Red Seas Under Red Skies

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Red Seas Under Red Skies Page 20

by Scott Lynch


  “Warehoused here, at your shop?”

  “Yes indeed, Master Fehrwight.”

  “About how long might I expect the construction to take?”

  “Hmmm…given my other duties, and your requirements…six weeks, possibly seven. Will you be returning for them yourself, or will we need to arrange shipping?”

  “In that, too, I was hoping for something a little more convenient.”

  “Ah, well…you having been so very civil, I’m sure I could shift my schedule. Five weeks, perhaps?”

  “Master Baumondain, if you and your daughters were to work on my master’s order more or less exclusively, starting this afternoon, at your best possible speed…how long then would you say it might take?”

  “Oh, Master Fehrwight, Master Fehrwight, you must understand, I have other orders pending, for clients of some standing. Significant people, if you take my meaning.”

  Locke set four more gold coins atop the coffee table.

  “Master Fehrwight, be reasonable! These are just chairs! I will bend every effort to finishing your order as fast as possible, but I cannot simply displace my existing clients or their pieces—”

  Locke set four more coins down, next to the previous pile.

  “Master Fehrwight, please, we would give you our exclusive efforts for far less, if only we didn’t already have clients to satisfy! How could I possibly explain this to them?”

  Locke set six more coins directly in the middle of the two stacks of four, building a little tower. “What is that now, Baumondain? Forty solari, when you were so pleased to get just twenty-four?”

  “Sir, please, my sole consideration is that clients who placed their orders before your master’s must, in all courtesy, have precedence.”

  Locke sighed, and dumped ten more solari onto the coffee table, upsetting his little tower and emptying the purse. “You can have a shortage of materials. Some essential wood or oil or leather. You need to send away for it; six days to Tal Verrar and six days back. Surely it’s happened before. Surely you can explain.”

  “Oh, but the aggravation; they’ll be so annoyed….”

  Locke drew a second coin purse from his satchel and held it poised like a dagger in the air before him. “Refund some of their money. Here, have more of mine.” He shook out even more coins, haphazardly. The clink-clink-clink of metal falling upon metal echoed in the foyer.

  “Master Fehrwight,” said the carpenter, “who are you?”

  “A man who’s dead serious about chairs.” Locke dropped the half-full purse atop the pile of gold next to the coffeepot. “One hundred solari, even. Put off your other appointments, set aside your other jobs, make your excuses and your refunds. How long would it take?”

  “Perhaps a week,” said Baumondain, in a defeated whisper.

  “Then you agree? Until my four chairs are finished, this is the Fehrwight Furniture Shop? I have more gold in the Villa Verdante’s strongbox. You will have to kill me to stop forcing it upon you if you say no. So do we have a deal?”

  “Gods help us both, yes!”

  “Then shake on it. You get carving, and I’ll start wasting time back at my inn. Send messengers if you need me to inspect anything. I’ll stay until you’re finished.”

  4

  “AS YOU can see, my hands are empty, and it is unthinkable that anything should be concealed within the sleeves of such a finely tailored tunic.”

  Locke stood before the full-length mirror in his suite at the Villa Verdante, wearing nothing but his breeches and a light tunic of fine silk. The cuffs of the tunic were drawn away from his wrists, and he stared intently at his own reflection.

  “It would, of course, be impossible for me to produce a deck of cards from thin air…but what’s this?”

  He moved his right hand toward the mirror, with a flourish, and a deck of cards slipped clumsily out of it, coming apart in a fluttering mess as it fell to the floor.

  “Oh, fucking hell,” Locke muttered.

  He had a week of empty time on his hands, and his legerdemain was improving with torturous slowness. Locke soon turned his attention to the curious institution at the heart of Salon Corbeau, the reason so many idle rich made pilgrimage to the place, and the reason so many desperate and downtrodden ate their carriage dust as they trudged to the same destination.

  They called it the Amusement War.

