Of Dice and Men: The Story of Dungeons & Dragons and The People Who

Home > Other > Of Dice and Men: The Story of Dungeons & Dragons and The People Who > Page 26
Of Dice and Men: The Story of Dungeons & Dragons and The People Who Page 26

by Ewalt, David M.


  nearly fifty teenage suicides and homicides: Tipper Gore, Raising PG Kids in an X-Rated Society (Abingdon Press, 1987).

  intense occult training through D&D: Jack Chick, Dark Dungeons (Jack T. Chick LLC, 1984).

  I think I understood their motivations: Allen Rausch, “Gary Gygax Interview—Part I,” GameSpy, August 15, 2004, http://pc.GameSpy.com/articles/538/538817p1.html.

  Perhaps most surprising about TSR’s management: Stewart Alsop II, “TSR Hobbies Mixes Fact and Fantasy,” Inc., February 1, 1982.

  I was pretty much boxed out: Allen Rausch, “Gary Gygax Interview—Part I,” GameSpy, August 15, 2004, http://pc.GameSpy.com/articles/538/538817p1.html.

  paid half a million dollars: Paul La Farge, “Destroy All Monsters,” Believer, September 2006.

  I fully expected to be dismissed: Ciro Alessandro Sacco, “The Ultimate Interview with Gary Gygax,” Dungeons.it, undated, retrieved from http://www.thekyngdoms.com/interviews/garygygax.php.

  11: Death or Glory

  I began to become uneasy: Ciro Alessandro Sacco, “The Ultimate Interview with Gary Gygax,” Dungeons.it, undated, retrieved from http://www.thekyngdoms.com/interviews/garygygax.php.

  I was so sick of the fucking company: David Kushner, “Dungeon Master: The Life and Legacy of Gary Gygax,” Wired.com, March 10, 2008.

  13: The Inn at World’s Edge

  The very first LARP: “The Pre-History of Dagorhir,” Dagorhir.com, http://www.dagorhir.com/dagorhir/history.htm.

  14: D&D Next

  By involving you in this process: Mike Mearls, “Charting the Course for D&D,” Wizards of the Coast website, January 9, 2012, http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109.

  Imagine trying to organize a basketball team: Ethan Gilsdorf, “Players Roll the Dice for Dungeons & Dragons Remake,” New York Times, January 1, 2012.

  Too little, too late: Houstonderek, comment on David M. Ewalt, “ ‘Wizards’ Announce New Dungeons & Dragons,” Forbes, January 9, 2012, http://www.forbes.com/sites/davidewalt/2012/01/09/wizards-announce-new-dungeons-and-dragons-an-inside-look-at-the-game/.

  Allow me a momentary guffaw: James Maliszewski, “Quelle Surprise,” Grognardia, January 9, 2012, http://grognardia.blogspot.com/2012/01/quelle-surprise.html.

  The D&D player is a business manager: Khaver, comment on David M. Ewalt, “ ‘Wizards’ Announce New Dungeons & Dragons,” Forbes, January 9, 2012, http://www.forbes.com/sites/davidewalt/2012/01/09/wizards-announce-new-dungeons-and-dragons-an-inside-look-at-the-game/.

