Guillermo del Toro's Cabinet of Curiosities

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by Guillermo Del Toro


  At the same time, Guillermo was drawing three monsters obsessively: the Creature from the Black Lagoon, Frankenstein’s monster, and Lon Chaney’s Phantom of the Opera. “And I really loved sculpting. My brother and I would do full human figures with clay and Plasticine—liver, intestines, the heart—fill them with ketchup and throw them from the roof. So I was an artistic but very morbid kid.”

  Morbid, but not passive. “I was speaking at a film school in Hollywood, and I said to them, ‘Go have a life. Live. Get laid, get into a bar fight. Get knifed in the fucking thorax. Lose all your money. Make all your money back. Jump into a train.’ When I was just a child, I was observing the world, but I lived a lot, too. We used to break into abandoned houses. We explored the entire sewer system of Guadalajara on foot. And then I became really crazy as a teenager.”

  Del Toro shooting his short film Geometría with his Mitchell camera.

  A poster promoting Matilde, one of del Toro’s short films, featuring art and typography by the director.

  Del Toro wearing sculpted and molded gelatin makeup, including fake hair and acrylic dentures and gums.

  A business card from del Toro’s special effects company Necropia S.A. de C.V., surrounded by other mementos.

  From age eight on, Guillermo also began making short films. Around age twenty, he fell under the tutelage of filmmaker Jaime Humberto Hermosillo, for whom Guillermo served as executive producer on Doña Herlinda and Her Son (1985), which starred Guillermo’s mother, Guadalupe. (Hermosillo saw Guadalupe in a short film Guillermo made; he thought she was a good actress and cast her in her only feature film role.)

  A key piece of advice from Hermosillo was to have faith in oneself. He would often tell Guillermo, “If a road is not presented, you build one.” Embracing this advice, Guillermo worked for ten years to establish Necropia, a special effects and makeup company in Mexico, a country that previously had no such facility. Necropia provided the makeup effects for his first feature, Cronos, in 1993.

  Running through all Guillermo’s work like the hum of a high-voltage current is fear, the menacing, cold beauty of a knife’s edge. Rod Serling once observed, “The greatest fear of all is fear of the unknown, which you can’t share with others.” Nevertheless, Guillermo has explored and shared that fear with millions, his films evoking a sense of communal isolation on a grand scale.

  Guillermo’s films are most easily defined as horror or dark fantasy, but not of the exploitative or escapist type. Instead, he crafts a particular brand of fear-tinged fantasy that interprets the world we live in, rather than offering a separate time or place where the audience might luxuriate in imaginative denial. As Guillermo observes, “When people say, ‘Oh, fantasy’s a great escape,’ I reply, ‘I don’t think so.’ Fantasy is a great way of deciphering reality.”

  Guillermo utilizes the tools of fantasy and horror to open our eyes, as a way to see the world in its totality. His films constantly play with the border between what can be seen and what remains invisible, tackling the literal and metaphorical implications of blindness and vision.

  “Spiritual blindness and physical blindness, I’m afraid of both,” Guillermo says. Whether it’s the Pale Man of Pan’s Labyrinth, the Angel of Death in Hellboy II, or the other myriad characters who choose to see or not see what is right in front of them, Guillermo invites us to consider the conscious and unconscious choices we ourselves make.

  Interestingly, while existential dread has been a major theme in Guillermo’s work, a different kind of fear attends his career. “The thing I’m most afraid of is success. The second thing I fear the most is failing. But I think success is more scary. I tell you, and I’m being completely honest—people may think this is PR or me bullshitting—but the day I didn’t win the Oscar for foreign film for Pan’s Labyrinth, I was happy. It’s not a reflection about the Oscar. Any prize that I don’t win fuels the fire, and every prize I win quenches it. I always say, when you’re young and unsuccessful, you don’t have the money, and if you’re not careful, when you’re old and successful, you don’t have the passion. To be put in either of those two positions is a tragedy. I think one of the toughest times in any man’s life is his twenties, because in your twenties you’re fiercely screaming who you are, but you have only half a notion of who you are. Then as you grow older, you whisper who you are, but people are closer to you, and they listen. By that time, you have half a notion, a quarter of a notion, of who you are. I think the tragedy is when you finally have all the people that you need surrounding you, and you have nothing left to say.”

