The Witchlord and the Weaponmaster coaaod-9
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"So," said another wizard, "our Yarglat friend knows his mother. If his boast is to be believed, he also knows the emperor of Parengarenga and the greatest of Dalar ken Halvar's warlords.
The question then arises. Why is he living here in exile upon Drum? Why is he not living as a prince in Dalar ken Halvar, as the governor of one of Parengarenga's provinces, or perhaps as heir to the very Empire of Greater Parengarenga as a whole?"Guest did not like the tone of this address. There were several responses he could have made. He could, for example, have mentioned the fact that most of Parengarenga is uninhabitable wasteland, and to be made governor of one of Parengarenga's provinces is not by any means a fate to be greatly desired.
But instead he said: "Until now, my thoughts have been all for the recovery of the star-globe. To encompass the search for this globe, I have needed to have mastery of the skies, hence I have of necessity been based upon Drum. For, of all the wizards in the world, only Sken-Pitilkin has mastered the secret of controlled flight, therefore it is natural that he should be the greatest of my allies.
Plandruk Qinplaqus is mighty in power, but his power is that over the mind and that over the body politic. Of the skies he knows nothing, hence I count Sken-Pitilkin the greater wizard."
At this, Sken-Pitilkin could not help but feel a wine-smooth warmth envelop his soul; and it occurred to the sagacious wizard of Skatzabratzumon that, however delinquent Guest's scholarship, the Yarglat barbarian had learnt at least the bare essentials of the great art of politics.
"So," said Guest, who was not finished with his speechifying,
"till now I have been engrossed with the search for the starglobe. Now I have won that globe. Therefore I turn my attention toward Dalar ken Halvar, seeking help to aid me in the conquest of the circle."
"But what," said another wizard, "makes you think that Dalar ken Halvar will want to participate in such a conquest?"Guest looked at the wizard in amazement. To the Weaponmaster it was a self-obvious truth that any nation will naturally and inevitably seize any opportunity for conquest which presents itself. However, rather than drawing attention to this truism, Guest said:
"There is in Dalar ken Halvar the militant religion known as Nu-chala-nuth. It preaches the equality of all men and the inferiority of all women. It worships but one god, and is utterly intolerant of all others."
"For what purpose do you lecture us on theology?" said Brother Fern Feathers, who had at last plucked up the courage to match his wits again with Guest.
"Because," said Guest, "Nu-chala-nuth is a militant religion.
One of its basic tenets is the righteous necessity for the conquest of all Unbelievers. A religion possessed of such a religion is a potent weapon for conquest."
"Then why will the believers of a religion so intolerant have anything to do with you?" said Brother Fern Feathers.
"Because," said Guest, "while I was living in Dalar ken Halvar I made a nominal conversion to Nu-chala-nuth. I will be a Believer leading other Believers. Here note that each Believer is thought to be the equal of all the others, presuming his sex to be male."
Brother Fern Feathers wrinkled his nose, trying to grasp this notion. The idea of a god who was equally accessible to all people was something of a novelty to the wizard. Take for example the deity known as Zoz the Ancestral, the ruling god of the Janjuladoola. Anyone can worship Zoz the Ancestral, but it is commonly accepted that Zoz is essentially a racial god, the god of the gray-skinned Janjuladoola people, and that worshippers of other races must therefore be second-class worshippers.
"Are you trying to tell me," said Brother Fern Feathers,
"that the god of the Nu-chala-nuth has no natural racial or cultural constituency? Are you trying to tell me that this god is so thoroughly deracinated that anyone can be a leader of its Believers?"
"Deracinated," said Guest, puzzling over the word. "Oh! You mean, exiled. Yes. The god of the Nu-chala-nuth is most thoroughly exiled, for it comes not from this world but from another."
"That, one might have thought, is part and parcel of the definition of the nature of a god," said Brother Fern Feathers.
Whereupon Guest did his best to explain that the god of the Nu-chala-nuth was a god of the Nexus, and that the Nexus was a confederation of worlds existing in a series of inter-linked universes where the stars were (for the most part) an alien white rather than the familiar red, green, blue, yellow and gold of the stars of our world.
