Imperator

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Imperator Page 32

by Nick Cole


  A sound like heavy fists pounds across the sled’s hull like a drumbeat. A momentary cry comes over my helmet’s local channel and then Twenties goes limp, his body slowly snaking its way down from the turret like ice melting down a mountainside. My men, anxious to get in the fight and protect the wounded, pull him out. His chest and helmet have black scorch marks. So much for koobs only having slug throwers.

  I open my mouth for LS-75, Doc Quiggly, to check Twenties’s vitals, but Quigs is already removing the helmet while two other legionnaires hold the wounded’s shoulders up. The leej is burnt up and gonna need some skinpacks, maybe some grafting, but the armor did its job.

  “I’m going up top!” I call, climbing into the turret and making my way to the top. The Repub-Army kid in seat six is frozen in fear, his eyes fixed on the large blisters covering Twenties’s face.

  The scene outside is unreal. I’ve been in combat multiple times, but I’ve never seen anything like this. The air is thick with blaster fire and my bucket’s ventilators are working overtime to keep the smoke and hot smell of ozone from overpowering me. Bodies from the command sled are strewn all over the place, and the sleds behind it, blocked in the road, are getting pelted with small-arms fire while their twin guns blaze at koobs. The aliens are firing from behind stone and mortar huts, rock walls, berms, you name it. An old-model tank, the type that still fires explosive projectiles, is laboriously rotating its main gun toward the convoy.

  To prepare an ambush and not be zeroed in already is a sign of amateurism. Not that I’m complaining. Obvious mistakes aside, the place is still danger hot, and it’s going to take some hard fighting to regain control of the situation.

  I’m not worried, though. The Chiasm is still in orbit—I can see its massive bulk in the sky, pale like a moon in daylight—and a wing of tri-bombers will be down in short order. The guerrilla positions will be vaporized, and we’ll check Pappy’s sled for survivors, clear the wreckage, and continue on to Moona Village.

  I don’t know why, but I keep watching the Chiasm. There’s thick blaster fire everywhere, and my focus should be on the koob threats surrounding us. But I just… stare at the destroyer. Almost transfixed. Call it a premonition.

  I see a flash erupt in the center of the Chiasm. Moments later, I hear a sharp crack. I watch, frozen in place, at the turret, as the Chiasm splits in half and slowly sinks into the atmosphere, its sharp prow glowing red as it burns in reentry.

  We’re all going to die.

  02

  Knowing you’re a dead man living impacts everyone differently. Legionnaires are always the last to lose heart. We don’t stop fighting, ever. But I’ve worked on enough joint operations with Repub-Army basics and PNAs (planetary national armies) to see the varied reactions to lost causes.

  Some men collapse into themselves like a rotten pumpkin. They see the reaper coming for the harvest and they’re overwhelmed with existential dread, thoughts of loved ones, regrets, you name it. I’ve seen these guys literally curled up into balls, pulling on their hair with their blasters tossed to the side.

  Others develop a “take as many with you as possible” mentality. Obviously, that’s much better tactically than those made ineffectual in combat—fighting is preferable to whimpering on the ground. But these types are prone to risk. They’ll charge heavily fortified positions head on with only a rifle and a few grenades, or hole themselves up trying to kill as many targets as possible until the inevitable, final boom comes for them. While a spontaneous charge can sometimes take the enemy by surprise and even turn the tide of battle—not to mention look great in holofilms—tactically speaking, it usually results in substantial casualties and defeat.

  I said at the start that legionnaires don’t lose heart and don’t stop fighting. We survive. We constantly refresh our tactics so the optimal battle plan is always in action. And we do it well. With every shot, every motion, we optimize our results for battlefield victory.

  So when I say we’re all going to die, I don’t necessarily mean right now.

  The Chiasm is the only Republic warship in this system, and Kublar is so remote that it’ll be a good month before another can arrive. That’s assuming the Republic even knows about or notices the Chiasm’s destruction; add whatever time it might take for missed status cycles to get flagged in our government’s bloated bureaucratic quagmire. Our convoy has eighty effective fighting men, including basics. Camp Forge has another two hundred, but they aren’t getting here before morning. The koobs… well, this is their planet. They’ve got more than enough time and manpower—koobpower—to wipe us out.