  For now, Guillermo’s fears have not materialized. He is a passionate artist working at the height of his abilities. At various times, Guillermo has stood at a creative crossroads, tempted by the sort of success he fears could lead to tragedy. But in each instance, he has drawn a line, claimed himself, seen past the illusory, and chosen his voice, his calling, his singular form of expression.

  In building the edifice of his life and work, it’s only natural that he’d erect a structure to hold his dreams and creations—a place called Bleak House.

  The upstairs hallway at Bleak House, cluttered with framed art, books, and sculptures. The collection grows daily and is periodically rearranged by del Toro.

  AT HOME

  As I approached Bleak House for the first time, a house with an oddly Gothic air located in a subdivision outside of Los Angeles, I couldn’t help thinking of the opening lines to one of Edgar Allan Poe’s short stories:

  During the whole of a dull, dark, and soundless day in the autumn of the year, when the clouds hung oppressively low in the heavens, I had been passing alone, on horseback, through a singularly dreary tract of country; and at length found myself, as the shades of the evening drew on, within view of the melancholy House of Usher.

  I had come to Bleak House to begin the series of conversations that would form the foundation of this book. The sky was slate and intermittently rainy, and as I drew near the door, the rambling edifice towered over me, the storm clouds sweeping across the dragon weather vane like a leprous hand.

  I regarded the heavy iron knocker like Marley’s ghost, raised it, and struck three times. A moment later, the thick oak door swung wide. There stood Guillermo.

  The name plate that adorns the exterior of Bleak House.

  “Come in, come in.” His big hand waved me inside.

  Across the threshold, I found myself in a realm of wonders. In the foyer was what appeared to be an enormous figure of Sammael, the outrageous demon from Hellboy. To my left was apparently an antique oil of Saint George killing the dragon, to my right busts of Uncle Creepy and Cousin Eerie. Gleaming wood detailing flanked walls incarnadined as if infected by the mysterious plague from Poe’s “The Masque of the Red Death.” There was a life-size figure of the pinhead from Freaks and of Karloff’s Frankenstein, plus samurai armor, automata old and new, and the skulls and skeletons of creatures real and imagined. And in every square inch, filling room upon room, were framed insects and original art by Arthur Rackham, Bernie Wrightson, Edward Gorey, Drew Struzan, and Basil Gogos, along with first editions of Twain, Dickens, L. Frank Baum, and Andrew Lang, plus rare treatises on magic, the occult, and vampirism, on the monstrous and the dream-born.

  It is a collection Guillermo describes as “every book I ever read and most every toy I ever bought,” all of it as meticulously designed as a Tiffany egg. Bleak House is Xanadu, if Charles Foster Kane had been thirteen years old and the most brilliant geek ever.

  “The fact is,” Guillermo says, “that what I do is not fan art. My films are not fan films, even if I am immersed in pop culture. That is just one facet of what I do, what I draw upon, and who I am. I am influenced by literature as much as I am by comics, and by fine art as much as I am by so-called low-brow. But I am not trapped by either extreme. I transit between these parameters in absolute freedom, doing my own thing. I try to present myself as I am, without apologies and with absolute passion and sincerity. I study my subjects an
d plan my work meticulously. Think of Cronos, Devil’s Backbone, or Pan’s Labyrinth and you will see that what I do is not only to recontextualize artistic forms but reflect on the genres or subgenres that they belong to. I try to deconstruct through love, through appreciation, not by referencing, but by reconnecting the material with its thematic roots in a new approach. The vampire film, the ghost story, and the fairy tale are re-elaborated in my work, rather than just reenacted or imitated. I never want to follow a recipe; I want to cook my own.”

  As for Guillermo, he likes to call it his “man cave.”

  Bleak House is a mixture of predominantly Victorian and Gothic elements by way of Hollywood, with real and imaginary skeletons scattered throughout.

