"And what of you and our son? Will you have the strength to go on without me in your life?"
Isolde moved forward and hugged him long and hard.
"It will be so very hard, and I don't know if I'll be able to live without you, but I must try to be strong." She paused.
"For I do know that when you succeed, you will forever be a part of both of our lives because we will have you to thank for them."
Tears streamed from Isolde's eyes as she held him tight.
Soth thought about her words. It was true what Isolde had said. If he succeeded, all the people of Krynn would have him to thank for their lives.
But what of Isolde and the boy? She seemed heartbroken that he would never be coming back, yet was so brave enough to admit that it was for the best.
At last the scales had been tipped.
Soth would travel to Istar.
"But to give his life-" said Derik Grimscribe, chewing on a piece of day-old bread.
"To do so in order to save all of Krynn from death and destruction," interjected Colm Farold between sips of tea.
"Certainly that is a worthy enough reason to make such a sacrifice."
The knights sat around a rectangular table discussing the latest news.
Apparently their lord had been shown a way to redeem himself, restore his good family name and become a hero equal in stature to the great
Huma himself.
But while most of the knights were eager to have the honor of their lord restored to its full and even greater glory, there were those who were skeptical about the vision and the quest it proposed.
Perhaps it was the messenger of whom they were wary.
Not all of the knights were as taken by Isolde Denissa as Soth was.
Perhaps it was the price Soth had to pay in order to complete the quest.
Why did Soth have to die at the hands of the Kingpriest? Couldn't the Cataclysm be avoided in a way that wouldn't cost Soth his life?
Questions had arisen that caused some of the knights to doubt the validity of the vision, and suggested to them that it was all an elaborate ruse concocted by the high justice to carry out the death sentence imposed upon Soth. Others felt it was a vision sent by the
Kingpriest himself because Soth was probably the only knight who was strong enough and brave enough to stop the priest's bid to take his place among the gods.
"He's being used as a pawn in a power struggle that doesn't concern him," said Grimscribe.
"No," countered Farold. "He's being given a chance to save himself and the knighthood."
"Save himself," laughed Grimscribe. "How can you say that if he must give up his life in order to succeed?"
"Because if he is successful and saves Krynn from the Cataclysm, he will not have died in vain. He will live forever, a hero to all."
Soth knocked on the door of the knights' chambers for Wersten Kern and Meyer Seril. It was a big room with the space needed to store their armor, swords, shields and other personal belongings. There was a bed at each end of the room and a desk in the center for reading and writing.
There was also a table and two chairs in between the beds.
Kern and Seril were both seated at the table, passing the time by playing a board game called Briscopa that had apparently become quite popular in Palanthas.
The two knights looked up at Soth and he bowed slightly, realizing that he was intruding upon their leisure time.
"Please excuse the intrusion." "No intrusion at all," said Seril.
"Please come in, milord," said Kern.
"Thank you." He stepped into the room and sat on the bed between them.
He looked at Meyer Seril. "Excuse me, Knight Seril, but the reason I'm here is to ask something of Knight Kern." "Of course," said Seril, getting up from his seat. "We can finish the game anytime."
Soth waited until Seril had left the room before speaking.
"I've decided to take on the quest," he said, his voice still somewhat unsteady, as if he were still trying to accept his own decision. "I will be setting out for Istar in the morning"-he paused for a heartbeat-"and I'd like you to join me."
Kern was speechless.
"Understand that while I am asking this, the decision to accompany me is completely voluntary. If you wish to remain in the keep, no one will ever know of your decision and I will not look upon you with any disfavor." Kern still said nothing.
"The only others I have asked to join me are Caradoc and Colm Farold.
And now you. My three most loyal knights."
At last Kern swallowed and was able to speak. "I'd be honored, milord," he said in a rush of breath.
Soth nodded and placed a hand on Kern's shoulder.
"Thank you."
