Twisty Little Passages: An Approach to Interactive Fiction

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Twisty Little Passages: An Approach to Interactive Fiction Page 29

by Nick Montfort


  Sorcerer: 1984. Steve Meretzky; Infocom. Z-Machine/ZIL.

  Spellbreaker: 1985. Dave Lebling; Infocom. Z-Machine/ZIL.

  Spellcasting 101: Sorcerers Get All the Girls. 1990. Steve Meretzky; Legend Entertainment.

  Spellcasting 201: The Sorcerer's Appliance. 1991. Steve Meretzky; Legend Entertainment.

  Spellcasting 301: Spring Break. 1992. Steve Meretzky; Legend Entertainment.

  Spider and Web. 1998. Andrew Plotkin. Z-Machine/Inform. (IF Archive.)

  Spycatcher: Date unknown. Jonathan R. Farrington; Cambridge University. IBM 370/Phoenix.

  Starcross. 1982. Dave Lebling; Infocom. Z-Machine/ZIL.

  Stationfall. 1987. Steve Meretzky; Infocom. Z-Machine/ZIL.

  Suspect. 1984. Dave Lebling; Infocom. Z-Machine/ZIL.

  Suspended. 1983. Michael Berlyn; Infocom. Z-Machine/ZIL.

  Tempest. 1997. Graham Nelson, writing as William Shakespeare. Z-Machine/Inform. (IF Archive.)

  TextFire Golf 1998. Adam Cadre;TextFire. Z-Machine/Inform. (IF Archive.)

  Timequest. 1991. Bob Bates; Legend Entertainment. MS-DOS.

  Trinity. 1986. Brian Moriarty; Infocom. Z-Machine/ZIL.

  Uncle Zebulon'sWill. 1995. Magnus Olsson.TADS. (IF Archive.)

  Varicella. 1999. Adam Cadre. Z-Machine/Inform. (IF Archive.)

  Verb! 1998. Neil deMause; TextFire. TADS. (IF Archive.)

  Warp. Date unknown. Author unknown. HP-1000.

  Wishbringer. 1985. Brian Moriarty; Infocom. Z-Machine/ZIL.

  Witness, The. 1983. Stu Galley; Infocom. Z-Machine/ZIL.

  Wonderland. 1990. David Bishop; Magnetic Scrolls. Magnetic Windows.

  Worm in Paradise, The. 1985. Mike Austin, Nick Austin, and Pete Austin; Level 9. Acode.

  Xeno. Date unknown. Jonathan Mestel; Cambridge University. IBM 370/Phoenix.

  Xerb. Date unknown. Andrew Lipson; Cambridge University. IBM 370/Phoenix.

  Zork. 1978-1979. Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling; Massachusetts Institute of Technology. PDP-10/MDL. A FORTRAN port is called Dungeon. (IF Archive.)

  Zork I: The Great Underground Empire. 1980. Marc Blank and Dave Lebling; Infocom. Z-Machine/ZIL.

  Zork II: The Wizard of Frobozz. 1981. Marc Blank and Dave Lebling; Infocom. ZMachine/ZIL.

  Zork III: The Dungeon Master 1982. Marc Blank and Dave Lebling; Infocom. ZMachine/ZIL.

  Zork Zero: The Revenge of Megaboz. 1988. Steve Meretzky; Infocom. Z-Machine/ZIL.

  Zork: The Undiscovered Underground. 1997. Marc Blank and Michael Berlyn. ZMachine/Inform.Activision. (IF Archive.)

  Zugzwang: The Interactive Life of a Chess Piece. 1998. Magnus Olsson; TextFire. ZMachine/Inform. (IF Archive.)

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  Addams, Shay. 1984. "The Wizards of Infocom." Computer Games (February): 34-37, 52.

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  Anderson,Tim. 1985a."The History of Zork-First in a Series." The New ZorkTimes 4(1)(Winter): 6-7, 11. Available online at .

  Anderson, Tim. 1985b. "The History of Zork-Second in a Series." The New Zork Times 4(2)(Spring): 3-5. Available online at .

  Anderson, Tim. 2001. Personal interview. January 9. Cambridge, MA.

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  Atkinson, George W. 1993. Chess and Machine Intuition. Norwood, NJ: Ablex.

  Bachelard, Gaston. 1994. The Poetics of Sparc. Trans. Maria Jolas. Boston: Beacon Press.

  Baggett, David. 1993. "NEW Unnkulian Unventures! Commerical Quality Text Adventures for FTP." Posted on . Message-ID lnhkcpINN4mu @life.ai.niit.edu 9 March.

  Baker, John. 1995. "Release of `John's Fire Witch."' Posted on . Message-ID [email protected] 30 January.

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  Barthes, Roland. 1974. The Pleasure of the Text. Trans. Richard Miller. NewYork: Hill and Wang.

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  Britton, Susan. 1998. "The TextFire Hoax." Part of The World of Interactive Fiction. Available online at .

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  Buckles, Mary Ann. 1985. Interactive Fiction:The Computer Storygame `Adventure.' Ph.D. diss. University of California at San Diego.

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  Cadre, Adam. 1998. "The Photopia Phaq." Version 1.0. November 18. Available online at .

  Cadre,Adam. 2000. "Cascade Mountain Publishing." Calendar entry at adamcadre.ac for April 30. Available online at .

  Cadre, Adam. 2001. Personal interview. August 1. Brooklyn, NY.