  And yeah… we’re all dead.

  Eventually.

  But if the koobs don’t suffer a minimum thirty-to-one loss for each legionnaire they dust, I’ll die one pissed-off sergeant. Granted, we’re not outnumbered thirty to one right now. It’s maybe two to one. Maybe. But it’s a long trip back to Camp Forge. We’ve got time to run up the score.

  Attention! LS-55, Sergeant C.Chhun.

  My helmet’s AI has something to say.

  The visor is alive with a HUD that indicates the location of my squad, green dots on a blue circular grid. Enemy combatants spotted by a legionnaire show up as red dots until they disappear as a confirmed kill. If we lose sight of a target long enough for the computer to no longer accurately predict its location, the dot turns yellow and stays fixed at its last confirmed location.

  I’m seeing a corvette-load of red dots. Too many yellows for my taste, as well.

  Assessing Threats.

  Assessing Threats.

  The message blinks in the upper left corner of my visor, superimposed over the optical scans of the ambush zone. Our buckets all run a software programmed by Republic scientists dedicated to keeping legionnaires the most fearsome warriors in the galaxy. It sounds great in theory, but it ends up being more of a distraction than a help. Still, the House of Reason loves it, and the contractors who make each bucket love the House of Reason. So we deal with it.

  Primary Target: Model M6 Heavy Tank.

  Manufacturer: Industrious Equipment.

  Planet of Origin: Unknown.

  Registration: Unknown.

  Manufacturer’s Recommended Crew: 5 humans/near-humans.

  Actual Crew: Unknown.

  Display Technical Schematic? Y/N

  That right there? That’s the problem. My visor is full of garbage text when “Tank!” would have done just fine. I flick my tongue across a sensor inside my helmet to turn off the message display. I wish that would do the trick permanently, but all it does is prevent any more updates for fifteen minutes. No time to be upset about it. This is how it is, and there is a tank out there.

  I look at the convoy behind me. The sleds in the rear are backing down the narrow, high-walled alley that winds through a farmer’s village on the way to Moona. The koobs fighting nearest are all hiding behind walls or in buildings. They’ve learned that when a legionnaire sees a koob in the open, he doesn’t miss. A few of them are sticking a rifle over the top of a wall and shooting blindly. But then I see a leej gunner on his sled’s twins blow off a three-fingered hand, and that practice seems to stop as well.

  The tank is on top of a ridge about a thousand yards away. That might be in range for the personal anti-armor missiles each squad carries, if it were a clean shot, but this tank is behind a wall of rock with thick branches from two spoonja trees further obscuring it. We’ll have to get closer to disable it. Time for a little mountain climbing.

  I drop down from the twins into a waiting group of leejes, all of them jumping for a chance to get in the fight. Twenties has come around, but massive blisters crowd his eyes, making him effectively blind. I send the basic up to take a turn on the guns and brief my guys. The kid hops right up without hesitation. If he’s afraid, he’s not showing it to the rest of us. He soon adds to the cacophony of noise.

  I give an i
mpromptu briefing. “Hostiles are concentrated south of the caravan. Most have been suppressed by the twins, but there’s an old-model MBT on a ridge that’s going to pick the sleds off one by one if we don’t take it out. L-comm is still flooded with noise, too much talking from the basics out there. I want you to find Sergeant Powell and tell him we’re taking that ridge. He should be the sled immediately behind us. Ready to lower ramp?”

  “Yes, sir.”

  “I’m going to inform the point about what we’re doing. Form up with me when you’ve got Powell and his guys. Ooah?”

  “Ooah!”

  The men prime their N-4s and begin to take up formation at the rear of the sled, waiting for the order to disembark. I pull Quigs aside. “How’s Twenties?”

  “He’ll live. Out of the fight, though.”

  “The hell I am,” Twenties calls from his jump seat. He unstraps the vibroknife from his shin.

  Quigs is on him instantly, holding his wrist tightly. “What’re you doing, Twenties?”