The sun shone brightly over the jagged peaks of the Dargaard Mountains as if Mishakal herself, the Healing Hand, was showing Soth the way.
Unlike his departures in the past, there were few people present to see him off. The knights were there, of course, some wishing they could accompany Soth, others no doubt happy to be left behind.
Isolde was present, dressed in a dark rose-colored gown which she wore as a show of support for her husband's quest. If she was saddened by the prospect of Soth's departure, her faith in Mishakal and her own strength of character were helping her to hide it well.
Soth hoped some of that strength would be passed on to his son. It would serve him well in his later years as a Knight of Solamnia. Soth realized that such a thought was something of a wild fantasy, given that the
Knights of Solamnia would never accept the half-breed son of a disgraced knight. But, if his quest were successful, if he saved Krynn from the ravages of the Cataclysm, there might be a chance for his son.
He approached Isolde, took her hand in his. "Speak well of me to the boy."
"I will."
"And make sure you tell him that I gave my life as much for him as for the all people of Krynn." "I won't have to tell him," said Isolde.
"Minstrels and storytellers will sing it to him wherever he may go."
Soth nodded, and leaned forward to kiss her.
As the kiss ended, Isolde lowered her head, covered her face with her hands and wept softly.
Soth resisted the urge to try and comfort her-it was too late for that now-and moved on to the maid who held Peradur in her arms. He took the bundled child from her, held him close to his face and whispered, "When you grow older, don't curse me for abandoning you. I am doing this for you because I know your world will be a better place without me in it."
The child made a gurgling sound, as if in understanding.
Soth kissed his son's forehead and returned him to the arms of the maid.
After a final look at the child, he turned away and joined the three waiting knights-Caradoc, Farold and Kern.
Then he rode out of the keep without looking back.
Normally it would take Soth and his knights at least ten days to reach
Istar, but at the rate they were traveling it would likely take them closer to twenty.
For Soth, there seemed little point in rushing headlong toward his death. Traveling at a relaxed pace allowed him to enjoy what would be his last few weeks of life. It also gave him the chance to reflect on his life, the mistakes he'd made, the errors in judgment, the sins he'd committed.
By the end of the third day, Soth was convinced that sacrificing his life was the best thing he could do. After all, he was a Knight of
Solamnia and the only thing he'd ever wanted in his life was to be one of the greatest men the knighthood had ever seen. For a time he had achieved that goal and had basked in the glory of being one of the best.
But now, he was no longer best. He was least. He was worst. He wasn't even a knight anymore, but a man sentenced to death. Soth was a fugitive from justice and a source of shame to his beloved Knights of Solamnia.
He had made a mockery of the knighthood.
Succeeding on this quest would return them to their former glory.
He wou
ld give up his life.
It was for the best.
The knights headed east after leaving Dargaard Keep, then traveled south along the eastern foot of the Dargaard Mountains.
On the morning of the third day, they changed their direction, and began heading southeast through Estwilde, along a seldom used trail that would take them across the broad, hilly basin between the Dargaard Mountains and the northeastern tip of the Khalkist Mountains.
Unlike the smooth grasslands of the plains of Solamnia, Estwilde was covered by rugged foothills, pine forests and high mountains.
And while Estwilde was famous all over Krynn for its dangerous inhabitants-everything from evil humans to goblins, from ogres to hill dwarves-Soth and his men saw not a soul on their journey.
"Do you think they recognize us as Knights of Solamnia and are keeping a respectful distance?" pondered Colm Farold after they'd been riding the trail through Estwilde for almost a day without seeing any sign of life.
"Since when do ugly beasts such as goblins and ogres respect anything about the knighthood?" asked Caradoc.
The knights laughed.
Soth did not.
"It is Paladine," he said.
"What?" asked Farold.
"It is Paladine," Soth repeated. "He is guiding our way, assuring safe passage so I may complete the quest unhindered by such distractions as ogres and goblins."
