Faeswyn [The Maidens of Mocmoran 2]

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by Wynette Davis




  The Maidens of Mocmoran 2

  Faeswyn

  When Naihr, son of Ghalguod, and Draeis, son of Veldulinahr, happen upon the farm of Faeswyn, clan of Omglis, they’re looking for safety. What they all find is love.

  Faeswyn believes in what is foretold in the book of the ancients. The connection she feels for both men is something she knows was supposed to be. Suddenly, her life takes a turn toward having the love, passion, and desire she’s always wanted with not only one, but two, handsome, delicious men. It is something she stopped believing could happen to her, but love sparks—and so much more.

  Even though the passion and desire she feels for Draeis and Naihr consumes her, her life is catapulted into danger, pushing them all toward a destiny that will change all the world of Ai, a future foretold by the ancients. She only hopes that they all stay alive long enough to see the completion of what was predicted.

  Genre: Fantasy, Ménage a Trois/Quatre

  Length: 52,239 words

  FAESWYN

  The Maidens of Mocmoran 2

  Wynette Davis

  MENAGE AMOUR

  Siren Publishing, Inc.

  www.SirenPublishing.com

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  A SIREN PUBLISHING BOOK

  IMPRINT: Ménage Amour

  FAESWYN

  Copyright © 2016 by Wynette Davis

  E-book ISBN: 978-1-68295-477-5

  First E-book Publication: September 2016

  Cover design by Harris Channing

  All art and logo copyright © 2016 by Siren Publishing, Inc.

  ALL RIGHTS RESERVED: This literary work may not be reproduced or transmitted in any form or by any means, including electronic or photographic reproduction, in whole or in part, without express written permission.

  All characters and events in this book are fictitious. Any resemblance to actual persons living or dead is strictly coincidental.

  PUBLISHER

  Siren Publishing, Inc.

  www.SirenPublishing.com

  Letter to Readers

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  This is Wynette Davis’s livelihood. It’s fair and simple. Please respect Wynette Davis’s right to earn a living from her work.

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  AUTHOR’S NOTE

  Pronunciation Key

  Characters Mentioned:

  Book 1- in alphabetical order

  Aedorn (Ay-dorn)

  Augaustria (Au-gus-tree-ya)

  Balaedras (Bah-lay-drahs), daughter of Testhuro (Tes-thoo-ro)

  Balain (Bal-ane), clan of Kenthrith (Kin-thrith)

  Bomaer (Bo-mayer) clan of Oofahn (Oo-fawn)

  Chesvesvenahrn (Ches-ves-ven-nahr), daughter of Nothahn (Noe-thahn)

  Dongaeron (Don-gay-ron)

  Dothmeadon (Dothe-mee-aye-don)

  Draedon (Dray-don), son of Gaeldos (Gah-ale-dos)

  Draugotin (Draw-got-in)

  Droswyn (Dros-win)

  Faeswyn (Face-win), clan of Omglis (Ohm-gliss)

  Falindamaer (Fa-lin-da-mayer) daughter of Quon (Koo-an)

  Gaeldos (Gah-ale-dos), son of Thismadraeon (This-ma-dray-own)

  Glaerd (Glah-aird) clan of Fadien (Fay-dee-an)

  Glaerodis (Glah-air-oh-dis)

  Glywyn (Gly-win) clan of Glaerd

  Glontassa (Glon-tas-sah)

  Goag (Go-ag) son of Thric

  Jalaek (Ja-lake), clan of Torboch (Tore-bok)

  Laeogros (Lay-ah-grose), son of Pilthor (Pill-thor)

  Lavaerion (La-vay-ree-on)

  Leithiaer (Lay-thee-ay-er)

  Losmaeron (Los-may-ron)

  Maelanathys (May-lahn-nah-this)

  Minaeahs (Mi-nay-ahs)

  Noesmaneon (Nos-may-nee-ahn)

  Nosved (Nose-ved)

  Omion (Oh-mee-ahn), son of Rochthaer (Roc-thay-er)

  Paedrayawyn (Pay-drah-ya-wyn)

  Parwyn (Par-win)

  Pikth (Pick-th) and Solwry (Sol-wree)

  Pleidon (Ply-don)

