Legacy of Blood d-1

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Legacy of Blood d-1 Page 21

by Richard A. Knaak


  However, Kara had journeyed only a short distance when a clatter behind her made the weary necromancer pause to look over her shoulder. To her relief, she spied two well-laden wagons making their way from the north, a bushy-bearded old man and heavy-set woman in the first, a younger, wide-eyed youth and a girl most likely his sister guiding the second. A family of merchants no doubt on their way to sell their wares in the thriving metropolis. The exhausted necromancer paused, hoping that they would have pity on a bedraggled wanderer.

  The elderly man might have driven his team past Kara, but his wife took one look at her and made him stop. They exchanged words with one another for a few moments, then, in the common tongue, the woman asked her. "Are you all right, young one? What's happened? Are you in need of help?"

  Almost too tired to answer, the necromancer pointed toward the east. "My ship, it—"

  She need not have said anything more. A sad lookcame over the elderly woman's round face and even the man gave her sympathy. Anyone living or traveling this near the sea surely knew of its violence. No doubt this had not been the first time the merchants had learned of some seafaring disaster.

  The husband leapt down with an agility that belied his age. As he approached, he asked, "Is there anyone more? You the only one?"

  "There is… no one else. I was… the ship may be all right… I was… washed overboard."

  His wife made a tsking sound. "You're still soaked, too, young one! And your clothes are in tatters! Hesia! Find her a blouse and a warm blanket! Those, at least, she must have at once! Hurry!"

  Unwilling to accept any charity, Kara fumbled at her belt. To her tremendous relief, the pouch in which she kept her money had somehow managed to remain intact. "I will pay for everything, I promise."

  "Rubbish!" remarked the husband, but when she insisted on thrusting some coins in his hand, he nonetheless took most of them.

  Hesia, daughter of the merchants Rhubin and Jamili, brought garments that Kara could only believe had to belong to the girl herself. Clearly with an eye toward respecting the stranger's dour garb, she had chosen a black blouse and even a gray knit blanket with which Kara could cover herself. Out of eyesight of Rhubin and his son, Ranul, she changed, feeling much better to be out of the soaked and ruined clothing.

  Kara regretted the loss of her cloak even more once she had put on the blouse. Although in keeping with her taste in color, it fit too tight and had been cut too low. Yet, she said nothing, knowing that it had been the best choice available and, more important, something offered to her out of genuine concern. That she had insisted on paying for it did not take away from that.

  To her relief, Jamili had Kara ride in the first wagon. Old enough to appreciate women, Ranul had eyed her with casual interest in the beginning and far more pointed interest once the enchantress had dried herself off and changed clothing. She expected no harm from him, but did not want to encourage anything that might cause dissension between herself and her rescuers.

  And so, with the help of the kind merchant family, Kara Nightshadow managed to actually reach Lut Gholein more than an hour before sunset. She thought of immediately going to the port to see if Captain Jeronnan had arrived, but the urgency of her quest finally made her decide against it. The hunt for Norrec Vizharan and Bartuc's armor remained paramount.

  In the gaily-colored bazaar, she bid farewell to Jamili and her family. Kara returned the blanket with thanks, then searched the marketplace for someone from whom she could buy an inexpensive but serviceable cloak. Doing so used up another valuable hour, but with the hooded garment the necromancer no longer felt so vulnerable. Kara would have replaced some of her other clothes as well, but her funds, much depleted, needed to be preserved now for food.

  Questioning the locals carefully brought the dark mage some information concerning the mysterious Drognan. He seemed to live in an old building some distance into the massive city. Few visited him save to purchase elixirs and such. The only time Drognan left his sanctum looked to be when he made excursions to various scholars, seeking information on some pet passion of his.

  Following the directions of a vegetable seller who had, on occasion, supplied the Vizjerei with supplies, Kara wended her way through the mazelike streets. The multitude of noises and bright colors wreaked some havoc on her senses, but she managed to not lose her way more than twice. Every so often the necromancer asked apasserby if he or she had seen a man clad in red armor, but not once did anyone say that they had.

