by Rudy Rucker
“What did you think about when you woke up?” asked the other Cobb, just as Cobb started to ask it himself.
Expecting to be readily understood, Cobb answered concisely. “First I had white-light panic, then I remembered the spleen nurse, then JFK’s eternal flame, and then I got some memories of, of—”
“The SUN,” said the other Cobb. “I know. I saw the exact same things. The light, the nurse, the flame, the memories of heaven. That’s so strange.”
“It’s not strange,” put in Dot. “It’s logical.” Her voice came across as nasal and penetrating. “I could start this Cobbware up a hundred times, and each time the personality emulation would always remember the exact same scenes, every detail the same— because the early part of the boot process is a fully deterministic algorithm, no different in principle from tracking the orbit of a point on a strange attractor. If you start in the same place, you always get the same pattern.”
“But don’t worry,” said Chunky. “Once a Cobb personality session is up and running, it begins interacting with the ever-various real world and zigzags off into some wild and wacky new future. High Lyapunov-exponent dependence on perturbations, don’t you know. It’s just the early parts of the wake-up sequence that are completely predictable. In fact, Dot and I have been simulating a shitload of Cobb wake-ups this week, pardon my French.”
“Just to torture me?” cried Cobb.
“No, cruster, just to get your port done. And believe me, there was a lot to do. When they cut up your brain in 2020, those crude boppers turned you from analog into digital. But thanks to our fungus and algae—we call it chipmold—we moldies are totally down with analog, so we’ve been retrofitting you. You’ll feel real wiggly. We’re ninety-nine percent there. Now relax. Talk to the other Cobb, and let me and Dot listen.”
“Do you think Pop was fucking that spleen nurse?” the other Cobb asked Cobb. “There was something about the way she looked at him.”
“Yeah,” said Cobb. “I do think so. Pop was quite the philanderer.”
Dot and Chunky were transmitting more than just Cobb’s spoken words, they were sending a wide band-width transmission of sensations and emotions. If Cobb let himself relax, he could begin to merge into the other Cobb, and whether he was inside Chunky or inside Dot became a little less clear.
“Now do you see what it’s like to be a grex?” said Chunky.
“Shhhh!” said Dot.
“You know,” the other Cobb was saying, “If there’s two of us and Willy only brings one body, then one of us is going to get left out. Like a real simple game of musical chairs. Where the loser gets killed.”
“Would one of us dying really matter?” said Cobb. “The I-am-me feeling is the only part of us that isn’t the same, but that part is just a little piece of the SUN, so even that’s the same.”
“But,” said the other Cobb, “I wouldn’t like it to be me. Don’t you feel that way?
“Yeah,” said Cobb, not liking to admit it. “I do. Even though I know from personal experience that being dead is better than being alive. The survival instinct is really wired in.”
“Then let’s try and beat the game,” said the other Cobb. “If we can totally merge into one consciousness, then there’s nobody extra to leave out.”
So Cobb relaxed further, completely drawing back from identifying with the Chunky Cobb or the Dot Cobb. Now the images from their two eyes fused into stereo perception, and he began to get some damn good depth perception. The jumbled stones on the ground leapt into clarity. Moving in complete accord, the two Cobb eyes swiveled this way and that, looking around.
The walls of this great underground cavern rose above them like an upside-down funnel, perhaps two miles across and one mile high. A thick vertical shaft of light ran down from the small hole at the top. Cobb remembered that he’d been here before. This place was beneath the surface of the Moon; it was called the Nest. The bopper robots had lived here.
