13th Legion

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13th Legion Page 5

by Gav Thorpe


  'Any chance that it eats bushes and stuff?' I whisper to Linskrug, not particularly hopeful. As if in reply, the creature's huge jaw opens revealing row after row of serrated teeth, obvi­ously used for stripping flesh and crushing bones.

  'I don't think so/ says Linskrug, taking a slow step backwards, shuffling his foot through the mud rather than picking it up. I follow suit, sliding my boots through the puddles as we slowly back away.

  'What's the delay?' I hear someone calling, but I daren't look around to see who it is.

  The enormous reptile's head swings left and right, trying to look with both eyes down the trail at us. It gives a snort and then breaks into a waddling run on its four tremendous legs, its thick hide scraping bark off the trees along both sides of the trail, its tail swinging in a wide arc from side to side and smash­ing through branches as thick as my arm.

  'Can we run now?' I ask Linskrug, my jaw tight with fear, a trembling starting in my legs and working upwards.

  'Not yet/ he says, and I can hear him breathing heavily but steadily, as if calming himself. 'Not yet/

  This thing's pounding down the trail at us, gathering momentum and I can feel the ground shuddering under the impact of its huge weight. It's bigger than a battle tank, easily eleven metres long, not including its tail. I can hear its deep breathing, a constant growling, growing louder by the second. It's speeding up, now moving about as fast as a man can com­fortably run and still getting faster. It's only about ten metres away when I feel Linskrug moving.

  'Now!' he bellows in my ear, shoving me sideways into the treeline, landing on top of me and knocking my breath out. The predator's head swings in our direction and it snaps its jaw at us as it charges past, but it's going too fast to stop. As it thun­ders along the trail, we pick ourselves up and jump back onto the track - I've already learnt that it's suicide to lie around in the undergrowth on False Hope.

  Ahead of us the other Last Chancers are scattering like flies from a snapping greel, leaping in every direction, some of them turning to try to outpace the beast. I see Franx dodging to one side, but the creature's tail lashes out, crashing across his chest and flinging him bodily through the air for a dozen metres before he thumps awkwardly against a tree trunk.

  The sound of lasguns crackles up ahead, and I pull my pistol from its holster and begin snapping off shots at the beast's hindquarters, the flashes of laser impacting on its thick hide with little visible effect. Linskrug is snapping off shots from the hip with his lasgun too, as we hurry side-by-side after the giant reptile. The lasgun fire increases in intensity, accompanied by screams of pain and shouts of terror. It's hard to see past the vast bulk of the monster, all I can see are half-glimpses of guardsmen dodging to and fro. Now and then one of them is caught up in the beast's immense jaws, crushed and tossed aside or cleaved in half by its huge fangs. It's still thundering along, and I see a clawed foot descend onto the chest of a trooper trying to crawl into the bushes, flattening him in a explosion of pulverised organs and splashing blood.

  'Any smart ideas?' I shout to Linskrug, stopping and trying to level a shot at the beast's head as it snakes from side to side.

  'Run away?' he suggests, stopping next to me and pulling the power pack from the bottom of his lasrifle. He glances around

  as he slams another one home, perhaps looking for inspira­tion.

  'Lasfire isn't having much effect, we need to hit and run/ he says, unhooking his bayonet from his belt and twisting it onto the mounting on the end of his lasgun.

  'Hand-to-hand? I thought it was Kronin who'd gone mad!' I shout at him, my heart faltering at the thought of voluntar­ily going any nearer to that murderous mass of muscles and teeth.

  "Work a blade in under the scales, in the direction of the head, and push deep/ Linskrug says with a grin, obviously rel­ishing the whole situation, before setting off again along the track. At least half a dozen mashed corpses litter the trail now, and a few more men lie battered, groaning in pain. The mon­ster has stopped its rampage now and is standing four square in the trail, head lunging forward at the guardsmen in front. Linskrug ducks neady under its swishing tail and rams his bay­onet into the yellowish scales of its underbelly. I see him spread his legs wider and brace himself, and with his teeth gritted with strain he levers the bayonet further into the creature's flesh. It gives a roar of pain and tries to turn round and attack us, but it's too bulky to turn quickly, its massive flanks jamming against trees, its neck not long enough to bend back to attack us. It takes a step back, pushing Linskrug to the ground as it shifts its feet to get into a better position.

