The Design of Everyday Things

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The Design of Everyday Things Page 20

by Don Norman


  People are creative, constructive, exploratory beings. We are particularly good at novelty, at creating new ways of doing things, and at seeing new opportunities. Dull, repetitive, precise requirements fight against these traits. We are alert to changes in the environment, noticing new things, and then thinking about them and their implications. These are virtues, but they get turned into negative features when we are forced to serve machines. Then we are punished for lapses in attention, for deviating from the tightly prescribed routines.

  A major cause of error is time stress. Time is often critical, especially in such places as manufacturing or chemical processing plants and hospitals. But even everyday tasks can have time pressures. Add environmental factors, such as poor weather or heavy traffic, and the time stresses increase. In commercial establishments, there is strong pressure not to slow the processes, because doing so would inconvenience many, lead to significant loss of money, and, in a hospital, possibly decrease the quality of patient care. There is a lot of pressure to push ahead with the work even when an outside observer would say it was dangerous to do so. In many industries, if the operators actually obeyed all the procedures, the work would never get done. So we push the boundaries: we stay up far longer than is natural. We try to do too many tasks at the same time. We drive faster than is safe. Most of the time we manage okay. We might even be rewarded and praised for our heroic efforts. But when things go wrong and we fail, then this same behavior is blamed and punished.

  Deliberate Violations

  Errors are not the only type of human failures. Sometimes people knowingly take risks. When the outcome is positive, they are often rewarded. When the result is negative, they might be punished. But how do we classify these deliberate violations of known, proper behavior? In the error literature, they tend to be ignored. In the accident literature, they are an important component.

  Deliberate deviations play an important role in many accidents. They are defined as cases where people intentionally violate procedures and regulations. Why do they happen? Well, almost every one of us has probably deliberately violated laws, rules, or even our own best judgment at times. Ever go faster than the speed limit? Drive too fast in the snow or rain? Agree to do some hazardous act, even while privately thinking it foolhardy to do so?

  In many industries, the rules are written more with a goal toward legal compliance than with an understanding of the work requirements. As a result, if workers followed the rules, they couldn’t get their jobs done. Do you sometimes prop open locked doors? Drive with too little sleep? Work with co-workers even though you are ill (and might therefore be infectious)?

  Routine violations occur when noncompliance is so frequent that it is ignored. Situational violations occur when there are special circumstances (example: going through a red light “because no other cars were visible and I was late”). In some cases, the only way to complete a job might be to violate a rule or procedure.

  A major cause of violations is inappropriate rules or procedures that not only invite violation but encourage it. Without the violations, the work could not be done. Worse, when employees feel it necessary to violate the rules in order to get the job done and, as a result, succeed, they will probably be congratulated and rewarded. This, of course, unwittingly rewards noncompliance. Cultures that encourage and commend violations set poor role models.

  Although violations are a form of error, these are organizational and societal errors, important but outside the scope of the design of everyday things. The human error examined here is unintentional: deliberate violations, by definition, are intentional deviations that are known to be risky, with the potential of doing harm.

  Two Types of Errors: Slips and Mistakes

  Many years ago, the British psychologist James Reason and I developed a general classification of human error. We divided human error into two major categories: slips and mistakes (Figure 5.1). This classification has proved to be of value for both theory and practice. It is widely used in the study of error in such diverse areas as industrial and aviation accidents, and medical errors. The discussion gets a little technical, so I have kept technicalities to a minimum. This topic is of extreme importance to design, so stick with it.

  DEFINITIONS: ERRORS, SLIPS, AND MISTAKES

  FIGURE 5.1.Classification of Errors. Errors have two major forms. Slips occur when the goal is correct, but the required actions are not done properly: the execution is flawed. Mistakes occur when the goal or plan is wrong. Slips and mistakes can be further divided based upon their underlying causes. Memory lapses can lead to either slips or mistakes, depending upon whether the memory failure was at the highest level of cognition (mistakes) or at lower (subconscious) levels (slips). Although deliberate violations of procedures are clearly inappropriate behaviors that often lead to accidents, these are not considered as errors (see discussion in text).

  Human error is defined as any deviance from “appropriate” behavior. The word appropriate is in quotes because in many circumstances, the appropriate behavior is not known or is only determined after the fact. But still, error is defined as deviance from the generally accepted correct or appropriate behavior.

  Error is the general term for all wrong actions. There are two major classes of error: slips and mistakes, as shown in Figure 5.1; slips are further divided into two major classes and mistakes into three. These categories of errors all have different implications for design. I now turn to a more detailed look at these classes of errors and their design implications.

  SLIPS

  A slip occurs when a person intends to do one action and ends up doing something else. With a slip, the action performed is not the same as the action that was intended.

  There are two major classes of slips: action-based and memory-lapse. In action-based slips, the wrong action is performed. In lapses, memory fails, so the intended action is not done or its results not evaluated. Action-based slips and memory lapses can be further classified according to their causes.

  Example of an action-based slip. I poured some milk into my coffee and then put the coffee cup into the refrigerator. This is the correct action applied to the wrong object.