  Cadre, Adam. 2002a. Interview in L'avventura e L'avventura. January. Available online at .

  Cadre, Adam. 2002b. "Re: Default Parser Responses: How Do They Affect the Gaming/Authorship Experience?" Posted on . MessageID al [email protected] 3 January.

  Campbell, P. Michael. 1987. "Interactive Fiction and Narrative Theory: Towards an Anti-Theory." New England Journal and Bread Loaf Quarterly 10: 76-84.

  Campbell, Keith. 1988. Review of Fish! Computer and Video Games. August. Available online at .

  Carbol, Roger. 2001. "Locational Puzzle Theory." Posted on . Message-ID 82675075. 0
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  Cornhill Magazine. 1891. Cornhill Magazine 17(101)(July): 512-522. Available online at .

  Cree, Graeme. 1995. Reviews of Stationfall and Wishbringer. SPAG (Society for the Promotion of Adventure Games) #5. April 19. Available online at .

  Cree, Graeme. 2001. "Infonotes: Incredibly Niggling Facts About Infocom Gauzes." November 11. Available online at .

  Crossley-Holland, Kevin, trans. 1993. The Exeter Book Riddles. Rev. ed. London: Penguin.

  Crowe, Malcolm, trans. 1996. "The Verses of Heraclitus of Ephesus." Systemist 18: 161-176. Available online at .

  Crowther, Will. 1994. Interview by Katie Hafner. DJVU format. Available online at .

  Darling, Sharon. 1985. "Inside View: Douglas Adams and Steve Meretzky-Designers Behind The Hitchhiker's Guide to the Galaxy." COMPUTE!'s Gazette. April. Available online at .

  DaCosta, Frank. 1982. Writing BASIC Adventure Programs for theTRS-80. Blue Ridge Summit, PA: Tab Books.

  de Boer, Jelle Zeilinga, Jeffrey R. Hale, and John Chanton. 2001."New Evidence of the Geological Origins of the Ancient Delphic Oracle (Greece)." Geology 29: 707-710.

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  de Filippis, Michele. 1948. The Literary Riddle in Italy to the End of the Sixteenth Century. Berkeley: University of California Press.

  de Filippis, Michele. 1953. The Literary Riddle in Italy in the Seventeenth Century. Berkeley: University of California Press.

  de Filippis, Michele. 1967. The Literary Riddle in Italy in the Eighteenth Century. Berkeley: University of California Press.

  de Geus, A. F., J. H. Jongean, and A. M. Koelmans. 1985. Adventure Description Language: A New Way to Generate Adventure Games. Wilmslow, UK: Sigma Press.

  Desilets, Brendan. 1999. "Interactive Fiction vs. the Pause that Distresses: How Computer-Based Literature Interrupts the Reading Process Without Stopping the Fun." Currents in Electronic Literacy 1. Available online at .

  Dewdney, A. K. 1989. "Turing Machines: The Simplest Computers." In The Turing Omnibus: 61 Excursions in Computer Science, 186-194. Rockville, MD: Computer Science Press.

  Dickinson, Emily. 1960. The Complete Poems of Emily Dickinson, ed. Thomas H. Johnson. Boston: Little, Brown, and Company.

  Disch,Thomas. 1990. Interviewed by Larry McCaffrey. In Across the Wounded Galaxy: Interviews with Contemporary American Science Fiction Writers, 105-129, ed. Larry McCaffrey. Urbana: University of Illinois Press.

  Dornbrook, Mike. 2000. Conversation with author. February 10. MIT, Cambridge, MA.

  Dorst, John D. "Neck-Riddle as a Dialogue of Genres: Applying Bakhtin's Genre Theo ry."Journal ofAmerican Folklore 96 (October-December): 413-433.

  Douglas, J. Yellowlees. 2000. The End of Books-Or Books Without End?: Reading Interactive Narratives. Ann Arbor: University of Michigan Press.

  Dyer, Richard. 1984. "Masters of the Game." The Boston Globe Magazine. May 6. Available online at .

  Fames, Charles, and Ray Fames. 1973. A Computer Perspective. Cambridge: Harvard University Press.

  Edelmann, Peter. 2000. Note on Wild America. Available online at .

  Filinore, Thomas. 1980. "The Play's the Thing ..." In Best of the Dragon: From The Strategic Review and The Dragon Vols. I & II, 17. Consists of material first published in 1975-1978. Lake Geneva,WI:TSR Hobbies, Inc.

  Fontenrose, Joseph. 1978. The Delphic Oracle, Its Responses and Operations. Berkeley: University of California Press.

  Foust, John. 2001. "The UCSD P-System Museum." Available online at .

  Friedland, Nat. 1984. "Coming Adventures: State-of-the-art Interactive Fiction." Antic 3(7)(November): 28. Available online at .

  Frye, Northrop. 1976. Spiritus Mundi. Bloomington: Indiana University Press.

  Gaiman, Neil. 1993. Don't Panic: Douglas Adams &The Hitchhiker's Guide to the Galaxy. London: Titan Books.

  Galley, Stu. 1985. "The History of Zork-The Final(?) Chapter: MIT, MDL, ZIL, ZIP" The New ZorkTimes 4(3)(Summer) [misnumbered as 4(2)]:4-5.Available online at .

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  Granade, Stephen. 2001b. "History of IF: Magnetic Scrolls." About.com. July 26. Available online at .

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