  Her kidnapping and near drowning in the sea had left her bereft of nearly all her belongings. Other than the pouch in which she had kept her money, only two others had survived. Unfortunately, the powders and chemicals in both had been ruined, save for a couple of vials of no use to her at present. Amazingly enough, the icon of Trag'Oul remained around her throat, for which she thanked the great dragon. It gave her some comfort in this strange land.

  The loss of her belongings did not mean that Kara could no longer cast spells, but it did limit her somewhat. Fortunately, her change in garb had so far kept anyone from realizing her calling, even if it had encouraged one or two vendors to try to offer her more than information. Necromancers were not favored in Lut Gholein. The Church of Zakarum, powerful in the kingdom, frowned on their existence even more than it did that of the Vizjerei, who were evidently tolerated here by the young sultan. One or two acolytes from the Church had crossed her path so far, but, other than brief glances, they had not paid any attention to the slim young woman.

  With much of what remained of her funds, Kara had purchased enough to carry along with her so that she could eat while she searched for Drognan. The notion of confronting a skilled, experienced Vizjerei bothered her enough, but to do so nearly ready to collapse would have been foolhardy at best. She could not assume that their encounter would necessarily be a friendly one. Animosity had long existed between the two callings.

  A trio of soldiers on mounted patrol rode past, their eyes stern and their swords always near at hand. The foremost, evidently the officer in charge, rode a magnificent white stallion while his two subordinates each had brown, well-muscled beasts of their own. Kara had riddenlittle in her life, but realized as she watched them that, if the trail led outside of Lut Gholein, she would have to find some means of obtaining a horse. The dark mage could not rely on any travel spell out in the desert of Aranoch. Even in her far-off homeland Kara had heard tales of its deadly nature.

  Her surroundings suddenly grew decrepit and dank, a complete contrast to the well-kept areas she had first encountered. Kara cursed herself for not having parted with her remaining coins for a usable dagger. The one that Captain Jeronnan had loaned her while aboard the King's Shield had been lost at sea. The enchantress began concentrating on her spells, inwardly hoping that she would still have the strength to cast them should the situation prove dire enough.

  The necromancer came at last to the old building the vendor had somewhat vaguely described. Despite its decayed appearance, Kara immediately sensed forces at work in and around it. Some felt extremely ancient, surely even more ancient than the edifice itself. Others seemed more recent, including a few that had to have been summoned not all that long ago.

  Climbing the outer steps, Kara looked over the ruined doorway, then stepped inside-

  — and found herself standing in a timeworn but still magnificent hall that spoke of the glories of another time, another place. While also projecting a sense of long-ago abandonment, the high-columned hall had nothing else in common with the decrepit exterior, so much so that Kara even felt tempted to step outside again to see if perhaps she had somehow entered the wrong building. Here stood no ruin, but rather an ancient wonder still filled with the memories of greatness, of a splendor that even modern Lut Gholein had not yet approached.

  The necromancer walked slowly through the hall, hermission still in mind but her attention distracted by the awesome marble columns, the imposing stone fireplace that covered nearly all of of one far wall, and the massiv
e mosaic floor upon which she cautiously tread.

  The floor, in fact, ensnared her attention more and more as Kara walked. In it, the artisan had captured intricate images both fanciful and real. Dragons curled around trees. Lions gave chase after antelope. Fearsome, stony warriors clad in breastplates and kilts did battle with one another.

  Something clattered further down the hall.

  Kara froze, her gaze shifting that direction. Yet, despite her excellent night vision, she could only make out a shadowed doorway at the far end. The necromancer waited, hesitant to even breathe too loudly. However, when no new noise came, Kara exhaled, realizing that in this ancient edifice bits of marble and stone would, on occasion, fall free. Even the slightest sound echoed here.

  And at that moment, something behind her scraped across the marble floor.

  She spun about, suddenly certain that the revenants had followed her here and now had chosen to reveal themselves. Against them, Kara could truly do nothing, but that did not mean that she would not struggle. They had already done too much, taken too much.