  'What the frag/ I hear myself saying before I leap forward, grabbing Linskrug's collar in one hand and dragging him free. I can hear the shouts of the other men from across its broad, flat back, bellowed commands from the Colonel cutting through their hysterical yelling. The reptile shuffles forward a little, now almost at right angles to the track, its back hunch­ing up to give it more room. I roll forwards between its legs and make a grab for the rifle still hanging from its midriff. I miss at the first attempt and as the creature shifts its weight the rifle butt cracks painfully against my knuckles. Spitting inco­herent curses I duck forward again, narrowly stepping aside as it backs up once again, and manage to get one hand on the las­gun. I put my shoulder to the stock and heave upwards, straining every muscle in my back and legs, my fleet slipping and sliding in the mud. My efforts are rewarded by a plaintive howl of pain and it thrashes around even more violently. Its

  rear legs become entangled in the thorns of a bush next to the trail and it slips for a moment. The vast bulk of its underside crashes down onto the top of my helmet, knocking me flat to my chest, my face in a puddle. The lasgun slips from my grip once more.

  Dark red blood spills freely from the wound now, splashing onto my head and shoulders. The lizard's heaving itself back­wards and forwards, left and right, trying to angle its head under, either to attack me or perhaps to pull the bayonet free, I'm not sure which. I roll sideways just as a back foot thuds into the mud where I was lying, spinning out from underneath the monstrous reptile.

  I'm covered head to toe in mud and blood, spluttering and spitting dirty water from my mouth. Through grime-filled eyes I see the Colonel leaping through the rain, power sword clenched in his fist, the rain hissing off its searing blue blade. Without a sound he lunges forward, the power sword sheering through the creature's muzzle, a great hunk of burnt flesh flop­ping to the floor. It rears up, slashing its front claws through the space the Colonel occupied a moment before, but he's already side-stepped to the left. As the lizard lowers its head again, looking for its prey, the Colonel's arm stabs outward with a precise move, plunging the power sword through its right eye. I see the point of the blade protruding a few centimetres from the top of the giant beast's skull and it thrashes wildly for a moment, tearing the sword from the Colonel's grasp and forc­ing him to take a step backwards. Everyone jumps back hurriedly as its death throes continue, and I have to push myself to my feet and leap aside again as it stumbles towards where I lay. With a thud that reverberates along the ground the monstrosity finally collapses, the air of its last breath whistling out of its ruined face.

  The Colonel marches up to the gigantic corpse and pulls his power sword free, as easily as if he were sliding it out of the scab­bard, and with no more ceremony either. He looks around at us, slipping the sword back into its sheath. He glances down and, with a casualness I would have thought forced if I didn't know the Colonel, wipes flecks of blood from its basket hilt with a handkerchief pulled from one of his deep greatcoat pockets.

  'All right, men/ he says, adjusting how the scabbard hangs against his leg. 'Find out who is dead and who can carry on/

  And with that, the whole incident is over, just a few more deaths in the bloody history of the Last Chancers.

  We stumble into False Hope Station later the same day, just as the sun is setting. One minute we're in thick jungle, the next there's a rough pathway and build
ings to either side. The whole outpost is covered with vines and trailing leaves, woven around the walls and roofs of the rockcrete shelters in a near-continu­ous mass. What passes for the roads are litde more than mud tracks, the odd slab of stone showing through the dense moss underfoot. There's no sign of life at all, just the normal sounds of the jungle. It looks like a ghost town, deserted for a while, succumbing to the eternal predations of the surrounding plants. It's eerie, and I shiver, despite the boiling heat. It's like the people here have disappeared, snatched up by the hand of an unknown god. Something unholy is at work here, I can feel it in my bones.