The knights fell silent. They had never heard Soth speak so solemnly about his quest before. The jovial camaraderie they had been experiencing was gone.
Caradoc tried to get it back. "Well as long as Paladine is watching out for us, maybe he could see to it that a goat crossed our path. I'm half starved."
Something appeared up ahead along the trail.
"What's that?" asked Wersten Kern, pointing.
"Caradoc asked for a goat," said Soth. "What else would it be?"
Caradoc and Kern drew their swords and kicked at their mounts.
Indeed it was a goat.
And a delicious one at that.
The air in the northern tip of the Khalkist Mountains was cold and dry.
The knights had been riding for more than ten days and were growing weary in the thin mountain air. Still, they continued on undaunted but looked forward to getting past the hilly, barren mountainsides and onto the much warmer plains of Istar.
At least as they neared Istar they would come into contact with others.
The journey so far had been rather dull because Soth had few words for them and they'd exhausted most topics of discussion days ago. And, truth be told, with Soth doomed to an inevitable and horrifying death, no one felt much like talking. Crossing paths with someone else, be they human, elf, dwarf, ogre or some manner of beast, would be a blessing.
They passed the northern coastal settlement of Thoradin, a sprawling village referred to as a "kingdom" by the mountain dwarves who lived there. The knights kept themselves a half-day's journey to the south of the village lest they be spotted by wandering dwarfs and asked to pay a visit to the king.
And now they entered an area of the Khalkist Mountains rumored to be crawling with Zakhar, a reclusive and mysterious race of dwarves horribly disfigured by an ancient mold plague and ostracized from the rest of dwarven culture. According to the tales, the Zakhar-a word meaning "cursed ones"-killed any non-Zakhar who trespassed on their land.
The knights looked forward to meeting up with the Zakhar. In addition to giving their swords a workout, the ugly beasts would provide them with something to talk about the rest of the way to Istar.
"Did you see that?" asked Caradoc.
"See what?" said Farold.
"There, up ahead on the trail. Movement in the brush." "I didn't see anything," said Kern.
"There was something," said Caradoc. "I swear."
"Perhaps the cold has numbed your brain," said Kern.
"There is nothing there."
"Quiet!" commanded Soth. "There is something there."
The knights all looked ahead to see what it was. There, standing on the trail were three elf-maids.
"Well, well," said Caradoc. "Of all the things to come across in these godforsaken mountains, the last thing I expected to see was a trio of elves." He smiled. "And pretty ones at that." "Silence!" shouted Soth.
Caradoc pursed his lips. Farold and Kern dared not speak.
Soth rode up ahead, stopping in front of the elf-maids who seemed to be in no hurry to give Soth room to pass.
"Step aside, good elf-woman," Soth said firmly. "We have business with the Kingpriest in Istar that cannot be delayed."
The elf-maids laughed.
Soth's horse took one step forward. "I said step aside!"
The tallest of the three maids, a svelte, black-haired beauty with similarly dark eyes stepped forward and smiled at Soth. "What makes you think the Kingpriest, one who is a god on Krynn, would want to speak with the likes of you… Soth?" She said his name in a long hiss, and when she was done, she looked as if the word had left a bad taste in her mouth.
Soth was surprised that the elf-maid knew his name, but made sure not to let it show on his face.
"I am Lord Loren Soth of Dargaard Keep, Knight of the Rose."
The elf-maids laughed. "You are nothing, Soth. You are the son of a clerk, a mock-knight. You tried to deny your ancestry, tried to hide it behind the great deeds of your uncles and cousins. But now all of Krynn knows you were never meant to be a knight because you've proven it, being too cowardly to accept your fate like a true Knight of Solamnia."
Again Soth was shocked that these maids knew so much of his personal history. It angered him that such matters had become common knowledge across the continent of Ansalon.
The other knights came up from behind to join Soth, taking up a position on either side of him.
