The Glass Flower

Home > Fantasy > The Glass Flower > Page 4
The Glass Flower Page 4

by George R. R. Martin


  “Those players who find rebirth this day, who rise in strange flesh when this game is ended, remember that what you have won or lost is your own doing, and spare me your regrets and recriminations. If you are dissatisfied with the outcome of this gaming, you may of course play again. If you have the price.

  “One last warning. For all of you. This is going to hurt. This is going to hurt more than anything you ever imagined."

  So saying, I began the game of mind. Once more.

  * * * *

  What can you say about pain?

  Words can trace only the shadow of the thing itself. The reality of hard, sharp physical pain is like nothing else, and it is beyond language. The world is too much with us, day and night, but when we hurt, when we really hurt, the world melts and fades and becomes a ghost, a dim memory, a silly unimportant thing. Whatever ideals, dreams, loves, fears, and thoughts we might have had become ultimately unimportant. We are alone with our pain, it is the only force in the cosmos, the only thing of substance, the only thing that matters, and if the pain is bad enough and lasts long enough, if it is the sort of agony that goes on and on, then all the things that are our humanity melt before it and the proud sophisticated computer that is the human brain becomes capable of but a single thought:

  Make it stop, make it STOP!

  And if the pain does eventually stop, afterwards, with the passage of time, even the mind that has experienced it becomes unable to comprehend it, unable to remember how bad it truly was, unable to describe it so as to even approach the terrible truth of what it felt like when it was happening.

  In the game of mind, the agony of the painfield is like no other pain, like nothing I have ever experienced.

  The painfield does no harm to the body, leaves no marks, no scars, no injuries, no signs to its passing. It touches the mind directly with an agony beyond my power to express. How long does it last? A question for relativists. It lasts but the smallest part of a microsecond, and it lasts forever.

  The Wisdoms of Dam Tullian are masters of a hundred different disciplines of mind and body, and they teach their acolytes a technique for isolating pain, dissociating from it, pushing it away and thus transcending it. I had been a Wisdom for half my life when I first played the game of mind. I used all I had been taught, all the tricks and truths I had mastered and learned to rely on. They were utterly useless. This was a pain that did not touch the body, a pain that did not race along the nerve paths, a pain that filled the mind so completely and so shatteringly that not even the smallest part of you was free to think or plan or meditate. The pain was you, and you were the pain. There was nothing to dissociate from, no cool sanctum of thought where you might retreat.

  The painfield was infinite and eternal, and from that ceaseless and unthinkable agony there was only one sure surcease. It was the old one, the true one, the same balm that has been succor to billions of men and women, and even the smallest of the beasts of the field, since the beginning of time. Pain's dark lord. My enemy, my lover. Again, yet again, wanting only an end to suffering, I rushed to his black embrace.

  Death took me, and the pain ended.

  On a vast, echoey plain in a place beyond life, I waited for the others.

  * * * *

  Dim shadows taking form from the mists. Four, five, yes. Have we lost some of them? It would not surprise me. In three games out of four, a player finds his truth in death and seeks no further. This time? No. I see the sixth shape striding out of the writhing fog, we are all here, I look around myself once more, count three, four, five, six, seven, and me, me, eight.

  Eight?

  That's wrong, that's very wrong. I am dizzy, disoriented. Nearby someone is screaming. A little girl, sweet-faced, innocent, dressed in pastels and pretty gems. She does not know how she got here, she does not understand, her eyes are lost and childish and far too trusting, and the pain has woken her from a dreamdust languor to a strange land full of fear.

  I raise a small, strong hand, gaze at the thick brown fingers, the patch of callous by my thumb, the blunt wide nails trimmed to the quick. I make a fist, a familiar gesture, and in my hand a mirror takes shape from the iron of my will and the quicksilver of my desire. Within its glittering depths I see a face. It is the face of a woman who is both hard and strong, with deep lines around her grey eyes from squinting into alien suns, a wide mouth not without its generosity, a nose once broken that has not healed straight, short brown hair in perpetual disarray. A comfortable face. It gives me comfort now.

