The Fields of Wrath—Plains near Erythane. Home to the Western Renshai.
Frist (FRIST)—A medium-sized city; one of the “Twin Cities” (see Corpa Schaull).
Granite Hills—A small, low range of mountains.
Great Frenum Mountains (FREN-um)—Towering, impassable mountains that divide the Eastlands from the Westlands and Northlands.
Greentree—A tiny farm town.
The Hungry Lion—A Pudarian tavern frequented by locals.
Iaplege (EE-a-pleej)—A secret gathering place of cripples, criminals, and outcasts.
The Knight’s Rest—An inn in Erythane.
Loven (Low-VENN)—A medium-sized city.
The Merchant’s Haven—The inn in Wynix.
Myrcidë (Meer-si-DAY)—A town of legendary wizards, now in ruins.
Porvada (Poor-VAH-da)—A medium-sized city.
Pudar (Poo-DAR)—The largest city of the West; the great trade center.
The Road of Kings—The legendary route by which the Eastern Wizard is believed to have rescued the high king’s heir after a bloody coup.
Town of Santagithi—A medium-sized town, relatively young.
Shidrin (SHIH-drin)—A farm town.
Sholton-Or (SHOLE-tin OR)—A Western farm town.
Strinia (STRINN-ee-a)—A small, barbarian settlement.
The Western Plains—A barren salt flat.
Wolf Point—A rock formation in the forest surrounding Erythane.
Wynix (Why-NIX)—A farm town.
Eastlands
The area east of the Great Frenum Mountains. It is a vast, overpopulated wasteland filled with crowded cities and eroded fields. Little forest remains.
LaZar the Decadent (LA-zar)—A poor, dirty city.
Rock of Peace—A stone near the road from Rozmath to Stalmize where the bard, Mar Lon, preached peace.
Rozmath (ROZZ-mith)—A medium-sized city.
Stalmize (STAHL-meez)—The Eastern high kingdom.
Tower of Night—A single, black tower originally built by Carcophan’s magic, then rebuilt with normal materials.
Bodies of Water
Amirannak Sea (A-MEER-an-nak)—The Northernmost ocean.
Brunn River (BRUN)—A muddy river in the Northlands.
Conus River (KONE-uss)—A shared river of the Eastlands and Westlands.
Icy River—A cold, Northern river.
Jewel River—One of the rivers that flows to Trader’s Lake.
Perionyx River (Peh-ree-ON-ix)—A Western river.
Southern Sea—The southernmost ocean.
Trader’s Lake—A harbor for trading boats in Pudar.
Trader’s River—The main route for overwater trade.
Objects
Cardinal Wizards—A system of balance created by Odin in the beginning of time consisting of four, near-immortal, opposing guardians of evil, neutrality, and goodness who are tightly constrained by Odin’s laws.
Flanner’s bane—A demon.
The Pica Stone (PIE-ka)—A clairsentient sapphire. One of the rare items with magical power.
The Seven Tasks of Wizardry—A series of tasks designed by the gods to test the power and worth of the Cardinal Wizards’ chosen successors.
Swords of Power—Three magical swords crafted by the Cardinal Wizards and kept on the plain of Chaos except when in the hands of a Wizard’s champion. It is prophesied that the world will end if all three are brought into the world at once. (see Ristoril, Morshock, and Harval.)
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The Western Wizard Page 68