The Universe of Honor Harrington mth-4

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The Universe of Honor Harrington mth-4 Page 5

by David Weber


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  The Liberal Party, headed by Marisa Turner, Countess of New Kiev, advocates humanist reform and is relatively disinterested in foreign policy. They are larger than the Crown Loyalists but smaller than the Centrists and have less numerous but extremely loyal adherents in the Commons. Although disheartened by the current state of affairs in the People's Republic of Haven, the Liberals believe that the fundamental objectives of the Havenite Declaration of Economic Rights (see The Republic of Haven, below) were laudable. In their opinion, the pre-war Legislaturalist Havenite leaders were "bad liberals" who had become prisoners of the "mobocracy" of the Haven System. Their own concern is with "bringing the Star Kingdom into the main stream of modern galactic political thought" (ie., extending and enlarging the franchise, providing relief for the indigent, equalizing income, and promoting greater popular participation in government), and they do not pay much attention to the manner in which affairs beyond the borders may impinge upon Manticore. They regarded the Centrist Party's pre-war concern over Haven as alarmist, believing that however expansionist Haven's current leadership might be, it would hesitate to try conclusions with Manticore (lest it rouse the Solarian League by threatening the Manticore Wormhole Junction) and would eventually reach satiation and cease expanding. Since they preferred to increase spending on human services, they begrudged every penny spent on the fleet, which caused them to lose a great deal of public support once active hostilities with Haven broke out. Nonetheless, they continue to believe that "war never settles anything," and of all Manticoran political parties, they remain most comfortable with the official pre-war ideology of the People's Republic.

  * * *

  The Conservative Association, headed by Michael Janvier, Baron of High Ridge, is the smallest of the traditional political parties and might charitably be termed reactionary. It advocates an isolationist foreign policy, argues that foreign adventures are dangerous, and decries the "steady, liberalizing rot threatening Manticore with anarchy." As might be surmised, the Association is something of a crackpot group which attracts the nobles who find the Crown Loyalists entirely too permissive in defense of privilege. Indeed, they advocate return to an "original Manticoran balance of power" which never actually existed outside the imaginations of their own theorists. Although they felt the Centrists' annexation of Basilisk was an act of madness, the very sort of adventurism which could plunge Manticore into disastrous confrontation with foreign powers, Roger III and Cromarty knew they could be counted upon to support fleet appropriations, as their isolationist bent required a powerful fleet to police their borders.

  * * *

  The Progressive Party, headed jointly by the Earl of Gray Hill and Lady Elaine Descroix, is the third largest party and, in general, endorses many of the objectives of the Liberal Party. The Progressives share the Centrist determination to avoid deficit spending (which the Liberals see as an acceptable, temporary evil), would like to see "a better and more beneficial balance between social spending and military appropriations," and share the Liberals' distaste for foreign policy. Unlike the Liberals, they have never regarded concerns over Haven (which they see as an example of deficit-spending liberalism run berserk and corrupted by power-seeking politicos) as alarmist. On the other hand, they also felt (and, apparently, still feel) that any belief that Manticore can survive a fight to the finish with the Havenite military machine is lunacy. (Since the beginning of actual hostilities, the Progressives have been very vocally and publicly confident of Manticoran victory, but their opponents believe this is camouflage. According to this theory, the Progressive's present posture is designed to make their fear-based desire for a negotiated settlement appear to stem from their complete confidence in victory, instead.)

  Because their primary concern is with domestic issues, their traditional foreign policy has always tended to be extremely simplistic, believing that "honest negotiators" can reach a live-and-let-live arrangement. Their pre-war Centrist and Loyalist critics argued, not without justification, that this really amounted to advocating that Manticore sell out the rest of the galaxy to save its own skin, a policy which must ultimately result in disaster when there is no more galaxy to sell to Haven. Yet while this may well be a not-inaccurate reading of the effect of their policy, it is unjust to argue (as their critics do) that it was their intended object. The real problem with the Progressives' foreign policy is that they simply don't think about it very much, relying on platitudes and vague beliefs rather than a reasoned analysis, which left them with no structured thought upon which to base themselves once the Havenite Wars actually began.

  * * *

  The "New Men" Party, led by Sir Sheridan Wallace, is a relatively new group which believes that power is far too concentrated in the hands of existing cliques of the aristocracy and wealthy merchants/industrialists. They argue that the traditional Manticoran practice of co-opting capable and ambitious individuals into those two groups is a mistake. The Centrists and Loyalists believe that co-option assures a continuous flow of new ideas into the aristocracy and financial elites in a controlled, gradualist fashion, whereas the Liberals and Progressives argue that the very concept of aristocracy is anachronistic and anti-democratic. The New Men view the practice of co-option as a deliberate, undisguised mechanism to keep control firmly in the hands of traditional power groups, which is rather Liberal-sounding — until one realizes that their problem is less that there are traditional elites than that they don't control them. In a very real sense, the New Men are the lesser nobility's counterweight to the Conservative Association, mounting perennial assaults on the bastions of power and entrenched privilege. Unlike the Liberals and Progressives, however, they believe that the spoils belong to the victors and are not out to overturn the system, but rather to seize the levers of power for themselves. The New Men have only the most rudimentary fiscal policy and share the Conservative Association's fundamental isolationism, yet distrust the military as one more bastion of the Powers That Be. In general, the New Men might be said to be in opposition to everyone. They enjoy the least support in the Commons of any of the major parties, but their intense party discipline puts Wallace in a position to reliably deliver an organized block of votes essentially at will. This, coupled with his readiness to make deals with anyone on a purely pragmatic basis, gives him much more power within Parliament than simple numbers might suggest.

