“I knew you’d pull through, boss.” Sergio and Nova applauded.
“Let’s go. There’ll soon be nothing left on this land. This city, too, will be taken by the Abyssians,” said Irvina.
We headed a mile across town to the docks, several Foxes waiting at the port. Many men, along with their families, boarded the boat—two hundred people successfully contacted across Memoria. The line wrapped a building. As it came time for us to board, I took a last look at Memoria. It was hard to say the Abyssians had conquered the land I once grew up on.
But I had to accept Irvina’s words—I would accept them, but only until the day I would return to see it liberated—for it was a festering prisoner. I will come back. I looked to the Evanda Criét, leaving a barren place behind me, as I started on a new part of my journey, where we would find more pages that explained all of this. More orbs.
“Winn, come on. We’re outta’ here,” Sergio beckoned from the ship deck. I was the final passenger. When I hopped onto the bridge of the grand war vessel, my glorious abode for the last ten years, faces of exhilarant valor greeted me—faces of men exalted as immortal salvagers.
Glossary
People
Darwin—a member of the renown White Fox Militia from Lucreris
Nova—younger sister of Darwin Valkyrie and daughter of Lucia Valkyrie
Irvina—naiad of the Kor’Curtavanna High Queendom
Sergio—a captain of the White Fox Militia and one of Darwin’s closest comrades
Lucia—mother of Nova and Darwin Valkyrie
Bane—a merchant of the Lucreris Outlands and once like a father to Darwin
Kato—son of Bane and Darwin’s childhood friend
Isadora—childhood friend of Darwin and Kato; woman Darwin was involved with
Markus—well known horse breeder, Nova’s boss, and neighbor
Geronimo—retired chef of the White Fox Militia
Spang—leader of the Hazelshire Guard
Pohlod—a farmer of the Lucreris Outlands with the most land of all commoners
Masters—a member of the White Fox Militia and second in command under Sergio
Rola—a member of the White Fox Militia and older brother to Masters
Oshia—White Fox Militia member and only woman member of Sergio’s group
Cassidy—second best friend to Darwin, and was captain of the White Fox Militia’s 9th Tail
Albany—a captain of one of the White Fox Militia tails, and Darwin’s first instructor
Harland—once a captain of the White Fox Militia’s 1st Tail who branched off and created the Shadow Legion
White Foxx—the general of the White Fox Militia
Blitzkrieg—the Whole Abyssian charged to conquer Memoria
King Dimicus II—the young king of Lucreris
King Akhadius—the king of Arkhades
Lord Sergei—the steward of Ortiz
Dana Guild IV—the marquis of Visqont
Nixie—an ancient sprite
Shenkii—leader of the Dugan Troll Tribe
Rubyk & Vakuu—nephews of Shenkii, sons of Shaaka
Shaaka—sister of Shenkii
Voreg—Shenkii’s strongest but most pained tribe Basher
Xerrax—a young troll Tracker
Agnas—cousin of Shenkii and eldest tribe Tracker
Genkii—son of Shenkii
Sphinx—an orphan of the Ortiz slums
Guardian—mysterious man in the shrine of the Amethyst
Blitzkrieg’s Maker—unidentified presumed leader of the Abyssian Horde
Galothaia—Leader of the Superiors, one responsible for creation of Vail and the God of Superion faith
Airius—Galothaia’s first chosen Arkangel charged to protect him for all eternity
Adara—Galothaia’s second chosen Arkangel charged to protect him for all eternity and Airius’s younger brother
Ladonis—Superior of constructing, purpose and perseverance
Angel of Doctrine—an angel alleged to be even more powerful than the Superiors
Navirru—a High Elf anointed to rule an orb
Mordric—a metallic beast from the magic of the Emerald Orb
Chimera—a beast of the animalia hybrid race
Roth—a large winged demon necrein
Kreshauros—a large feline necrein
Ultima—the believed true God of all things and of Ambic Faith
Organizations and Things
Abyssian Horde—soul drinking beasts that are conquering Vail
Nasracan—first evolution of an Abyssian
Nasrogh—second evolution of an Abyssian
Necrein—third and alleged final evolution of an Abyssian
Whole Abyssian—the actual final evolution of an Abyssian
Superiors—the Gods of Vail and of the Superion Religion
Superion—a believer of the Superiors
Ambic—a believer of Ultima
Doctrine—the proclamation of how the world came to exist, the book of the past and future
White Fox Militia—men from all over the world joined together to kill Abyssians
Shadow Legion—men that separated from the Militia and fought against the Abyssians for compensation
sifters—a sub-division of Abyssians created from nasrogh or a higher evolution to scout for prey
Orbed Ones—the chosen ones to wield and rule the orbs
Amethyst Orb—the ruling orb that gives divine power
Emerald Orb—an orb with earth and shape shifting powers
Aquamarine Orb—an orb with water and ice powers
