One Good Soldier s-3

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One Good Soldier s-3 Page 11

by Travis S. Taylor


  Following that she had a pip "pinned on," and she became U.S.R. Navy Ensign Bella Penrose. Although the process and military structure was very, very similar to that of the United States military, there were some cultural differences. One difference was that call signs didn't stick with the person, they stuck with the job. And as soon as she was assigned to the USR Deborah Sampson Flight Wing 1, Group 2, Tiger Squad, she became "Tiger 5." Of course, the other cultural difference was that everything was done in praise of Elle Ahmi. Although Ahmi's tactics had been extremely bloody to the American people, the Separatists were now free of the U.S. government and had a planet of their own, a very nice planet. The Separatist people viewed that fact as being solely due to Ahmi herself. It wasn't hard to understand why they followed the charismatic terrorist. But then again, most of the Separatist people had never met the crazy bitch. It took all of her training to mask her hatred for the Separatist leader and to appear as a loyal servant of the U.S.R. Navy, but Bella managed. After all, that is what she had done all of her adult life—pretend to be somebody else.

  So, after escaping from the QMT facility over six years prior and lying low for several months, after about six months of goldbrickin' on the beach, after a few weeks of rehab from a natural disaster, after two years of college and NROTC, and about another two years of mecha training, Ensign Bella Penrose found herself staring out the viewport of the USR Deborah Sampson while trying to stomach the galley food, figure out just what Elle Ahmi was up to, and how she was going to kill her. Well, killing Ahmi hadn't been part of her original orders, but Bella was going to do that one for herself. It would be good therapy.

  As Bella let her mind wander, something caught her eye. Actually, it caught the eye of everybody on the ship, as it was hard to miss a QMT. A ship approached the center of the teleport-pad towers, and then a large green and blue sphere of light began to grow, centered directly over the central tower. The sphere grew to several kilometers in diameter and looked like a giant plasma ball resting atop the tallest spire. Then the giant ball of plasma instantaneously collapsed to a flat disk of light with blue and white lightning shooting across the surface. A ripple, like waves on a pond, traveled in a circular wavefront from the center of the disk, and then the ship vanished into the event horizon of the disk. As soon as the ships appeared in local space, the disk collapsed inward on itself and vanished with a final flash of white light from the center.

  It was a scene that humanity throughout the colonies was beginning to become accustomed to. The intel that the Seppies were getting from the colonists of Ross 128 was that the U.S. had built teleport platforms now at each colony and one near Mars. The only route to the inner Sol System, though, was still through the original Seppy-built QMT pad in the Oort. From there, ships could teleport to Mars and then hyperspace jaunt inward to Earth. As far as the Seppies knew, the American scientists had not yet figured out how to hack any of the systems to go from any pad to another. Elle Ahmi had often laughed at the Americans in public broadcasts for that—of course, she knew how to do this. There was even rumor that the new battleship fleet didn't need the pads. Bella hadn't confirmed that yet. But if that was the case, the U.S. military needed to know.

  Ensign Penrose hadn't seen the Sampson do a QMT without a facility yet, but she had seen it go back and forth between Ross 128 and Tau Ceti. And she also knew that the U.S.R. had the QMT schedule for the Ross 128 facility, because they often would hide behind one of the moons and run in silent mode to avoid being seen by incoming teleporting ships.

  "General quarters! General quarters. All hands, prepare for hyperspace jaunt in one minute. Prepare for battlestations call and silent running," the Sampson's AIC said over the ship's 1-MC intercom.

  Allison? Bella asked her AIC.

  Regularly scheduled jaunt behind one of the moons, it looks like. We must be expecting an incoming QMT from Earthspace, Allison replied.

  Well, it's my day off. Let's do some snooping, shall we?

  About time.