With much labor, Guest tried to explain all this, but Brother Fern Feathers plainly thought him wildly deluded in entertaining any notion so improbable.
"So," said Fern Feathers, when Guest was finished, "our Yarglat general is prepared to put his trust in the unifying onslaught of religious war. I think this a very dangerous strategy. True, we must have an army, but why not seek alliance with the army which is on our very doorstep? In the Greaters, in the Lessers, in Estar, in Garabatoon, in Androlmarphos and in Stokos, a great alliance is forming, uniting for invasion. We have heard of this Morgan Hearst, of this Watashi, of the woman Ampadara and the child Monogail. Since they are arming for invasion, why not match our airpower to their swordpower?"
This was so patently logical that the proposal was met with a smattering of applause. But Guest flatly declared: "I do not trust them."
This was but the smallest fragment of a great and terrifying truth to which Guest did not dare give voice. There were two parts to this truth, one small, one great. The small and secret revelation was that Guest, in his own right, did not have power sufficient to match the potential treachery of the demon Italis and its kin. As for the great revelation -
What Guest did not, could not, would not say was that forces of change were being liberated in Dalar ken Halvar – forces so enormous that all powers of wizardry would be an irrelevance beside them. Guest had seen machines. He had seen two therapists in their might. He had met with a dorgi in its rampaging wrath. He had seen Shabble. And Shabble, though a mere toy to its makers, could fly, and spit fire, and sing, and calculate income tax, and imitate demons, and tell jokes, and do a dozen other things besides. Guest knew that a machine culture was on the rise in Dalar ken Halvar. In that city, Asodo Hatch had long been at work, supervising a machine which could command the x-x-zix which Guest had won from Untunchilamon. Guest knew that things would not stop there. The old order was passing, and the rule of wizards was but a passing quirk of the old order.
This Guest knew.
Unlike any wizard, Guest Gulkan had the advantage of having endured four years of convalescence in the tunnels of Cap Foz Para Lash, in the heart of Dalar ken Halvar, where he had enjoyed the company of Paraban Senk, a thing versed in the ways of an anciently powerful machine culture. Later, he had had long acquaintance of Shabble, sharing incarceration with Shabble in a yellow bottle which had been taken by a laborious route from Drum to Drangsturm. Adding stories of the past to his own experience, Guest believed he could see something of the future, though he saw through a glass darkly. Guest had praised Sken-Pitilkin, the master of the skies. But a machine culture would bring machines which could out-perform a wizard a thousand times over, so that Sken-Pitilkin's stickbird would seem but a ludicrous eccentricity beside the huge ships of the air which circumnavigated the planet, which flew between planets, and which crossed the gulfs between the very stars himself.
So thinking, Guest realized Sken-Pitilkin was watching him.
"There is much which Guest is leaving unsaid," said Sken Pitilkin. "In Dalar ken Halvar, they have – potentially – the power to unlock the greatest secrets of the past."
"You mean," ventured Brother Fern Feathers, "to subject us to a repeat performance of the wars of the Days of Wrath?"
"That is part of it," said Sken-Pitilkin, making no attempt to shy away from that possibility. "But what is the alternative?
Are we to bow to the Swarms and thus to condemn all unborn generations to a life of skulking terror? And even if we somehow defeat the Swarms by our own devices, what then? Th
e world is a place comfortable enough for wizards, but is it paradise? Perhaps more power will simply see us better armed for our own destruction, but are we on that basis to deliberately choose to see ourselves defeated by the Swarms? With the Swarms upon our borders, I think it reasonable for us to make an alliance with Dalar ken Halvar, and use first its militant religion and later its more secret strengths to right the world to something closer to our hearts' desire."
"We can right the world by making an alliance with these people to the south of us," said Brother Fern Feathers. "With this
Rovac warrior Morgan Hearst and his cohorts."
"Yes," said Sken-Pitilkin. "We can do that, but in two or three generations a greater power will arise in Dalar ken Halvar and sweep away everything we have made."
So said Sken-Pitilkin.
There then followed a full three days of sometimes disorderly debate, during which Guest wished most heartily that he had had Shabble to aid him. The bubble was but a toy, but it had actually lived through the years of the Nexus. It had seen at first hand the wonders of a machine civilization, and it could be most persuasive in describing wonders of which Guest could give but faltering second-hand accounts.
