—Carcel’s team is not quite in place. Took a wrong turn.
Ethemark’s disembodied mental voice, ringing in Aiah’s head, is different from his real voice, pitched a little higher, and with little resonance.
—Tell the others to stand by, Aiah sends.
And then, to Davath and Prestley, “Not just yet.”
When Aiah’s little convoy got to Fresh Water Bay, she called the Aerial Palace on a portable handset she plugged into a communications junction. Constantine, who had not felt he could spare any mages to escort them during their trip, had then assigned each of Aiah’s four teams a telepresent minder.
Accompanied by their invisible guardians, the teams split up and surrounded their target plasm station. They were going to try cutting all its plasm supply at once, at each of the four plasm mains leading to the structure.
—The station will be attacked once you cut it off from the net, Ethemark says. Constantine is sending two companies of Garshabis. Once the station’s plasm reserves are drained, the soldiers can move in.
—Are the soldiers on their way now?
—Yes. They should be there in fifteen minutes or so, depending on how well they deal with roadblocks on the way. Thus far the police have always scattered when challenged by our soldiers.
—What else is happening?
—The Marines have come over to us. They shot their traitorous officers and are moving on the aerodrome under the command of Captain Arviro.
The satisfaction in Ethemark’s voice is apparent even in this tenuous telepathic communication.
—Radeen’s lost then, Aiah judges. The balance has swung against him.
—So Constantine believes. The Second Brigade at Government Harbor has made no moves other than to direct a few mortar rounds our way, and the Aerial Brigade has not budged from the aerodrome—wait a moment, please.
There is a pause.
—Carcel says he is in place, Ethemark finally reports.
—Let’s begin then.
Plasm is like water, flowing through every available conduit until it reaches a kind of equivalence. But some structures are capable of containing more plasm than others: plasm accumulators, capacitors, and batteries are constructed so as to fill with plasm, and draw in even more from the surrounding grid. The mains carrying plasm from the structures where it is generated to the plasm stations are composed of woven bundles of cable made of an alloy designed to carry a perfect flood of plasm along its length.
There are four main cables going into the plasm station in Fresh Water Bay, one for each cardinal direction; and they must all be cut at once, for otherwise the plasm would reroute itself, like water pouring through a system of pipes, into the uncut cable. Probably the single cable would not be capable of carrying as much plasm as the four, but it is a supposition that Aiah would not care to test.
Aiah looks at Davath and Prestley. “Let’s get started.”
The cable is thick at this juncture, thick as three Davaths coiled together. The junction, where other cables from other structures merge with this one, features an electric-powered rotor that can take any of the cables off the line, including— because all cables must at times receive maintenance— the main cable that brings all the plasm in the district to the plasm station.
Prestley has stripped the cover from the electric junction box and disabled the communications line that allows the plasm station to control it. “Ready,” he says.
Aiah nods at him. “Go.”
A loud rattle hammers at Aiah’s ears as the rotator shifts to the neutral position. The plasm station is now cut off.
—Mission accomplished, Aiah sends to Ethemark.
—Good. Get out of there fast.
—Fast. Right.
The truth is, they must stay around a while.
Davath strikes a light on an oxy-acetylene torch as Prestley uses both hands to draw by its handles the heavy black plastic-encased fuse from the junction box
—I’ll throw this in the canal later,” he says, and then takes a hammer to the manual controls. Bits of plastic and wire fly around the room as he batters the box into ruin. Aiah’s heart hammers— in Fresh Water Bay Station they’ve got to know what’s happened— but Davath calmly bends to apply his torch to the plasm junction, welding it into the neutral position.
If there are combat mages in the plasm station, Aiah thinks, we could be dead any second.
Sweat drips from her brow. The room, with its steel-and-concrete walls surrounding the welding torch, suddenly seems close and hot.
—Our mages have launched their attack, Ethemark says. The soldiers are accelerating and should be at the station soon.
Plasm stations are notoriously designed with insurrection or war in mind. They are heavily armored, and covered with a bronze collection web designed to absorb plasm attacks, disperse them over the web, and then draw the plasm into the station’s own stores. The chief way to attack such a station is to throw heavy things at it— usually armor-piercing shells, but in a pinch big rocks will do— until the defenses are breached and telepresent mages can enter on a raging wave of plasm to sweep away opposition.
Aiah counts the drops of sweat that fall from her chin onto the scarred steel floor. Thirty-one, thirty-two . . . At last Davath finishes his work. He stands, pulls his goggles down around his thick neck. “Done. Let’s go.”
They leave the tiny compartment on a run. “One last thing,” Prestley says. “Turn on your torches.” He goes to the generator room next door and throws a switch— the cage-enclosed lights die with a whimper.
Aiah leads the other two upward at a run, taking the gridded metal steps two at a time. Slamming and locking a steel door behind them, they emerge into a corridor filled with anxious civilians. Poor people live here, in lightless compartments below the waterline, with wealthier residents in the airy flats above.
“What’s going on?” people ask. “What’s happening?”
“Listen to Hilthi on the radio,” Aiah gasps, breath almost gone. “Do what he says.”
