by Lisa Smedman
Dammet pushed a smaller boy forward-an ungainly lad with an intense but unfocused stare. Dammet flipped a lock of wet black hair off his face and draped an arm around the boy's tensely-hunched shoulders.
"Here's my man Tad," he announced. He leaned down to scoop up more mud, which he slapped into the boy's hand. "You might say he's skittish. If he kept his mind stuck to one idea for more'n a heartbeat, the shock of it would likely kill him. And he can't throw worth goat dung. There ain't no way you could know where this mud ball's gonna hit."
Indeed, the wizard's face furrowed as he contemplated the possibilities. An expression of near panic seeped into his pale eyes.
"Mebbe not, but you can figure out where I'll hit sure enough," announced a thin, nasal voice. A short, stout man stepped out from behind the stall's tumble-down wall, brandishing a vangi switch. "Now git."
The boys got, scampering off with scant regard for their less agile champion. Tad stumbled after them, howling protests against his abandonment.
Ursault glanced at his rescuer. Though the wizard was seated upon a low stool, he was eye to eye with the newcomer, a man whose barrel-chested torso was supported by uncommonly short, bandy legs. He was about the height of a dwarf but was most definitely not of that race. His face was as beardless as a boy's though he was well into adulthood. There was no hint of any other race about him to explain his stature-he lacked the small frame and hairy feet of Luiren's halflings, and the bulbous nose and blue eyes common to gnomes. Yet some wag had called him a Gnarfling-an unlikely combination of all three races-and the name had stuck.
Something that for lack of a better name could be called friendship had grown between the two village misfits. Gnarfling was the only person who regularly sought out Ursault's company and who actually seemed to enjoy the old wizard's tales. He leaned in and regarded the tangle of thread on the wizard's loom. "What do you make of this?" "Melody Sibar's peacock chicks," Ursault said, pointing to a matted blob of gray thread. They'll hatch today or perhaps tomorrow. At least, those that intend to hatch at all."
"That ought to cover it."
Gnarfling uncorked a flask, which they passed back and forth a couple of times. He belched companionably and settled down, preparing to enjoy the morning's story-telling. His look of contentment faded when he noted a stout woman bustling purposefully toward them.
"Landbound skyship a'comin' under full sail," he muttered.
The description was not far off. Vilma was Dammet's mother, a cheery, chatty woman who frequently-and justifiably-looked a bit flustered and windblown. Wisps of black hair escaped her single braid and her round face was rosy-cheeked from her morning's work. Like her son, she was always busy, never still. But unlike many of the villagers, she made time to chat with Ursault now and again, mostly because he was one of the few people in Ashtarahh who tolerated Dammet's pranks.
With a grateful sigh, the woman shouldered off the straps that held a basket of newly-harvested brissberries to her back. The fruit was heavy, covered with a thick rind and a nut-like shell, and extracting the juice was a long process. She unhooked a small cleaver from her belt-a needed tool for the task ahead-and began to smooth a whet stone over it.
"What's coming to this little corner of Zalathorm's realm, lord wizard?"
"A white dog," Ursault said mildly.
"Fearful doings," she said with a grin.
He nodded somberly. "That dog will be the death of more than half the people in a neighboring village."
A small brindle pup ambled by, not far from the wizard's stall. Vilma gave a good-natured chuckle. "That's Dammet's mongrel pup, and the closest thing we got to a white dog hereabouts. Not much of a threat there."
"Not for several seasons, no, but then the dog will wander far from the village and mate with a renegade wolfwere. Their offspring will have pure white fur and look more dog than wolf. In human form, she will be a comely maid."
Vilma responded with a thin smile. "My man Tomas will enjoy this tale, that's for sure and certain! His eye for a pretty girl will be the death of him." She shook her cleaver, an unconsciously lethal gesture.
"True enough, but his death will not come at your hands," Ursault replied.
The woman's smile faded, and fear crept into her eyes. When a wizard-even a mad wizard-spoke of death, it was time to start kindling the funeral pyres.