Evanda Criét—the mother ship of the White Fox Militia
Malandra—the great airship of the Northern King
Rahginor—the sword of Airius the Arkangel
Silver Jackal—the sword of Darwin
Orbs—magic stones made to destroy Abyssians
Shrine—where an orb awaits the chosen one
Panacea Plant—plant that cures the Black Salt Plague and is the alleged plant from which the Superiors ascended into Ezilum
Black Salt Plague—a sickness transmitted by air or ingestion of an Abyssian’s Black Salt and will eventually eat away at your insides until death
Ruling Races—races created to rule sky, land, sea, caves, and mountains, races considered of highest intellect and have lesser races and Colossi that they govern
Lesser Races—races subject to Ruling Races and are considered not as strong or intelligent
Colossi Race—race of giant creatures of great strength under the subjection of the Ruling Races and their reason for being considered super powers
Xsiralite—the magical component within Angel blood that scientists have forged into weaponry and technology in the Northern Kingdom, and the reason for it being the greatest superpower of the current age
Thaumaturgy—supernatural powers classified as miracles; abilities blessed by the Superiors and utilized for their will
Yrin’mata Sten Fallos—runes and symbols of the Superiors and/or Ultima that represent the markings and purpose for their will and a higher plan
Ruling Races of Old
Angels, Elves, Giants, Naiads, Minotaur
Ruling Races of New
Men, Elves, Giants
Lesser Races of Old
Dwarves, Sprites, Trolls, Satyrs, Animals, Animalia Hybrids
Lesser Races of New
Dwarves, Sprites, Trolls, Satyrs, Naiads, Minotaur, Animals, Animalia Hybrids
Colossi Races
Dragons, Leviathans, Golems, Behemoths
Places
Ezilum—heavens governed by the Superiors
The Ambiance—a heaven governed by Ultima
Vail—the world in which the story takes place
Ethriel—the east continent of Memoria
Aglaecein Sea—ocean that separates the continents
Memoria—the center continent of Vail
WestBaine—the western continent of Vail
Cron
ia—the northern continent of Vail
Vanik Isles—the isles between the center and eastern continents where the heart of the Abyssian War takes place
Lucreris Kingdom—the northern kingdom of Memoria governed by Men
Arkhades Kingdom—the southern kingdom of Memoria governed by Men
City of Lucreris—capital of Lucreris Kingdom
Valtec Mountains—the largest mountain chain of Memoria against its northern border
Bagaminos—a guard city of the Arkhades Kingdom closest to the Memoria’s eastern shore
Arkhadia—capital of Arkhades Kingdom
Southwood—forest just leagues beneath Lucreris Capital
Gemmin—a diverse western city of the Lucreris Kingdom
Velmica—one of the four naiad queendoms
Elwood—woodland of talking trees.
Hazelshire—a village of middle class commoners on the edge of Elwood
Dugan Cavern—once a cave alleged for mining gems and green now occupied by trolls
Mt. Vannor—the lone mountain filled with Lake Ievengrind and the Island of Dros’Mera
Dros’Mera—one of the four naiad queendoms
Ortiz—the dungeon city belonging to the Kingdom of Arkhades
Visqont—Port city-state not belonging to either of the two Kingdoms of Memoria
The Northern Kingdom—the largest kingdom of Vail on the north continent Cronia that is ruled by Men
Arkangels
Airius—Arkangel of Galothaia
Adara—Arkangel of Galothaia
Reva—Arkangel of Tierra
Kazas—Arkangel of Atreyu
Midian—Arkangel of Jiatt
Samad—Arkangel of Kadessa
Vynthus—Arkangel of Aiyana
Caelius—Arkangel of Zasmia
Ezra—Arkangel of Shirley
Saebra—Arkangel of Vekkius
Monát—Arkangel of Ladonis
Belzic—Arkangel of Macrinus
Superiors
Galothaia—King of the Superiors and beholder of ordinance, judgment, and faithfulness
Tierra—Superior of desire, compassion, and splendor
Atreyu—Superior of glory, tribulation, and testing
Jiatt—Superior of joy, valor, and honor
Macrinus—Superior of knowledge, wisdom, and discernment
Kadessa—Superior of peace, prosperity, and fortune
Shirley—Superior of humility, forgiveness, and liberty
Aiyana—Superior of adoration, fellowship, and covenant
Zasmia—Superior of life, hope, and restoration
Vekkius—Superior of consolation, guidance, and death
Ladonis—Superior of constructing, purpose, and perseverance
About the Author
Damien T. Taylor finally decided to crack down and set his hand to the speed and creativity of his thirteen-year-old mind. Born in Chicago IL, the Columbia trained creative writer has always had a knack for fantasy, specializing in powerful characters and magic worlds. After taking an overlong break to enjoy life, marriage, and a prospering military career, Damien heard the call of his fantastical passion and dream of becoming an established author and set out to resume fulfilling it.
Enigma: Awakening Page 28