  Raenos, son of Yalvikaer (Yahl-vy-care)

  Roshor (Roe-shore)

  Saob (Say-obe)

  Suund (Soo-oond) clan of Claith (Clayth)

  Taesoraeon (Tay-sore-ray-on)

  Testhuro (Tes-thoo-ro), son of Killafahd (Kil-la-fahd)

  Thalandawyn (Thah-lahn-da-win)

  Theoch (They-ok), son of Baeod (Bay-ode)

  Thraeanda (Thray-an-dah)

  Trofaere (Tro-fair) and Ionelae (I-own-nee-lay)

  Ullialaen (Oo-lee-ah-lay-in)

  Vlaed (Vlade) clan of Moag (Mo-ahg)

  Vondreal (Von-dree-al)

  Yalogaehar (Yah-loe-gay-hahr)

  Yolthruah (Yol-thru-ah), daughter of Caspice (Cas-peace)

  Book 2

  Aiolidahr (Eye-oh-li-dahr)

  Draeis (Dray-ees), son of Veldulinahr (Vel-doo-lin-ahr)

  Eielawyn (Ee-eye-la-win), clan Nelglis (Nel-glis)

  Faeswyn (Fays-win), clan of Omglis (Ohm-glis)

  Fridrae (Freed-ray)

  Glaeonawyn (Glay-oh-nah-win), clan of Rongaear (Ron-gay-ahr)

  Iliaturh (Il-ee-ah-toor)

  Jeielia (Jeh-eye-lee-ah)

  Kilsthorlith (Kils-thor-lith)

  Leiahrahwyn (Lay-ahr-ah-win)

  Likye (Lee-kye)

  Naihr (Nah-eer), son of Ghalguod (Gahl-gu-odd)

  Nosved (Nose-ved)

  Oast (Oh-ast)

  Ochsandaryia (Ok-sahn-dah-rye-ya)

  Quindulahr (Kwin-doo-lahr)

  Sehaldenorn (See-ahl-dee-norn), son of Buchospaen (Boo-kahs-pay-in)

  Suaedrah (Sue-ay-drah)

  Taesoraeon (Tay-sore-ray-on)

  Tithia (Tith-ee-ya), daughter of Veldulinahr (Vel-doo-lin-ahr)

  Thisbinian (This-bin-nee-an)

  Trikyia (Tri-ky-ya), clan of Thisbinian (This-bin-nee-an)

  Yaearlithahl (Yay-ahr-lith-ahl)

  Vyndasila (Vin-dah-sil-lah)

  Names of the wind witches:

  Dro
thahnia (Droth-ahn-ee-ah)

  Maelanthia (May-lahn-thee-ah)

  Zahnduthia (Zahn-doo-thee-ah)

  Names of the glaon fairies:

  Aianaesa (Eye-ah-nay-sah)

  Aiduandomaer (Eye-doo-ahn-doe-may-er)

  Blaeor (Blay-ohr)

  Daeloraenas (Day-lor-ray-nahs)

  Duahthena (Doo-ahth-in-ah)

  Elthorian (El-thore-ee-ahn)

  Kilbahthora (Kill-bath-or-ah)

  Mermahlinnahl (Mer-mal-lin-nahl)

  Onassa (Oh-nahs-sah)

  Piadias (Pee-ah-dee-ahs)

  Shahlmach (Shahl-mock)

  Thalutharoch (Thah-loo-thah-rok)

  Throsthrahmera (Thros-thrah-meer-ah)

  Royal guards:

  Aionael (Eye-oh-nay-ahl), son of Drithbeor (Drith-bee-ore)

  Althroan (Al-thro-an), son of Mignias (Mig-nee-ahs)

  Amahl (Ah-mal), son of Filkinion (Fil-kin-ee-on)

  Baelordon (Bay-lor-don), son of Subeindoros (Soo-bee-in-do-rose)

  Dontelsor (Don-tell-sore), son of Aeois (Aye-oh-his)

  Dosmian (Dos-mee-an), son of Thued (Thoo-ehd)

  Draeis (Dray-ees), son of Veldulinahr (Vel-doo-lin-ahr)

  Eyol (Ee-yol), son of Casdia (Cas-dee-yah)