  An alcove at Bleak House devoted to Charles Dickens.

  I’ve had this feeling three times before in my life.

  When I was seven, I visited the Ackermansion, Forrest J Ackerman’s stupendous collection of monster and sci-fi memorabilia. Uncle Forry’s home was filled with articulated dinosaurs from King Kong, the latex alien hand from The Thing, Spock’s pointed ears, original art by Frank R. Paul and Virgil Finlay, a copy of the robot from Metropolis, and thousands of other items. The second time was when I was in my early twenties and literally crawling through Rod Serling’s attic while researching my book The Twilight Zone Companion. The attic housed heavy leather volumes holding every article and snippet printed about Serling, files with notions finished and unfinished, a box full of unproduced Twilight Zone scripts, and plastic airplane models still in their boxes. The third time was when I visited Ray Bradbury’s canary-yellow house in Cheviot Hills, which overflowed with mementos and touchstones from his miraculous life. From original Joe Mugnaini artwork for Fahrenheit 451 and The Martian Chronicles to the toy typewriter he’d first started writing on at age twelve, everywhere there was wonder.

  “Never throw out anything you love,” Ray said on many occasions. In each of these homes, a brilliant man’s head and heart had seemingly exploded to fill a house, inviting visitors to scrutinize, linger, and be nourished. But Guillermo’s house, by dint of sheer passion and obsession, tops them all.

  Guillermo charmingly refers to Bleak House as his “collection of strange crap.” In a more serious mood, he adds, “You’re God as an artist, and it’s really just the way you arrange. I think a director is an arranger. I direct this house, and everything goes somewhere, and I can tell you why, and there are thematic pairings, or there is a wall with all blue on it. There is nothing accidental. And my movies are like my house. I hang every painting, and if the frame shows a clock or a watch, or shows an apple, or shows a piece of furniture, I chose that, and I ask the art director and the production designer to show it to me before, and I walk the set and I say, ‘Take this out’ or ‘Bring this in.’ It really is the beauty of the director, I think, in the way I understand the craft.”

  On that first visit, Guillermo led me deeper into the house. I was agog at the cinematic, literary, artistic, and zoological feast—akin to the food piled high to tempt Ofelia at the Pale Man’s table in Pan’s Labyrinth. Wandering Bleak House is a Through the Looking-Glass experience, as if one has actually stepped into one of Guillermo’s films.

  Through glass doors leading to the backyard, I spied the life-size bronze of Ray Harryhausen, one of Guillermo’s spiritual godfathers. Then we turned down a hallway lined with wild art, gleaming weird mechanisms—some insectile, others mechanical—tin toys, Pez dispensers, anatomical models, and a miniature of the Time Machine from the eponymous 1960 film by George Pal, another member of Guillermo’s pantheon. Hovering as if in benediction, now tied permanently to a wall as he’d once been strapped to Ron Perlman’s back in Hellboy, was the torso and head of the Russian corpse, a role voiced in the movie by Guillermo himself. Just off the hall were the How to Look at Art volumes that started it all, and at the end of the corridor, in a glass case, was the first Pirates of the Caribbean model Guillermo so lovingly assembled and painted as a child.

  And then the pièce de résistance. Like a character out of Poe or Dickens, Arthur Machen or M. R. James, or any of the legion of outré writers of whom Guillermo is an acolyte, my host beckoned me to enter his sanctum sanctorum, the room where Guillermo writes his scripts at a big old wood desk or, more often, on the overstuffed leather sofa. Best of all, at the flick of a switch, lightning flashed, thunder rumbled, and rain cascaded down false windows looking onto endless night.

  We settled into the leather sofa and began to talk.

  A LIFE FULL OF WONDER

  In fashioning his house, Guillermo credits Forrest J Ackerman as a key inspiration, but there is another guiding principle that predates Ackerman and gives a deeper meaning to Bleak House.

  Call it Guillermo del Toro’s cabinet of curiosities.

  After all, everything surrounding this fabulous, larger-than-life character, from his films to his house to his notebooks to his speaking engagements, is chock-full of extravagant, peculiar, and extraordinary items—his world is an overflowing credenza of marvelous things. Further, the term’s provenance makes it particularly fitting.

