Economic Science Fictions

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Economic Science Fictions Page 33

by Davies, William;


  Danaher, John, 358

  data analyses in historical studies, 20

  data mining, 104, 106

  data sniffers, 270–3

  data-driven economies, 273–6

  dataxation, 273–6

  Davies, Will, 37, 89

  De Angelis, Massimo, 120

  Debt The First 5000 Years (Graeber), 68

  debts amnesty, 67–71

  democracy, 362–5 and algorithms, 366

  design fictions, 256–60, 276–9 economic, 260–9, 270–6, 289

  Design Friction studio, 269

  design methods, 206

  design, speculative and critical, 282–5 projects, 285–93

  Destiny (game), 248, 249–51

  Dick, P.K., 118

  digital economy design fiction on, 270–6

  digital technology, 105 and extraction, 102

  Dimitrakaki, Angela, 111

  disabled facilities for, 315

  Do Androids Dream of Electric Sheep (film, Dick), 118

  Doctorow, Cory, 59

  Domestic Dissent Institute, 319, 322

  Down and Out in the Magic Kingdom (Doctorow), 59

  Dunagan, Jake, 288

  Dunne, Tony, 282–4

  Dur, Ali, 105

  Dynamic Genetics vs. Mann (design project, Superflux studio), 286

  dystopia, 29 capitalist, 93–4, 113–17

  environmental, 117, 139–45

  in science fiction, 34–5

  economic development of United States, 34–5

  economic recession in United Kingdom, 313–15

  economic science fiction, xii, 21, 25, 26–8, 205, 295–6 and design, 260–9

  and extraction, 122–3

  in computer games, 229–35, 249–52

  economics academic discipline of, 24

  and design, 258

  and science fiction, 31

  performative, 81

  and science fiction, 29–31, 34, 35–7

  science of, 31–3

  economies, 205 automated, 82–4, 89–92

  non-capitalist/post-capitalist, 11

  education for adults, 311–13

  Ellis, R.D., 240

  emotion monitoring of, 12

  environment dystopia on, 117, 139–45

  science fiction on, 285–93, 296–310

  Eshun, Kodwo, 75

  Esposito, Elena, 89

  Eurozone, 356

  extraction centrality of concept in capitalism, 93, 96–7, 98–101

  corporeal, 97, 110–13

  cultural representations of, 108–10, 113–17

  and digital technology, 102

  and economic science fiction, 122–3

  environmental, 117

  Facebook, 102

  factories Luddite management of, 333–4

  fatbergs, 156–8 London, 202

  fictions, xiii, 23–4

  film body horror genre in, 115

  megastructures in, 252

  financial crisis (2008-9), 18, 88

  Fisher, Mark, 15, 48, 75

  Fortunati, Leopoldina, 110–13

  Foucault, Michel, 25

  Frase, Peter, 26, 52

  free markets pricing systems in, 1–5

  functionalism, 214

  future, 15, 323–5 of healthcare, 315, 320

  of Luddism, 339–40

  of Nigeria, 316

  and risk management, 89

  futurism, experiential, 287

  futurists, 25

  games, see computer games

  Gattaca (film, Niccol), 37

  Gerovitch, Slava, 82