  Frein (Frane), son of Gleif (Glayf)

  Iliaturh (Il-ee-ah-toor), daughter of Mishnia (Mish-nee-ya)

  Jeahnisbahr (Jee-ahn-is-bahr), daughter of Alhatheon (Al-hath-ee-on)

  Kilkath (Kil-coth), son of Kothior (Ko-thee-ore)

  Naihr (Nah-eer), son of Ghalguod (Gal-gu-odd)

  Porthaen (Por-thayne), son of Obiat (Oh-bee-aht)

  Quadis (Koo-ah-dis), son of Fuindeahr (Foo-in-dee-ahr)

  Raenos (Ray-nose), son of Xiaxion (Zee-oks-zee-ahn)

  Sadoch (Say-dok), son of Torbin

  Sehaldenorn (See-ahl-dee-norn), son of Buchospaen (Boo-kahs-pay-in)

  Suedroh (Suh-eh-droh), son of Waldifiahr (Wal-dif-ee-ahr)

  Taer (Tah-air), son of Ahsdobeahr (Ahs-doe-bee-ahr)

  Tholtha (Thohl-thah), son of Baenal (Bay-nahl)

  Vandarsian (Van-dahr-see-an), son of Eud (Ood)

  Vinsadaer (Vin-sah-dare), son of Insbeon (Ins-bee-on)

  Voetheahr (Voe-thee-ahr)

  Zwaer (Z-ware) son of Killafahd (Kil-la-fahd)

  Vaedra Gifts:

  Telekinesis

  Glamour

  Suggestion and reading mind reading

  Dreams

  Weather control

  Speaking and understanding of all languages

  Healing

  Sight- to see someone’s future or past by touching them

  Creatures and Animals:

  Morgny (Morg-nie) - small rat-like creatures with eight legs like spiders. They are more of a nuisance than a danger. They are edible, but don’t taste very good. The farmers battle them to keep them out of the fields, because they eat the crops.

  Fangdrol (Fang-drole) - fast-moving horse-like creatures. They’re blind and hunt by smell. They have four-foot tongues with spikes on them to catch their prey. They are easy to kill, since they’re blind, with an arrow or damage to their soft necks. They aren’t edible, since their meat turns to poison once they die.

  Wind Witches- They are four witches that appear during hard winds that plague the Thaingrais Plains. They seem helpful to those that wander through the plains, sort of like a Hansel and Gretel scenario. They are short, plump motherly women, until their true forms are seen. Their hair is an entity of its own, moving wildly about their heads. They have no noses, only dark holes, and dark holes for eyes with small pinpricks of light in the middle. They have black, forked tongues like snakes, and long fangs that spring forth from the roofs of their mouths. They emit a sound that is like the wind, but can be distinguished by the accompanying stench that comes with it.

  Glaon (Glay-on) Fairies. Beautiful women that are only dangerous to men. They flit about the Moardoch forest looking for men to eat. They bewitch the men, using their sexuality to entice them and then when they begin to go down on the men, several rows of sharp, shark-like teeth are revealed before they bite the men’s penises off. They then take their time to eat them as the men bleed to death.

  The Yaorg (Yay-org) they are tall, menacing creatures that stand over nine feet tall. Their flesh looks like it’s rotting on their bodies, showing sinuous threads and their skeletal frames, dripping with green moss. They travel in groups of at least ten, since they hunt in groups. They have to since they are very slow moving. They have the ability to camouflage themselves by blending into rock faces and mountainsides. Their faces are somewhat humanlike, without noses, and their mouths can stretch wide to swallow a man whole, if that is what they are hunting. But the yaorg are misunderstood creatures. They only fight and hunt if they are threatened, preferring to live quietly in the Baenmoch Mountains. But many of the warriors and people that see them become frightened and try to kill them thinking that they will be killed themselves. But they will not harm if they are not harmed.