  However, instead of the ever-grinning Sadun Tryst and his sorcerous companion, what greeted her eyes proved to be even more startling.

  The gray figure wielding the sturdy blade moved slowly but surely toward her, his intention quite clear. Kara might have taken him for some brigand who had waited in the shadows for her, if not for the fact that she recognized him from but a few seconds earlier. Of course, even if Kara had not recognized the newcomer, she certainly could still make out the many tiny squares of stone composing not only his entire breastplate and kilt-but also his very skin.

  The mosaic warrior stalked her, his savage expression exactly the same as when he had existed only as a decoration set in the floor. He swiped at her with the blade-revealing then that while he had the height and width of a living creature, he had no more depth to his form than the tiny stones from which he had been created.

  Not for a moment, though, did Kara think this any weakness. The magic that had created such a guardian would not have made him so fragile. Physically striking the mosaic warrior would likely be just like striking a stone wall. She also suspected that the blade would cut just as well as, if not better than, a real one freshly sharpened.

  But what had set him into action? Surely Drognan did not set out such a welcome for everyone who walked through the door. No, more likely Kara had been identified by some hidden spell as a necromancer, a dark mage of unknown loyalties. She knew of such detection spells and knew also that many mages utilized them for their own safety. Had Kara not suffered through so much of late, the enchantress felt certain she would have recalled such information earlier-when it might have prevented this deadly encounter.

  Rattling came from the floor just behind her macabre assailant, and to the necromancer's consternation, a second warrior arose to join the first. Kara then turned quickly to her right, where yet more noise marked the awakening of a third.

  "I mean no harm," she whispered. "I seek your master." Did they even serve Drognan? Kara only assumed that she had come to the right place. Perhaps someone the enchantress had talked to earlier had recognized her for what she was and had sent her here to die. Many, especially those of the Zakarum faith, would have considered the loss of a necromancer no loss at all.

  The first of the mosaics had nearly come within the striking range of his sword. Kara saw no other choice but to take the offensive.

  The words of the spell tripped off her tongue as the necromancer clutched the icon of Trag'Oul and pointed at her first attacker. At the same time, Kara stepped back as a precaution. If her spell worked, the incredible forces she summoned might not be contained to the destruction of the magical guardian.

  A swarm of toothy projectiles formed from thin air, then rained down on the nearest of the mosaic warriors. The Den'Trag, or Teeth of the Dragon Trag'Oul, ripped through the stone body of the guardian, scattering small squares everywhere. The warrior tried to move, but his legs and arms, now missing so many pieces, crumbled. Still wearing his scowl, he attempted one last thrust at her, then collapsed in a shower of stone.

  Kara exhaled, relieved to be rid of at least one adversary but praying she still had the strength to deal with the others. Summoning the Den'Trag had taken much out of the already-weary necromancer. Yet, if Kara could do it twice more and thus completely eliminate her unliving foes, then perhaps she could rest afterward.

  Once again the necromancer clutched the icon tight, muttering the spell. A few words more and-

  An intense rattling all around her caused Kara to falter. She glanced down, saw the many bits of mosaic stone from the fallen warrior now rolling toward one another, gathering in a swiftly growing pile behind the others. To her horror, first the feet, then the legs reformed. Bit by bit the stone warrior rebuilt himself, none the worse for her destructive spell.

  The Teeth of Trag'Oul had failed her. Stepping back, Kara entered the darkened hall leading to the doorway. She had other spells at her command, but, combined with her weakness and the enclosed surroundings, none ofthem seemed likely to help her quickly enough without risking her own life further.

  "Verikos!" a voice called. "Verikos… Dianysi!"

  The ungodly trio paused at the cry… then each warrior abruptly collapsed, the individual stones dropping to the ground with a harsh clatter that echoed throughout the ancient structure. The stones, however, did not rest where they lay, but rather began to quickly roll back to where the figures had originally been set in the ground, each bit of mosaic returning to its precise location. One by one, they fell into place. Within seconds, the menacing fighters had not only retreated from their attack but had completely reformed as images on the elegant floor.