  INDEX

  Abel (wizard), 3–4, 5, 20, 23

  Acererak (evil wizard), 144

  Adams, Richard, Watership Down, 107

  addiction, stages of, 153–54

  Adventure Games, 152

  Adventurer Conqueror King, 242–43

  Adventure Time, 129

  Against the Giants, 102n

  Agius, Alex, 17–19, 24

  in D&D Next/Ewalt campaign, 228, 252

  as Jhaden, 17, 19, 29, 74, 83, 89; see also Jhaden

  Ahlissa (cleric), 65

  Alex II (“Deuce”), 23

  Alka the Seltzer, 81

  Allison, Javi, 242–43

  Allison, Tavis, 242–44

  All the Worlds’ Monsters, 137, 139

  Amazing Stories, 163

  American Revolution, 44

  Anderson, Poul, 140

  Anthony, Piers, Xanth books, 13

  Aragorn, 11

  Ardhi campaign, 223–24, 226

  Argosy, 62

  armaments, rule book for, 19

  Army, U.S., Simulations Division, 43

  Arneson, David, 57, 59–61, 63

  and Blackmoor, 60–61, 64, 65, 66, 70, 100, 111, 135, 136, 244–46

  collaboration with Gygax, 64–67, 69

  and D&D, 71, 93–94, 113, 148

  and dungeon crawl, 243, 245

  and Dungeonmaster’s Index, 135–36, 137

  and First Fantasy Campaign, 136–37

  innovations introduced by, 65, 66

  and lawsuits, 150–52

  leaving TSR, 104, 113–14, 132, 150

  as slow writer, 110–14

  and Tactical Studies Rules, 72, 94, 150

  as TSR research director, 102

  Arrogant Nerd syndrome, 86

  Asimov, Isaac, Foundation, 135

  assassins, 100, 145

  atavism, 31

  author’s new campaign, see D&D Next

  author’s ongoing story, see Vampire World

  Avalon Hill, 56, 57, 59, 62, 70

  Avatar, 10

  avatars, 77

  Babeal (wizard), 20–21, 25, 27, 75

  backgammon, 34, 97

  Backhaus, Wilf, 134

  BADD (Bothered about Dungeons and Dragons), 159, 160

  Baggins, Frodo, 9, 68

  Bagnulo, Michael, 81

  Bag of Tricks, 80

  balrogs, 90, 141

  barbarians, 11

  bards, 15, 76n

  Barker, M. A. R., 99

  Barsoom fantasy world, 92

  Battle of the Five Armies, 141

  Beauteponce (dwarf fighter), 252

  Beek Gwenders, 102n

  beholder, 137–38

  Bemelmans, Ludwig, 33

  Bemelmans Bar, New York, 32–33

  Berry, Chuck, 228

  Bismarck, Otto von, 41

  Blackjack (soldier), 82

  Blackmoor, 60–61, 64, 65, 66, 70, 94, 111, 136, 244–46

  Blackmoor supplement, 100, 102, 111–12, 135, 143

  Blade Barrier spell, 25, 27, 77

  Blade Runner, 27, 82

  Blue Book, 62

  Blue Rider, 136

  Blume, Brian, 72, 92, 94, 98, 162, 165, 168, 169–70

  Blume, Kevin, 98, 162, 163–64, 165, 168, 169–70

  Blume, Melvin, 72, 98

  board games, 33–35, 56, 57

  Bogost, Ian, 182

  Boot Hill (RPG), 99

  Boromir, 11

  Bradley, Ed, 159

  Braunstein (war game), 57–58, 243

  Breedbate, Keek, 102n

  Broderick, Matthew, 81

  Brothers Grimm, 62

  Brothers of the Swamp, 101

  Bryant, Brandon, 20–21, 83–84

  Buck Rogers in the 25th Century A.D., 165

  Bumble the Wizard, 197, 199

  Bunnies & Burrows, 107, 149

  Burroughs, Edgar Rice, 92, 108

  Calculus for Dummies, 134

  Campbell, Joseph, and monomyth, 121

  Capone, Al, 141

  Carpenter, Gail (Gygax), 170

  Carr, Mike, 64, 105

  Carter, Howard, 35

  Carter, John, 92, 108

  Castle Greyhawk, 65–67

  catalepus, 236

  catoblepas, 138

  causation and correlation, 26

  Cavaliers and Roundheads, 72

  Caves of Chaos, 209

  Chadwick, Frank, 107

  Chainmail (war game), 61, 64, 95, 107, 111

  Chaosium Inc., 137

  chaturanga (ancient chess game), 36

  chess, 35–39

  author’s attempts to learn, 37–39

  development of, 35–36

  Dragon Variation, 39

  Duchamp’s obsession with, 114, 115n

  Guioco Piano, 39

  history of, 36

  King’s Gambit, 39

  modernization attempts, 40

  openings of, 38–39

  religious extremists vs., 160

  rules of, 40

  Sicilian Defense, 38

  as space game, 39

  Spanish Game, 39

  Tri-Dimensional Chess, 37

  and war games, 40–42

  Chick, Jack, 160