  “Just need to see. Gonna pop these blisters.”

  Quigs sighs. “That’s… don’t do that.”

  “I’d prefer if you did, Doc.”

  I break in. “Will he be able to see well enough to shoot if you bust open those blister sacs?”

  “Possibly,” Quigs answers. “Could be some permanent scarring, potential vision trouble down the road.”

  I nod. “Your call, Twenties.”

  “Do it.”

  I can’t help but smile behind my helmet. What a beast. “Carve him up, Doc. Twenties, you’re on overwatch.”

  Using a sterilized scalpel from his kit, Quigs slices open the blisters. Water spills out onto the deck, and Twenties grits his teeth in pain. Quigs stands back to examine his work. “Can you see?”

  “It’s blurry, but good enough to drop a koob if it puffs up its purple throat sac.”

  Twenties gets in line behind Exo and the rookie, Quigs on his heels.

  I again pull the medic aside. “I want you to check on Pappy’s sled. See if there’s any chance…”

  “Roger.”

  Quigs gets behind me, taking the final place in line usually reserved for the sled master. It’s still on me to call for the ramps to open. Sleds have one main ramp that drops down and another that opens upward, so the back of a combat sled looks like a pair of jaws opening to spew out squads of sleek legionnaires in their gray combat armor.

  I put my hand over the sled’s ramp button. “Final check!”

  Each squad member calls his number.

  “LS-67! Go!”

  “LS-95! Go!”

  Twenties grunts out his call sign, still in pain. “LS-81! Go!”

  “LS-55!” I shout. “Go! Go! Go!”

  The ramp drops with a thud the moment I press the button. The cracking of slug throwers and sharp kewps of blasters fill our audio sensors. The loudest noises are canceled out to keep from drowning ambient noise, which can be critical in battle. You never know when someone might be sneaking up behind you. Also, fun fact, loud noises can cause permanent hearing damage. Polarized lenses automatically eliminate the glare of the outside sun, and I watch my guys fly outside like they’ve got rockets on their backs the moment they see open air. They’re a bunch of cooped-up dogs making a break for it when the front gate opens.

  We’ve practiced sim disembarkations hundreds of times and have rolled out from live combat sleds onto the field almost as often. By the time a legionnaire undertakes his first CS storming, the motions are all muscle memory. From my vantage point at the end of the line, it’s a thing of beauty. Exo and the rookie move in quick step, each peeling off at the base of the ramp and covering a side of the sled. Exo takes a knee on the soft side, scanning our rear and flanks for any yellow dots that our HUD might have missed. Rook takes a knee on the hot side, his extremely heavy, rapid-fire automatic blaster hoisted higher than human arms could manage thanks to powerful servos built into his armored sleeves. Never agree to arm-wrestle a SAB user unless he’s only wearing his synthprene.

  Twenties is out next, moving quickly and burying his pain somewhere deep inside. He takes his place behind Exo and places his hand on his shoulder. At this point Exo will identify targets that Twenties will help engage. Exo gives the all-clear and moves to join the rookie, leaving Twenties to cover the cold zone.

  As man four, I move to whichever side has an odd number. I put my hand on Twenties’s shoulder. It all happens in seconds.

  “What looks good, Twenties?” I ask, though I have a decent idea where he’ll want to go.

  Twenties points two fingers at a stone building with a flat roof not far from our sled. “Right there. Help me clear it, Sarge?”

  This is where being down a man hurts. Time is of the essence, and we can’t take that ridge until I’ve called in to Captain Devers. But leaving Twenties to set up and secure his long rifle in overwatch alone is unacceptable. So we’ll have to do it quick.

  KTF.

  “Let’s go,” I order, before leading the way.

  There’s a three-foot-high stone wall on the side of the road. I hop over it in stride, taken aback by the extra couple of feet I fall before landing in some sort of garden. I scan the surroundings through the open sights of my N-4 while Twenties makes his way over somewhat more gingerly.