However, at the end of three days of debate, it was formally agreed that Sken-Pitilkin and Guest Gulkan could take themselves off to Dalar ken Halvar to seek an alliance with Plandruk
Qinplaqus and the militant religion of Nu-chala-nuth – the purpose of this alliance being to reopen the Circle of the Doors of the Partnership Banks and wage a destructive war against the Swarms.
So, this having been decided, Sken-Pitilkin set forth for Dalar ken Halvar, with the Weaponmaster as his sole companion – and with the rest of the wizards more than half-convinced that these two would get themselves killed either during the journey or shortly after their arrival in Parengarenga.
Chapter Fifty-Six
The Swarms: diverse breeds of monsters which were confined to the south of Argan until the destruction of the flame trench Drangsturm. The Swarms are controlled by an entity known as the Skull of the Deep South. The unfortunate truth is that wizards once awakened the enmity of the Skull when they made an ill- advised and abortive attempt to enslave it; and, in the thousands of years since then, the Skull has harbored a deep-seated hatred of humankind.
At this juncture, the lowlands of Argan's western coast had fallen almost entirely to the occupation of the Swarms. Pockets of exception included Androlmarphos, Hok and Estar.
The seaport city of Androlmarphos, defended by tidal marshlands and by a webwork of rivers, as yet preserved its integrity, and had become home to many wizards. In the mountains of Hok, the former rulers of the Harvest Plains had taken refuge, together with some of their people. In the north of Argan, the province of Estar was guarded by mountains, and a refugee army had mounted a sturdy defense of those mountains, and had so far defeated the Swarms. The defense of Estar automatically protected the uplands of Penvash.
But, by and large, the entire western seaboard of Argan was dominated by the Swarms. On his previous flight to Dalar ken Halvar, that flight which he had made with the Weaponmaster to recover the yellow bottle from Dalar ken Halvar, Sken-Pitilkin had dared a transit due south from Drum, and had overflown the wreckage of Drangsturm, thus crossing Argan at its narrowest point. But he thought the Neversh to be too numerous by now for him to dare a repeat performance of this feat; and he was well aware that the conscious malignity of the Skull of the Deep South had to be added to the sheer numbers of the Neversh when one sought to calculate their danger.
In the center of the continent, the mountainous wastelands were as yet free from the monsters. But that high and desolate continental hinterland was the preserve of dragons. Here we are not talking about sea dragons, those idle and talkative creatures who inhabited Sken-Pitilkin's home island of Drum. No, we are talking about land dragons, those crude and hideous beasts of infinite malignity which have so haunted the imagination of humanity.
Since dragons, unlike the Swarms, lack a coordinating general like the Skull, it happens that dragons have never yet proved a serious danger to the survival of humanity. If a dragon should happen to take up residence in your neighborhood, then its exactions may prove expensive, but the bottom line is that the average dragon does far less damage than the average war, plague, famine or flood; and there is many a region which has stoically gone about its business for generations, despite the informal taxation of that business by one dragon or by a brood of the things.
Nevertheless, Sken-Pitilkin had absolutely no intention of putting himself in the way of a dragon unless he had to; and, on adding the dangers of dragons to the dangers of the Swarms, he decided to shun the continent of Argan entirely, and to chart a passage which would keep him well clear of its shores.
Being thus wary of all winged monsters, Sken-Pitilkin first flew himself and the Weaponmaster north to Lex Chalis, that rock- tip of Tameran where caves still preserved the stone circles in which Guest and Sken-Pitilkin had cooked their fish, their shellfish, their kelp and their lobsters during a long winter's season which they had spent hiding from Shabble.
After resting for a day in that place of unpleasant memories, they flew east toward the island of Ork, eventually arriving there in good order. They were now on the fringes of the Great Ocean of Moana. Imagine Moana to be a box, with Tameran at its top and Argan on its western edge. The island of Ork then lies in the north-west corner of the box.
The eastern side of the box is the continent of Yestron, and the southern side is formed by the continent of Parengarenga. Guest Gulkan and Sken-Pitilkin therefore had to go far, far, far to the south on their way to Dalar ken Halvar.
