Hammer and Bolter 3

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Hammer and Bolter 3 Page 2

by Christian Dunn


  ‘And those are the benefits,’ Enobarbus continued, the High Chaplain’s oratory sailing out across the vox waves. ‘It’s the bits you can’t feel that you should worry about. Limbs that died hours ago. Dead meat that you’re dragging around. Organs choking on the slush you’re barely beating around your numb bodies.’

  He had brought the 10th Company’s 2nd and 7th Scout sniper squads out to the Pale Maidens for stealth training and spiritual instruction. As a test of their worth and spirit, Enobarbus had had the Space Marine Scouts establish and hold ambush positions with their sniper rifles in the deep Carcharian freeze for three days. He had bombarded them endlessly with remembered readings from the Codex Astartes, faith instruction and training rhetoric across the open channels of the vox.

  Behind him Scout-Sergeant Caradoc was adjusting his snow cloak over the giveaway crimson of his carapace armour plating and priming his shotgun. Enobarbus nodded and the Scout-sergeant melted into the misty, frost-shattered archways of the Archaphrael Hive.

  While the Scouts held their agonising positions, caked and swathed in dry ice, Enobarbus and the Scout-sergeants had amused themselves by trapping fang-face shredders. Packs of the beasts roamed the Dry-blind, making the environment an ever more perilous prospect for travellers. The shredders had flat, shovel-shaped maws spilling over with needle-like fangs. They carried their bodies close to the ground and were flat but for the razored dorsal fin protruding from their knobbly spines. They used their long tails for balance and changing direction on the ice. Like their dorsals, the tails were the razor-edged whiplash that gave them their name. Their sharp bones were wrapped in an elastic skin-sheen that felt almost amphibious and gave the beasts the ability to slide downhill and toboggan their prey. Then they would turn their crystal-tip talons on their unfortunate victims: shredding grapnels that the creatures used to climb up and along the labyrinthine crevasses that fractured the ice shelf.

  ‘This is nothing. Lips are sealed with rime. Thought is slow. It’s painful. It’s agony. Even listening to this feels like more than you can bear.’

  Enobarbus pulled his own cape tight about his power armour. Like many of his calling the High Chaplain’s plate was ancient and distinct, befitting an Adeptus Astartes of his status, experience and wisdom. Beyond the heraldry and honorifica decorating his midnight adamantium shell and the skullface helmet hanging from his belt, Enobarbus sported the trappings of his home world. The shredder-skin cape hung over his pack, with its razor dorsal and flaps that extended down his arms and terminated in the skinned creature’s bestial claws: one decorating each of the High Chaplain’s gauntlets.

  ‘But bear it you must, you worthless souls. This is the moment your Emperor will need you. When you feel you have the least to give: that’s when your primarch demands the most from you. When your battle-brother is under the knife or in another’s sights – this is when you must be able to act,’ the High Chaplain grizzled down the vox with gravity. Switching to a secure channel Enobarbus added, ‘Sergeant Notus: now, if you will.’

  Storeys and storeys below, down in the Dry-blind where Enobarbus and the Scout-sergeants had penned their captured prey, Notus would be waiting for the signal. A signal the Chaplain knew he’d received because of the high-pitched screeches of the released pack of shredders echoing up the shattered chambers and frost-bored ruins of the hive interior. The Codex Astartes taught of the nobility of aeon-honoured combat tactics and battle manoeuvres perfectly realised. It was Guilliman’s way. The Rules of Engagement. The way in which Enobarbus was instructing his Scouts. But in their war games about the Pale Maidens, Enobarbus wasn’t playing the role of the noble Space Marine. He was everything else the galaxy might throw at them: and the enemies of the Astartes did not play by the rules.

  With the Scout Marines undoubtedly making excellent use of the hive’s elevation and dilapidated exterior – as scores of previous Neophytes had – Enobarbus decided to engage them on multiple fronts at once. While the starving shredders clawed their way up through the ruined hive, intent on ripping the frozen Scouts to pieces, Scout-Sergeant Caradoc was working his way silently down through the derelict stairwells and halls of the hive interior with his shotgun. The High Chaplain decided to come at his Scouts from an entirely different angle.