  Gilbert, Jeremy, xi

  Gilligan, Melanie, 108–10

  Go-Between (Hartley), 40

  The Golden Institute (design project, Pohplepp), 292

  Gouchev, S., 210

  governance by algorithms, 358–62, 365

  Graeber, David, 59, 68, 287

  Gropius, Walter, 208

  growth London’s capacity for, 173–4

  Haider, Adnan, 240

  Haley, Adam, 47

  Half-Life (game), 243–5, 249–51

  Halo (game), 229–35, 242, 249–51

  Hamilton, Alexander, 34–5

  The Happiness Industry (Davies), 37

  Harraway, Donna, 105

  Hartley, L.P., 38–40

  Harvey, David, 101, 119, 120

  Hatherley, Owen, 205

  Havel, Vaclav, 227

  Hawaii science fiction on, 288

  Hawaii 2050 (design project, Dunagan and Candy), 288

  Hayek, Friedrich von, 6

  healthcare future of, 315, 320

  Heinlein, Robert, 30, 76–82, 84–7

  Hermicitiy (design project), 291

  high frequency trading (HFT), 88

  history data analyses used in study of, 20

  of money, 61

  study of, 40

  technological developments in, 38–40

  holography science fiction on, 128–31, 134–5

  Horn, Laura, 26–8

  Horsfall, William, 329

  Houldsworth, Austin, 285–93

  housewifirization, 104

  housing pre-fabricated, 207, 211–14, 227, 228–9

  in Soviet Union, 209–18, 228–9, 233, 234

  Huxley, Aldous, 34–5

  The Ideal Communist City, 214

  immigration, 320 worries about, 311–13

  In Time (film, Niccol), 63

  individuals in capitalist society, 197–201

  industrial revolution, 169

  infobesity, 273–6

  infrastructure science fiction on, 182–91

  Intel-Cyprus Merger (design project, Papadopoulou), 286

  International Co-operative Alliance Statement on the Co-operative Identity, 54

  Internet, 106, 366 revolution, 173

  Jackson, Tim, 285–93

  Jain, Anab, 261

  Jameson, Frederic, 16–17, 21, 26, 45, 48, 74–6, 95, 99

  Johnson, Mark R., 205

  Johnson, William, 332–7

  Jones, Christopher J., 241

  Jones, Duncan, 121

  Kant, Immanuel, 118

  Kerspern, Bastien, 206

  Keynesian model, 15

  Khrushchev, Nikita, 211, 218

  Killzone (game), 243–5

  Kornbluth, Cyril M., 41–2

  Laidley, Jennefer, 241

  Laing (fictional character), 343–55, 358–62

  land value of, 121

  Lange, Oskar, 11

  Latham, Ken, 304

  Lazzarato, M., 99

  Le Guin, Ursula, 22, 49

  Lehrer, Ute, 241

  Levitas, Ruth, 25, 57

  Life in the Twenty-First Century (Gouchev), 210

  liminality, 301–2

  literature megastructures in, 252

  London as fatberg, 202

  science fiction on, 94, 167, 173–4

  Lubetkin, Berthold, 226–8

  Lucas, Robert, 32

  Ludd, Lyanna, 335–6

  Ludd, Ned (General Ludd), 328–9

  Luddism, 295–6 accomplishments of, 332–8

  future of, 339–40

  philosophy of, 338–9

  responses to, 331–2

  in United Kingdom, 325–31

  Luxemburg, Rosa, 119

  Lyotard, J., 17–18

  machines and human behaviour, 289

  punishments for breaking of, 331