"My past is certainly of no concern of yours. And neither is it of any concern to the Kingpriest."
"Oh, but you're wrong, Soth. So wrong. If a mere mortal is sent to dispose of the Kingpriest, then at the very least that mortal should be a knight of the highest honor.
Not a common criminal. Not a murderer of women and children. Not the killer of his own half-brother and sister."
Caradoc inhaled a gasp at the mention of this. Like Soth, he had done his best to bury the despicable deed deep in his past.
"How easily we forget such trivialities as the murder of our siblings, eh Soth?"
Soth said nothing. Outwardly, he could only seethe in anger at the elf-maid's words, but inside, being so casually reminded of those earlier killings had left him thoroughly shaken.
"Pay no attention to them, milord," said Farold. "They have obviously been sent by the Kingpriest to stop you.
The Kingpriest knows of your quest, knows you can stop him and he is afraid of you. That much is obvious by this feeble attempt at trickery."
"Ah, the loyal Knight Farold," said the elf-maid to the left of the dark-haired woman. She was slightly shorter than the dark-haired elf and had a full head of long red hair that was the color of blood. "Another disgraced knight. A traitor to the knighthood who could not abide by the decision of the high justice, who could not allow his beloved Lord Soth the chance to die with what little dignity remained."
"Enough!" cried Soth. "I will not have my knights spoken to in this way!"
The red-headed maid continued on as if she hadn't heard Soth's warning.
"The same is true for Knight Caradoc and Knight Kern. The Oath and the Measure suited all of you until it sought justice against the vile Soth.
Then you forgot your years of training and devotion. And for what? To save a butcherer of women, a slaughterer of innocent children?" "Enough,
I said!" repeated Soth, his anger barely contained.
"The truth is a powerful weapon isn't it, Soth?" said the third maid, shorter and heavier than the others with bright blonde hair that hung down over her shoulders.
She was easily the least attractive of the three and spoke in a harsh voice that g
rated against Soth's already fatigued nerves.
"I do not fear the truth!" said Soth. But even as he spoke the words, he remembered the trial and how he feared the news of his deeds would devastate Isolde when she learned of them. But even though that was behind him now, the thought of it compelled him to add, "At least not anymore."
Indeed, what truths did he have to fear now?
"Perhaps you should fear the truth," said the blonde maid. "For the truth I know would be enough to drive any man insane."
"Step aside and let us pass," Caradoc interjected. "We are wasting too much of Lord Soth's precious time."
"Let her speak," ordered Soth.
"Milord," pleaded Farold, "these maids have been sent by the Kingpriest with the sole purpose of preventing you from reaching Istar and completing your quest.
Remember the Cataclysm mentioned in the vision.
Remember what will happen to the people of Krynn.
Remember your son." "Ah, Soth's son, Peradur," said the fair-haired maid.
"How sure are you that he is actually your son?"
"What?"
"Milord, we have no time for-" "Silence!" shouted Soth. "What of my son?" "Your son?" she said mockingly. "Or the son of every able-bodied man in Dargaard Keep?"
Soth gritted his teeth.
The fair-haired maid simply laughed again. "You couldn't give Lady
Korinne a child. What makes you think you were able to give one to Isolde?"
Soth considered the question. "Korinne was barren. She could not conceive."
Again a laugh. "Foolish Soth. Korinne had no difficulty conceiving after she paid a visit to the hedge witch. And even a horribly painful birth didn't stop her from producing a child." She shook her head and pointed an accusing finger at Soth. "You were the one unable to give her a child."
Soth's mind was reeling. He felt dizzy with rage and heartbreak.
"But I did produce a child. Peradur is my son!"
"No, Soth. Not yours. Whose exactly, none can say. But not yours."
"You lie," spat Soth. "I saved Isolde's life. She adores me. She would never be unfaithful to me. She would not dare."
All three of the elf-maids cackled at this.
"Foolish man," said the dark-haired elf-maid.
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