  Lady Saljesca’s stadium was a miniature of the legendary stadia ultra of Therim Pel, complete with twelve marble idols of the gods gracing the exterior in high stone niches. Ravens perched on their divine heads and shoulders, cawing halfheartedly down at the bustling crowd around the gates. As he made his way through the tumult Locke noted every species of attendant known to man. There were physikers clucking over the elderly, litter bearers hauling the infirm (or the unabashedly lazy), musicians and jugglers, guards, translators, and dozens of men and women waving fans or hoisting wide silk parasols, looking like nothing so much as fragile human-sized mushrooms as they chased their patrons under the growing morning sun.

  While it was said that the floor of the Imperial Arena had been too wide for even the strongest archer to send an arrow across, the floor of Saljesca’s recreation was just fifty yards in diameter. There were no common seats; the smooth stone walls rose twenty feet above the smooth stone floor, and were topped with luxury galleries whose cloth sunscreens flapped gently in the breeze.

  Three times per day, Lady Saljesca’s liveried guards would open the public gates to the better class of Salon Corbeau’s visitors. There was a single standing gallery (which even had a decent view) to which admission was free, but the vast majority of spectators at the stadium would take nothing less than the luxury seats and boxes, which needed to be reserved at some considerable expense. Unfashionable as it was, Locke elected to stand for his first visit to the Amusement War. A relative nonentity like Mordavi Fehrwight had no reputation to protect.

  On the floor of the arena was a gleaming grid of black and white marble squares, each one yard on a side. The squares were set twenty by twenty, like a gigantic Catch-the-Duke board. Where little carved pieces of wood or ivory were used in that game, Saljesca’s playing field featured living pieces. The poor and destitute would man that field, forty to a side, wearing white or black tabards to distinguish themselves. This strange employment was the reason they risked the long, hard trudge to Salon Corbeau.

  Locke had already discovered that there were two large barracks behind Lady Saljesca’s stadium, heavily guarded, where the poor were taken upon arrival in Salon Corbeau. There they were made to clean themselves up, and were given two simple meals a day for the duration of their stay, which could be indefinite. Each “aspirant,” as they were known, was assigned a number. Three times per day, random drawings were held to select two teams of forty for the coming Amusement War. The only rule of the war was that the living pieces had to be able to stand, move, and obey orders; children of eight or nine were about the youngest taken. Those who refused to participate when their number was drawn, even once, were thrown out of Saljesca’s demi-city immediately and barred from returning. Without supplies and preparation, being cast out onto the roads in this dry land could be a death sentence.

  The aspirants were marched into the arena by two dozen of Saljesca’s guards, who were armed with curved shields and lacquered wooden sticks. They were robust men and women who moved with the easy assurance of hard experience; even a general uprising of the aspirants would stand no chance against them. The guards lined the aspirants up in their starting positions on the board, forty white “pieces” and forty black “pieces,” with sixteen squares separating each double-ranked army.

  At opposite ends of the stadium were two special gallery boxes, one draped in black silk curtains and the other in white. These boxes were reserved far in advance by a waiting list, much as patrons of a chance house would lay claim to billiards tables or private rooms at certain hours. Whoever reserved a box gained the right to absolute command of that color for t
he duration of a war.

  That morning’s White warmistress was a young Lashani viscountess whose retinue looked as nervous with the affair as she was enthusiastic; they appeared to be scribbling notes and consulting charts. The Black warmaster was a middle-aged Iridani with the well-fed, calculating look of a prosperous merchant. He had a young son and daughter with him in his gallery.

  Although the living pieces could be hung (by the agreement of both players) with special tabards that gave them unusual privileges or movement allowances, the rules of this particular Amusement War seemed to be plain Catch-the-Duke with no variations. The controllers began calling orders and the game slowly developed, with white and black pieces trudging nervously toward one another, very gradually closing the distance between the opposing forces. Locke found himself puzzled by the reaction of the stadium crowd.

  There were easily sixty or seventy spectators in the boxes, with twice as many servants, bodyguards, assistants, and messengers on hand, not to mention caterers in Saljesca’s livery hurrying to and fro to serve their wants. Their buzz of eager anticipation seemed totally incongruous given the plodding nature of the contest shaping up on the squares.