  The mirror dissolves into smoke. The land, the sky, everything is shifting and uncertain. The sweet little girl is still screaming for her daddy. Some of the others are staring at me, lost. There is a young man, plain of face, his black hair swept back straight and feathered with color in a style that has not been the fashion on Gulliver for a century. His body looks soft, but in his eyes I see a hard edge that reminds me of Khar Dorian. Rieseen Jay seems stunned, wary, frightened, but still she is recognizably Rieseen Jay; whatever else might be said of her, she has a strong sense of who she is. Perhaps that will even be enough. The g'vhern looms near her, far larger here than it seemed before, its body glistening with oil as it spreads demonic wings and begins to whip the fog into long grey ribbons. In the game of mind, it wears no manacles; Rieseen Jay looks long, and cowers away from it. So too does another player, a wispy grey shape covered by a blaze of tattoos, his face a pale blur with neither purpose nor definition. The little girl screams on and on. I turn away from them, leave them to their own devices, and face the final player.

  A big man, his skin the color of polished ebony with a dark blue undertone where his long muscles flex as he stretches. He is naked. His jaw is square and heavy, jutting sharply forward. Long hair surrounds his face and falls past his shoulders, hair as white and crisp as fresh bedsheets, as white as the untouched snow of a world that men have never walked. As I watch him, his thick, dark penis stirs against his leg, swells, grows erect. He smiles at me. “Wisdom,” he says.

  Suddenly I'm naked too.

  I frown, and now I wear an ornate suit of armor, overlapping plates of gilded duralloy, filigreed with forbidding runes, and beneath my arm is a matching antique helmet, festooned with a plume of bright feathers. “Joachim Kleronomas,” I say. His penis grows and thickens until it is an absurd fat staff that presses hard against the flatness of his stomach. I cover it, and him, in a uniform from a history text, all black and silver, with the blue-green globe of Old Earth sewn on his right sleeve and twin silver galaxies swirling on his collar.

  “No,” he says, amused, “I never reached that rank,” and the galaxies are gone, replaced by a circle of six silver stars. “And for most of my time, Wisdom, my allegiance was to Avalon, not Earth.” His uniform is less martial, more functional, a simple grey-green jumpsuit with a black fabric belt and a pocket heavy with pens. Only the silver circle of stars remains. “There,” he says.

  “Wrong,” I tell him. “Wrong still.” And when I am done talking, only the uniform remains. Inside the cloth the flesh is gone, replaced by silver-metal mockery, a shining empty thing with a toaster for a head. But only for an instant. Then the man is back, frowning, unhappy. “Cruel,” he says to me. The hardness of his penis strains at the fabric of his crotch.

  Behind him, the eighth man, the ghost who ought not be here, the misplaced phantom, makes a soft whispery sound, a sound like the rustling of dry dead leaves in a cold autumn wind.

  He is a thin, shadowy thing, this intruder. I must look at him very hard to see him at all. He is much smaller than Kleronomas, and he gives the impression of being old and frail, though his flesh is so wispy, so insubstantial, that it is hard to be sure. He is a vision suggested by the random drift of the fog, perhaps, an echo dressed in faded white, but his eyes glow and shimmer and they are trapped and afraid. He reaches out to me. The flesh of his hand is translucent, pulled tightly over grey ancient bones.

  I back away, uncertain. In the game of mind, the lightest touch can h
ave a terrible reality.

  Behind me I hear more screaming, the terrible wild sound of someone in an ecstasy of fear. I turn.

  It has begun in earnest now. The players are seeking their prey. Craimur Delhune, young and vital and far more muscular than he was a moment ago, stands with a flaming sword in one hand, swinging it easily at the tattooed boy. The boy is on his knees, shrieking, trying to cover himself with upraised arms, but Delhune's bright blade passes through the grey shadowflesh unimpeded, and slices at the shining tattoos. He removes them from the boy surgically, swing by swing, and they drift upwards in the misty air, shining images of life cut free of the grey skin on which they were imprisoned. Delhune snatches them as they float by and swallows them whole. Smoke drifts from his nostrils and his open mouth. The boy screams and cringes. Soon there will be nothing left but shadow.

  The hatchling has taken to the air. It circles above us, keening at us in its high, thin voice as its wings thunder.