  Example of a memory-lapse slip. I forget to turn off the gas burner on my stove after cooking dinner.

  MISTAKES

  A mistake occurs when the wrong goal is established or the wrong plan is formed. From that point on, even if the actions are executed properly they are part of the error, because the actions themselves are inappropriate—they are part of the wrong plan. With a mistake, the action that is performed matches the plan: it is the plan that is wrong.

  Mistakes have three major classes: rule-based, knowledge-based, and memory-lapse. In a rule-based mistake, the person has appropriately diagnosed the situation, but then decided upon an erroneous course of action: the wrong rule is being followed. In a knowledge-based mistake, the problem is misdiagnosed because of erroneous or incomplete knowledge. Memory-lapse mistakes take place when there is forgetting at the stages of goals, plans, or evaluation. Two of the mistakes leading to the “Gimli Glider” Boeing 767 emergency landing were:

  Example of knowledge-based mistake. Weight of fuel was computed in pounds instead of kilograms.

  Example of memory-lapse mistake. A mechanic failed to complete troubleshooting because of distraction.

  ERROR AND THE SEVEN STAGES OF ACTION

  Errors can be understood through reference to the seven stages of the action cycle of Chapter 2 (Figure 5.2). Mistakes are errors in setting the goal or plan, and in comparing results with expectations—the higher levels of cognition. Slips happen in the execution of a plan, or in the perception or interpretation of the outcome—the lower stages. Memory lapses can happen at any of the eight transitions between stages, shown by the X’s in Figure 5.2B. A memory lapse at one of these transitions stops the action cycle from proceeding, and so the desired action is not completed.

  FIGURE 5.2.Where Slips and Mistakes Originate in the Action Cycle. Figure
A shows that action slips come from the bottom four stages of the action cycle and mistakes from the top three stages. Memory lapses impact the transitions between stages (shown by the X’s in Figure B). Memory lapses at the higher levels lead to mistakes, and lapses at the lower levels lead to slips.

  Slips are the result of subconscious actions getting waylaid en route. Mistakes result from conscious deliberations. The same processes that make us creative and insightful by allowing us to see relationships between apparently unrelated things, that let us leap to correct conclusions on the basis of partial or even faulty evidence, also lead to mistakes. Our ability to generalize from small amounts of information helps tremendously in new situations; but sometimes we generalize too rapidly, classifying a new situation as similar to an old one when, in fact, there are significant discrepancies. This leads to mistakes that can be difficult to discover, let alone eliminate.

  The Classification of Slips

  A colleague reported that he went to his car to drive to work. As he drove away, he realized that he had forgotten his briefcase, so he turned around and went back. He stopped the car, turned off the engine, and unbuckled his wristwatch. Yes, his wristwatch, instead of his seatbelt.

  The story illustrates both a memory-lapse slip and an action slip. The forgetting of the briefcase is a memory-lapse slip. The unbuckling of the wristwatch is an action slip, in this case a combination of description-similarity and capture error (described later in this chapter).

  Most everyday errors are slips. Intending to do one action, you find yourself doing another. When a person says something clearly and distinctly to you, you “hear” something quite different. The study of slips is the study of the psychology of everyday errors—what Freud called “the psychopathology of everyday life.” Freud believed that slips have hidden, dark meanings, but most are accounted for by rather simple mental mechanisms.

  An interesting property of slips is that, paradoxically, they tend to occur more frequently to skilled people than to novices. Why? Because slips often result from a lack of attention to the task. Skilled people—experts—tend to perform tasks automatically, under subconscious control. Novices have to pay considerable conscious attention, resulting in a relatively low occurrence of slips.

  Some slips result from the similarities of actions. Or an event in the world may automatically trigger an action. Sometimes our thoughts and actions may remind us of unintended actions, which we then perform. There are numerous different kinds of action slips, categorized by the underlying mechanisms that give rise to them. The three most relevant to design are:

  •capture slips

  •description-similarity slips

  •mode errors

  CAPTURE SLIPS

  I was using a copying machine, and I was counting the pages. I found myself counting, “1, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King.” I had been playing cards recently.

  The capture slip is defined as the situation where, instead of the desired activity, a more frequently or recently performed one gets done instead: it captures the activity. Capture errors require that part of the action sequences involved in the two activities be identical, with one sequence being far more familiar than the other. After doing the identical part, the more frequent or more recent activity continues, and the intended one does not get done. Seldom, if ever, does the unfamiliar sequence capture the familiar one. All that is needed is a lapse of attention to the desired action at the critical junction when the identical portions of the sequences diverge into the two different activities. Capture errors are, therefore, partial memory-lapse errors. Interestingly, capture errors are more prevalent in experienced skilled people than in beginners, in part because the experienced person has automated the required actions and may not be paying conscious attention when the intended action deviates from the more frequent one.

  Designers need to avoid procedures that have identical opening steps but then diverge. The more experienced the workers, the more likely they are to fall prey to capture. Whenever possible, sequences should be designed to differ from the very start.