More and more memories were emerging, flocking out like startled birds from a cliff of nests. Cobb could remember being alive four times before. He started, first, as a human who lived from 1950 to 2020, at which time the bopper robots had disassembled his brain and coded it up as an S-cube of software. For his second life, the boppers gave him a robot body with a shortlived supercooled brain that followed him around inside an ice cream truck. This had only lasted for a few months of 2020, and had not worked out very well. Cobb’s S-cube code had lain dormant until 2030 when, third, he’d gotten a sleek petaflop Moon bopper body. These new bopper bodies had no longer required a low temperature to operate. As part of an ill-fated scheme to start tinkering with the wetware of human DNA, Cobb had flown from the Nest all the way down to Earth. He’d been gunned down on a highway by state troopers. An even longer gap had followed until fourth, in 2053, Cobb had been allowed a very brief run as an emulation inside an asimov slave computer buried under Salt Lake City. He had almost no memories from that last run; nobody had told him much of anything, and all he’d had time to do was to say a few kind words to his great-grandson, an unwholesome Kentucky boy called Randy Karl Tucker. Today was the fifth time, and the date was, Cobb somehow knew, July 25, 2054.
As he came back to the present, it occurred him that there was no “other Cobb” anymore. They’d fully merged; the Dot Cobb and Chunky Cobb emulations were parts of a unified whole, inseparable as two overlaid color separations in an old-fashioned printed image.
“Right on!” said Cobb, congratulating himself. “I’m safe!”
“We couldn’t be more pleased,” said Chunky. “This is exactly the final confirmation we’ve been hoping for.”
“I’ll tell them it’s time to bring Cobb’s body,” said Dot, and her voice seemed to move off into the distance, where she began a lengthy, animated discussion with someone who sounded like a callow teenage girl.
“What kind of body do I get?” asked Cobb.
“An imipolex moldie body of course,” said Chunky. “Like Dot and me.”
“I’m going to look like a weird monster?”
“Yeah, the kind of weird monster that’s called a human being. Your grandson Willy’s artist friend Corey Rhizome made you a moldie body that looks just like you did when you were sixty. Except that Corey made you look fit and healthy instead of old and fat and drunk.”
Cobb let the dig go by. He had indeed been a drunk during the declining last decades of his human life. Remarkable that he kept getting these fresh starts. It occurred to him to ask for more. “Why not go ahead and give me a body that looks young? Like in my thirties or my twenties?”
“Willy wants you to look older than him because you’re his grandfather. But hey, you’ll be a moldie. If you don’t like the way you look, you can change it.”
“And here come Jenny and Gaston with the new body!” rasped Dot. “You remember Jenny, don’t you, Cobb?”
“I—I don’t think so.”
Two moldies were bounding through the strewn rocks toward them. The one in front was shaped like a five-foot-tall carrot with a green fringe of tentacles on top. And the one in back was like a round red beet with a long, twitching tap-root. Between them swayed the slack dead weight of a lifeless human form. Cobb watched them with his two eyestalks, being careful to keep his stereo vision fused.
Jenny was the big carrot, and her radioed voice sounded like that of a gossipy teenage girl. “Well, hi there, Cobb Anderson. You don’t remember me?”
“The voice sounds familiar. Were you the one running me in that asimov computer a few months ago?”
“Ta da! Jenny here, Jenny there, Jenny Jenny everywhere. Even inside a Heritagist asimov machine. That wasn’t the true marvelous Moon moldie me, of course, it was just my software agent. Can you believe she’s been trying to break free of my control, the little bitch? Anyway, the main point is that my agent was able to cryp all of that Cobbware and send it up here to the Moon so that we moldies can download it onto a moldie body that’s all your own. Isn’t that floati
n’ of us? Let’s drop it right here, Gaston.”
“Yo,” said Gaston. “I’m down with that.”
Jenny and Gaston slung the limp plastic body down onto the ground. It was indeed the form of a nude sixty-year-old man, white bearded and white haired, a man with a big head and high cheekbones, his skin somewhat papery in appearance, much curly body hair, many freckles, a barrel chest, a flat stomach, and a respectable penis.
“Are you ready, Cobb?” asked Dot.
“I sure am.”
“All right then,” said Chunky. “Push both of your eyes down there, touch them to the body, and I’ll send you in.”
Cobb moved his two eyes forward and down, the eyes watching each other to make sure they kept an even pace. No point in taking a chance with some last-minute greedy race. The new body lay on its back on the dusty stone floor, waiting. Beneath the pale skin were blue lines of veins that were tubes of mold, not blood. As he drew closer and closer, Cobb filled with a desire to gush out, a feeling like wanting to ejaculate, and then aaah he touched down with both eyes, flowed out into his new body, and–twitch, twitch–sat up.