  Chapter 10

  July 1, 2394 AD

  Mars Orbit, Sol System

  Friday, 11:40 AM, Earth Eastern Standard Time

  DeathRay finally decided that he had to flip a coin to be fair. Dee won the toss and chose to fly in the FM-12 mecha with Jawbone. The other cadet was with Fish in the Ares-T trainer. DeathRay led the other two Navy mecha out of the cat bay and into a standard patrol orbit a safe distance from the supercarrier. The three mecha flew in a staggered V formation with DeathRay in the lead, Stavros and Fish in the trainer on his left wing, and Poser and Fink off his right, but farther back.

  I've got the marines just coming off cat and into the engagement zone, Jack, his AIC, Candis, alerted him.

  Yeah, I've got them. Let's see how long it takes our nugget to spot them. DeathRay relaxed his grip on the HOTAS and adjusted his position in the pilot's couch, something he wouldn't be able to do if they went to high-g maneuvers. He centered his mind by breathing deep a few times and relaxing his body from head to toe. Soon every muscle in his body from head to toe would be wishing it could relax.

  Right.

  "DeathRay, DeathRay, this is Navy2," Stavros said over the net.

  "Go Navy2." DeathRay rolled his helmet from shoulder to shoulder. Shit, not bad. Get ready, Candis. Here we go.

  Aye, sir.

  "I've got our Gomers at eight o'clock at five kilometers! Three Marine FM-12s in fighter mode," Stavros replied. From the sound of his voice, DeathRay was pretty certain that the kid was about to squeeze the HOTAS into oblivion. Fish would calm him down.

  "Good eyeballs, Navy2. Hold our present vector until I say otherwise. Colonel Fink, when I say 'break,' I want you to go solo and try to make a nuisance of yourself. Navy2, you stay on my wing like stink on a skunk's ass."

  "Roger that, DeathRay," Fink confirmed.

  "Uh, roger that," Stavros replied a little hesitantly. Fish must've had to remind the kid to key the tac-net.

  Jack went to full battlescape view in his DTM. The interior of the little snub-nosed mecha became transparent, allowing him to see space in every direction. He looked below to keep a bearing on where the Madira was and had his AIC plot the trajectories of the three inbound in red. They were coming fast. Damned fast.

  Plot me some strategies, Candis.

  Roger that, his AIC replied. Multiple traces of reds for the Marine team and blue for the Navy team spiraled around each other in his mindview. DeathRay studied them briefly until he found one he liked and then thought the others away.

  That one looks good. Pass it on.

  Roger that.

  "All right, folks, the party is starting. Wait for my signal," DeathRay announced. "Now!"

  DeathRay pulled his stick back and pushed the throttle full forward into a full g-loaded climb. He could tell through his DTM that Navy2 followed him and was right on his wing. Colonel Fink and Poser in Navy3 had banked left and down and away from them. The three Marine fighters stayed with DeathRay and Navy2.

  "They're on our six, DeathRay, and closing fast as shit!" Stavros grunted against the g-suit.

  "Hold it with me, Navy2. When I say 'now,' you hold your vector for a count of three and then toggle to bot!" DeathRay ordered.

  "Roger that."

  "Three, two, one, now!" DeathRay immediately toggled the mecha from fighter to bot. He could see his wingman streak by him in a red blur. "Fox three!" he shouted as the Ares-T fighter tossed a mecha-to-mecha missile simulator at the oncoming Marine FM-12s. His fighter rolled over and reconfigured itself to an upside-down bot. The maneuver flung DeathRay through multiple direction changes pulling anywhere from minus six to plus eight gravities. He grunted, squeezed his abs, and stomped the left pedal, spinning the bot around to face the incoming planes and went to his forearm cannons.

  "Guns, guns, guns!" He fired. There had been no time for targeting, but the computer scored several hits against the onrushing planes. None of them were kill shots. DeathRay kicked the thrusters in the feet o
f the giant armored bot downward and out of the path of the rushing Marine fighters. Two of them zipped past to Stavros while one of them pulled out and rolled over into bot mode.

  "Shit, I've got two of them on me!" Stavros shouted. "I need some help here."