  “What,” Locke muttered to himself in Vadran, “is so damn fascinating?”

  Then the first piece was taken, and the Demons came out to the arena floor.

  The White warmistress deliberately placed one of her “pieces,” a middle-aged man, in harm’s way. More of her army lurked behind him in an obvious trap, but the Black warmaster apparently decided it was a worthwhile exchange. Under the shouted orders of the Black adjutant, a teenaged girl in black stepped from a diagonal square and touched the middle-aged man on the shoulder. He hung his head, and the appreciative clapping of the crowd was drowned out a moment later by a wild shrieking that arose from the far left side of Locke’s view of the stadium.

  Six men ran onto the arena floor from a side portal, dressed in elaborate leather costumes with black-and-orange fluting; their faces were covered with grotesque flame-orange masks trailing wild manes of black hair. They threw their arms in the air, screaming and hollering meaninglessly, and the crowd cheered back as they ran across the arena toward the cringing man in white. The Demons seized him by the arms and by the hair; he was thrust, sobbing, to the side of the game board and exhibited to the crowd like a sacrificial animal. One of the Demons, a man with a booming voice, pointed to the Black warmaster and shouted, “Cry the default!”

  “I want to cry it,” said the little boy in the merchant’s gallery.

  “We agreed that your sister would go first. Theodora, name the default.” The little girl peered down to the arena floor in concentration, then whispered up to her father. He cleared his throat and shouted, “She wants the guards to beat him with their clubs. On his legs!”

  And so it was; the Demons held the writhing, screaming man with his limbs spread while two guards obligingly laid into him. The fall of their sticks echoed across the arena; they thoroughly bruised his thighs, shins, and calves until the chief Demon waved his hands to clear them off. The audience applauded politely (though not with particular enthusiasm, noted Locke), and the Demons hauled the quivering, bleeding man off the stadium floor.

  They came back soon enough; one of the Whites removed a Black on the next move. “Cry the default!” echoed once again across the arena.

  “I’ll sell the right for five solari,” shouted the Lashani viscountess. “First taker.”

  “I’ll pay it,” cried an old man in the stands, dressed in layers of velvet and cloth-of-gold. The chief Demon pointed up at him, and he beckoned to a frock-coated attendant standing just behind him. The attendant threw a purse down to one of Saljesca’s guards, who carried it over to the White warmistress’ side of the field and threw it into her gallery. The Demons then hauled the young woman in black over for the old man’s examination. After a moment of exaggerated contemplation, he shouted, “Get rid of her dress!”

  The young woman’s black tabard and dirty cotton dress were ripped apart by the grasping hands of the Demons; in seconds, she was naked. She seemed determined to give less of a demonstration than the man who’d gone before; she glared stonily up at the old man, be he minor lord or merchant prince, and said nothing.

  “Is that all?” cried the chief Demon.

  “Oh no,” said the old man. “Get rid of her hair, too!”

  The crowd burst into applause and cheers at that, and the woman betrayed real fear for the first time. She had a thick mane of glossy black hair down to the small of her back, something to be proud of even among the penniless—perhaps all she had to be proud of in the world. The chief Demon played to the crowd, hoisting a gleaming, crooked dagger over his head and howling with glee. The woman attempted to struggle against the five pairs of arms that held her, to no avail. Swiftly, painfully, the chief Demon slashed at her long black locks—they fluttered down until the ground was thick with them and the woman’s scalp was covered with nothing but a chopped, irregular stubble. Trickles of blood ran down her face and neck as she was dragged, too numb for further struggle, out of the arena.

  So it went, as Locke watched in growing unease, as the pitiless sun crept across the sky and the shadows shortened. The living pieces moved on the gleaming-hot squares, without water and without relief, until they were taken from the board and subjected to a default of the opposing warmaster’s choosing. It soon became apparent to Locke that the default could be virtually anything, short of death. The Demons would follow orders with frenzied enthusiasm, playing up each new injury or humiliation for the appreciative crowd.