They jog up another stair, then turn onto a gangway that leads to an outside door. Plastic flooring booms under their feet. Shieldlight gleams through the door.
They burst out onto another gangway, this one webbed by chain-link. Their boat awaits, moored to a pier at the bottom, engines idling. As the crewmen see the party running, the engines roar into life.
There is a concussion, a flat slap that strikes painfully at the ears. An explosion at the plasm station.
Aiah leaps into the boat, throws herself gasping into a padded chair. “Go,” she says.
Another explosion shocks the air, and the boat throttles up, standing on its wake as it races away.
TRIUMVIR HILTHI CALLS FOR POPULAR UPRISING!
“DESTROY THE REBELS WHO WOULD ENSLAVE YOU!”
Aiah’s four teams rendezvous at a Dalavan temple— Constantine’s people had given them the address. The place is a strange blocky building, the façade a structure made up entirely of pillars, pillars built around and next to and on top of each other, like a double handful of pencils. They are bright red or yellow, and each is topped with a little bell-shaped dome. Gateways are cut through the pillars, their curving arches carved with a wild variety of threatening monsters, all painted in lifelike colors. Ascetics hang from the building in sacks, and some, it appears, have been dead for some time— dead in a holy cause, they are allowed to hang there until they rot, inspiration for the faithful.
The temple priests provide them with a hot meal and an office in which Aiah can spread out maps and plan the assault on Xurcal Station. On the wall, an oval screen shows Triumvir Parq speaking on the Dalavans’ video link. Parq has donned the ebony-and-gold Mask of Awe worn when speaking as the official head of the Dalavan faith, and his magnificent voice booms from the mask in a tireless call to strife and battle. Where formerly Aiah had heard only the silky tones of the politician and born seducer, now she hears the ringing voice of a commander calling on his tro
ops. She is struck with admiration for his verbal skill at the same time as she is chilled by its effect.
“I declare the rebels to be the enemies of the Supreme One Dalavos and his people!” he cries. “Their secret purpose, a conspiracy plotted in the very pits of Hell, is to destroy both our state and our faith. The wickedness of the Avians was as nothing compared with the evil of these rebels, for the Avians were deformed in body and spirit while these appear as normal men, even if their souls are twisted.”
He takes a breath. Eyes glitter, red and silver, from the depths of the mask. “All those faithful to Dalavos and his teachings must resist them to the utmost of their power,” he proclaims. “Ambush their patrols! Shoot them down from hiding! Steal their plasm!” His fists clench, pounding the air like hammers as they beat time to his thoughts. “I declare, as the supreme leader of the faithful, that those who, having heard my word, continue the obstinate fight for the rebel cause are condemned as traitors to Heaven. Never shall they be accepted in our temples! Never shall they be seen among us! Never shall they share our food or taste our drink! Never shall they take the least shelter from us! I curse them!”
Aiah shivers, tries to focus on her map. Parq’s voice drops and he speaks rhythmically as he begins an incantation. The camera closes in on his face, on the eyes like embers lying in the mask, the lips of flesh writhing behind the frozen lips of ebony.
“Curst be their hearts, for their hearts are filled with evil. Curst be their minds, for their minds are the dwelling place of rebellion. Curst be their feet, for their feet bear them on the road to Hell. Curst be their throats, for the words in their throats are the wicked lies of demons and the undead....”
Aiah is having a hard time concentrating on her maps.
“I don’t suppose,” she ventures, “it might be possible to lower the volume?”
Surely before he gets to the spleen, she thinks, but she doesn’t know how devout any in her party might be, and she dares not say it aloud.
Davath approaches the video and snaps it off. The picture vanishes, shrinks down to a little white eye in the center of the oval screen, and then this disappears as well.
Parq’s resonant voice can still be heard from speakers elsewhere in the building, but his words are indistinct. Aiah looks down at her map, points with a pencil.
“We’ll take Gernan Canal to Bannaltir,” she says. “That’s where we’ll split up. Hoyl and Parasqof will turn east.”
The telephone gives a loud electric buzz. Aiah picks up the headset, presses one earpiece to her ear.
“This is Aiah.”
“Congratulations, my lady. Fresh Water Bay Station has fallen, and the battle was brief.”
Constantine’s resonant voice and apparent cheerful mood bring a ghostly smile to her lips. She settles the headset into place and adjusts the mouthpiece on its flexible mount.
“Thank you, Minister,” she says, and she sees the others exchange glances, knowing now who is on the other end of the line.
“My people have done an exceptional job,” she adds.
“Xurcal will not be as easy. The rebels have learned from their mistakes, it appears. Our mages tell us that police are guarding the cables near the station, and that there are roving patrols elsewhere.”
“Can you give me locations?”
“I will give you such information as I have,” Constantine says, and does so. Aiah jots it down with her pencil. “The situation is fluid, of course," he adds. “I should be very careful.”
“Can you give me more crews?” Aiah asks. “It would be safer for us all in the long run.”
“I will see what I can do.”
“What else is happening?”
