Anomaly (Somnia Online Book 2)

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Anomaly (Somnia Online Book 2) Page 38

by K. T. Hanna


  Shield Expansion

  This ability allows you to extend your individual mental shielding against mental or magical attacks over others.

  Effect: If attacked with magic (mind or spell), this shield will protect those under it from damage or effects

  Cost: Requires 10MA per person covered

  Forcefield Barrier

  This is the first in your kinetic line of spells. Once triggered by luck, you can now activate it at will. It allows you to form a bubble of mental energy and transform it into a tangible forcefield.

  Effects: This can prevent some physical damage. The damage amount depends on the strength of will and caster behind the barrier. Size is increased by MA level and usage

  Cost: This shield requires your MA to be at 60, but will not use MA to cast as it is a kinetic ability.

  Caution: This spell can create a backlash when used too much. Do not use it as a crutch.

  Spells:

  Level One (1):

  Minor Suffocation

  Cast: Single Target

  Type: Damage Over Time

  Duration: 24 seconds

  Effect: This spell winds a mind leash around your opponent, as if it were trying to suffocate them. Its damage ticks every three seconds for twenty-four seconds.

  Minor Shield

  Cast: Self Only

  Type: Buff

  Duration: 45 minutes

  Effect: This casts a minor shield over your skin, increasing your Armor Class by level + 3, and hit points by level + 5.

  Simple Animation.

  Cast: Self

  Type: Pet

  Duration: Until death or dismissal

  Effect: This summons a magical pet that sort of does your bidding. It costs a tiny sword to cast. Isn’t the best at obeying commands.

  Level Four (4):

  Mesmerize

  Cast: Single Target

  Type: Breakable Stun

  Duration: 24 seconds

  Effect: This spell immobilized your opponent for as long as they take no damage, or 24 seconds, whichever is shorter. You may cast non-damaging spells on them, and you may renew this casting before the initial one expires. Casting it on your friends probably isn’t a good way to win popularity contests.

  Flux

  Cast: Area of Effect

  Type: Stun

  Duration: 4 seconds

  Effect: This is a stun that radiates out from the caster for fifteen feet. It will stun anyone who means the caster harm within that radius. Does not produce sparkles.

  Gate

  Cast: Self Only

  Type: Travel

  Duration: N/A

  Effect: This will transfer you to your bind point

  Invisibility

  Cast: Self or Others

  Type: Buff

  Duration: 10 minutes or until broken/seen through

  Effect: Causes generic invisibility. Undead don’t count. Will drop if you cast a spell or take damage.

  Fear

  Cast: Area of Effect

  Type: Brief Loss of Control

  Duration: 25% of level in seconds.

  Effect: Causes enemies to flee from you in terror. But if you use it too soon, it’ll probably just look like they misplaced something for a second.

  Level Eight (8):

  Cancel Magic

  Cast: Self or Others

  Type: Debuff

  Duration: Instant

  Effect: Casting this spell will remove one magically caused effect from the target. Make sure you want to remove it.

  Root

  Cast: Others (or self if you really want to)

  Type: Immobilization

  Duration: 8 seconds

  Effect: This will root the target in place. Probably not the best idea to cast it on yourself when fleeing in panic.

  See Invisible

  Cast: Self or Others

  Type: Buff

  Duration: 10 minutes

  Effect: Really? Does this really require explanation?

  Soothe

  Cast: Self or Others

  Type: Debuff

  Duration: Varies

  Effect: This will lower the threat level of a target, but it will not make it disappear. Probably not useful on yourself unless in a really bad mood.

  Chaos

  Cast: Others

  Type: Direct Damage

  Duration: Instant

  Effect: This spell causes direct mental damage to the target, dropping their hit points by two times the caster’s level. Requires a recharge.

  Level Twelve (12):

  Allure

  Cast: Others

  Type: Charm

  Duration: Until broken

  Effect: This spell will charm a mob or other player. This ability depends on the casters charisma, and ability to calm their charge. Whatever you do, don’t piss them off while under your command. It rarely ends well.

  Suffocation:

  Cast: Single Target

  Type: damage over time

  Duration: 36 seconds

  Effect: This spell winds a mind leash around your opponent, as if it were trying to suffocate them. Its damage ticks every three seconds for thirty-six seconds.

  Bind Affinity

  Cast: Self or others

  Type: Buff—or soul affixer

  Duration: Until renewed or overridden with a new location

  Effect: This spell binds the target to an area of choice, allowing them to resurrect easier and hopefully closer to their corpse. Because you’ll all die. A lot.

  Infravision

  Cast: Single Target

  Type: Buff

  Duration: 10 minutes

  Effect: Aids the target with a form of night vision.

  Stupefy

  Cast: Single target

  Type: Stun

  Duration: 12 seconds

  Effect: This will stun a mob in place for around twelve seconds. Probably not a good idea to cast on yourself.