  DESCRIPTION-SIMILARITY SLIPS

  A former student reported that one day he came home from jogging, took off his sweaty shirt, and rolled it up in a ball, intending to throw it in the laundry basket. Instead he threw it in the toilet. (It wasn’t poor aim: the laundry basket and toilet were in different rooms.)

  In the slip known as a description-similarity slip, the error is to act upon an item similar to the target. This happens when the description of the target is sufficiently vague. Much as we saw in Chapter 3, Figure 3.1, where people had difficulty distinguishing among different images of money because their internal descriptions did not have sufficient discriminating information, the same thing can happen to us, especially when we are tired, stressed, or overloaded. In the example that opened this section, both the laundry basket and the toilet bowl are containers, and if the description of the target was sufficiently ambiguous, such as “a large enough container,” the slip could be triggered.

  Remember the discussion in Chapter 3 that most objects don’t need precise descriptions, simply enough precision to distinguish the desired target from alternatives. This means that a description that usually suffices may fail when the situation changes so that multiple similar items now match the description. Description-similarity errors result in performing the correct action on the wrong object. Obviously, the more the wrong and right objects have in common, the more likely the errors are to occur. Similarly, the more objects present at the same time, the more likely the error.

  Designers need to ensure that controls and displays for different purposes are significantly different from one another. A lineup of identical-looking switches or displays is very apt to lead to description-similarity error. In the design of airplane cockpits, many controls are shape coded so that they both look and feel different from one another: the throttle levers are different from the flap levers (which might look and feel like a wing flap), which are different from the landing gear control (which might look and feel like a wheel).

  MEMORY-LAPSE SLIPS

  Errors caused by memory failures are common. Consider these examples:

  •Making copies of a document, walking off with the copy, but leaving the original inside the machine.

  •Forgetting a child. This error has numerous examples, such as leaving a child behind at a rest stop during a car trip, or in the dressing room of a department store, or a new mother forgetting her one-month-old and having to go to the police for help in finding the baby.

  •Losing a pen because it was taken out to write something, then put down while doing some other task. The pen is forgotten in the activities of putting away a checkbook, picking up goods, talking to a salesperson or friends, and so on. Or the reverse: borrowing a pen, using it, and then putting it away in your pocket or purse, even though it is someone else’s (this is also a capture error).

  •Using a bank or credit card to withdraw money from an automatic teller machine, then walking off without the card, is such a frequent error that many machines now have a forcing function: the card must be removed before the money will be delivered. Of course, it is then possible to walk off without the money, but this is less likely than forgetting the card because money is the goal of using the machine.

  Memory lapses are common causes of error. They can lead to several kinds of errors: failing to do all of the steps of a procedure; repeating steps; forgetting the outcome of an action; or forgetting the goal or plan, thereby causing the action to be stopped.

  The immediate cause of most memory-lapse failures is interruptions, events that intervene between the time an action is decided upon and the time it is completed. Quite often the interference comes from the machines we are using: the many steps required between the start and finish of the operations can overload the capacity of short-term or working memory.

  There are several ways to combat memory-lapse errors. One is to minimize the number of step
s; another, to provide vivid reminders of steps that need to be completed. A superior method is to use the forcing function of Chapter 4. For example, automated teller machines often require removal of the bank card before delivering the requested money: this prevents forgetting the bank card, capitalizing on the fact that people seldom forget the goal of the activity, in this case the money. With pens, the solution is simply to prevent their removal, perhaps by chaining public pens to the counter. Not all memory-lapse errors lend themselves to simple solutions. In many cases the interruptions come from outside the system, where the designer has no control.

  MODE-ERROR SLIPS

  A mode error occurs when a device has different states in which the same controls have different meanings: we call these states modes. Mode errors are inevitable in anything that has more possible actions than it has controls or displays; that is, the controls mean different things in the different modes. This is unavoidable as we add more and more functions to our devices.

  Ever turn off the wrong device in your home entertainment system? This happens when one control is used for multiple purposes. In the home, this is simply frustrating. In industry, the confusion that results when operators believe the system to be in one mode, when in reality it is in another, has resulted in serious accidents and loss of life.

  It is tempting to save money and space by having a single control serve multiple purposes. Suppose there are ten different functions on a device. Instead of using ten separate knobs or switches—which would take considerable space, add extra cost, and appear intimidatingly complex, why not use just two controls, one to select the function, the other to set the function to the desired condition? Although the resulting design appears quite simple and easy to use, this apparent simplicity masks the underlying complexity of use. The operator must always be completely aware of the mode, of what function is active. Alas, the prevalence of mode errors shows this assumption to be false. Yes, if I select a mode and then immediately adjust the parameters, I am not apt to be confused about the state. But what if I select the mode and then get interrupted by other events? Or if the mode is maintained for considerable periods? Or, as in the case of the Airbus accident discussed below, the two modes being selected are very similar in control and function, but have different operating characteristics, which means that the resulting mode error is difficult to discover? Sometimes the use of modes is justifiable, such as the need to put many controls and displays in a small, restricted space, but whatever the reason, modes are a common cause of confusion and error.

 

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