Threadbare Volume 1

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Threadbare Volume 1 Page 27

by Andrew Seiple


  Level 1, Cost 5 San, Duration: 1 minute

  Allows the animator to examine the status of any animi, golem, or other construct he looks upon. Also analyzes any object for animation potential and sanity cost. Can be resisted.

  MEND

  Level 1, Cost 5 San, Duration: Instant

  Instantly repairs the target construct or object, restoring a small amount of HP, influenced by the level of this skill and the animator’s will.

  DUELIST

  Duelists fight with their chosen weapon and swashbuckle around, using mobility and attitude to win their fights. Duelists gain experience through fighting with their specialized weapon, defeating foes with panache and style, and doing risky, flashy things in dangerous situations. Note: Specialized weapons can be changed. Practice hard, your specialized weapon will shift to your highest weapon skill.

  CHALLENGE

  Level 1, Cost 5 Mox, Duration: Instant

  Calls out a target to fight you. They suffer combat penalties based on your charisma unless they are actively trying to attack you. Resistible, because some foes are just too cool for you.

  DAZZLING ENTRANCE

  Level 1, Cost 10 Mox, Duration: Instant

  Used before revealing yourself to foes, the more dramatic your appearance the better. Boosts your charisma and cool for a short time.

  FANCY FLOURISH

  Level 1, Cost 5 Sta, Duration: Instant

  Unleash a fancy set of moves that don’t hurt your foe but look really cool. Attacks their moxie.

  GUARD STANCE

  Level 1, Cost 10 Sta, Duration: Until dropped, or the end of the fight

  Assume a guard stance, and gain a bonus to your dodge skill and armor, at the cost of lowering your strength and dexterity

  WEAPON SPECIALIST

  Level 1, Cost N/A, Duration: Passive Constant

  Enhances your weapon skill. Automatically assigned to your highest weapon skill. If you have two or more equal highest weapon skills, you may freely choose which to specialize in at any time.

  ENCHANTER

  Enchanters are one of the oddest adventuring professions. They do most of their work beforehand, and use their items to devastating effect. Enchanters gain experience by creating magical items, casting enchanter spells, and using their created items to defeat foes.

  APPRAISE

  Level 1, Cost 5 San, Duration: 5 minutes

  Allows you to see all relevant information about a mundane or magical item.

  GLOWGLEAM

  Level 1, Cost 5 San, Duration: 1 hour per level

  Infuses any object with a simple light spell. The luminescence is based upon the caster’s intelligence.

  HARDEN

  Level 1, Cost 10 San, Duration: 10 minutes

  Increases the toughness of any object or construct temporarily, adding to its armor and/or damage potential.

  SOFTEN

  Level 1, Cost 10 San, Duration: 10 minutes

  Decreases the toughness of any object or construct temporarily, reducing its armor and/or damage potential.

  SPELLSTORE I

  Level 1, Cost 10 San, Duration: Permanent

  Prepares an object that stores a spell or skill inside of it. Anyone can then read, break, drink, or otherwise use the object in an appropriate manner to activate the spell. Requires and consumes one dose of RED Reagents. The enchanter does not have to be the person storing the spell inside the Spellstore.

  GOLEMIST

  Congratulations! Through blending Animator and Enchanter, you are now a Golemist! Golemists craft unique magical constructs, and use them to fight their battles. Golemists gain experience by casting golemist spells, creating golems, and using their golems to defeat their foes.

  COMMAND GOLEM

  Level 1, Cost 20 San, Duration: 1 minute per level

  Allows the caster to issue one command to a golem that isn’t currently in a party. If unresisted, the golem will follow the command to the best of its ability until it is impossible to do so, or until the command wears off.

  GOLEM ANIMUS

  Level 1, Cost 50 San, Duration: Permanent

  Turns a prepared golem shell into a functional lesser golem, that will obey its creator’s commands to the best of its ability.

  INVITE GOLEM

  Level 1, Cost 10 San, Duration: Instant

  Used to invite golems into your party. Automatically affects golems created by the golemist, can be resisted by other golems. Will not affect golems in their creator’s party.

  TOY GOLEM

  Level 1, Cost 100 San, Duration: Permanent

  Allows the golemist to construct a toy golem shell. Requires a toy, one dose of YELLOW reagents, and a level 1 Crystal.

  MODEL

  Models improve their bodies and attitudes, displaying their glory for all to see and controlling how others look upon them. Models gain experience by using model skills, succesfully controlling first impressions, and defeating their foes through social manuvering.

  DIETARY RESTRICTIONS

  Level 1, Cost N/A, Duration: Until broken

  So long as you have spent the last week without eating anything with the UNHEALTHY identifier you gain a small buff to all pools. This bonus is cumulative, up to twice your rank of this skill. Eating UNHEALTHY designated food immediately removes all versions of the buff.

  FASCINATION

  Level 1, Cost N/A, Duration: Dependant upon skill

  Heal, aid, or otherwise be nice to an enemy in combat. If unresisted by mental fortitude, the foe will become temporarily fascinated with you, for a duration proportionate to this skill’s level.

  FLEX

  Level 1, Cost 10 Sta, Duration: 1 minute per level

  Buff your endurance and cool by the level of this skill.

  SELF-ESTEEM

  Level 1, Cost 10 Mox, Duration: 1 minute per level

  Buff your mental fortitude and cool by the level of this skill.

  WORK IT BABY

  Level 1, Cost NA, Duration: Passive Constant

  Whenever one of your worn or wielded items creates a favorable impression in at least one onlooker, then this skill has a chance of increasing. All worn and wielded items that confer bonuses have their bonuses increased by a small percentage for each level of this skill. Note that the difference is harder to see with lower level gear and lower levels of the skill.