  Weakness

  Cast: Single Target

  Type: Debuff

  Duration: 90 seconds

  Effect: Reduces the target’s strength by 50% of the caster’s level.

  Languidity

  Cast: Single Target

  Type: Debuff

  Duration: 90 seconds

  Effect: Reduces the target’s attack speed by 25% of the caster’s level in %. Trust us, it’s far more effective than you think. Probably.

  Nullify

  Cast: Single Target

  Type: Debuff remover

  Duration: Instant

  Effect: Strips down magic resistance at 50% of the caster’s level.

  Level Sixteen (16):

  Mana Tide

  Cast: Self or Others

  Type: Buff

  Duration: 45 minutes

  Effect: This will cause you to regenerate mana faster in combat. Mana will increase by an additional three per five seconds. This buff levels with the caster.

  Invisibility Versus Undead

  Cast: Self or Others

  Type: Buff

  Duration: 12 minutes

  Effect: This will render you invisible to any undead in the area. They will be unable to see you, however this buff will fall should you attempt to cast anything else while it’s active.

  Mass Enthrall

  Cast: Enemy Targets

  Type: Offensive/Defensive—area of effect centered around the initial target.

  Duration: 24 seconds

  Effect: This is an area effect version of mesmerize. Any damage will break this spell. It’s a bad idea to use this while targeting allies.

  Haste

 
Cast: Self or Others

  Type: Melee Buff

  Duration: 45 minutes

  Effect: When cast on an ally, this buff will allow their melee speed to increase by 25%.

  Feeble Body

  Cast: Enemy Targets

  Type: Offensive/Defensive

  Duration: 24 seconds

  Effect: When cast on an enemy target, their haste will be reduced by 25%.

  Shield Illusion

  Cast: Self or Others

  Type: Defensive Buff

  Duration: Until depleted – requires hematite

  Effect: Using the power of your mind you cast a shield around your target, confusing the enemies and negating up to 75hp of damage. That whole mind magic thing seems to be working out well, doesn’t it?

  Level Twenty (20):

  Altruism

  Cast: Self or others

  Type: Buff

  Duration: 45 minutes

  Effect: This allows a faction increase to your target. It will lift you one faction level. However, should you be kill on sight, not even altruism can help you. This buff will update again at level 30.

  Shift

  Cast: Area of effect

  Type: AOE Stun

  Duration: 8 seconds

  Effect: This stun effectively locks all mobs around its epicenter in place for 15 yards. They will be unable to move for 8 seconds.

  Fervor

  Cast: Self or others

  Type: Buff

  Duration: 45 minutes

  Effect: This is an attack speed buff, but it also increases agility by the caster’s level. Cannot be cast on the same target as Beserker.

  Beserker

  Cast: Self or others

  Type: Buff

  Duration: 45 minutes

  Effect: This buff adds strength to the amount equal to the level of the caster, however it also reduces agility by half the caster’s level. Best used for classes or pets who will not need agility stacked. Cannot be cast on the same target as Fervor.

  Charismatic

  Cast: Self or others (but who are we kidding, you’re an enchanter, you’ll never not cast this on yourself).

  Type: Buff

  Duration: 45 minutes

  Effect: This buff increases your target’s charisma equal to the level of the caster. No restrictions. Cast away!

  Magic Resist

  Cast: Group

  Type: Buff

  Duration: 45 minutes

  Effect: Increases your magic resistance by an amount equivalent to the caster’s level.

  Armored

  Cast: Group

  Type: Buff

  Duration: 45 minutes

  Effect: Increases your AC by an amount equivalent to the caster’s level.

  Level Twenty-Five (25):

  Speed

  Cast: Self or others

  Type: Buff

  Duration: 45 minutes

  Effect: When cast on an ally, this buff will allow their melee haste or speed to increase by 30%.

  Vigor

  Cast: Self or others

  Type: Buff

  Duration: 45 minutes

  Effect: This will increase energy rejuvenation by an equivalent to 20% of the caster’s level. Mostly, this will be used for melee classes, however sometimes it can be good for running away from dangerous mobs.

  Enrage

  Cast: Self or others

  Type: Buff... sort of

  Duration: 15 minutes

  Effect: This buff will cause your target to receive some of the aggression generated by you. The mob will assume it comes from the target of this spell. This spell is intended for tank types or pets to take on. Only cast it on someone else if you really, really don’t like them, or maybe if you’re running for your life. Also — this can only be cast on one target at a time.

  Signet

  Cast: Group

  Type: Buff

  Duration: 45 minutes

  Effect: This buff will increase the intelligence and agility of all group members by an amount equal to the caster’s level. Signet will not stack with Fervor, and can be overridden by casting the latter, should melee need their own boost. Both stats will be boosted to the level of the caster.