  Rieseen Jay has had second thoughts, it seems. She stands above the whimpering little girl, who grows less little with each passing moment. Jay is changing her. She is older now, fatter, her eyes just as frightened but far more vacant. Wherever she turns her head, mirrors appear and sing taunts at her with fat wet lips. Her flesh swells and swells, tearing free of her poor, frayed clothing; thin lines of spittle run down her chin. She wipes at it, crying, but it only flows faster, and now it turns pink with blood. She is enormous, gross, revolting. “That's you,” the mirrors say. “Don't look away. Look at yourself. You're not a little girl. Look, look, look. Aren't you pretty? Aren't you sweet? Look at you, look at you.” Rieseen Jay folds her arms, smiles with satisfaction.

  Kleronomas looks at me with cold judgment on his face. A band of black cloth wraps itself about my eyes. I blink, vanish it, glare at him. “I'm not blind,” I say. “I see them. It is not my fight."

  The fat woman is as large as a truck, as pale and soft as a maggot. She is naked and immense and with each blink of Jay's eye she grows more monstrous. Huge white breasts burst forth from her face, hands, thighs, and the brown meaty nipples open gaping mouths and began to sing. A thick green penis appears above her above her vagina, curls down, enters her. Cancers blossom on her skin like a field of dark flowers. And everywhere are the mirrors, blinking in and out, reflecting and distorting and enlarging, relentlessly showing her everything she is, documenting every grotesque fancy that Jay inflicts upon her. The fat woman is hardly human. From a mouth the size of my head, gumless and bleeding, she issues forth a sound like the wailing of the damned. Her flesh begins to smoke and tremble.

  The cyborg points. All the mirrors explode.

  The mist is full of daggers, shards of slivered glass flying everywhere. One comes at me and I make it gone. But the others, the others ... they curve like smart missiles, become an aerial flotilla, attack. Rieseen Jay is pierced in a thousand places, and the blood drips from her eyes, her breasts, her open mouth. The monster is a little girl again, crying.

  “A moralist,” I say to Kleronomas.

  He ignores me, turns to look at Craimur Delhune and the shadow boy. Tattoos flame to new life upon the youth's skin, and in his hand a sword appears and takes fire. Delhune takes a step back, unnerved. The boy touches his flesh, mouths some silent oath, rises warily.

  “An altruist,” I say. “Giving succor to the weak."

  Kleronomas turns. “I hold no brief with slaughter."

  I laugh at him. “Maybe you're just saving them for yourself, cyborg. If not, you had better grow wings fast, before your prize flies away."

  His face is cold. “My prize is in front of me,” he says.

  “Somehow I knew that,” I reply, donning my plumed helmet. My armor is alive with golden highlights, my sword is a spear of light.

  My armor is as black as the pit, and the designs worked upon it, black on black, are of spiders and snakes and human skulls and faces a-writhe with pain. My long straight silver sword turns to obsidian, and twists into a grotesquerie of barbs and hooks and cruel spikes. He has a sense of drama, this damned cyborg. “No,” I say. “I will not be cast as evil.” I am gold and silver once more, shining, and my plumes are red and blue. “Wear the suit yourself if you like it so much."

  It stands before me, black and hideous, the helmet open on a grinning skull. Kleronomas sends it away. “I need no props,” he says. His grey-and-white ghost flitters at his side, plucking at him. Who is that? I wonder yet again.

  “Fine,” I say. “Then we'll dispense with the symbols.” My armor is gone.

  I hold out my bare, open hand. “Touch me,” I say. “Touch me, cyborg."

  As his hand reaches out to mine, metal creeps up his long dark fingers.

  * * * *

  In the game of mind, even more than in life, image and metaphor are everything.