  Chivalry & Sorcery, 134

  Chronicles of Narnia, The (Lewis), 24

  Chuttlesworth, Professor, 197

  Circus Eternal, 196–97, 198

  City State of the Invincible Overlord,
109

  Civil War, U.S., 56, 59

  Clark, Chris, 234

  Classic Dungeon, 243

  Classic Warfare, 99

  clerics, 11, 23–24, 69, 133, 145–46

  Cloak of Resistance, 186

  Clue, 8, 34

  Cole, Ryan, 144, 228, 252

  Collins, Leonard, 82

  Complete Divine sourcebook, 76

  computer technology, 173–74, 182

  Conan comics, 18

  Conan the Barbarian (film), 27

  Conan the Conqueror, 59, 62, 140

  Conflict (war game), 57

  Connery, Sean, 185–86

  console games, 183

  Cook, Zeb, 219

  Craigslist, 31

  Cthulhu, cleric of, 86

  Custer, George Armstrong, 112

  Cyberpunk 2020, 27, 82

  Cyborg Commando, 171

  D&D Experience, 209

  D&D Next/Ewalt campaign, 219–30

  advice sought for development of, 236–38

  constructing the world of, 223–24

  David’s pilgrimage for, 232–33, 237–38, 242, 247, 251

  fifth-edition rules used in, 219

  Fracture, 225, 226, 227, 228

  goals for, 242

  Harry, 225–26, 228

  Mad Marv, 219, 221, 222–23, 225–26, 227

  Player’s Handbook, 252

  play test of, 252–53

  plot twists in, 228–29

  sketching the design, 219–23

  writing the story of, 224–28

  Dagorhir (LARP), 185

  Dangerous Dimensions/Dangerous Journeys, 171

  Dark Dungeons (Chick), 160

  Darkness spell, 87

  Dawn, 7, 9, 13

  Dear, William, 156

  Death in Wretched Swamp, 234, 236

  de Camp, L. Sprague, 140

  Delleb (lesser god), 203

  Demogorgon, 106

  Descent into the Depths of the Earth, 102n, 143

  Dewey (mage from Keer), 186–87, 190

  dice:

  historic relics, 34

  in war games, 40

  Different Worlds, 122

  Dille, Flint, 165

  Diplomacy (war game), 63

  Dispel Magic, 87

  displacer beasts, 138

  Doctor Who Experience, 184

  Doctorow, Cory, 117–18

  Don’t Give Up the Ship!, 64

  Doom, 174

  Dragon Dice, 174

  dragons, 60, 140

  Dragon, The, 104, 106–7, 112, 132–33, 134, 137, 139, 141, 149

  Dringle, Fnast, 102n

  DriveThruRPG, 235

  Drow (elves), 144

  druid high priest, 59

  druids, 23, 106, 145

  Duchamp, Marcel, 114, 115n

  Dumple, Redmod, 102n

  Dungeon!, 99, 105, 243–46

  Dungeon (hobby shop), 105

  Dungeon Geomorphs, 133

  Dungeon Hobby Shop, 142

  Dungeon Master (DM):

  advice for, 107

  creativity of, 136, 147, 205, 224

  experience points awarded by, 22

  of Greyhawk, 69

  and new games, 143

  problem-solving skills of, 124

  revenge of, 61

  roles of, 5–6, 8, 13, 16, 18, 100

  storytelling skills of, 129–31

  of Vampire World, see Harris-Warwick, Morgan

  Dungeon Master’s Guide, The, 32, 146–47, 148–49, 177, 205

  Dungeonmaster’s Index, 135–36, 137

  Dungeons & Dragons (D&D):

  accessories, 109

  Advanced (AD&D), 134, 137–39, 143, 145–49, 150–51, 155, 173, 210, 219, 239, 248

  author’s obsession with, 114–15, 120, 122, 123–24, 131, 153–54, 181, 183

  author’s return to, 73–75

  Basic Set, 24, 133–34, 147, 150, 155, 161, 164, 233

  Blackmoor supplement, 100, 102, 111–12, 135, 143

  breaking down a door in, 214–15

  campaigns, 7, 10, 23

  cartoon, 163

  as cerebral game, 123

  character classes in, 10–11

  “Cliché” opening of, 32

  combat in, 18

  Companion Set, 233

  competing products, 107–8, 134–40, 151, 173–74

  Computer Labyrinth Game, 155

  conception of, 107, 136

  cumulative victories in, 22

  customization of, 205–6

  D&D Experience, 209

  d20 System, 180

  defined by performance, 30–31

  described, 4

  development of, 70, 155, 246

  dice used in, 10, 19, 133

  distributors of, 96–97, 104, 161

  downturn of, 173, 174

  Dungeon Geomorphs, 133

  educational benefits of, 123–26

  Dungeons & Dragons (D&D) (cont.)