  NECROMANCER

  Necromancers raise the dead to do their bidding, and can negotiate with powerful spirits and undead entities. Necromancers gain experience by interacting positively with the dead, casting necromancer spells, and using the undead to defeat their foes.

  ASSESS CORPSE

  Level 1, Cost 5 San, Duration: 1 minute

  Allows the animator to examine the status of any undead creature he looks upon. Also analyzes any corpse for animation potential and sanity cost. Can be resisted.

  COMMAND THE DEAD

  Level 1, Cost 5 San, Duration: 1 minute per level

  Allows the caster to issue a command to a single undead creature. If unresisted, the creature most follow its orders to the best of its ability. Can also be used to invite unintelligent undead into a party, at which point they can be verbally commanded indefinitely by the caster.

  SOULSTONE

  Level 1, Cost: 20 San, Duration: Permanent

  Creates a soulstone crystal, which can house a newly-deceased spirit or an existing incorporeal undead. A spirit in a soulstone may be conversed with, used to create a new undead, or simply unleashed upon the world at a time of the caster’s choosing.

  SPEAK WITH DEAD

  Level 1, Cost: 5 San, Duration: 1 minute per level

  Allows the necromancer to converse with corpses, spirits, or normally incoherent undead. In places with particularly strong spirits, the caster may be notified of the presence of conversable spirits.

  ZOMBIES

  Level 1, Cost: 10 San, Duration: Permanent

  Turns a corpse into a zombie. Requires a spirit present in the area.

&nbs
p; RULER

  Rulers entice people to work for them, and organize them through decrees and rewards to do their bidding. Rulers gain experience by having their subjects do their bidding, organizing others to a common goal, and looking out for the interests of those in their charge.

  EMBOLDENING SPEECH

  Level 1, Cost: 10 Mox, Duration: Instant

  Buffs all allies moxie and sanity by an amount related to the ruler’s charisma. Only affects allies within earshot.

  IDENTIFY SUBJECT

  Level 1, Cost: 5 Mox, Duration: 5 minutes

  Allows the ruler to examine a sworn subject’s status screen. May also be used on people within your party, giving more information than the party status screen.

  NOBLESSE OBLIGE

  Level 1, Cost: N/A, Duration: Passive Constant

  Buffs all sworn subjects and party members a small amount. The stat buffed is dependant upon your highest attribute.

  ROYAL AUDIENCE

  Level 1, Cost 10 Mox, Duration: 1 Minute per level

  Buffs your charisma, but only when dealing with sworn subjects.

  SIMPLE DECREE

  Level 1, Cost 10 Mox, Duration: Permanent until changed

  Declare a simple command in twelve words or less. All sworn subjects are notified of the decree. Any who do not comply with this decree take moxie damage influenced by your charisma and wisdom, resisted by cool. Only one simple decree may be in place at a time. Simple commands may not be used to inflict suicidal or self-harmful activities.

  SCOUT

  Scouts roam the wilderness, spying upon foes and using stealth and survival to accomplish their goals. Remember, be prepared! Scouts gain experience by using scout skills, exploring new wilderness areas, and remaining undetected by foes.

  CAMOUFLAGE

  Level 1, Cost 5 San/Min, Duration: Until dismissed or exhausted

  Blends the Scout in with his surroundings, buffing their stealth skill. More effective in the wilderness, scales according to skill level.

  FIRESTARTER

  Level 1, Cost 5 San, Duration: Instant

  Creates a fire, burning any flammable material it’s used upon. Intensity of the starting flames depends on the skill level.

  KEEN EYE

  Level 1, Cost 5 Sta, Duration: A minute per scout level

  Buffs a scout’s perception, effects dependent upon skill level

  STURDY BACK

  Level 1, Cost NA, Duration: Passive Constant

  Lightens the burdens of any heavy load carried, making items literally weigh less. Does not apply to weapons and armor equipped. Higher skill level means more weight reduction

  WIND’S WHISPER

  Level 1, Cost 5 San, Duration: 1 message

  May be activated silently. Sends a message on the wind to any named target within range. Range and length of vocalization per message increase with skill level.

  SMITH

  Smiths work with metal, crafting objects with the help of a forge, anvil, and hammer.

  REFINE ORE

  Level 1, Cost 10 Sta, Duration: Instant

  Separates any usable crafting materials in a container or dirt, ore, or stone into neat piles of material.

  TAILOR

  Tailors work with cloth and occasionally other flexible materials, crafting objects with the help of scissors, needle, and thread.

  ADJUST OUTFIT

  Level 5, Cost 20 Sta, Duration: Instant

  Resizes any cloth outfit to fit the chosen wearer, and also allows minor alterations.

  CLEAN AND PRESS

  Level 1, Cost 10 Sta, Duration: Instant

  Instantly cleans the selected item, and removes any wrinkles, stains, or other blemishes. Only works on items that are primarily textiles.

  TAILORING

  Level 1, Cost NA, Duration: 30 seconds

  Instantly crafts one cloth item that is within your current skill.

  NOTE: General skills are self-explanatory, and do not have activation costs or require explanation.

  AUTHOR’S NOTE

  Thank you for reading the first volume of the Threadbare series! I am grateful for your patronage. If you’ve got a few seconds, please leave a review. Each review helps Threadbare level up!

  For news of future releases, and occasional free short fiction, please consider signing up for my mailing list, at the following URL;

  http://eepurl.com/bMPrY1

  Also, please feel free to check out my website, at the following URL;

  https://andrewseiple.wixsite.com/andrewseiple

  Finally, for more previews and news of more quality gamelit books, check out the gamelit society facebook page at the following URL;.

  https://www.facebook.com/groups/GameLitSociety/

  Best wishes,

  Andrew Seiple

 

 

 


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