  MacKenzie, Donald, 81, 83, 88

  Malm, Andreas, 26–8

  Manchester Luddite activism in, 332

  Mannie (fictional character), 76–82, 89–92

  Manovich, Lev, 84

  manufacturing automation of, 337–8

  marketing revolution, 173

  markets design of, 368

  free, 1–5

  political character of, 33–4

  MarketStarter, 368

  Mars Trilogy (Robinson), 54 television adaptation of, 57

  Martin, Felix, 62–3
, 68, 71

  Marx, Karl on extraction, 96–7, 101, 102, 111, 119

  on machinery, 104

  on value, 106

  writings of, 115

  Mass Effect (game), 246–8

  Mass Effect (game), 249–51

  The Matrix (film), 116

  McNally, David, 115

  media science fiction on, 341–2

  megastructures, 239–42 in computer games, 205, 229–35, 242–51

  in literature, film and television, 252

  Mellor, George, 328–9, 330

  Mellor Memorial Museum, 328–9

  mercantilism, 331–2

  mercenary culture, 126

  Merkulov, A., 215

  Meuser, Phillipp, 229

  Micronations Revolution (design project, Hayoun), 288

  microrayons (micro-districts), 212, 216, 226–8

  Mies, Maria, 104

  Mieville, China, 17

  Mike (computer name, fictional character), 76–82, 84–7, 91

  mining, 121

  Mirowski, Philip, x

  Mises, Ludwig von, 1–2, 7, 11, 20

  mobile phones, 102

  modernism, 13, 208 neoliberal criticism of, 15

  modernity, 18

  Monetary National Income Analogue Computer (Phillips), 289

  monetary policy, 357

  money, 3–4 creation of, 356, 357

  democratizing of, 363

  re-imagining of, 8

  science fiction on, 30, 65, 68–72, 289, 296, 340–68

  value of, 23

  virtual character of, 8

  The Moon is a Harsh Mistress (Heinlein), 30

  The Moon is a Harsh Mistress (Heinlein), 76–82

  The Moon is a Harsh Mistress (Heinlein), 84–7

  The Moon is a Harsh Mistress (Heinlein), 91

  Moon (film, Jones), 121

  Moore, Thomas, 17

  Moore, Ward, 34, 35

  Moscow, 205 housing in, 209

  suburbs of, 222

  multinational corporations power of, 45, 54, 127

  Murphy, Douglas, 76

  Murphy, Patrick, 118

  Negri, Antonio, 101

  neoliberalism, x–xi, 6, 15, 18, 74 modernism critique of, 15

  progressive forms of, 10–11

  utopia on, 285

  Neptune’s Brood (Stross), 68–71

  networks, 178, 182–91

  Neurath, Otto, 2

  Never Let Me Go (film), 116

  Newn de Rojas, Agustí, 77, 83

  Niccol, Andrew, 37, 63

  Nicholas, John M., 241

  Nigeria future of, 316

  non-capitalist economies, 11

  Norfolk tourism in, 304

  Norfolk Broads, 297

  Novye Cheryomushki suburb (New Cherry Town, Moscow), 207–8, 209–23Belyayevo microrayon, 223–6

  Severnoye Chertanovo microrayon, 229–35

  Novye Cheryomushki suburb (New Cherry Town, Mosow), 207–8

  nuclear war science fiction on, 34–5

  O Murch, Nora, 94

  Occupy activism, 287

  Olins, Wolff, 94

  On the Elimination of Excess in Design and Construction (speech, Khrushchev), 211