  Slipping his crozius arcanum – the High Chaplain’s sacred staff of office – from his belt and extending the shredder talons on the backs of his gauntlets, Enobarbus swung out onto the crumbling hive wall exterior and began a perilous climb skywards. The shell of the hive wall had long been undermined by the daily freeze-thaw action of Caracharian night and day. Using the sharpened point of the aquila’s wings at the end of his crozius like an ice pick and the crystal-tip claws of the shredder, the High Chaplain made swift work of the frozen cliff-face of the dilapidated hive.

  ‘There is nothing convenient about your enemy’s desires. He will come for you precisely in the moment you have set aside for some corporal indulgence,’ Enobarbus told the Scouts, trying hard not to let his exertions betray him over the vox. ‘Exhaustion, fear, pain, sickness, injury, necessities of the body and as an extension of your bodies, the necessities of your weapons. Keep your blade keen and your sidearm clean. Guilliman protect you on the reload: the most necessary of indulgences – a mechanical funeral rite.’

  Heaving himself up through the shattered floor of a gargoyle-encrusted overhang, the High Chaplain drew his bolt pistol and crept through to a balcony. The tier-terrace was barely stable but commanded an excellent view: too much temptation for a sniper Scout. But as Enobarbus stalked out across the fragile space he found it deserted. The first time in years of such training exercises he’d discovered it as such.

  The High Chaplain nodded to himself. Perhaps this cohort of Neophytes was better. Perhaps they were learning faster: soaking up the wisdom of Guilliman and growing into their role. Perhaps they were ready for their Black Carapace and hallowed suits of power armour. Emperor knows they were needed. Chapter Master Artegall had insisted that Enobarbus concentrate his efforts on the 10th Company. The Crimson Consuls had had their share of past tragedies.

  The Chapter had inherited the terrible misfortune of a garrison rotation on the industrial world of Phaethon IV when the Celebrant Chapter could not meet their commitments. Word was sent that the Celebrants were required to remain on Nedicta Secundus and protect the priceless holy relics of the cardinal world from the ravages of Hive Fleet Kraken and its splintered tyranid forces. Phaethon IV, on the other hand, bordered the Despot Stars and had long been coveted by Dregz Wuzghal, Arch-Mogul of Gunza Major. The Crimson Consuls fought bravely on Phaethon IV, and would have halted the beginnings of Waaagh! Wuzghal in its tracks: something stirred under the factories and power plants of the planet, however. Something awoken by the nightly bombing raids of the Arch-Mogul’s ‘Green Wing’. Something twice as alien as the degenerate greenskins: unfeeling, unbound and unstoppable. An ancient enemy, long forgotten by the galaxy and entombed below the assembly lines and Imperial manufacturing works of Phaethon, skeletal nightmares of living silver: the necrons. Between greenskin death from above and tomb warriors crawling out of their stasis chambers below, the industrial worlders and their Crimson Consuls guardians hadn’t stood a chance and the Chapter lost two highly-decorated companies. As far as Enobarbus knew, the necron and the Arch-Mogul fought for Phaethon still.

  The High Chaplain held his position. The still air seared the architecture around him with its caustic frigidity. Enobarbus closed his eyes and allowed his ears to do the work. He filtered out the freeze-thaw expansion of the masonry under his boots, the spiritual hum of the sacred armour about his body and the creak of his own aged bones. There it was. The tell-tale scrape of movement, the tiniest displacement of weight on the balcony expanse above. Back-tracking, the High Chaplain found a craterous hole in the ceiling. Hooking his crozius into the ruined stone and corroded metal, the Crimson Consul heaved himself noiselessly up through the floor of the level above.

 
; Patient, like a rogue shredder on ambush in the Dry-blind – masked by the mist and hidden in some ice floor fissure – Enobarbus advanced with agonising care across the dilapidated balcony. There he was. One of the 10th Company Scouts. Flat to the steaming floor, form buried in his snow cloak, helmet down at the scope of his sniper rifle: a position the Neophyte had undoubtedly held for days. The balcony was an excellent spot. Despite some obstructive masonry, it commanded a view of the Dry-blind with almost the same breathtaking grandeur of the platform below. Without a sound, Enobarbus was above the sniper Scout, the aquila-wing blade-edge of his crozius resting on the back of the Scout’s neck, between the helmet and the snow cloak.

  ‘The cold is not the enemy,’ the High Chaplain voxed across the open channel. ‘The enemy is not even the enemy. You are the enemy. Ultimately you will betray yourself.’

  When the Scout didn’t move, the Chaplain’s lip curled with annoyance. He locked his suit vox-channels and hooked the Scout’s shoulder with the wing-tip of the crozius.