  Arcane Cure

  Cast: Self or others

  Type: Cure

  Duration: Instant

  Effect: Should an ally receive a magical debuff, you can cure them of this ailment.

  Druidic Hybrid Abilities

  Earth Shielding

  Cast: Passive

  Type: Reinforcement

  Duration: Always active

  Effect: Due to the psionicist’s unique nature, earth shielding will reinforce any of your psionicist based skills such as thought shielding, thought projection, and thought sensing, making them more robust and upping your mental defenses. Any other skills gained through the psionicist’s branch will also be effected by this, including any kinetic skills.

  Reinforce Self

  Cast: Passive

  Type: Reinforcement

  Duration: Always active

  Effect: Similar to earth shielding which effects your skills, this ability allows your body to take more damage, upping your innate armor class by your level times two — effectively making cloth armor reflect the protection curboiled leather might grant you.

  Reinforce Intelligence

  Cast: Passive

  Type: Nature’s awareness

  Duration: Always active

  Effect: Nature is all seeing and all encompassing. This ability allows you to take on some of that wisdom and intelligence, and apply it to yourself. It increases both of those statistics by the enchanter’s level, giving rise to a larger mana pool, and slightly heightened damage.

  Earth Pull

  Cast: Instant—three-minute recast

  Type: Buff

  Duration: thirty seconds

  Effect: This allows any buff that is chosen to triple in potency for a thirty second duration. It’s activated first, followed by the buff. Make sure you time it properly. Can only be cast on one person at a time, and does not include group buffs. No refunds.

  Binding Shield

  Cast: Instant—five minute recast

  Type: Linked Buff

  Duration: Fifteen seconds

  Effect: You can offer an earth shield to two allies (including yourself if you’re going to be selfish and all). This shield will share the damage between the two allies, metering out damage proportionally. Use wisely. Don’t try this at home.

  Nature’s Gift

  Cast: Passive

  Type: Awareness

  Duration: Permanent

  Effect: You have become acutely aware of your surroundings. Of the life in everything, in the trees, in the forest, in each and every being you encounter. This lends you a connection to nature. Don’t dismiss it lightly.

  Sinuous Abilities:

  Sinuous: This is the more offensive avenue to take. From hypnotic suggestion, through to invoked visions, this path veers toward complete mind infestation of the enchanter’s opponents. This is only available to psionicists.

  Hypnotic Suggestion

  Cast: Instant—5 minute recast

  Type: Offensive

  Duration: twenty seconds

  Effect: Your target will perform whatever task you suggest to them, as if it had been suggested by themselves, or their leader. Once this objective has been achieved, or else the spell wears off, the target will spend five seconds in rampant confusion. Should you not be in aggro range, the target will then forget you. Probably not good to use on allies - it’s not been tested on them.

  Feedback Loop

  Cast: Instant—5-minute recast

&nbs
p; Type: Offensive

  Duration: 15 seconds or 50% of caster’s level, whichever is greater.

  Effect: Must be used in conjunction with the psionic MA thought sensing, and thought projection. Pluck any type of memory out of the head of your opponent and create a feedback loop in their mind. They’ll be stuck in this loop and not attack anyone for the duration. Damage ticks at caster’s level x 2 every tic (3 seconds). Best not to use on a friend when they piss you off.

  Basic Visions

  Cast: Instant—3 minute recast

  Type: Offensive

  Duration: 20 seconds, or 75% of the caster’s level, whichever is greater.

  Effect: You may create and insert a vision for the target to experience—its best to have some of these pre-prepared. This will cause them damage (caster’s level x 2 per tick), and distraction for the duration of the spell depending on what type of vision you’ve given them.

  I have a lot of people to thank, who in at least some way encouraged me to write in general, or else to write this book specifically.

  Love of my life, Trevor, and my little Kami. It’s his fault I found the genre, and her fault I never give up on writing.

  I wouldn’t be here without the following friends:

  Jami Nord & Owen Littman

  Heather Cashman

  Jude

  Heather Gilbert

  M. Andrew Patterson

  Aimee

  Amanda W.

  Quinton Shyn

  Kindra

  Kendra

  Dawn Chapman

  Alexis Keane

  Bonnie Price

  Richard Hummel

  Stephen Morse

  Felissa Ely

  Anthea Sharp

  Andrea Parseneau

  Cait Greer

  M Evan Matyas

  Ian Mitchell

  To those readers on RR whose help and readership has been invaluable:

  Thank you all for reading and so much for the amazing feedback! I know I’ve probably forgotten someone. If you read this on RR in its early stages (before book 2) and conmmented or reviewed, please know it means the world to me.

  Endless Paving

  Mearhena

  Oathkeeper

  Cyan Snake

  Bleached

  Tarakis

  Puck

  Koinzell

  Nikeyeia

  Zedicious

  Barnmaddo

  Patreon:

  Thank you all so much for your support!

 

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