"Of course, if your boy Dammet remembers to tie the brindle dog when the harvest moon blooms full, the white maid will never be. A lot of trouble that will save." Ursault cocked his head, as if listening to unseen voices. "But on the other hand, a lot of trouble that will cause. This same wolfwere maid could bring doom to the floating city. A lot of trouble that will save. On the other hand-" He broke off with a grunt, momentarily silenced by a sharp, warning nudge from Gnarfling's elbow.
The woman's smile returned, edged with both relief and pity. "Floating cities now, is it? Here in Halruaa?"
Ursault shrugged. "Sometimes yes, and sometimes no."
"That ought to cover it," Gnarfling said meaningfully.
Vilma's gaze darted toward the short man and moved quickly away. Her tolerance did not quite embrace the odd little man. Everyone in Ashtarahh knew most everything about everyone else, and found comfort in this universal lack of privacy. But not even the most imaginative gossip among them could invent a story that could in satisfactory fashion explain Gnarfling, or define his purpose in coming to Ashtarahh. Vilma had a limited imagination and a healthy suspicion of anything than lay beyond its bounds. She gave Ursault a tentative smile, then hauled up her basket and took off at a brisk pace.
Gnarfling reached for his flask and gestured with it toward the loom. "What else you see in there?"
A forlorn expression touched the wizard's face. "Everything," he said softly, his voice sad and infinitely weary. "Everything."
The small man cleared his throat, uneasy with his friend's pain. "Well, how about you start a new weaving, and let's see where it goes."
Ursault obligingly drew a small knife and cut the tangle from his loom. He made a complicated arcane gesture, and a new set of vertical threads appeared on the crooked frame. For a long moment he studied the warp threads, as if examining and discarding many possibilities. Finally he took up a shuttle and began to layer in the weft.
His hands flashed with a wizard's exquisite dexterity, adding a thread here and a new color there. Before long a pattern began to emerge. Glowing, silvery threads connected in a fine web. The fabric between this web, however, remained a dark and indeterminate color, deep as moon-cast shadows. Gnarfling frowned in puzzlement as he noted that Ursault was threading in some mud-splattered crimson. Even this bright color disappeared into the shadowy gloom.
"What do you make of that?" he demanded.
"That's the Weave," Ursault replied, naming the web of magic that surrounded and sustained all of Halruaa, and for all Gnarfling knew, the rest of the world as well. "At least, it's Ashtarahh's place in the Weave."
Gnarfling leaned in and squinted. Sure enough, he could make out the faint outline of the village, as it might appear to a soaring hawk, carved out of the tightly packed web that represented the jungle. Fainter, thinner silver threads connected the fields and buildings, and tiny glowing dots seemed to mill about the open area-an uncanny representation of the market square and the people who readied it.
This was the first discernable picture Gnarfling had ever seen on Ursault's loom. For some reason that worried him. So did the intense expression on the wizard's face as he tossed colors haphazardly into the pattern, only to have them swallowed by the strange, shadowy void that separated and defined the silvery Weave.
In short order a small tapestry hung on the loom. Ursault studied the weaving intently, and Gnarfling studied Ursault.
"You see something, don't you?" "Everything,'' the wizard responded again in wondering tones. "Everything."
The response was familiar, but there was a new note in his voice, something that sent tiny fingers of cold danc
ing down Gnarfling's spine.
After a moment, Ursault moved one hand in a flowing circular pattern. The unseen colors shifted, and a man's face took form in a gap between the glowing silver threads, a face depicted with precision and clarity that the best of Ashtarahh's weavers could not match.
The man was young and exceedingly lean. His high, sharp cheekbones leaned precariously over the deep hollows below, and the thin black mustache on his upper lip looked as tremulous and impermanent as an alighting moth. His face was exceedingly pale for a Halruaan, and a sharp contrast to the feverish brightness of his black eyes.
Trouble coming," muttered Gnarfling. He was well acquainted with trouble and plenty familiar with wizards-which, to his way of thinking, was two ways of saying the same thing. "When?"
In response, Ursault merely shifted his gaze from the Iqom to the market square.