They made the trip by island-hopping, landing and resting on the islands of Ashmolea and Asral. Their next stop was the Ebrell Islands – of which, the less said the better. This is no place for a thesis detailing the twenty different degrees of stench which can be generated by rotting whale blubber!
From the Ebrells, Sken-Pitilkin flew to Parengarenga, a target so large it was impossible to miss. But, having picked up the coast, how then was the wizard to reach his way to Dalar ken Halvar? That city is, after all, but a speck in the midst of an enormous wasteland. Sken-Pitilkin, who still had occasional nightmares about the crossing of Moana which had seen him miss the island of Untunchilamon entirely, followed the stratagem which had seen him get safely to Dalar ken Halvar on his most recent visit. He took the trouble to scout up and down the coast of Parengarenga till he located one of its few seaports.
All of Parengarenga's seaports are linked by road directly with Dalar ken Halvar, so, having found such a port, Sken-Pitilkin was able to scout down the road for league after weary league, until at last he saw the city of Dalar ken Halvar amidst the red dust of the Plain of Jars.
As one approaches Dalar ken Halvar from the air, the first thing to be seen from a distance is Lake Shalasheen, which lies to the north of the city's center. One might think that the Caps, the city's minor mountains, would be the first thing to catch the eye.
But those lumps of rock, formidable as they are, tend to blend into the landscape of dust, particularly when there is a wind to stir that dust to a haze. It is Lake Shalasheen which landmarks the city, for it catches the sun like a coin tossed from palankeen to gutter, and it was that wink-blind of bright-blazing silver which assured Sken-Pitilkin of his target.
Since it was in Dalar ken Halvar that Sken-Pitilkin had first trialed his stickbird, and since he had revisited the city since the fall of Drangsturm, he knew the place from the air. After all these years, he could still place a variety of places where he had crash-landed while perfecting his airship. In particular, he had no trouble at all in placing the spot where he had crash-landed in a funeral pyre.
Just as Sken-Pitilkin knew Dalar ken Halvar, so Dalar ken Halvar knew Sken-Pitilkin. In particular, the City of Sun still remembered the long and universally dangerous series of trials in which the sagacious wizard of Skatzabratzumon had mast
ered the business of controlled flight. The chickens he had killed! The roofs he had torn off! The women he had caused to scream and faint! He had crashed in the river, had crashed in the lake, had crashed in the streets and in yards both public and private. Once, he had even been forced to put down hastily in the very Grand Arena itself.
On this occasion, as on his last visit, Sken-Pitilkin announced his return by circling over the city. At a leisurely pace, he sent his stickbird whirling over the fishing shacks of Childa Go, while Guest Gulkan leaned out and scrutinized the fortifications of the Bralsh. He flew over Cap Ogo Botch, on which stands the palace of Na Sashimoko. And, having circled and spiraled, and having noticed a gratifying stir in the streets of the city, Sken-Pitilkin landed his airship on the heights of Cap Foz Para Lash.
Then the wizard and the Weaponmaster waited.
At last, after a very lengthy delay, a single purple-skinned warrior came scrambling up to the heights. It was Asodo Hatch himself – Hatch the warlord, the man who was subordinate only to Plandruk Qinplaqus himself.
And, after only the briefest of conversations, Guest and Sken-Pitilkin knew that they had not misguessed their welcome.
So it was that Guest Gulkan returned to the City of Sun in the company of Hostaja Torsen Sken-Pitilkin. They were received with dignity, and with speeches in Pang, in Frangoni, and in the Motsu Kazuka of the Nu-chala-nuth.
Then Guest and Sken-Pitilkin were long closeted with Asodo Hatch and Plandruk Qinplaqus. Being uncertain of how much Asodo Hatch knew of the Circle of the Partnership Banks, Sken-Pitilkin placed the star-globe on the negotiating table, then treated that purple-skinned Frangoni warrior to a full exposition of its place in the scheme of things; then updated both Hatch and his wizardly master on the current state of affairs in Argan, and outlined a grand scheme for conquering the Circle of the Banks.
Both Asodo Hatch and Plandruk Qinplaqus had grave reservations about unleashing Nu-chala-nuth upon their own planet.