by K. T. Hanna
Shield Expansion
This ability allows you to extend your individual mental shielding against mental or magical attacks over others.
Effect: If attacked with magic (mind or spell), this shield will protect those under it from damage or effects
Cost: Requires 10MA per person covered
Forcefield Barrier
This is the first in your kinetic line of spells. Once triggered by luck, you can now activate it at will. It allows you to form a bubble of mental energy and transform it into a tangible forcefield.
Effects: This can prevent some physical damage. The damage amount depends on the strength of will and caster behind the barrier. Size is increased by MA level and usage
Cost: This shield requires your MA to be at 60, but will not use MA to cast as it is a kinetic ability.
Caution: This spell can create a backlash when used too much. Do not use it as a crutch.
Spells:
Level One (1):
Minor Suffocation
Cast: Single Target
Type: Damage Over Time
Duration: 24 seconds
Effect: This spell winds a mind leash around your opponent, as if it were trying to suffocate them. Its damage ticks every three seconds for twenty-four seconds.
Minor Shield
Cast: Self Only
Type: Buff
Duration: 45 minutes
Effect: This casts a minor shield over your skin, increasing your Armor Class by level + 3, and hit points by level + 5.
Simple Animation.
Cast: Self
Type: Pet
Duration: Until death or dismissal
Effect: This summons a magical pet that sort of does your bidding. It costs a tiny sword to cast. Isn’t the best at obeying commands.
Level Four (4):
Mesmerize
Cast: Single Target
Type: Breakable Stun
Duration: 24 seconds
Effect: This spell immobilized your opponent for as long as they take no damage, or 24 seconds, whichever is shorter. You may cast non-damaging spells on them, and you may renew this casting before the initial one expires. Casting it on your friends probably isn’t a good way to win popularity contests.
Flux
Cast: Area of Effect
Type: Stun
Duration: 4 seconds
Effect: This is a stun that radiates out from the caster for fifteen feet. It will stun anyone who means the caster harm within that radius. Does not produce sparkles.
Gate
Cast: Self Only
Type: Travel
Duration: N/A
Effect: This will transfer you to your bind point
Invisibility
Cast: Self or Others
Type: Buff
Duration: 10 minutes or until broken/seen through
Effect: Causes generic invisibility. Undead don’t count. Will drop if you cast a spell or take damage.
Fear
Cast: Area of Effect
Type: Brief Loss of Control
Duration: 25% of level in seconds.
Effect: Causes enemies to flee from you in terror. But if you use it too soon, it’ll probably just look like they misplaced something for a second.
Level Eight (8):
Cancel Magic
Cast: Self or Others
Type: Debuff
Duration: Instant
Effect: Casting this spell will remove one magically caused effect from the target. Make sure you want to remove it.
Root
Cast: Others (or self if you really want to)
Type: Immobilization
Duration: 8 seconds
Effect: This will root the target in place. Probably not the best idea to cast it on yourself when fleeing in panic.
See Invisible
Cast: Self or Others
Type: Buff
Duration: 10 minutes
Effect: Really? Does this really require explanation?
Soothe
Cast: Self or Others
Type: Debuff
Duration: Varies
Effect: This will lower the threat level of a target, but it will not make it disappear. Probably not useful on yourself unless in a really bad mood.
Chaos
Cast: Others
Type: Direct Damage
Duration: Instant
Effect: This spell causes direct mental damage to the target, dropping their hit points by two times the caster’s level. Requires a recharge.
Level Twelve (12):
Allure
Cast: Others
Type: Charm
Duration: Until broken
Effect: This spell will charm a mob or other player. This ability depends on the casters charisma, and ability to calm their charge. Whatever you do, don’t piss them off while under your command. It rarely ends well.
Suffocation:
Cast: Single Target
Type: damage over time
Duration: 36 seconds
Effect: This spell winds a mind leash around your opponent, as if it were trying to suffocate them. Its damage ticks every three seconds for thirty-six seconds.
Bind Affinity
Cast: Self or others
Type: Buff—or soul affixer
Duration: Until renewed or overridden with a new location
Effect: This spell binds the target to an area of choice, allowing them to resurrect easier and hopefully closer to their corpse. Because you’ll all die. A lot.
Infravision
Cast: Single Target
Type: Buff
Duration: 10 minutes
Effect: Aids the target with a form of night vision.
Stupefy
Cast: Single target
Type: Stun
Duration: 12 seconds
Effect: This will stun a mob in place for around twelve seconds. Probably not a good idea to cast on yourself.