  "Fox Three!" came a third voice from the net. It was Fink. The colonel might be a retired instructor, but he could still fly, and he was doing just what DeathRay had told him to do. Fink broke right across the three-nine line of the Marine fighters pursuing Stavros and put a kill shot right on Skinny. The icon for her plane turned orange, showing eliminated status.

  "Thanks, Colonel!" Stavros shouted. "I've still got one on my six!"

  "Go to guns, Navy2!" DeathRay shouted at the cadet. Then he kicked his bot-mode mecha into a roll and back to fighter going full throttle just in time to get out of the way of the Marine trainer in bot mode on his ass. It was Dee. Shit. She is either good, or that's Jawbone doing the flying.

  I've confirmed with Jawbone that it is her, Candis assured him.

  Well, how about that. Let's take her out. DeathRay grunted as he grinned to himself, actually grinning would have taken too much effort, as he was currently pulling about nine gravities.

  "Watch it, Marine2, that Navy Gomer is gunning for you!" Deuce warned Dee over the Marine channel.

  "Roger that, Deuce. I see him." Dee rolled over from bot back to fighter, stomped the right pedal and gave full left on the HOTAS. The FM-12 went into a near-flat spin and went around full circle twice before she hit the throttle to hold her in a reverse-pointing trajectory. The nose of her fighter was pointing toward the Navy fighter that was on her tail now, while the ship flew in the complete opposite direction. She was flying backward with respect to her trajectory. "Guns, guns, guns!"

  "Watch the guns, Marine2. We're too tight to each other!" Deuce shouted at Dee.

  "Shit, Deuce, get out of the way—I've got a shot!"

  "Dee, I suggest you get some separation with the Navy and let's regroup," Jawbone chimed in from the backseat. "And don't forget who the squad commander is."

  "Got it. Deuce is the lead. Not used to that." Dee jinked and juked but couldn't get anything clear on DeathRay, so she flipped her plane back around in normal flight vector. "Deuce, I can't get a shot, and he's coming hot! Any suggestions?"

  "Thought you'd never ask." Deuce would have laughed had DeathRay not been keeping them both grunting and squeezing every muscle in their bodies. "We have to stay together, Dee. We've lost Skinny, so that leaves us outnumbered. Just stay on my wing and take shots if you can get them."

  "Roger that." Dee barrel-rolled over to Deuce's wing. She decided to trust the Marine lieutenant colonel ace for now.

  Bree, give me some ideas, Dee asked her AIC.

  Got it. A second later, several trajectory solutions popped in her mindview. Dee, Navy3 has broken from the pack again.

  Shit. Colonel Fink is gunning for us.

  "Deuce, Deuce, Navy3 has broken from the pack! I've got him projected as trying to loop around on us!"

  "Roger that, Marine2. Stay on my wing!" Deuce replied. "Stay on my wing."

  Dee held tight to the squad leader's wing, but she didn't get her tactic at all. She stayed on Stavros's tail, trying to get a shot while he and DeathRay rolled and bounced around each other, trying to shake them. The effect of the Navy planes' dangerous ballet left the targeting computer confused, and neither Dee nor Deuce was going to get a shot anytime soon. But Fink was coming in off their four o'clock very quickly. They had to make a choice soon or he was going to pick one of them off.

  "Navy Gomer just behind our three-nine line, Deuce, closing fast!" Dee didn't like waiting on a shot at a plane in front of them that they were never going to get while an enemy mecha was closing in on them from the side. Then tracer simulators zipped across the canopy and into the front of her fighter. "Shit, Deuce! I'm taking fire."

  "Stay on me, Marine2!" Deuce ordered.

  "What!" Dee didn't like that order.

  "Dee, stay with your wingman!" Jawbone warned her as she grunted through the maneuvers from the backseat. "She knows what she's doing."

  "Fox three!" Deuce shouted. "Bank up, Dee! Bank up!"

  The mecha-to-mecha missile simulator twisted out in front of them and into Navy2 with a confirmed kill. There were fireworks simulating a fireball, and the computer animations didn't show an ejection of the pilot. That meant there would have been no time for Jay to eject.