  The place beyond time, the endless fog-shrouded plain, the cold sky and the uncertain earth beneath us, even that is illusion. It is mine, all of it, a setting—however unearthly, however surreal—against which the players may act out their tawdry dramas of dominance and submission, conquest and despair, death and rebirth, rape and mind-rape. Without my shaping, my vision and the visions of all the other painlords through the eons, they would have no ground below, no sky above, no place to set their feet, no feet to set. The reality offers not even the scant comfort of the barren landscape I give them. The reality is chaos, unendurable, outside of space and time, bereft of matter or energy, without measurement and therefore frighteningly infinite and suffocatingly claustrophobic, terribly eternal and achingly brief. In that reality the players are trapped; seven minds locked into a telepathic gestalt, into a congress so intimate it cannot be borne by most. And therefore they shrink away, and the very first things we create, in a place where we are gods (or devils, or both), are the bodies we have left behind. Within these walls of flesh we take our refuge and try to order chaos.

  The blood has the taste of salt; but there is no blood, only illusion. The cup holds a black and bitter drink; but there is no cup, only an image. The wounds are open and raw, dripping anguish; but there are no wounds, no body to be wounded, only metaphor, symbol, conjuring. Nothing is real, and everything can hurt, can kill, can evoke a lasting madness.

  To survive, the players must be resilient, disciplined, stable, and ruthless; they must possess a ready imagination, an extensive vocabulary of symbols, a certain amount of psychological insight. They must find the weakness in their opponent, and hide their own phobias thoroughly. The rules are simple. Believe in everything; believe in nothing. Hold tight to yourself and your sanity.

  Even when they kill you, it has no meaning, unless you believe that you have died.

  Upon this plain of illusion where these all-too-mutable bodies whirl and feint in a trite pavane that I have seen a thousand times before, plucking swords and mirrors and monsters from the air to throw at one another like jugglers gone mad, the most frightening thing of all is a simple touch.

  The symbolism is direct, the meaning clear. Flesh upon flesh. Stripped of metaphor, stripped of protection, stripped of masks. Mind upon mind. When we touch, the walls are down.

  Even time is illusory in the game of mind; it runs as fast, or as slow, as we desire.

  I am Cyrain, I tell myself, born of Ash, far-traveled, a Wisdom of Dam Tullian, master of the game of mind, mistress of the obsidian castle, ruler of Croan'dhenni, mindlord, painlord, lifelord, whole and immortal and invulnerable. Enter me.

  His fingers are cool and hard.

  * * * *

  I have played the game of mind before, have clasped hands with others who thought themselves strong. In their minds, in their souls, in them, I have seen things. In dark grey tunnels I have traced the graffiti of their ancient scars. The quicksand of their insecurities has clutched at my boots. I have smelled the rank odor of their fears, great swollen beasts who dwell in a palpable living darkness. I have burned my fingers on the hot flesh of lusts who will not speak a name. I have ripp
ed the cloaks from their still, quiet secrets. And then I have taken it all, been them, lived their lives, drunk the cold draught of their knowledge, rummaged through their memories. I have been born a dozen times, have suckled at a dozen teats, have lost a dozen virginities, male and female.

  Kleronomas was different.

  I stood in a great cavern, alive with lights. The walls and floor and ceiling were translucent crystal, and all around me spires and cones and twisted ribbons rose bright and red and hard, cold to the touch yet alive, the soulsparks moving through them everywhere. A crystalline fairy city in a cave. I touched the nearest outcropping, and the memory flooded into me, the knowledge as clear and sharp and certain as the day it had been etched there. I turned and looked around with new eyes, now discerning rigid order where initially I had perceived only chaotic beauty. It was clean. It took my breath away. I looked everywhere for the vulnerability, the door of gangrenous flesh, the pool of blood, the place of weeping, the shuffling unclean thing that must live deep inside him, and I found nothing, nothing, nothing, only perfection, only the clean sharp crystal, so very red, glowing from within, growing, changing, yet eternal. I touched it once again, wrapping my hand about an outcropping that rose in front of me like a stalagmite. The knowledge was mine. I began to walk, touching, touching, drinking everywhere. Glass flowers bloomed on every side, fantastic scarlet blooms, fragile and beautiful. I took one and sniffed at it, but it had no scent. The perfection was daunting. Where was his weakness? Where was the hidden flaw in this diamond that would enable me to crack it with a single sharp blow?

  Here within him there was no decay.

  Here there was no place for death.

  Here nothing lived.

  It felt like home.

 

‹ Prev