Much better. Cobb stood and stretched. There were no feelings of joints cracking; his body was all of a smooth, flexing dough like the foot of a snail or the mantle of a squid. To test his strength, he crouched and sprang. In the low lunar gravity he flew up a hundred feet, looking down at orange Jenny and crimson Gaston and the mouths of the two caves where lurked fat Chunky and Dot.
As he started to fall, Cobb looked out across the Nest. There were some factory buildings to his left, and roads and buildings between here and the center, where the great light-stream came down. The sight of the bright central light-pool filled Cobb with a visceral hunger; it was like seeing food.
When he hit the ground, Cobb’s body cushioned the fall in a most inhuman manner: he collapsed like an accordion, his chin descending to the level of his knees.
“Yee-haw,” cheered Chunky, her radio voice clear in Cobb’s head.
“This feels so good,” said Cobb, rebounding to his humanoid shape. “Thank you!” He reached out and hugged Jenny; the big carrot was lithe and powerful in his arms. She wriggled free, and then Cobb bent down to embrace round Gaston.
“Welcome back,” said the beet.
VISIONS OF THE
METANOVEL
THE Singularity was brought on by some nanomachines known as orphids. The orphids used quantum computing and propelled themselves with electrostatic fields.
The self-reproducing orphids doubled their numbers every few minutes at first; fortunately, they’d been designed to level out at a sustainable population of some sextillion orphids upon Earth’s surface. This meant there were one or two orphids affixed to every square millimeter of every object on the planet. Something like fifty thousand orphids blanketed, say, any given chair or any particular person’s body. The orphids were like ubiquitous smart lice, not that you could directly feel them, for an individual orphid was little more than a knotty long-chain molecule.
Thanks to the power of quantum computing, an individual orphid was roughly as smart as a talking dog, possessing a good understanding of natural language and a large amount of extra memory. Each orphid knew at all times its precise position and velocity, indeed the name “orphid” was a pun on the early twenty-first-century technology of RFID or “Radio Frequency Identification” chips. Rather than radio waves, orphids used quantum entanglement to network themselves into their world-spanning orphidnet.
The accommodating orphids set up a human-orphidnet interface via gentle electromagnetic fields that probed though the scalps of their hosts. Two big wins: by accessing the positional meshes of the orphids, people could now effectively see anything anywhere; and by accessing the orphids’ instantaneous velocities, people could hear the sounds at any location as well. Earth’s ongoing physical reality could be as readily linked and searched as the Internet.
Like eddies in a flowing steam, artificially intelligent agents emerged within the orphidnet. In an ongoing upward cascade, still higher-level agents emerged from swarms of the lower-level ones. By and large, the agents were human-friendly; people spoke of them as beezies.
By interfacing with beezies, a person could parcel out intellectual tasks and store vast amounts of information within the extra memory space that the orphids bore. Those who did this experienced a vast effective increase in intelligence. They called themselves kiqqies, short for kilo-IQ.
New and enhanced forms of art arose among the kiqqies, among these was the multimedia metanovel.
In considering the metanovel, think of how Northwest Native American art changed when the European traders introduced steel axes. Until then, the Native American totems had been handheld items, carved of black stone. But once the tribes had axes, they set to work making totems from whole trees. Of course with the ax came alcohol and smallpox; the era of totem poles would prove to be pitifully short.
There were also some dangers associated with the orphidnet. The overarching highest-level-of-them-all agent at the apex of the virtual world was known as the Big Pig. The Big Pig was an outrageously rich and intricate virtual mind stuffed with beautiful insights woven into ideas that linked into unifying concepts that puzzle-pieced themselves into powerful systems that were in turn aspects of a cosmic metatheory–aha! Hooking into the billion-snouted billion-nippled Big Pig could make a kiqqie feel like a genius. The down side was that kiqqies were unable to remember or implement insights obtained from a Big Pig session. The more fortunate kiqqies were able to limit their Big Pig usage in the same way that earlier people might have limited their use of powerful psychoactive drugs.