  "Shit!" Dee banked up, pulling the HOTAS back with her right hand and full forward with her left. Her stomach stayed somewhere about two hundred meters behind her when she did. Tracer simulators rocked her hull, but the computer scored it as minimal damage to the aft armor plating. Her SIFs were holding.

  Pulling up the way the two FM-12s did put them above Navy3, who was now undershooting them rapidly and would have to burn off speed to loop back to them. This left the two remaining Navy planes separated from each other by a good distance and in a situation where they would be vulnerable in a two-on-one attack for a few seconds. Fink was closest. Dee liked that.

  "Pitch reverse and guns, Dee!" Deuce shouted at her, meaning for her to flip over, pointing her nose in the opposite direction as that she was traveling, and go to guns while flying backward and upside down. Of course, she was in space, so upside down was really meaningless and only relative to the pitch angle she had been oriented in.

  It took Dee only a microsecond to understand what she was supposed to do. Years in the simulator had honed her senses for just this sort of maneuver. But Dee had to admit that the simulator, even with gravity compensators and full mindview simulation, was nothing like the real thing. She pulled the stick all the way back and kicked both lower foot pedals. The ship flipped over. Dee could see through her canopy that Deuce was doing the same. Stars spun around her head, bringing the Madira and Mars behind her back into view. Now both of the Marine mecha were flying upside down and backward and were pointed at Fink's plane.

  "Guns, guns, guns!" Deuce shouted. Not to be left out, Dee followed suit.

  "Guns, guns, guns!"

  "Let's go, Marine2. You take the lead!" Deuce shouted.

  "My pleasure!" Dee slammed the throttle full forward a bit eagerly and abruptly. When the propulsion kicked in against the backward velocity vector, she hit about twelve gravities for a few seconds. "Whoooaaah, shit!"

  "You might wanna tell somebody next time," Jawbone coughed from the backseat of the trainer.

  "Ungh, no shit." Dee held back her stomach from lurching out of her throat by biting down as hard as she could on her bite block. When she did, the mouthpiece shot fresh oxygen and stimulants into her system that snapped her quickly back to life. The high-g thrust reversal's effect on her quickly vanished, and she pushed on her pursuit of Fink's ass.

  "I'm on the Gomer!" Dee kept her targeting X in center, trying to lock it on to the Navy fighter, but the old Marine colonel was real good at managing his energy.

  The Navy fighter pushed at top acceleration upward and back directly toward Dee and Deuce. That was a brilliant, yet gutsy as hell, maneuver. Had Fink pulled down and away, it would have allowed the marines to get on his six and lock him up. Pulling into Dee's vector put the Navy fighter's and the two marine's vectors criss-crossing at near equal energies. The key to modern space combat was controlling the energy of your three-dimensional position vector and trying to make the other guy overshoot you. Then that would put their ass in your sights. The other key was not to get killed.

  As it currently stood, Dee and Deuce were now barrel-rolling around each other and Fink, and all three pilots were cutting and adding throttle in a three-way dance to see who slipped up first. Dee had every intention that it was going to be Fink.

  "Deuce, you got DeathRay on eyeball?" she grunted.

  "Negative, Marine2. You watch Navy3 and I'll keep an eye out for the CAG."

  "I've got him DTM coming in behind us. He'll be in range in ten seconds, so we better get on with this!" Dee
added.

  "Roger that, Marine2. Stay on Navy3. I'm with you."

  "Do you see him anywhere, Jawbone?" Dee asked. Why have a backseat driver if she couldn't help? she thought.

  "He's back there. Trust your DTM and your wingman, Dee. And hurry up and lock this Gomer up!" Jawbone replied.

  Dee rolled and jerked the Marine mecha trainer round and round but couldn't get a lock. At one point the two fighters were cockpit to cockpit with each other. If it weren't a simulation with good guys on each side, Dee thought she could go to eagle mode and punch the pilot through the cockpit, but they were all friends here playing a game. One hell of a game. Then an idea hit her. She would do just what DeathRay had done to them in the first round of the engagement.

  What's good for the goose . . .

 

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