by Ed Greenwood
So where had the good fortune of the gods landed her now? A short flight of steps led down into the hallway, and from where they ended the passage ran straight and narrow to the remote distance, from which she now glimpsed some sort of light. Dark rectangles lined its walls—shuttered windows? No … paintings.
Shandril went toward the light, glancing up at the pictures as she passed. They were hard to see in the dimness, but the first few seemed to be portraits of noble folk, staring haughtily out of the frames at her. Then she came to one that was blank, as if nothing had ever been painted on it. The picture after that was covered with a sort of fluffy white mold that smelled of old, long-dead, spices. All that showed through it of the portrait beneath were two large and piercing dark eyes.
Shandril shuddered at their glare and walked on. The next painting was bare—except for a large, dark stain near its bottom. Shandril drew back. The stain surrounded a slit in the canvas; it looked as if someone had thrust a sword through the painting. From that gash, the darkness ran down the wall, like blood flowing to the floor.
A small sound came from back down the hallway behind her. A scraping sound, like a boot at a careless step. It echoed slightly around her. Shandril looked back—but the hall was empty.
Silence fell. When she stepped forward again, the echo returned. Her own footfalls were now reverberating through the hall, though she’d walked down the first stretch of it without raising any echoes. Magic? A trick of the air? Or was someone really pursuing her? Shandril frowned again. What was this place?
She stopped, looked back again, and decided the likelihood of pursuit was all too possible. She turned and went on again toward the light she’d been heading for—the end of the hall, a small, lit area where there were three closed doors. The warm yellow radiance seemed to be coming from the walls; she couldn’t see any torches or lanterns. The dark-paneled wooden doors looked old—and all the same. None bore any marks or labels, and no sound came from behind any of them.
After a moment, Shandril took firm hold of the cold brass knob of the door on her left, turned it, and pushed. The door opened into darkness. Something small and winged whirred out past her head, circling her for a frightening moment, and then was gone down the hallway. Shandril looked at where it had come from, but the room was too dark to see anything. She listened. Nothing. She closed the door and turned to the portal on its right.
It opened into a dim, dusty room with a worn wooden floor. As she looked in, the light inside seemed to grow stronger. The room stretched off to her left; she saw ceiling beams and a confusing array of crates, barrels, and boxes covered with draped cloth.
She closed the door and tried the center one. It opened easily, revealing dark emptiness. Cold night breezes wafted in around her; the doorsill seemed to be on the edge of a cliff, with jagged rock walls descending on her left to black depths far below. What looked like a village lay in the distance beneath her, judging by the number of scattered fires and points of lamplight. The scene looked like the view from the edge of the Stonelands, a view she’d seen not so long ago—but in the dark night, the cliff might have been anywhere. On an impulse, she dug a copper coin out of a slit in her belt and tossed it through the door. It dropped, bounced off rock somewhere nearby with a tiny clinking sound, and was gone. The cliff, at least, was real—and there was no sign of any rope, or steps, or safe way down.
Shandril closed the door.
Behind her, the scraping sound came again. She spun around—to see the Zhentarim wizard walking slowly and confidently down the hall toward her. There was no blood on him; he looked unhurt and very much alive. He smiled at her as he came. “Well met, Shandril Shessair,” he said lightly. “You bear a sharp sword, I see. Shall we try it against my spells?”
His smile was steady and confident. Fear touched Shandril. Trembling, she hurriedly opened the door on the right again—but the crates and dusty cloths were gone. This time, the door opened into a brilliantly lit hall of polished marble and hanging candle clusters.
Shandril swallowed. Cold sweat ran down her back. If she stepped through that door, would she ever find her way out again?
She looked back down the dark hallway to see how close the Zhent had come—and found herself staring at a stone wall that hadn’t been there before, blocking the hall only a few paces away. The carved stone face of a lion stood out in relief in its center, and seemed to smile mockingly at her.