  openness, new, 177

  Ostrom, Elinor, 358, 360

  Ottiwells Mill incident, 329

  Owen, Robert, 335–6

  ownership, common, 10

  Pacific Edge (Robinson), 52

  pain, 137

  Pain ©Amp (fictional), 131–7

  Palacios-Heurta, Ignacio, 74

  Palmin, Yuri, 232, 233

  Panzieri, Raniero, 101

  Papadopoulou, Zoe, 286

  Pavlov, Leonid, 222

  Penwell, Larry W., 241

  performative design projects, 287–90

  performativity, 81, 83

  Phillips, Bill, 289

  Pickard, Justin, 206

  Player Piano (Vonnegut), 36–8

  Poems in Celebration of Luddism (Byron), 332

  Pohl, Frederik, 41–2

  Pohplepp, Sascha, 292

  politics neoliberal views of, xi

  prefigurative, 287

  Positive Money (organization), 355

  post-capitalism, 11, 13, 306–8

  postmodernism, 16 end of, 27

  universities in, 17–18

  post-scarcity societies, 264–5 in science fiction, 249–51, 255

  Potter Heigham, 304, 305 bridge at, 297–8, 305

  prefigurative design projects, 287–90

  pricing systems, 1–5

  productive labour, 101

  property rights, 10

  ProtoPolicy project, 260, 277

  provotypes, 259

  pyramids construction of, 241

  Raby, Fiona, 282–4

  Rand, Ayn, 24

  Raunig, Gerald, 84

  Raven, Paul Graham, 281–2, 284

  Read, Jason, 113

  real utopias, 13

  regionalism, new, 177, 179–81

  reproduction social, 97, 110–13

  Revell, Tobias, 206, 285

  revolution automated, 76–84

  Cuban, 83

  industrial, 169

  Internet, 173

  marketing, 173

  risk, 18

  risk management, 89

  risk models, 23

  rites of passage, 301

  Robinson, Kim Stanley, 54

  robots science fiction on, 106–8

  Rogers, Robert, 84–7

  Rose, Mark, 87

  Roy, Arundhati, 120

  Sassen, Saskia, 121

  scarcity, 264–5, see also post-scarcity societies

  Scholz, Trevor, 102

  science of economics, 31–3

  progress beliefs in, 32

  science fiction, 26 and economics, 35–7

  and capitalism, 54, 74–6

  on Cyprus, 286

  dystopian, 34–5

  economic, xii, 21, 25, 26–8, 122–3, 205

  and economics, 30–1, 35–6

  environmental, 285–93, 296–310

  extraction concept in, 96–7

  on Hawaii, 288

  on London, 173–4

  on money, 30, 68–72, 289, 296, 340–68

  on robots, 106–8

  on technological progress, 36–8, 150

  on United Kingdom, 169, 174–96, 203, 283, 286

  writing, 95

  science fiction writing, 16–17, 22–3

  Screen (journal), 115

  security firms, 126

  Severnoye Chertanovo (microrayon, Moscow), 209, 229–35

  sinkholes, 165, 193

  Smith, Scott, 261

  Snopek, Kuba, 211–14, 223–6

  social reproduction, 97, 110–13

  social technology money as, 62, 71

  social values, 11

  social wealth, 120

  socialism, 4 calculation systems in, 7–8

  convergence with capitalism, 20

  disappearance of, xii

  socialist calculation debate, 1–5, 11, 20

  sociology, 25

  Soviet Union architecture in, 222

  automation of planned economy in, 76–82

  end of, 235

  housing in, 209–18, 228–9, 233, 234

  urban planning in, 226–8

  The Space Merchants (Pohl and Kornbluth), 41–2

  space elevators, 52

  speculative context canvasses, 265–8

  Srnicek, Nick, 73–4, 76, 88

  stakeholder mapping, 365

  stakeholder theory, 362–5

  state neoliberal views of, x

  status drivers, new, 177

  stock market trading automated, 87–9

  Stross, Charles, 68–71

  Superflux (design studio), 286

  Superstitious Fund (design project, Chung), 289

  surplus, 102

  surplus value, 101, 102, 110, 119

  surveillance, 106 digital, 105


  sustainomics, 296, 327, 340

  Suvin, D., 108

  Swan, Melanie, 89–92

  taking back control (slogan, United Kingdom), 314

  technological progress, 40, 139–45 science fiction on, 36–8, 150

  technology blockchain, 89–92

  historical development of, 38–40

  labour-saving, 332–7

  Luddism on, 338–9

  power of, 253–6

  and social reproduction, 111

  and time, 113

  television megastructures in, 252

  Tell, Alyssa, 335–6

  Terranova, Tiziana, 106

  Thatcher, Margaret, x

  The Common Sense (film, Gilligan), 108

  Thorne, Judy, 285–93

  Ticktin, Hillel, 233

  time and counter-performativity, 89

  as currency, 63–5

  and technology, 113

  time management, 156–8

  tourism in Norfolk, 304

  trade unions, 314

  transnational corporations, see multinational corporations

  Tronti, Mario, 101

  Tropical Wind (ship), 298, 305–6

  United Kingdom economic recession in, 313–15

  Luddism in, 325–37

  science fiction on, 94, 169, 174–96, 203, 283, 286

  United MicroKingdoms (design project, Dunne and Raby), 283, 284

  United Nations renewal of, 318

  United States Civil War, 34–5

  labour-saving technologies in, 332–7

  universities, postmodern, 17–18

  unpredictability, 367

  UnReal (television series), 114

  urban planning in Soviet Union, 226–8

  utopia, 17, 28, 281–2, 319–25 communist, 210

  computerised/automated, 30, 73–4, 76

 

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