  ‘It’s over, Consul,’ Enobarbus told the prone form. ‘The enemy has you.’

  Flipping the Scout over, Enobarbus stood there in silent shock. Cloak, helmet and rifle were there but the Scout was not. Instead, the butchered body of a Shredder lay beneath, with the hilt of a gladius buried in its fang-faced maw. Enobarbus shook his head. Anger turned to admiration. These Scouts would truly test him.

  Enobarbus switched to the private channel he shared with Scout-Sergeant Notus to offer him brief congratulations on his Scouts and to direct him up into the ruined hive.

  ‘What in Guilliman’s name are–’ Enobarbus heard upon the transferring frequency. Then the unmistakable whoosh of las-fire. The High Chaplain heard the Scout-sergeant roar defiance over the vox and looking out over the Dry-blind, Enobarbus saw the light show, diffused in the swirling miasma, like sheet lightning across a stormy sky. Something cold took hold of the High Chaplain’s heart. Enobarbus had heard thousands of men die. Notus was dead.

  Transferring channels, Enobarbus hissed, ‘Override Obsidian: we are under attack. This is not a drill. 2nd and 7th, you are cleared to fire. Sergeant Caradoc, meet me at the–’

  Shotgun blasts. Rapid and rushed. Caradoc pressed by multiple targets. The crash of the weapon bounced around the maze of masonry and worm-holed architecture.

  ‘Somebody get me a visual,’ the High Chaplain growled over the vox before slipping the crozius into his belt. Leading with his bolt pistol, Enobarbus raced for the fading echo of the sergeant’s weapon. Short sprints punctuated with skips and drops through holes and stairwells.

  ‘Caradoc, where are you?’ Enobarbus voxed as he threaded his way through the crumbling hive. The shotgun fire had died away but the Scout-sergeant wasn’t replying. ‘2nd squad, 7th squad, I want a visual on Sergeant Caradoc, now!’

  But there was nothing: only an eerie static across the channel. Rotating through the frequencies, Enobarbus vaulted cracks and chasms and thundered across frost-hazed chambers.

  ‘Ritter, Lennox, Beade…’ the High Chaplain cycled but the channels were dead. Sliding down into a skid, the shredder-skin cape and the greave plates of his armour carrying him across the chamber floor, Enobarbus dropped down through a hole and landed in a crouch. His pistol was everywhere, pivoting around and taking in the chamber below. An Astartes shotgun lay spent and smoking nearby and a large body swung from a creaking strut in the exposed ceiling. Caradoc.

  The Scout-sergeant was hanging from his own snow cloak, framed in a gaping hole in the exterior hive wall, swinging amongst the brilliance of the Dry-blind beyond. The cloak, wrapped around his neck as it was, had been tied off around the strut like a noose. This wouldn’t have been enough to kill the Space Marine. The dozen gladius blades stabbed through his butchered body up to their hilts had done that. The sickening curiosity of such a vision would have been enough to stun most battle-brothers but Enobarbus took immediate comfort and instruction from his memorised Codex. There was protocol to follow. Counsel to heed.

  Snatching his skull-face helmet from his belt, Enobarbus slapped it on and secured the seals. With pistol still outstretched in one gauntlet, the High Chaplain felt for the rosarius hanging around his neck. He would have activated the powerful force field generator but an enemy was already upon him. The haze of the chamber was suddenly whipped up in a rush of movement. Shredders. Lots of them. They came out of the floor. Out of the roof. Up the exterior wall, as the High Chaplain had. Snapping at him with crystal claws and maws of needle-tip teeth. Enobarbus felt their razored tails slash against his adamantium shell and the vice-like grip of their crushing, shovel-head jaws on his knees, his shoulder, at his elbows and on his helmet.

  Bellowing shock and frustration, Enobarbus threw his arm around, dislodging two of the monsters. As they scrambled about on the floor, ready to pounce straight back at him, the High Chaplain ended them with his bolt pistol. Another death-dealer tore at him from behind and swallowed his pistol and gauntlet whole. Again, Enobarbus fired, his bolt-rounds riddling the creature from within. The thing died with ease but its dagger-fang jaws locked around his hand and weapon, refusing to release. The darkness of holes and fractured doorways continued to give birth to the Carcharian predators. They bounded at him with their merciless, ice-hook talons, vaulting off the walls, floor and ceiling, even off Caradoc’s dangling corpse.