  * * *

  In addition to the parties listed above, there are several small, ad hoc factions which come and go, generally focused around a single charismatic leader. The real power struggle is between the Centrist/Crown Loyalist alliance and the Liberal/Progressive Alliance, with the former holding a slight edge in the Lords and a larger one in the Commons. The Liberals and Progressives tend to be allied on a stronger, deeper, and more permanent basis than the Centrists and Loyalists, helped by the fact that both of them regard foreign policy as a distraction from the real concerns of the day. The Centrists and Loyalists often find themselves divided over particular points of domestic policy, but maintain a fairly united front on foreign policy and military preparedness. Both enjoy the support of the Crown, which is a decided plus, though the Loyalists remain far from convinced of the wisdom of the Centrists' pre-war willingness to accept (some would say court) a confrontation with Haven. Traditionally, the Conservative Association has helped tilt the balance in favor of the two Crown parties because of its insistence on maintaining a powerful fleet, but the potential has always existed for the Association to strike a deal with the Liberals and Progressives on foreign policy, although the fundamental antipathy of their domestic policy positions makes it unlikely an alliance between them could last. The real joker in the deck is the "New Men." For all their relatively small numbers, they are concentrated in the Lords, where the Centrist/Crown Loyalist majority is thinnest. No one in any party believes that the New Men could work indefinitely with the Liberals or Progressives, whose domestic policy is fundamentally at odds with their own, but the possibility of a temp
orary alliance to break the "stranglehold" of the Centrist/Crown Loyalist group is not at all out of the question. It would be a cynical marriage of convenience on both sides, probably with the tacit understanding that once their common foes had been smitten hip and thigh the Liberals, Progressives and New Men would fight it out to a conclusion, and the real fear of Duke Cromarty and his inner circle is that the New Men may decide the Liberals and Progressives are so evenly matched that, once the "entrenched power brokers" have been toppled, the New Men would find themselves in a position to control the outcome by choosing whom to support.

  (5) The Manticoran Wormhole Junction

  (A) General Wormhole Mechanics:

  Wormhole junctions consist of a central wormhole (referred to as the "wormhole nexus") and its associated termini (referred to as "secondary termini"). The nexus is connected to each terminus by a unique pattern of gravity waves, one pattern outbound and one inbound, normally referred to as the "terminus route." Each junction has an absolute tonnage ceiling, the maximum mass which can be put through any given terminus (including the central nexus) simultaneously, but the limit applies individually to each terminus route.

  Traffic may be routed from the central nexus to any terminus and from any terminus to the central nexus, but direct routing between secondary termini is impossible. The tonnage limit can be moved simultaneously over different terminus routes.

  Each time a vessel or vessels move along a given terminus route, the route "destabilizes" for a brief period, during which it cannot be used by other vessels, and the destabilization time is proportional to the mass being moved along the route. Thus the more massive the transit (ie., the larger the number of vessels involved) the longer it is destabilized.

  The central nexus is thus the most flexible but, in a sense, the most vulnerable (militarily speaking) of the junction termini. It may dispatch an assault force equal to its tonnage limit to any or all of its secondary termini virtually simultaneously, but will then be unable to send reinforcements until the route(s) used stabilize once more. By the same token, an adversary in possession of two or more secondary termini of the same junction may use each of the termini it controls to send the full tonnage limit of warships into the central nexus. Hence the Star Kingdom of Manticore's extreme sensitivity to the possibility that any hostile power (such as the People's Republic of Haven) might obtain control of more than one terminus of the Manticore Junction.

  (B) The Manticore Junction:

  The Manticore Wormhole Junction was discovered in 1585 pd (98 al). The Manticore Junction lies 412 LM from Manticore A and has the distinction of being the largest so far discovered, connecting to no less than five other star systems: Sigma Draconis (Solarian League), Gregor (Anderman Empire), Trevor's Star (People's Republic of Haven), Phoenix (Phoenix Cluster), and the most recently discovered (1856 pd/254 al) Basilisk System. In addition, the Star Kingdom's astrophysicists are currently working with the latest survey data in the belief that the junction connects to at least one and possibly more additional termini which have yet to be isolated.