  Gods, Locke realized, barely any of them are here for the game at all. They’ve only come to see the defaults.

  The rows of armored guards would dissuade all possibility of refusal or rebellion. Those “pieces” who refused to hurry along to their appointed places, or dared to step off their squares without instructions, were simply beaten until they obeyed. Obey they did, and the cruelty of the defaults did not wane as the game went on.

  “Rotten fruit,” the little boy in the Black warmaster’s box yelled, and so it was; an elderly woman with a white tabard was thrown against the stadium wall and pelted with apples, pears, and tomatoes by four of the Demons. They knocked her off her feet and continued the barrage until the woman was a shuddering heap, curled up beneath her frail arms for protection, and great spatters of sour pulp and juice were dripping from the wall behind her.

  The white player’s retaliation was swift. She took a stocky young man in black colors and for once reserved the choice of default to herself. “We must keep our hostess’ stadium clean. Take him to the wall with the fruit stains,” she shouted, “and let him clean it with his tongue!”

  The crowd broke into wild applause at that; the man on the arena floor was pushed up to the wall by the chief Demon. “Start licking, scum!”

  His first efforts were halfhearted. Another Demon produced a whip that ended in seven knotted cords and lashed the man across the shoulders, knocking him into the wall hard enough to bloody his nose. “Earn your fucking pay, worm,” screamed the Demon, whipping him once again. “Haven’t you ever had a lady tell you to get down and use your tongue before?”

  The man ran his tongue desperately up and down the wall, gagging every few seconds, which would bring another crack of the Demon’s whip. The man was a bleeding, retching nervous wreck by the time he was finally hauled from the arena floor.

  So it went, all morning long.

  “Gods, why do they bear it? Why do they take this?” Locke stood in the free gallery, alone, staring out at the wealthy and powerful, at their guards and servants, and at the thinning ranks of the living pieces in the game beneath them. He brooded, sweating in his heavy black garments.

  Here were the richest and freest people in the Therin world, those with positions and money but no political duties to constrict them, gathered together to do what law and custom forbade beyond Saljesca’s private fiefdom—to humiliate and brutali
ze their lessers however they saw fit, for their own gleeful amusement. The arena and the Amusement War itself were obviously just frames. Means to an end.

  There was no order to it, no justice. Gladiators and prisoners fighting before a crowd were there for a reason, risking their lives for glory or paying the price for having been caught. Men and women hung from a gibbets because the Crooked Warden had only so much help to give to the foolish, the slow, and the unlucky. But this was wanton.

  Locke felt his anger growing like a chancre in his guts.

  They had no idea who he was or what he was really capable of. No idea what the Thorn of Camorr could do to them, unleashed on Salon Corbeau, with Jean to aid him! Given months to plan and observe, the Gentlemen Bastards could take the place apart, find ways to cheat the Amusement War, surely—rob the participants, rob the Lady Saljesca, embarrass and humiliate the bastards, blacken the demi-city’s reputation so thoroughly that nobody would ever want to visit again.

  But…

  “Crooked Warden,” Locke whispered, “why now? Why show me this now?”

  Jean was waiting for him back in Tal Verrar, and they were already neck-deep in a game that had taken a year to put together. Jean didn’t know anything about what really went on at Salon Corbeau. He would be expecting Locke to return in short order with a set of chairs, so the two of them could carry on with the plan they’d agreed to, a plan that was already desperately delicate.

  “Gods damn it,” said Locke. “Gods damn it all to hell.”

  5

  CAMORR, YEARS before. The wet, seeping mists enclosed Locke and Father Chains in curtains of midnight gray as the old man led the boy back home from his first meeting with Capa Vencarlo Barsavi. Locke, drunk and sweat-soaked, clung to the back of his Gentled goat for dear life.

  “…you don’t belong to Barsavi,” Chains said. “He’s good enough for what he is, a good ally to have on your side, and a man that you must appear to obey at all times. But he certainly doesn’t own you. In the end, neither do I.”

 

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