  Deciding to see if there's anyone around, I force open the nearest door, leading into a square building just to my left. Inside it's dark, but from the fitful light coming from the doorway I can see that the building is deserted. There are a few scattered pieces of furniture, hewn from wood, proba­bly from the surrounding trees. I see a firepit in the middle of the one-roomed quarters, but the ashes inside are sodden with rain dripping from the imperfectly covered chimney vent above. As I skulk around in the darkness my foot sends something skittering along the floor. I flounder around for a moment to recover whatever it was that I disturbed, and my hand comes to rest on something vaguely oval and leathery.

  I bring it outside to have a look, where Kronin and Gappo are waiting, supporting the half-dead form of Franx. The sergeant didn't seem too badly hurt from his encounter with the lizard, just a braised back and a few broken ribs, but a cou­ple of hours ago he began to get feverish. The lacerations on his chest have begun to mortify; you can smell the disease from several paces away. He's only half-conscious, his moments of lucidity separated by fever-induced delusions and mumbling. He keeps asking for food, but I don't think it's because he's hungry, more likely memories of his time on Fortuna II com­ing back to life in his head. He sounds stuck in the past at the

  moment, replaying what was probably the most important event in his life over and over again.

  The object in my hands is about thirty centimetres long, and looks very much like a bunch of dead leaves connected together at one end in a small bundle of fibres.

  'What is that, a plant or something?' Gappo says, peering over my shoulder.

  'Whatever it is, it can wait/ I tell the ex-preacher. We need to get the wounded to the infirmary as soon as possible/

  Dropping the strange object into the mud, I grab Franx's legs and heave them onto my shoulder, the other two have an arm each around their necks and we carry him towards what looks like the centre of False Hope Station. The Colonel is there, directing squads to fan out and search the ghost settlement, which is what it looks like at the moment. The other two wounded, Oklar and Jereminus from Franx's squad, have been propped up against the wall of the largest building, Oklar nurs­ing the stump of his right leg, Jereminus holding a ragged bandage to what's left of the side of his face. We left the corpses of seven other men back where we fought the giant lizard.

  'Where's Droken, sir?' I ask the Colonel as we step out of a side street into the central square.

  'He died of blood loss just before we arrived/ he says calmly. He nods to the building where Oklar and Jereminus are. That should be the station's main facility, where you will find the infirmary, communications room and supplies store. Get the wounded sorted out and then see what you can find that might tell us what has happened here/

  It's with a start that I realise that I'd completely forgotten we were hunting 'nids down here. And there was me just barging into a place without even checking what was inside. I almost deserved to have my head clawed off for being so stupid. I see now that the Colonel's ordered a firesweep of the settlement to make sure there isn't anything nasty still lurking around, and he expects me to sort out the control centre. I shout for the five survivors of Franx's squad to follow me, before touching the open rune on the door control panel. With a hiss the portal slides out of sight, letting the twilight spill into the corridor beyond. I pull my laspistol from its holster and peek around the corner, seeing nothing out of the ordinary, just a plain rockcrete-floored corridor stretching away into darkness, a

  couple of doors in the wall about five metres down on either side.

  Well, power's still working,' I hear Crunch say loudly from behind me. I curse inwardly when I realise he's one of the men still alive. We call him Crunch for his total inability to sneak around anywhere. He'll always find a twig to tread on, a piece of razorwire to get snagged in or a glass crucible to knock over, even in the middle of a desert. Just the man I need to slip unde­tected into a potentially hostile building!

  'Crunch, you stay here and watch the entrance/ I tell him, motioning the others inside with a wave of my laspistol. He nods and stands to attention by the side of the door, lasgun in the shouldered-arms position.