Weakness
Cast: Single Target
Type: Debuff
Duration: 90 seconds
Effect: Reduces the target’s strength by 50% of the caster’s level.
Languidity
Cast: Single Target
Type: Debuff
Duration: 90 seconds
Effect: Reduces the target’s attack speed by 25% of the caster’s level in %. Trust us, it’s far more effective than you think. Probably.
Nullify
Cast: Single Target
Type: Debuff remover
Duration: Instant
Effect: Strips down magic resistance at 50% of the caster’s level.
Level Sixteen (16):
Mana Tide
Cast: Self or Others
Type: Buff
Duration: 45 minutes
Effect: This will cause you to regenerate mana faster in combat. Mana will increase by an additional three per five seconds. This buff levels with the caster.
Invisibility Versus Undead
Cast: Self or Others
Type: Buff
Duration: 12 minutes
Effect: This will render you invisible to any undead in the area. They will be unable to see you, however this buff will fall should you attempt to cast anything else while it’s active.
Mass Enthrall
Cast: Enemy Targets
Type: Offensive/Defensive—area of effect centered around the initial target.
Duration: 24 seconds
Effect: This is an area effect version of mesmerize. Any damage will break this spell. It’s a bad idea to use this while targeting allies.
Haste
Cast: Self or Others
Type: Melee Buff
Duration: 45 minutes
Effect: When cast on an ally, this buff will allow their melee speed to increase by 25%.
Feeble Body
Cast: Enemy Targets
Type: Offensive/Defensive
Duration: 24 seconds
Effect: When cast on an enemy target, their haste will be reduced by 25%.
Shield Illusion
Cast: Self or Others
Type: Defensive Buff
Duration: Until depleted – requires hematite
Effect: Using the power of your mind you cast a shield around your target, confusing the enemies and negating up to 75hp of damage. That whole mind magic thing seems to be working out well, doesn’t it?
Level Twenty (20):
Altruism
Cast: Self or others
Type: Buff
Duration: 45 minutes
Effect: This allows a faction increase to your target. It will lift you one faction level. However, should you be kill on sight, not even altruism can help you. This buff will update again at level 30.
Shift
Cast: Area of effect
Type: AOE Stun
Duration: 8 seconds
Effect: This stun effectively locks all mobs around its epicenter in place for 15 yards. They will be unable to move for 8 seconds.
Fervor
Cast: Self or others
Type: Buff
Duration: 45 minutes
Effect: This is an attack speed buff, but it also increases agility by the caster’s level. Cannot be cast on the same target as Beserker.
Beserker
Cast: Self or others
Type: Buff
Duration: 45 minutes
Effect: This buff adds strength to the amount equal to the level of the caster, however it also reduces agility by half the caster’s level. Best used for classes or pets who will not need agility stacked. Cannot be cast on the same target as Fervor.
Charismatic
Cast: Self or others (but who are we kidding, you’re an enchanter, you’ll never not cast this on yourself).
Type: Buff
Duration: 45 minutes
Effect: This buff increases your target’s charisma equal to the level of the caster. No restrictions. Cast away!
Magic Resist
Cast: Group
Type: Buff
Duration: 45 minutes
Effect: Increases your magic resistance by an amount equivalent to the caster’s level.
Armored
Cast: Group
Type: Buff
Duration: 45 minutes
Effect: Increases your AC by an amount equivalent to the caster’s level.
Level Twenty-Five (25):
Speed
Cast: Self or others
Type: Buff
Duration: 45 minutes
Effect: When cast on an ally, this buff will allow their melee haste or speed to increase by 30%.
Vigor
Cast: Self or others
Type: Buff
Duration: 45 minutes
Effect: This will increase energy rejuvenation by an equivalent to 20% of the caster’s level. Mostly, this will be used for melee classes, however sometimes it can be good for running away from dangerous mobs.
Enrage
Cast: Self or others
Type: Buff... sort of
Duration: 15 minutes
Effect: This buff will cause your target to receive some of the aggression generated by you. The mob will assume it comes from the target of this spell. This spell is intended for tank types or pets to take on. Only cast it on someone else if you really, really don’t like them, or maybe if you’re running for your life. Also — this can only be cast on one target at a time.
Signet
Cast: Group
Type: Buff
Duration: 45 minutes
Effect: This buff will increase the intelligence and agility of all group members by an amount equal to the caster’s level. Signet will not stack with Fervor, and can be overridden by casting the latter, should melee need their own boost. Both stats will be boosted to the level of the caster.
Arcane Cure
Cast: Self or others
Type: Cure
Duration: Instant
Effect: Should an ally receive a magical debuff, you can cure them of this ailment.