“The admirable Captain Arviro and his Marines will be pitching into the aerodrome very shortly. We are husbanding our plasm in aid of that fight. We have cleared the area around the Palace of police roadblocks, which is allowing our mages to come in from the city and join us. Radeen and his brigade at Government Harbor are not moving. I received a number of reports that a great many of the roadblocks dissolved once the police found out what they were in aid of, and that many of the cops simply went home. I have other reports of police gangs marauding and looting shops, however, so apparently some are not beyond using the situation to their advantage.”
“If there’s a fight about to start, we’d better drop the shoe on Xurcal soon.”
“Whenever you can.” Constantine lowers his voice, and at the intimate sound, like the touch of bedroom silk in the darkness, Aiah feels a yearning eddy along her nerves. "But be careful, Miss Aiah. I would not lose you for Xurcal or all the plasm stations in the world.”
Aiah’s heart fills her throat for a moment; when she can find words she says, “I don’t plan to do anything foolish.”
“I wish you had been less scrupulous, and not gone out with your people. I would have talked you out of it had I known what you intended.”
“What else could I do? I couldn’t stand it sitting in the Palace giving orders and wondering if my people would . . .” The word die withers on her tongue as she looks up at her crew and sees their patient eyes. “Run into trouble," she finishes, lamely.
“Yes,” he says, “waiting in the Palace is my lot, and I know its frustrations. I would rather be with you, on your little boat, than here in perfect safety.”
Aiah licks dry lips. “I wish you were here, too.”
Her fellows exchange glances again. It is not often they hear a comrade exchange intimacies with one of the Powers.
Constantine’s voice turns weary. “Each in our spheres, we move according to our degree. At least certain political choices are now made easier.”
“I wouldn’t know.”
“I will try to get you more crews. Would Ethemark know how to raise more people?”
“Yes.”
“I will have him call you.”
“Good.”
There is a moment’s hesitation. “We are going to have a battle any moment, so I cannot speak for long.”
“I understand.”
“Please understand that when I said I wanted you here, that was for my peace of mind only. But it is the Aiah who puts herself in danger for her people that has my devotion, and even for peace of mind I would not have you other than who you are...”
Aiah’s nerves sing at these words, flame and sorrow together. “Thank you,” she says.
“I am getting a signal. The war begins anew. Farewell.”
“Senko’s blessing,” she says, but he has already pressed the disconnect button. She puts the headset on its hook and looks down at the map again. Now that she knows where some of the police are, she realizes that her plan will not work.
And so she makes another.
FIRST STRIKE FAILS
COUP PLOTTERS COUNT ON REINFORCEMENTS
GOVERNMENT CONTINUES APPEALS TO PEOPLE
Dark water surges at Aiah’s left hand as she walks along a rust-eaten catwalk of mesh. More water drizzles down from above, flashes of falling silver in the beams of helmet lamps.
They are between two of the giant concrete pontoons. At some point in the distant past iron beams were laid down to connect the pontoons, and a roof built to seal out the light; and on top of this roof a series of office buildings now stands.
In the half-forgotten darkness below, Aiah’s people scramble in the Shieldless gloom. Seawater sloshes around their feet as the catwalk sags under their weight. The operation is woefully behind schedule, and this time it is Aiah’s party that is late.
At Fresh Water Bay, Aiah’s group was able to get adjacent to the station and turn off the plasm mains at the easiest and most convenient place. With police patrolling the plasma mains near Xurcal Station, the sabotage has to be much more dispersed, and more prolonged. Instead of four faucets, thirty have to be turned off, all at a greater distance from the target. Since the plasm reroutes itself, Aiah hopes that the operators at the station may not even notice that their supply is in jeopardy—
she supposes they may be receiving less than previously, but with both sides in the fighting making more demands on the city plasm grid, this should not be surprising.
Aiah and her teams have descended, over and over, into the dark wells of the pontoons, into the subbasements of office buildings, into dank sweating steel-walled rooms ankle-deep in seawater. They worked into the sleep shift, and then into the work shift— it has been over a day since Aiah slept. But sleep was surrendered without protest: a battle is raging, and Xurcal may be critical. Either enemy mages are operating there, or it is beaming its power to mages operating elsewhere.
But now Aiah’s job is almost over. All but four of the thirty taps have been turned, four taps on the main plasm cables leading to Xurcal. All the branching cables have been shut off. And from this point it should be as simple as it was to turn off Fresh Water Bay.
Four simple operations.
If only Aiah weren’t lost.
Her maps are out of date. Where the map showed a cable junction complete with a rotating control, Aiah found only an empty steel room, rusting door swinging on its hinges. The cable was there, but it was covered by armored plates and surrounded by the heavy steel footings of the scavenged rotator box. And so there was nothing to do but to follow the cable onward, toward Xurcal, and hope to find a place where the tap could be turned.
One gloved hand trailing along the pontoon’s crumbling concrete wall, Aiah follows the cable and hopes that, if a junction appears, it will be within arm’s reach. The cable is above her, fixed to the pontoon wall above her head with iron staples as thick as Davath’s arm.
—Ethemark? she sends.
No answer. He has been with the party only intermittently— with the head of the Plasm Enforcement Division wandering around in Caraqui’s sweat-walled basements, Ethemark has a lot more distractions in the office than usual.
City on Fire (Metropolitan 2) Page 23