  'At ease, trooper/ I say to him as I step past, and hear him let out a sigh and relax. Shaking my head in irritation, I sneak down the corridor in a half-crouch. I can see artificial light under the door to the right, while a quick check of the left-hand door shows that the lock has been activated. I haven't got time to worry about that right now and signal the four men with me to go through the right-hand doorway. Inside is a small administration room, illuminated by a yellow lightstrip halfway up the far wall. A portable terminal is next to the door on a rickety-looking wooden table, its screen blank, the inter­face pad carefully stowed in the recharging pouch on the side of the storage banks. I make a mental note to come back and try to start the machine up once we've ensured the rest of the building is clear. There's a rack of record scrolls on the other side of the doorway, and I take out the one nearest the bottom, which should be the most recent. It's written in what looks to be Techna-lingua, the code used by the tech-priests, but I recog­nise the date in the top left comer. It's about forty days old, give or take a few days, so it's safe to assume that whatever hap­pened occurred roughly six weeks ago, unless there's another reason why they stopped making records before then.

  Remembering the crew of the ship that discovered False Hope, I wonder if the people in the research station weren't just killed by the denizens of the horrible world they lived on, rather than there being any tyranids involved. But that didn't make a careful sweep of the building any less necessary.

  The next five rooms we check turn out to be dormitories, each with four bunks, though there's no actual bedding to be

  found. There's also no sign of any personal belongings at all, reinforcing the spookiness of the abandoned settlement, mak­ing the hairs on the back of my neck stand up as we look around, like in a graveyard or something. All we keep finding are the same fibrous pods that I picked up in the first building on the outskirts. By the time we've exhausted our search along the corridor, there's a pile of twenty or so by the main entrance. I don't know why they've been left behind when everything else has gone, but that's a puzzle to sort out another time, there's more urgent matters, like making sure I'm safe.

  All the other routes explored, I turn my attention back to the locked door. I study the locking mechanism, which is a num-berpad next to the door, and it looks like there's no chance of trying to work out what the cipher is.

  'Ah, frag it!' I declare to the galaxy in general and loose off a bolt from my laspistol at the panel, which explodes in a shower of green sparks. I hear the noise of something heavy dropping on the other side of the wall and make a push at the door, which swings inwards easily. I peer inside, laspistol held ready, crouched to duck back out of sight in an instant. Inside are more terminals, although these appear to be wired in, standing on rockcrete plinths along the walls of a room roughly twenty metres long and ten wide. There's another door at the far end, already open, and through it I can see more lights, and two rows of beds. Everything is totally still, no noises except those filtering in from outside, no signs of movement or any kind of life. Dead, a worried part of my mind tells me.

  There's a closed door to the right, and I decide to check in there first, not wanting to leave a potenti
al hiding place behind me. The large room we're standing in is obviously the main control chamber, probably where the communications array is. We slip through the door to the right, lasweapons at the ready, but there's nobody inside. The side door leads us into a wide space, filled with metal cages on wheels, each full of boxes marked with an Imperial eagle and notations of shipping dates and so on. This is the store room, obviously, and it appears that there's the usual combat rations, water purification tonics, spare uniforms and some technical equipment. The cages are all still closed with simple padlocks and so it doesn't look like anything was taken by force. That probably rules out pirates, which is one of the thoughts that had occurred to me when

  looking into the sleeping chambers, which seemed as if they might have been looted.

  'Okay, let's check out the ward/1 tell the men, pushing my way past them and back into the control room. Two of them hang back, covering us with their lasguns, while the other pair and me stand either side of the door. I take a quick peek inside and see that the beds are all empty, ten of them each side of the narrow room. I duck through the doorway and scuttle behind the near­est to the right, waving the other two with me, Donalson and Fredricks, to the left-hand side. Glancing behind me to check that the troopers behind have followed us to the door, I begin to creep along the space between the two rows of beds, keeping bent, laspistol pointed in front of me. We're about halfway along, seven or eight metres from the door, when a movement to my right catches my attention. At the far end of the room, there's an archway leading into some kind of ante-chamber and I think I can see something moving about inside.

 

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