Despite the wall, she could hear the scraping sound of the wizard’s boots coming nearer, somewhere on the other side of the stones. He was striding confidently, not slowing or seeming uncertain about his way. She tossed another coin—and it vanished into the lion’s smile without a sound. An illusion.
There was no Narm or Mirt or anyone else here to help her now. Whether she lived or died was up to her. Damn all Zhent wizards! Shandril took a deep breath, turned back to the well-lit marble hall, and went in, sword ready.
The marble hall was large and empty. It stretched away for many paces on all sides, dwarfing Mourngrym’s feast hall in Shadowdale. The ceiling was lost in darkness high overhead, and the polished floor gleamed under her boots. Shandril hurried forward, trying to get as far away from the door—and the wizard pursuing her—as possible.
There was a hint of movement on either side as Shandril hurried past, as if phantoms were locked together in stately dances—but whenever she looked directly to either side, where she thought she’d seen movement, all was still.
The hall was wider and longer than any room Shandril had ever seen—probably larger than the hall she’d run through in the dark in Myth Drannor—but now she could see its other end. Stairs led up to a dais there, and a single dark door. She was about halfway there when the music began.
Soft, sweet piping and harping. Intricate and mournful—and like nothing she’d ever heard before. She looked all around, but no musicians were to be seen. The music seemed to wash around her, coming from everywhere and nowhere. A trick sent by the wizard—or something else? Far behind her, she heard the door where she’d entered swing open, and the scrape of boots sounded again on marble.
Shandril set her teeth and strode on. The music faded as she reached the steps. By the time she had ascended to the top and looked back along the hall, all was silent—except for the sounds of the striding wizard. He was coming toward her, a small figure in the distance, and Shandril knew he was smiling. She could feel it.
Behind the approaching wizard, the hall had changed. At that end now were stone pillars and archways, brilliantly lit by flickering torches, which showed her at least four stone-lined passages running off at various angles. They certainly hadn’t been there when she’d come into the hall.
Shandril sighed and turned back to the door in front of her. At least it hadn’t changed on her—yet.
It opened easily, but made a long groaning sound. The room beyond was dark except for a small glowing sphere that hovered just within—a sphere about as big across as a shield … magic, no doubt. Shandril studied it narrowly for a moment, looked back at the steadily approaching wizard, and then shrugged and stepped into the room.
The glowing area flared around her, growing both bright and purplish. The radiance seemed to have no source, but clung to her as she walked on, and revealed faint aspects of the room. She was in a long, narrow, low-ceilinged chamber crowded with chairs, chests, and cabinets. As she peered ahead, the outlines of the dark furniture seemed to flow and shift for a moment, as though they sometimes held other shapes. Behind her, the darkness closed in again.
The room ended in a white door. Shandril opened it—and leapt back as it swung open to reveal a hissing, coiling mass of snakes. The writhing serpents filled a small cubicle lit by a ruby-red glow, their entwined, slithering bodies piled atop each other in a wriggling heap taller than Shandril herself.
Sweating, she slammed the door, encountering rubbery resistance for one horrifying moment. As its lock clicked shut, many similar clicking sounds came from around her. S
handril turned in her little purple glow, and saw other doors shining palely in the darkness. She was sure they had not been there before.
She heard the wizard’s boots scraping on the marble outside the room. In sudden panic, she ran to one of the shining doors and wrenched it open. Beyond lay a short hall containing a small table and a shabby green carpet.
She ran down it and whirled through another door to find herself in a small, musty, octagonal room. All of its eight walls were doors. She opened one, and cold mist eddied out, rising off black water that lapped at the other side of the doorsill and ran back into starlit darkness. She could not see the other shore of what seemed to be a huge lake. As she looked out, mist damp on her cheeks, a strange, ululating cry echoed from far away across the water. Shandril shut the door hastily and stepped back.
Another door, to her left, opened by itself. She screamed and jumped away—but nothing emerged. Keeping her eyes on that door, she backed hastily away, found another door behind her, and opened it.