  Snatching the crozius arcanum from his belt the High Chaplain thumbed the power weapon to life. Swinging it about him in cold fury, Enobarbus cleaved shredders in two, slicing the monsters through the head and chopping limbs and tails from the beasts.

  The floor erupted in front of the Space Marine and a hideously emaciated shredder – big, even for its kind – came up through the frost-shattered masonry. It leapt at Enobarbus, jaws snapping shut around his neck and wicked talons hooking themselves around the edges of his chest plate. The force of the impact sent the High Chaplain flailing backwards, off balance and with shredders hanging from every appendage.

  Enobarbus roared as his armoured form smashed through part of a ruined wall and out through the gap in the hive exterior. The Crimson Consul felt himself falling. Survival instinct causing his fist to open, allowing the crozius to be torn from him by a savage little shredder. Snatching at the rapidly disappearing masonry, Enobarbus elongated his own shredder claw and buried the crystal-tip talon in the ancient rockcrete. The High Chaplain hung from two monstrous digits, shredders in turn hanging from his armour. With the dead-weight and locked jaw of the pistol-swallowing shredder on the other arm and the huge beast now hanging down his back from a jaw-hold on his neck, Enobarbus had little hope of improving his prospects. Below lay thousands of metres of open drop, a ragged cliff-face of hive masonry to bounce off and shredder-infested, bottomless chasms of ice waiting below the white blanket of the Dry-blind. Even the superhuman frame of the High Chaplain could not hope to survive such a fall.

  Above the shrieking and gnawing of the beasts and his own exertions, Enobarbus heard the hammer of disciplined sniper fire. Shredder bodies cascaded over the edge past the High Chaplain, either blasted apart by the accurate las-fire or leaping wildly out of its path. Enobarbus looked up. The two talons from which he hung scraped through the rockcrete with every purchase-snapping swing of the monsters hanging from the Crimson Consul. There were figures looking down at him from the edge. Figures in helmets and crimson carapace, swathed in snow cloaks and clutching sniper rifles. On the level above was a further collection looking down at him and the same on the storey after that.

  Enobarbus recognised the Scout standing above him.

  ‘Beade…’ the High Chaplain managed, but there was nothing in the blank stare or soulless eyes of the Neophyte to lead Enobarbus to believe that he was going to live. As the barrel of Beade’s rifle came down in unison with his Space Marine Scout compatriots, the High Chaplain’s thoughts raced through a lifetime of combat experience and the primarch’s teaching. But Roboute Guilliman and his Codex had nothing f
or him and, with synchronous trigger-pulls that would have been worthy of a firing squad, High Chaplain Enobarbus’s las-slashed corpse tumbled into the whiteness below.

  The Oratorium was crowded with hulking forms, their shadows cutting through the hololithic graphics of the chamber. Each Crimson Consul was a sculpture in muscle, wrapped in zoster robes and the colour of their calling. Only the two Astartes on the Oratorium door stood in full cream and crimson ceremonial armour, Sergeants Ravenscar and Bohemond watching silently over their brothers at the circular runeslab that dominated the chamber. The doors parted and Baldwin stomped in with the hiss of hydraulic urgency, accompanied by a serf attendant of his own. The supermen turned.

  ‘The Reclusiarch has not returned as ordered, master,’ Baldwin reported. ‘Neither have two full Scout squads of the 10th Company and their sergeants.’

  ‘It’s the time of year I tell you,’ the Master of the Forge maintained through his conical faceplate. Without his armour and colossal servo-claw, Maximagne Ferro cut a very different figure. Ferro wheezed a further intake of breath through his grilles before insisting: ‘Our relay stations on De Vere and Thusa Minor experience communication disruption from starquakes every year around the Antilochal Feast day.’

  The Slaughterhorn’s Master of Ordnance, Talbot Faulks, gave Artegall the intensity of his magnobionic eyes, their telescrew mountings whirring to projection. ‘Elias. It’s highly irregular: and you know it.’

  ‘Perhaps the High Chaplain and his men have been beset by difficulties of a very natural kind,’ Lord Apothecary Fabian suggested. ‘Reports suggest carbonic cyclones sweeping in on the Pale Maidens from the east. They could just be waiting out the poor conditions.’

  ‘Enjoying them, more like,’ Chaplain Mercimund told the Apothecary. ‘The Reclusiarch would loathe missing an opportunity to test his pupils to their limits. I remember once, out on the–’

 

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