  The wormhole junction has been a bonanza for the Manticoran economy, attracting a huge concentration of shipping. Unfortunately, it has also made the kingdom a player, will it or won't it, on the galactic stage, as the imperialistic and military implications of the junction are quite clear to all concerned. For obvious reasons, the Navy budget has received considerable attention in the last 50-odd T-years, and the kingdom has laid claim to its first extra-system planet (Medusa, a thoroughly unpleasant, marginally habitable planet in the Basilisk System) to safeguard that terminus of the junction. (Prior to 1901 pd, Manticoran diplomats took great care to avoid saying just whom they were safeguarding it against, but Basilisk's relative proximity to the People's Republic of Haven made that fairly clear, and there is reason to believe the Kingdom got away with the annexation so easily only because Haven was occupied with other matters when the Basilisk terminus was first discovered.) As Medusa is inhabited by a sapient alien species, this embroiled the kingdom in questions of aboriginal rights and protection, and the increasing pressure of Havenite "merchants" there for "legitimate trade with the natives" (who have very little worth trading) further complicated an already complex situation.

  (6) Planets of the Star Kingdom of Manticore

  Manticore: (Manticore-A III) The capital planet of the Star Kingdom, Manticore's diameter is approximately 13,500 km., with a hydrosphere of 76% and an axial tilt of 5°. This planet is slightly less dense than Earth, with a lower percentage of metals, but still boasts considerable mineral wealth. Average temperatures are close to Earth normal, and the climate is considerably moderated by the lower axial tilt.

  Major Manticoran on-planet industries are agriculture, aquaculture, mining, and a well-diversified industrial sector and R&D base. Population as of 1900 pd (280 al) was approximately 1.5 billion. The major shipyards and space industry of the Star Kingdom of Manticore orbit the capital planet.

  Sphinx: Sphinx (Manticore-A IV) is larger than Manticore (diameter=16,500 km.) It is also more massive and richer in metals than the capital world. Sphinx is habitable only because an extremely active carbon dioxide cycle effectively extends the liquid-water zone by giving it considerably more "green house" effect than its sister planets, and its hydrosphere is 68% with an axial tilt of 14°, which, coupled with its considerably lower average temperatures, gives it a much more active and less inviting climate than Manticore.

  The major on-planet industries of Sphinx are mining, forestry, and animal husbandry (the planet has vast herds of Terran-adapted cattle and native prongbuck). Planet-side industry has been slow to develop but has made considerable ground in the last century. Planetary population as of 1900 pd was 1,048,000,000.

  * * *

  Gryphon: With a diameter of 13,200 km., Gryphon (Manticore-B IV) is actually the most Earth-like (in terms of size and mass) of Manticore's three habitable planets, but its hydrosphere is only 51% and its axial tilt is almost 27°. Coupled with its orbital radius (it is almost as far from the cooler Manticore B as Manticore is from Manticore A), this gives it a rugged "continental" climate with extremely cold winters and (relatively speaking) scorching summers. The planetary biosystem is also the least Earth-like of the Star Kingdom's habitable worlds, and the colony's original cattle did not do well there, but a genetically-engineered variant of the Plains Buffalo, imported from Beowulf (Sigma Draconis) in 1612 pd (113 al), adapted with phenomenal success, and two of the Star Kingdom's major exports to the older planets are buffalo hides and meat. In addition, the Gryphon Kodiak Maximus provides one of the known galaxy's premiere peltries, though the Manticore Charter of Settlement requires that a relatively low ceiling be placed on the pelts taken.

  Gryphon is poor in metals (relative to Manticore or Sphinx), and developed planet-side industry is primarily agrarian. Its severe climate has made this planet the last choice for colonization within the system, but, by the same token, this means it has the largest unclaimed areas (particularly with its limited hydrosphere), and it has tended to attract the more adventurous of the last two or three generations, giving it a particularly vigorous population. In addition, it actually has more total industry than Sphinx, despite its limited planetary supply of metals, because of Manticore-B's extensive asteroid belts. The Unicorn Belt's asteroid extraction operations (dominated by the Hauptman Cartel's Gryphon Minerals, LTD., subsidiary) produce the lion's share of the Star Kingdom's raw ores, and most Gryphons who don't want to herd buffalo end up employed in one part or another of their planet's sprawling near-space industrial activities. Perhaps because of this space-going orientation, Gryphon provides a quite disproportionate percentage of the Royal Manticoran Navy's personnel. Indeed, the backbone of the RMN's petty officers come from Gryphon and seem to feel a divine mission to keep the sissies of Manticore-A in shape.

  As of 1900 pd, Gryphon had a planetary population of 575,000,000 and a belter population of 298,500,000.

  (7) Interstellar P
olitics and Imperialism

  (A) Emergence of Multi-System Polities:

  Before the introduction of the Warshawski Sail, interstellar trade and warfare were impossible. The only practical uses for hyperships were those with a sufficiently valuable return to justify the high risk of the vessel's loss — i.e., survey work — which was carried out not by planetary or system governments but by private corporations, most based on Old Earth or the very oldest colony worlds, who paid their crews of specialists handsomely indeed. With his or her high salary pre-paid and invested throughout the duration of his voyage, a survey specialist could retire to a life of wealth after a single cruise, though there was never any real shortage of repeat surveyors. The lure of the unknown and the lust to explore produced survey crewmen who pressed their luck again and again — in many cases until it finally ran out — and the frontiers of explored space were pushed steadily back despite the casualties.

 

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