The square was filling rapidly. Visiting merchants strolled along the paths, eyeing the tapestries and sampling bits of cheese. The trundle of carts over the corduroy filled the air with a pleasant rumble. Already two of these carts had been hauled off the path to languish by the wheelwright's shop, listing heavily over shattered wheels. A young man stood by one of them, arguing with the apprentices and punctuating his complaints with overly dramatic gestures.
Gnarfling's eyes went straight to a thin young man, narrowing as they took in the too-familiar theatrics. The newcomer didn't have the look of a merchant or artisan. He was tall and thin, not much past twenty summers, and obviously possessed more money than sense. He traveled alone on in an expensive covered cart drawn by matched horses. His emaciated form was draped with fine robes of purple-trimmed black, and jewels flashed on his gesticulating hands. All of these things fairly screamed "wizard."
Even without the trappings, there was an intensity about the newcomer that suggested magic, yet Gnarfling could sense no hint of Mystra's Art about the young man. His nose for such things was as keen as any hound's- and more to the point, as keen as any magehound's. These instincts, and the permanent disguise offered by his stunted form, had kept him alive for over thirty winters.
Why then, he wondered, was he so uneasy?
"He's looking for you," Ursault said, as mildly and as matter-of-factly as if his companion had spoken his question aloud.
The small man shot to his feet as if he'd just sat on a hedgehog. The sudden movement seemed to draw the newcomer's eyes. Recognition flared in his strangely burning gaze, and for a moment Gnarfling stared into the youth's face like a hare mesmerized by a hawk.
Then, suddenly, the young man was standing directly in front of Ursault's stall.
Gnarfling blinked once in surprise, and a few times more to adjust his vision. He instinctively sniffed for the scent of magic, but all he smelled on the newcomer was the cumulative effect of several days on the road: the faint odor of wet cashmere, the musty stench of dirty clothes, and a perfume that smelled of dangerous herbs and pending lightning-a scent no doubt meant to mask the other, more mundane smells.
"I am Landish the Adept," the young man announced grandly.
Gnarfling collected himself and folded his stubby arms. "Good for you. Me, I got no business with the outlandish or the inept. You want I should ask around, and see if someone else might?"
Pure fury simmered in the man's intense gaze, a rage out of scale with the small insult. "Are you certain you have no business with me?" he said meaningfully. "Absolutely certain? Tell me jordain, what am I?"
A small sizzle of panic raced through Gnarfling, quickly mastered. Surely this revelation was nothing new to Ursault the All-Seeing, and no one else was close enough to hear the damning secret.
"What are you?" he echoed. "The back end of an ox, so far as I can tell."
The man's eyes narrowed." 'Outlandish and inept,'" he repeated. "A strange choice of words for someone who purports to be an itinerate field hand."
Gnarfling stared for a moment, then his shoulders rose and fell in a profound sigh.
"A magehound," he muttered. "And here I'm thinking I'd outrun every thrice-damned half-wizard busybody in Zalathorm's realm. Well, even a slow and stupid hound sometimes blunders into a vhoricock's nest."
"A jordaini proverb," Landish said smugly, clearly enjoying himself. "You should guard your words more carefully."
"Don't see what harm it could do at this point. A magehound," Gnarfling repeated in disgust.
No," stated Ursault.
There was a conviction in that single word that dismissed all other possibilities. Gnarfling sent a puzzled look at the wizard and was astonished at the simmering wrath in the old man's usually vague, mild eyes.
"Mirabella," Ursault said grimly.
The small man's heart seemed to leap in his chest like a breaching dolphin. Mirabella was the woman who'd saved an outcast jordaini babe, one whose stunted form was deemed unsuitable for the rigorous physical training given Halruaa's warrior-sages. But there was nothing wrong with his mind, and the soft-hearted midwife charged with his destruction knew enough of jordaini ways to give him a bit of the training. Enough to keep him aware and alive-until now, at least.
Landish's gaze snapped to the wizard's face and for a moment he looked deeply troubled. His face cleared.
"Ah. A diviner, I suppose. You see the results of my work, if not the actual workings."
Tour work? What'd you do with Mirabella?" roared Gnarfling.