  Originally, cabinet of curiosities referred to a personal collection of spectacular, eclectic, and outlandish objects accumulated by a wealthy person, often an aristocrat. Also known in German as wunderkammer (“wonder room”) and kunstkammer (“art room”), these “cabinets” were not pieces of furniture but entire rooms full to bursting with every unusual and attractive bauble that could be found in the natural world or realms constructed by humanity. Hitting their peak of popularity in the seventeenth century and spurred by the discovery of the New World, these cabinets might house clockwork automata, Chinese porcelain, the crown of Montezuma, a madonna made of feathers, chains of monkey teeth, a rhinoceros horn and tail, conjoined twins, a mermaid’s hand, a dragon’s egg, real or supposed holy relics, vials of blood that had rained from the sky, an elephant head with tusks, carved indigenous canoes, an entire crocodile hanging from the ceiling, a two-headed cat, and as one list concluded, “anything that is strange.”

  At the time, science had not yet developed standardized methods of classification, and museums had not yet been established for public consumption, so these cabinets of curiosities grew at the whims of their owners in bizarre and breathtaking ways, each its own deformed, magnificent, unique universe.

  Sporting titles redolent of their times, those famous for their cabinets included the Holy Roman Emperor Rudolf II, Archduke of Austria Ferdinand II, Peter the Great, Augustus II the Strong, King Gustavus Adolphus of Sweden, John Tradescant the elder, Elias Ashmole, and the deliciously named Ole Worm.

  In some fascinating way, these wild, untamed accretions were autobiographies of their owners, spotlights playing over the darkest corners of their minds, Dorian Gray portraits they could display without ever admitting that these collections revealed true images of themselves.

  Francesca Fiorani wrote in Renaissance Quarterly, “The Kunstkammer was regarded as a microcosm or theater of the world, and a memory theater. The Kunstkammer conveyed symbolically the patron’s control of the world through its indoor, microscopic reproduction.”

  In a modern context, what better possible description could you have for a motion picture?

  Without a doubt, Bleak House is Guillermo del Toro’s great cabinet of curiosities, deliberately so. It is a microscopic reproduction of the world seen through his own lens. But it is not his only one. Guillermo has crafted an even more personal and miniaturized domain.

  At the beginning of his cinematic career, Guillermo’s mentor Jaime Humberto Hermosillo insisted he keep notes. “I started with a tape recorder,” Guillermo recalls, “and I would record every idea that came to mind. I had it in my pocket. But I never transcribed those thoughts, and I lost the tapes. Then I started carrying the Mexican equivalent of the Moleskine book, and it was a very poorly put-together spiral notebook, so the leaves started to get loose. Finally, around 1986 or ’87, I bought what was then a revolu
tionary thing, the Day Runner. They were like eighty dollars when they first came out, and I thought they were the equivalent of a portable computer. I fell in love with the blue notepaper, and I still have sixty or seventy packets. I said, ‘I’m going to buy enough blue paper for the rest of my life.’ I started keeping notes in there, and I found it really great because it was very well put together, very sturdy. I carried it on location. It rained and it didn’t get wet. It was fantastic. So that was the beginning of the notebooks.”

  Frans Francken the Younger’s Chamber of Art and Antiquities (1636), a painting depicting a seventeenth-century cabinet of curiosities made up of art, collectibles, and oddities from the natural world.

  Initially, Guillermo jotted down notes and illustrations mainly for himself and for those he was working with. “Usually those notebooks were used only to communicate with actors or designers, to show them the world.”

  With the birth of his first daughter, Mariana, Guillermo began to rethink the notebooks as mementos to leave his daughter—as something that might interest and entertain her in the future. “I gave myself the luxury of buying inks and pens, and I thought, ‘I’m going to make it an art project that she will find fun to look at.’ So I changed my handwriting, did the elongated Ts and elongated Ls to give it an old-fashioned feel, bought a quill. I wanted to make it fun for her, like finding letters. So every note that is there is not to myself, but to her.”

 

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