  Our target building is a squat, square house constructed almost entirely out of the abundant rocks that cover Kublar. The doors are solid enough, but they don’t have anything on modern automated pneumatic portals. They’re built from a dense, perennially green wood found near water supplies. The windows are just holes in the rock facade. Fancy koobs try to arch them; most just go with another square. A few have shutters, but that’s hit or miss. The one we’re moving toward is the simple type.

  Twenties and I move on either side of the door in breaching position. I reach down and try the handle.

  It’s barricaded. No surprise.

  With his helmet destroyed, Twenties pulled out his conduction set prior to disembarking. He whispers into his external mic, hoping only the two of us can hear each other. With buckets, we can just mute external speakers, but… “I’ve got an entry charger, Sarge.” He reaches into a thigh pouch and removes the small, sticky explosive.

  “Save it. We’ll go through the windows after clearing.” I produce a fragger from my chest bandoleer. “There’s a window on the other side—you go in that way. We’ll clear corners and get on the roof.”

  “Probably koobs in there.”

  “Probably should’ve warned us about the ambush.”

  That ends the discussion.

  I move to the edge of the window, careful not to expose myself. Bone conductors in my helmet amplify the sound of someone shifting around inside. I hesitate for a second, wondering if maybe another legionnaire had eyes on this hut first. Then I hear the telltale wheeze-croak of a koob air sac inflating.

  I toss in the grenade, shouting “Fragger out!” into my L-comm. I roll back and brace myself against the exterior stone wall of the building. My armor is able to absorb all the kinetic energy of a fragger, but the little monster shoots out so many minuscule projectiles that some of them will find their way to the seams and shred through my synthprene undersuit.

  The grenade explodes, and a cloud of black smoke shoots from the windows and beneath the door. The boom is loud enough that I can feel it in my chest, but my bucket’s audio dampers reduce the volume to little more than a muffled whoomp-whoomp. The first whoomp is the fragger detonating an outer shell that sprays outward as two-millimeter-thick shrapnel. The second whoomp is the four compact balls that shoot upward and provide a second detonation, sending even more shrapnel at every angle. This secondary explosion lacerates anything organic to such a degree that severing or puncturing a major artery is all but certain.

  Smoke is still drifting out of the window as T
wenties and I climb into the hut. My bucket filters away the acrid odor while my visor switches on its IR filters, allowing me to better see through the haze. No such luck for Twenties, who coughs from the smoke.

  Three koobs are on the floor. Two are dead, and one is writhing in pain, its air sac ruptured. I step over the body of the survivor, its phosphorescent yellow blood pooling on the wooden floor. I’m content to let the koob bleed out.

  I take hold of the single-rung ladder that leads to the roof. Halfway up, I hear Twenties’s blaster discharge a single shot.

  Whatever helps him sleep at night.

  Topside, the battle is raging on. The koobs nearest the sleds are still hiding behind whatever cover they can find, but the ones on the ridge are firing down at us defiantly. The tank’s main cannon is still traversing, seeking out a sled near the rear of the column. The gunner probably was overwhelmed by such a target-rich environment and spent all this time second-guessing himself until he saw that sleds were hitting reverse and getting away from the jam.

  Twenties begins to unpack his sniper kit with practiced efficiency. He stacks a pile of lumber against the parapet and takes up position, his N-18 long-barreled rifle resting on its bipod on the roof’s edge.

  Exo and Rook are crouching between our sled and a rock wall with men from Hammerfall and Specter squads. I signal to LS-52, Sergeant Powell, to send up relief to watch Twenties’s back. He nods and sends a leej running. Then I call for Captain Devers over L-comm.

  “LS-55 with priority message for LS-35 on channel Fear Beta Twelve. Over.”

  Static hums and the point’s voice comes up. “Uh, this is Captain Devers. Go ahead, Sergeant.”

  The fool is hailing me over the L-comm for all to hear. I wait for some cross-talk between drivers coordinating their retreat to subside before saying, “Captain Devers, sir, requesting message on channel Fear Beta Twelve, over.”

  “Just spit it out, Sergeant.”

  I mute my comm and give a brief, profanity-laced discourse on the value of House appointees. “Sir, requesting permission to lead joint assault with Hammerfall and Specter Squads. Requesting additional support from Gold Squad.”

 

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