He threw himself into a charge, his stubby hands leaping like twin hounds for the man's skinny throat.
Then he stopped, stunned by the white, leprous growth that had appeared on his short digits. As he stared, the small finger on his left hand listed to one side, then broke off entirely and fell to the muddy ground.
"That," Landish said succinctly. "She won't be missed. Just as you weren't missed, until now-and won't be missed after."
"Mirabella is not yet dead," Ursault said as he rose to his feet. "She may not die. The old speckled hen, the one destined for the soup pot, is going to lay her first egg since the last new moon. If she lays it in the hencoop, Mirabella will die. If the hen ventures into the gardens, a tamed hunting kestrel will see her and swoop. This will draw the eye of a passing hunting party. They will follow their hawk and find Mirabella. The hunter has a terrible fear of the plague. If he is the first to see the woman, he will flee in panic and the others will follow, never knowing what he saw. But if his horse throws a shoe-there is a loose nail and the shoe could be lost any time today or tomorrow-his greenmage daughter will be the first to find Mirabella. She can mix the herbs and pray the spells that will cure the woman. The herbs grow near Mirabella's cottage. She may find them, provided that-"
"Enough!" howled Landish, his dark eyes enormous in his too-pale face. "What madness is this?"
"He's mad, that's for sure and certain," Gnarlish said, jerking a leprous thumb toward Ursault, "but that don't stop him from being right. His way of telling the future is like throwing a really big fireball-the target can be found somewhere in the big, smoking black hole, if there's anyone left to look for it."
Ursault turned the loom around, revealing the weaving and the scenes depicted in it. Landish's face was still there, and so was a small, snug cottage, complete with speckled hens and an elderly woman sprawled, facedown and still, in the courtyard. A soft moan escaped Gnarfling. "You named yourself an Adept," Ursault said to Landish, "and so you are. You are a Shadow Adept, though this is not known to your master, the necromancer Hsard Imulteer. You intend to ambush and destroy your master, but fear that your growing powers will give you away before you are strong enough to prevail. Desiring to test your shields, you prayed to dark Shar, the goddess of shadows and secrets, and she led you to a hidden jordain. You wished to see if a jordain could perceive your true nature, and you believed that my friend here presented a small risk. Obviously he is gifted at perceiving magic in others, or how would he evade the magehounds for these many years? If he had been able to perceive you for what you are, what harm could come of it?
He could not accuse you without also giving himself away."
The young man's face paled to a papery gray. "This is not possible. No one could know these things!"
"They don't call him Ursault the All-Seeing for no reason," retorted Gnarfling.
Landish began to pace. "Yes, I have heard that name," he muttered in a distracted tone. "A wizard who sees so many possibilities he cannot discern the truth, paralyzed, driven mad, finally fleeing into a hermit's life. Seeing all, knowing all-the possibilities are staggering!"
Gnarfling began to see where this was headed. He'd met wizards before who believed they were the exception to every rule, magical and otherwise.
He sniffed derisively and said, "If you're thinking the bat guano in your spell bag don't stink, think again."
But the Adept was no longer interested in his intended quarry. He stopped before Ursault and fixed his intense black gaze on the older wizard's face. "You can see all possible futures-including those influenced by practitioners of the Shadow Weave. This is a great gift, my friend!"
"Gift or curse?" said Ursault softly. "It is difficult to say."
Landish shook his head vigorously. "Halruaa is famed for wizardry, but few know of the Shadow Weave. We who are blessed by Shar can move in secret."
"But as you gain power, your ability to perceive the workings of Mystra diminish," Ursault concluded. "You may be hidden from wizards, but their ways, in nearly equal measure, are hidden from you."
"You grasp the salient point," the young Adept said, nodding approvingly. "Clearly, you do not want this gift and-forgive me-you have not proven strong enough to handle it. It has become a burden, one I would gladly lift from you."
"A little knowledge," cautioned Ursault, "is a wonderful thing."
Landish let out a sardonic chuckle and dismissed this notion with a wave of one skinny hand. "Come, let us make a bargain. I will give you the herbs needed to cure your short friend and the old dame who raised him."