Druidic Hybrid Abilities
Earth Shielding
Cast: Passive
Type: Reinforcement
Duration: Always active
Effect: Due to the psionicist’s unique nature, earth shielding will reinforce any of your psionicist based skills such as thought shielding, thought projection, and thought sensing, making them more robust and upping your mental defenses. Any other skills gained through the psionicist’s branch will also be effected by this, including any kinetic skills.
Reinforce Self
Cast: Passive
Type: Reinforcement
Duration: Always active
Effect: Similar to earth shielding which effects your skills, this ability allows your body to take more damage, upping your innate armor class by your level times two — effectively making cloth armor reflect the protection curboiled leather might grant you.
Reinforce Intelligence
Cast: Passive
Type: Nature’s awareness
Duration: Always active
Effect: Nature is all seeing and all encompassing. This ability allows you to take on some of that wisdom and intelligence, and apply it to yourself. It increases both of those statistics by the enchanter’s level, giving rise to a larger mana pool, and slightly heightened damage.
Earth Pull
Cast: Instant—three-minute recast
Type: Buff
Duration: thirty seconds
Effect: This allows any buff that is chosen to triple in potency for a thirty second duration. It’s activated first, followed by the buff. Make sure you time it properly. Can only be cast on one person at a time, and does not include group buffs. No refunds.
Binding Shield
Cast: Instant—five minute recast
Type: Linked Buff
Duration: Fifteen seconds
Effect: You can offer an earth shield to two allies (including yourself if you’re going to be selfish and all). This shield will share the damage between the two allies, metering out damage proportionally. Use wisely. Don’t try this at home.
Nature’s Gift
Cast: Passive
Type: Awareness
Duration: Permanent
Effect: You have become acutely aware of your surroundings. Of the life in everything, in the trees, in the forest, in each and every being you encounter. This lends you a connection to nature. Don’t dismiss it lightly.
Sinuous Abilities:
Sinuous: This is the more offensive avenue to take. From hypnotic suggestion, through to invoked visions, this path veers toward complete mind infestation of the enchanter’s opponents. This is only available to psionicists.
Hypnotic Suggestion
Cast: Instant—5 minute recast
Type: Offensive
Duration: twenty seconds
Effect: Your target will perform whatever task you suggest to them, as if it had been suggested by themselves, or their leader. Once this objective has been achieved, or else the spell wears off, the target will spend five seconds in rampant confusion. Should you not be in aggro range, the target will then forget you. Probably not good to use on allies - it’s not been tested on them.
Feedback Loop
Cast: Instant—5-minute recast
&nbs
p; Type: Offensive
Duration: 15 seconds or 50% of caster’s level, whichever is greater.
Effect: Must be used in conjunction with the psionic MA thought sensing, and thought projection. Pluck any type of memory out of the head of your opponent and create a feedback loop in their mind. They’ll be stuck in this loop and not attack anyone for the duration. Damage ticks at caster’s level x 2 every tic (3 seconds). Best not to use on a friend when they piss you off.
Basic Visions
Cast: Instant—3 minute recast
Type: Offensive
Duration: 20 seconds, or 75% of the caster’s level, whichever is greater.
Effect: You may create and insert a vision for the target to experience—its best to have some of these pre-prepared. This will cause them damage (caster’s level x 2 per tick), and distraction for the duration of the spell depending on what type of vision you’ve given them.
I have a lot of people to thank, who in at least some way encouraged me to write in general, or else to write this book specifically.
Love of my life, Trevor, and my little Kami. It’s his fault I found the genre, and her fault I never give up on writing.
I wouldn’t be here without the following friends:
Jami Nord & Owen Littman
Heather Cashman
Jude
Heather Gilbert
M. Andrew Patterson
Aimee
Amanda W.
Quinton Shyn
Kindra
Kendra
Dawn Chapman
Alexis Keane
Bonnie Price
Richard Hummel
Stephen Morse
Felissa Ely
Anthea Sharp
Andrea Parseneau
Cait Greer
M Evan Matyas
Ian Mitchell
To those readers on RR whose help and readership has been invaluable:
Thank you all for reading and so much for the amazing feedback! I know I’ve probably forgotten someone. If you read this on RR in its early stages (before book 2) and conmmented or reviewed, please know it means the world to me.
Endless Paving
Mearhena
Oathkeeper
Cyan Snake
Bleached
Tarakis
Puck
Koinzell
Nikeyeia
Zedicious
Barnmaddo
Patreon:
Thank you all so much for your support!