Now she was looking into a hall hung with old tapestries. At its far end, there was moonlight—coming from where, she couldn’t tell—gleaming on something that moved. Armor! A man in a full suit of plate armor stepped away from the wall as she watched, and he walked to a door. Shandril made a small sound of surprise.
The armored figure whirled around. It took a slow step toward her, then reached up and raised its visor—showing the dark, empty interior of its helm. Abruptly it turned away, walked to another wall, and took up a stance there, hand on spear, as if it had never moved.
Shandril stepped back out of the hall into the octagonal room of many doors, and looked around warily. The door that had opened by itself before was closed again now—and several of the other doors had changed their sizes and shapes; they were no longer identical.
Breathing quickly, Shandril opened a door at random—and found herself face-to-face with the Zhentarim mage, his hand already extended to open the door from his side. He laughed, and brought his other hand up, reaching forward—
She slammed the door on him, hard. It smashed into his arm with a solid thud. Shandril snatched open the next door without waiting to find out how badly she’d hurt the wizard. The chamber beyond was fiery. She tried the next. The moment she saw a room with a floor in the proper place beyond the doorsill, she fled through it.
This room was small and bare, furnished only with a stool and a single door at the far end. Shandril ran to it and plucked it open in breathless haste, her sword up and ready this time.
“Well met, Shan!” The merry voice on the other side of the door was accompanied by a slim, curving sword that deflected her own blade deftly aside. Then its owner tumbled out, swept her close, and kissed her heartily.
Shandril found herself in the arms of Torm, Knight of Myth Drannor and Engaging Rogue. Behind him loomed the large, bearlike form of Rathan Thentraver, priest of Tymora. She blinked at them, dumbfounded.
“Hey! Save some o’ her kisses for me, ye sly dog,” Rathan rumbled, lurching into the room to tap Torm’s shoulder.
Torm broke free of Shandril to draw breath, then grinned back at his fellow knight. “Why?” he asked innocently. “You’ve a good reason?”
Without waiting for an answer, he turned back to Shandril, who still stood dazed. If Torm hadn’t kissed her, she’d have thought him some phantom conjured by this place. Perhaps he was some sort of magically disguised monster.… The young thief swept her back into an embrace. “What brings you here?” he asked cheerfully. “And where’s Narm?”
Shandril’s answer was lost in the sound of the door behind her opening. They all turned in time to see the Zhentarim raise his hands. The wizard wore a wolfish grin.
“By the luck of the Laughing Lady,” Rathan said in delight, “he’s got golden eyes!” An amulet at the priest’s throat winked with sudden light.
In response to the priest’s words, the wizard’s smile fell away in an instant. Shandril watched in horror as the face beneath twisted and bulged, shifting into something fanged and horrid. The man—if it was a man—charged them, waving hands that, as he came, stretched impossibly into long, raking claws.
“Nice nails, too,” Rathan observed, drawing a mace from his belt and hefting it as he met the rushing monster.
Torm whirled away from Shandril and waved grandly at the open door he’d come in by. “Your way lies clear before you, Lady,” he said. “I look forward to a chance to taste your sweet lips again when next we meet—hopefully at an occasion of rather more leisure—”
“Are ye going to fight, Torm?” Rathan demanded, smashing his mace into something that reeled back and promptly grew tentacles. “Or are ye just going to talk us all to death?”
Torm turned back to the fray, plucking something that looked like a gilded rose from his belt. Shandril watched him bound toward the monster, calling briskly, “Next dance, please!”
Rathan struggled amid clinging, tightening tentacles, and bellowed to her, “Run, lass! Through that door—look for banners, and ye’ll be safe!”
Shandril shook her head, still astonished by the speedy appearance of the knights. Then Torm swung the fragile-looking rose at the monster—and the room exploded in golden light.
Pulses of radiance spun ever faster and brighter around the three struggling forms. Shandril shaded her eyes against the brilliance, and thought she saw Torm’s blade thrust right through the still-changing monster before the knights and the thing faded amid a cloud of rushing golden light … and she was alone again.