  Eldritch Wizardry, 105–7, 112, 132

  European distribution of, 97, 102

  Expert Set, 161, 233

  extensions of, 206

  fading interest in, 30

  fanbase of, 208

  female players, 183–84

  Fifth Edition, 202–18, 235, 252

  as first fantasy role-playing game, 91, 133

  Fourth Edition, 180–81, 206, 208

  Gods, Demi-Gods & Heroes, 109–10

  Greyhawk supplement, 95–96, 100

  growth of, 24, 95–96, 100, 104–6, 139, 150

  heroic quests in, 9

  hit points in, 18

  Immortals Set, 233

  infinite playability of, 95–96

  influence of, 182

  In Search of the Unknown, 133

  introduction at Gen Con, 71–72

  as life-changing event, 31

  The Lost Caverns of Tsojcanth, 102

  mail-order purchase of, 94, 96

  Master Set, 233

  media interest in, 157, 160

  minis in, 19

  Monster Manual, 88, 137–39, 141, 143, 145, 149, 150, 205

  Monster Manual II, 151–52

  and novelty products, 155, 163

  numbers of participants, 32

  open-source content license, 180

  “Original Collector’s Edition,” 134n

  overview, 5–6

  player characters (PC) in, see player characters

  Player’s Handbook, 75, 87–88, 145–47, 150, 205

  play tests of, 93–94, 207, 209–17, 252

  popularity of, 139, 155, 161

  prejudice against, 26, 73–75, 156–60

  primary conflicts written into, 8

  profitability of, 100, 157, 160–61

  publishers of, 32, 70–72, 95

  “Red Box,” 164, 233

  resurgence of interest in, 30–31, 179–81, 183

  as role-playing game, 4, 121–22, 128

  and royalties, 150–52

  rules/rule books of, 8, 10, 18–19, 29, 72, 75, 92, 94, 95, 96, 104, 105–7, 109, 110, 132–34, 136, 138, 155, 164, 204–6

  sales of, 91–97

  Satanic spirits evoked by, 158, 160

  scenarios, 100–102

  as social game, 30, 85

  storytelling in, 7–8, 128–31, 206

  Swords and Spells, 109, 112

  as therapy, 122

  The Temple of the Frog, 100–102, 143

  Third Edition, 180

  TSR’s copyright to, 150

  universal rule set, 204

  Version 3.5, 180

  video games, 173, 180

  Weapons of Legacy rule book, 19

  winners absent from, 9–10

  as worldwide phenomenon, 24, 102, 104, 149, 155

  Dungeons & Dragons Entertainment, 162–63

  Dungeons & Dragons Summit, 202–18

  Dunkelzahn (dragon), 27

  dwarf, 146

  Dwellers of the Forbidden City, 219
>
  Egbert, James Dallas III, 155–58

  Egg of Coot, 61, 136

  Eldritch Enterprises, 234–35

  Eldritch Wizardry, 105–7, 112, 132

  Electronic Arts, 182

  Electronic Entertainment Expo, 181

  elementals, 141

  elf, 146

  elf wizards, 80

  Elmore, Larry, 164

  Elvis (mercenary), 82

  Empire of the Petal Throne, 99

  En Garde!, 107

  Erdős, Paul, 238

  Ernst, Garrison (pseud.), 107

  E.T. the Extra-Terrestrial (film), 161

  Evangelist, 76

  evokers, 20

  Ewalt, Kara, 74, 114–15, 154

  Facebook games, 183

  Faffle Dwe’o-mercraeft, 102n

  Fafhrd (Leiber), 140

  Fage the Kexy, 102n

  fantasy fiction books, 174

  Fantasy Game:

  (later Dungeons & Dragons), 70, 111

  (later Greyhawk), 65–70

  fantasy games, 6, 33, 59, 60, 62, 64, 67, 91, 120–21, 133, 158, 183

  Fantasy Games Unlimited, 107, 134

  fantasy literature, 6, 26

  “Fantasy Supplement” rule book, 61

  Fargrim (dwarf), 212, 215, 216

  FBI, and Top Secret, 161

  Fellowship of the Ring, 68, 90

  fighters, 11

  fighting man, 133, 145

  fireballs, 21

  fire dancing, 20

  First Fantasy Campaign, The, 136–37

  Flennetar the Paladin, 245

  Flying Buffalo Inc., 108

  Fogerty, John, 141n

  Foucault pendulum, 221–22

  4D Interactive Systems, 152

  Franco-Prussian War, 41

  Frank Mentzer’s Lich Dungeon, Level One, 234

  Frederick Wilhelm III, King, 41

  Futurama (TV), 172

  Game Designers’ Workshop, 107, 135, 171

  gamemen, historic relics, 34

  game of passing (senet), 35

  games:

  alternate reality in, 118

  board, 33

  in history, 33–35

  open-ended, 126

  rules of, 33

  as social glue, 117–18, 120–21

  Games Workshop, 97, 165

  gaming conventions:

  characteristics of, 44–45

  D&D Experience, 209

  Gary Con, 232, 233–34, 238

  Gen Con, 30, 63, 71–72, 91, 109

  Historicon, 44–54

  Origins Game Fair, 144, 219

  Gandalf, 11, 90

  Ganubi (bard):

  in bar brawl, 3–4

  on board ship, 14–15, 16–17

  Church of Ganubi, 76, 177–79

  death of, 175–76

  and desert city, 120, 122–23, 126–27, 129–30, 167–68, 170–71

  as freedom fighter, 5

  and ghoul attack, 173, 175–76

  hat of disguise, 16–17

  and invisible demon dogs, 76–77, 89

  meeting in Kyoto, 16, 23

 

‹ Prev