If the Big Pig was like alcohol, the analogy to smallpox was the threat of runaway, planet-eating nanomachines called nants— but I won’t get into the nants here.
+ + +
Although the postsingular metanovelist Thuy Nguyen had some trouble with Big Pig addiction, she eventually recovered and began work on her remarkable metanovel Wheenk. Thuy wanted Wheenk to be a transreal lifebox, meaning that her metanovel was to capture the waking dream of her life as she experienced it—while sufficiently bending the truth to allow for a fortuitously emerging dramatic plot. Thuy wanted Wheenk to incorporate not only the interesting things she saw and heard, but also the things that she thought and felt. Rather than coding her inner life into words and real-world images alone, Thuy included beezie-built graphic constructs and—this was a special arrow in her quiver-music. The effect was compelling; in later years users would say that accessing Thuy’s work was like becoming Thuy herself.
Among Thuy’s metanovelist friends during the time she worked upon Wheenk were Gerry Gurken, Carla Standard, John Medford, and Linda Loca. Each of them had their own distinctive approaches to creating a metanovel.
+ + +
Gerry’s metanovel Banality was a vast combine of images all drawn from one and the same instant on a certain day. No time elapsed in this work, only space, and the story was the user’s gradual apprehension of a vast conspiracy woven throughout not only our world but also throughout the worlds of thoughts and dreams. The images were juxtaposed in suggestive ways, and were accompanied by a spoken voice-over delivered by a virtual Gerry Gurken who wandered his memory-palace at the user’s side.
Gerry’s title, Banality, had an ironic resonance, for his timeslice was located at orphidnet time-zero, that is, 12:00:00 PST on the first day after the beezies had implemented their protocol of having the orphidnet save, a hundred times per second, the positions and velocities of every orphid on Earth. This postsingular moment marked the day when history had truly changed forever, and what did Gerry find there? Human banality, the same as usual—but with something odd and sinister beneath the surface.
By the way, Gerry, who was a convivial and gregarious sort, preferred to select the images for Banality not by browsing in the orphidnet time-zero database, but rather by roaming the realtime streets. He had a good eye; he saw disturbing connections every
when and everywhere. Often as not, the beezies were able to scroll back from current sightings to find nearly the same image in the orphidnet time-zero database, but even when the match was wildly inaccurate, that was fine with Gerry too. To his surrealist sensibilities, a cauliflower was as convulsively beautiful as a catfish.
Banality would have taken hundreds or even thousands of hours to explore in detail, and it bulked larger every day—in that sense Banality was like a blog, albeit a blog eternally focused upon a single global instant of time. Any ten-minute block of the work was fascinating, disorienting, and revelatory—leaving the user’s mind off-center and agog. Unfortunately, by the twenty-minute mark, most users found Banality to be too much. The work was like some bizarre, aggressively challenging sushi bar that the average person abandons after tasting only a few dishes: geoduck, sea cucumber, nudibranch, and jellyfish, say, and then it was always, “Thanks so much, very interesting, gotta go.”
The metanovelists occasionally experienced the phenomenon of having one of their characters send messages to them—they called this feedback phenomenon blowback. Gerry Gurkin, for one, had regular visitations from the simulated Gerry Gurkin of Banality, the virtual Gerry clamoring that he wanted metanovelist Gerry to edit in a girlfriend character for him. Telling this story, portly Gerry would dart hot intense looks at Thuy Nguyen, as if he were planning to feed a model of her to virtual Gerry, which was perfectly fine with Thuy, and she said so, Thuy being in a lonely-but-coned-off emotional state where she was ready to accept any admiration she was offered, as long as it was virtual and with no strings attached.
+ + +
Intense, lipsticked, nail-biting Carla Standard used what she called a simworld approach in creating her metanovel You’re a Bum! Her virtual characters were artificially alive, always in action, and somewhat unpredictable, a bit like the nonplayer characters in an old-school videogame. Rather than writing story lines, Carla endowed her characters with goals and drives, leaving them free to interact like seagulls in a wheeling flock.