The room was suddenly empty—and very quiet. All that remained to mark the passage of the knights were a few golden rose petals. Shandril stared down at them and swallowed. Then, holding her sword ready, she went to the open door Rathan had bid her use.
It led into another many-sided room of doors. There were six this time. Shandril sighed again and opened one at random. The scene beyond was one of cold, blowing snow, somewhere wintry with mountains in the distance—and the sprawled, gnawed bones of a recently slain orc lying right in front of her. It still clutched a cruel black scimitar. Shandril heard something growling in the distance, and she hastily closed the door.
Banners, Rathan had said. Shandril gently opened the next door to the right. The room it opened into was choked with banners. They hung everywhere, almost touching, and the air was thick with their dust and old smells. Shandril recognized none of them, but she did think one—a black wyvern on purple silk faded almost to pink—was very striking. Another displayed three golden crowns on a royal blue field. It caught her eye because some old enchantment made the crowns move, each one winking in and out by itself to reappear in different spots. Shandril watched it warily as she stepped into the room.
It was small and square; behind the banners she found another door. Opening it, she found a short, featureless hall with another door at the other end. Shandril shrugged and entered. She’d gone three paces into the room when a sudden thought struck her; she turned back and opened the door again, hoping to find Deepingdale’s colors among the banners. But the room was empty now, a place of dark, polished floors and cobwebs in the corners. She shuddered and closed the door again very carefully.
“Tessaril,” she said aloud, almost crying in fear and frustration, “what have you done to me?”
As she spoke, the door at the other end of the hall swung open. Beyond lay the grand hall, with the Zhentarim she’d slain lying dead on the floor and Tessaril standing beside him. The Lord of Eveningstar’s soot-smudged face broke into a smile at the sight of her.
Shandril ran to her—and then came to an abrupt halt. “Tessaril?” she asked suspiciously, her sword up. “Is that really you?”
The Lord of Eveningstar smiled. “Yes, Shandril.” Then her smile turned a little sad, and she added, “I can tell wandering in my House has unsettled you.”
Shandril rolled her eyes. “Just a touch … what is this place?”
Tessaril slipped past her blade and hugged her reassuringly.
“This is the Hidden House,” she said softly. “It’s been here a very long time—since the towers of Myth Drannor stood tall and proud and new, at least.”
Shandril glanced at the room around them. That old? “Who made it?”
Tessaril shrugged. “An archmage of very great power … some tales say Azuth himself.”
“ ‘Some tales’? I’ve never heard of it.”
“Few folk know that it is anything more than a tale—and very few know how to get to it. These days, it serves as my refuge. Sometimes I hide important things here for Azoun. Sometimes those who are hurt—or hunted—spend time here.”
Shandril looked down at the bloody corpse of the man she’d slain. “If he died when I thought I killed him,” she said slowly, “who was chasing me?”
Tessaril stroked her cheek reassuringly. “A shapeshifting being that Torm and Rathan are after. Did Elminster ever tell you about the Malaugrym?”
Shandril frowned at her. “I—I think so, in Shadowdale. Very briefly. He said I must beware ‘Those Who Watch,’ but we were interrupted then, and he never told me more.”
Tessaril nodded. “They’re very dangerous. Certainly too powerful for Torm and Rathan.” Shandril’s face grew pale, and the Lord of Eveningstar patted it. “Don’t worry—did they fight it with what looked like a golden rose?”
Shandril nodded.
Tessaril smiled. “That’s a mazetrap I gave them,” she said. “It’ll whirl them all away into separate mists, tearing them apart even if they’re clawing at each other. It’ll be awhile before the Malaugrym can find you again.”
Shandril looked at her. “Find me?”
“It’s after your spellfire, like everyone else on Toril,” Tessaril said lightly, then added more seriously, “There’s not much you can do about the Masters of Shadow—except use your spellfire on anything that has golden eyes … really gold, like shining metal, I mean.”