  Mist Walkers- They are people of a certain clan in Morhais that can appear and disappear at will through a cloud of mist. Theoch is a mist walker. His people are Morhais, but they have that special ability and have been used in war because of it. Making love while in the cloud of a mist walker is said to be very erotic and intensely pleasurable. But while doing so, the mist walker uses too much energy and is unable to mist walk for a few hours, making them vulnerable and weak. (This can play out in the book comically or intensely for the reader)

  Vaem (Vame) Wolves- massive wolves that are five feet tall, extremely fast, and vicious. They have excellent sight, with four eyes, long five inch fangs, and talons on their paws. Vaem wolves travel in packs of ten or more, but when first encountered, there is only one. They have the unique ability to divide, or multiply as is the case. The body on vaem splits until all of the pack surround its prey. It’s a very quick process, so if confronted by one vaem, it’s best to just start shooting before it multiplies the rest of the pack, because sometimes there may only be five, or it can be fifty. It’s also useless to try and outrun a vaem after it’s multiplied…or before for that matter. It’s better to try and kill the alpha, the one they multiplied from. Then the rest of the pack will scattered.

  Bolsh Slugs- huge, eight-inch slugs found in the wildwoods and forests of Ai. Many collect them to eat. If knowledgeable on how to cook them, they can be very delicious. Tasting like a lobster drenched in butter. But the long, sinuous vein on the underside of the slug has to be removed, or else they taste like rancid milk.

  Thrihn (Thrin) Cats - wild cats that are as large as the vaem wolves. They have a high-pitched cry that they use to alert their pack. Thrihn cats are only nocturnal, sleeping during the day. Their coats are jet black with small circular rings around the tails and neck. The danger comes from the caustic mist they emit from their nostrils. Not only is it caustic, like acid on the skin, but it’s also anesthetizing, rendering their prey unconscious until ready to eat. If you were to come in contact with a Thrihn cat, shoot it or…run. Fortunately, they can’t climb trees, so that would be a safe place to go.

  Dialon (Dye-ah-lon) Viper- enormous, twenty-foot-long snakes with multiple heads and legs like the centipedes. They are lightning fast and deadly poisonous.

  Dongvare – gigantic dogs the size of ponies that, while docile, can be trained to be vicious attack dogs

  Baenthahndorse (Bane-thahn-doors) – once thought to be only a mythical creature of half man/half unknown, not many speak of them, or believe in their existence. They only revert to their feral forms when needed, as in defense or if they feel threatened. They have the ability to absorb others into their forms and release them from their bodies. When in feral form, they have control over what transformation their bodies take, having longs fangs, yellow or red eyes, more muscled mass on their bodies, and slightly spiked ridges that appear along their backs. They are also extremely sensual and alluring to women, even more so than Teveoch guards. Or so the legend goes.
/>   Objects and other:

  Ale – beer

  Connected transport - train

  Cullen flower - A weed-like flower that many smoke for clarity, sport, and medicinally

  Daenirs (Day-neers) – cents (change, pennies)

  Drokol (drok-ole) – money (dollars)

  Gonwrath Tombs - Gaeldos’ prison

  Mass transport - bus

  Mover – car

  Octal - gas

  Onan (Oh-nahn) – liquor/wine

  Orzin (Ore-zin) - Iron-like metal

  Quivahnder (Kwee-vahn-der) – a large black and yellow fruit with pulpy, purple flesh inside. It’s sweet yet peppery, with a bit of a sour tang to it.

  Sea transport –ship/boat

  Talius (Tal-ee-us) - A smelly fungus used to make octal

  Thromp whistle – a branch from the thromp tree that can be hollowed out to sould like a whistle when blown

  Tru-View (TV) -Television

  Months of the year divided into seasons:

  Seasons - Qoo (Koo)/ spring

  Djee (Shee)/ summer

  Guimith (Gwim-mith)/ autumn

  Talal (Tah-lahl)/ winter

  The months in those seasons are referred to as, one, two, and three i.e., one Qoo = the first month in Qoo, two Guimith = the second month in Guimith, etc.

  Names of the week:

  First day- Monday

  Second day- Tuesday

  Third day- Wednesday

  Fourth day- Thursday

  Fifth day- Friday

  Sixth day- Saturday

  Seventhday- Sunday

  Cities and Towns of Teveoch:

  Oaes – The world

  Morhais (More-hace) – Teveoch Capital

  Mocmoran (Mok-more-an)

  Yaesdrah (Yays-drah)

  Calthia (Cal-thee-ya)

 

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