  Kara turned to thank her rescuer, certain that it had to be the enigmatic Drognan. "I thank you for your aid—"

  The figure that stood before her could hardly be the venerable, elegantly clad Vizjerei the vendor and others had described. Advanced age seemed the only thing this wild-eyed beggar with long white hair and beard had in common with the mage in question, although even Drognan could not be as old as this man looked. While still somewhat firm of body, his skin had grown so wrinkled and his watery blue eyes so weary that surely he had to be the oldest human alive in all the world.

  He put a gnarled finger to thin lips. "Hush!" the beggar whispered much too loudly. "So much evil about! So much danger! We shouldn't have come here!"

  "Are you… are you Drognan?"

  The elderly man blinked, looked confused, then patted his worn, silk robe as if looking for something. After several seconds of this, he finally looked up and replied, "No… no, of course not! Now hush! There's too much evil about! We've got to be careful! We've got to be on guard!"

  Kara considered. This man had to be a servant or something similar to the mage. Perhaps Drognan evenkept him here out of pity for the beggar's madness. She decided to get to the point. Perhaps enough sanity remained within the man so that he could help her with the Vizjerei. "I have to see your master, Drognan. Tell him it concerns something of interest to him, Bartuc's—"

  "Bartuc?" Aghastly change came over the beggar as he shouted the dead warlord's name. " Bartuc! No! The evil's come! I warned you!"

  At that moment, another voice called out from the entrance of the building. "Who is it? Who has invaded my sanctum?"

  The necromancer turned to speak, but the ragged man moved with amazing swiftness. He clamped a hand over her mouth, then whispered, "Hush! We mustn't be heard! It might be Bartuc!"

  Instead, the newcomer proved to be a Vizjerei-and likely the one for whom Kara had been searching. Curiously, he looked as if he had been in some accident, for he had bruises over much of his face and seemed in discomfort each time he put pressure on his right leg. In the crook of one arm, the elderly mage carried a small package. She had no doubt that here stood Drognan, newly arrived from some errand.

  "Norrec?" he called. "Vizharan?"

  He knew the man Kara hu
nted! She tried to speak, but for a rather spindly figure, the beggar had incredible strength.

  "Hush!" her unwanted companion whispered. "So much evil about! We must be careful! We mustn't be seen!"

  Drognan stepped closer, surely able to see them now- and yet, he peered past both intruders as if seeing only air.

  "Curious…" He sniffed the air, then frowned. "Smells as if a necromancer was about… but that's absurd." Drognan glanced at the floor, at the warriors in particular. "Yes… absurd."

  He continued to stare, as if lost in thought. Not once did the mage so much as notice the struggling woman or her odd captor. At last, the sorcerer shook his head, muttered to himself about another lost trail and the need to keep searching, then-much to Kara's dismay-walked past her and the madman. Drognan continued on, heading into the darkness, heading toward the doorway she had earlier sought.

  Heading away from someone in desperate need of his aid.

  Only when he vanished behind the door did the tattered figure pull his hand from her lips. Planting his face next to hers, he whispered, "We've stayed too long! We'd better go back! Been out much too long! He might find us!"

  She knew that he did not mean Drognan. No, judging by his earlier reaction, her captor could only mean one other- Bartuc.

  He led her along the sculpted floor, to the very center, where the unknown artisan had built out of mosaic tiles an intricate temple like those that might have existed in legendary Viz-jun. Kara would not have followed him that far, but, as with the revenants, the choice of what her body did no longer remained hers. The necromancer could not even call out.

  "Soon we'll be safe!" the madcap figure muttered to her. "Soon we'll be safe!"

  He stomped down once with his right foot-and suddenly the doorway of the temple opened, deepened, becoming an oval hole in the floor in which the necromancer could see a set of steps leading to-to where?

  "Come, come!" her captor chided her. "Before Bartuc finds us! Come, come!"

 

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