Arrows flickered about him as Valerius ran back between the pillars of the portico, shielding the body of the queen with his own. Shooting and slashing ruthlessly, the mounted Shemites were holding their own with the maddened crowd. Valerius darted to the temple door--with one foot on the threshold he recoiled, crying out in horror and despair.
Out of the gloom at the other end of the great hall a vast dark form heaved up--came rushing towards him in gigantic frog-like hops. He saw the gleam of great unearthly eyes, the shimmer of fangs or talons. He fell back from the door, and then the whir of a shaft past his ear warned him that death was also behind him. He wheeled desperately. Four or five Shemites had cut their way through the throng and were spurring their horses up the steps, their bows lifted to shoot him down. He sprang behind a pillar, on which the arrows splintered. Taramis had fainted. She hung like a dead woman in his arms.
Before the Shemites could loose again, the doorway was blocked by a gigantic shape. With affrighted yells the mercenaries wheeled and began beating a frantic way through the throng, which crushed back in sudden, galvanized horror, trampling one another in their stampede.
But the monster seemed to be watching Valerius and the girl. Squeezing its vast, unstable bulk through the door, it bounded towards him, as he ran down the steps. He felt it looming behind him, a giant shadowy thing, like a travesty of nature cut out of the heart of night, a black shapelessness in which only the staring eyes and gleaming fangs were distinct.
There came a sudden thunder of hoofs; a rout of Shemites, bloody and battered, streamed across the square from the south, plowing blindly through the packed throng. Behind them swept a horde of horsemen yelling in a familiar tongue, waving red swords--the exiles, returned! With them rode fifty black-bearded desert-riders, and at their head a giant figure in black mail.
"Conan!" shrieked Valerius. "Conan!"
The giant yelled a command. Without checking their headlong pace, the desert men lifted their bows, drew and loosed. A cloud of arrows sang across the square, over the seething heads of the multitudes, and sank feather-deep in the black monster. It halted, wavered, reared, a black blot against the marble pillars. Again the sharp cloud sang, and yet again, and the horror collapsed and rolled down the steps, as dead as the witch who had summoned it out of the night of ages.
Conan drew rein beside the portico, leaped off. Valerius had laid the queen on the marble, sinking beside her in utter exhaustion. The people surged about, crowding in. The Cimmerian cursed them back, lifted her dark head, pillowed it against his mailed shoulder.
"By Crom, what is this? The real Taramis! But who is that yonder?"
"The demon who wore her shape," panted Valerius.
Conan swore heartily. Ripping a cloak from the shoulders of a soldier, he wrapped it about the naked queen. Her long dark lashes quivered on her cheeks; her eyes opened, stared up unbelievingly into the Cimmerian's scarred face.
"Conan!" Her soft fingers caught at him. "Do I dream? She told me you were dead--'
"Scarcely!" He grinned hardly. "You do not dream. You are Queen of Khauran again. I broke Constantius, out there by the river. Most of his dogs never lived to reach the walls, for I gave orders that no prisoners be taken--except Constantius. The city guard closed the gate in our faces, but we burst in with rams swung from our saddles. I left all my wolves outside, except this fifty. I didn't trust them in here, and these Khaurani lads were enough for the gate guards."
"It has been a nightmare!" she whimpered. "Oh, my poor people! You must help me try to repay them for all they have suffered, Conan, henceforth councilor as well as captain!"
Conan laughed, but shook his head. Rising, he set the queen upon her feet, and beckoned to a number of his Khaurani horsemen who had not continued the pursuit of the fleeing Shemites. They sprang from their horses, eager to do the bidding of their new-found queen.
"No, lass, that's over with. I'm chief of the Zuagirs now, and must lead them to plunder the Turanians, as I promised. This lad, Valerius, will make you a better captain than I. I wasn't made to dwell among marble walls, anyway. But I must leave you now, and complete what I've begun. Shemites still live in Khauran."
As Valerius started to follow Taramis across the square towards the palace, through a lane opened by the wildly cheering multitude, he felt a soft hand slipped timidly into his sinewy forgers and turned to receive the slender body of Ivga in his arms. He crushed her to him and drank her kisses with the gratitude of a weary fighter who has attained rest at last through tribulation and storm.
But not all men seek rest and peace; some are born with the spirit of the storm in their blood, restless harbingers of violence and bloodshed, knowing no other path . . .
The sun was rising. The ancient caravan road was thronged with white-robed horsemen, in a wavering line that stretched from the walls of Khauran to a spot far out in the plain. Conan the Cimmerian sat at the head of that column, near the jagged end of a wooden beam that stuck up out of the ground. Near that stump rose a heavy cross, and on that cross a man hung by spikes through his hands and feet.
"Seven months ago, Constantius," said Conan, "it was I who hung there, and you who sat here."
Constantius did not reply; he licked his gray lips and his eyes were glassy with pain and fear. Muscles writhed like cords along his lean body.
"You are more fit to inflict torture than to endure it," said Conan tranquilly. "I hung there on a cross as you are hanging, and I lived, thanks to circumstances and a stamina peculiar to barbarians. But you civilized men are soft; your lives are not nailed to your spines as are ours. Your fortitude consists mainly in inflicting torment, not in enduring it. You will be dead before sundown. And so, Falcon of the desert, I leave you to the companionship of another bird of the desert."
He gestured toward the vultures whose shadows swept across the sands as they wheeled overhead. From the lips of Constantius came an inhuman cry of despair and horror.
Conan lifted his reins and rode toward the river that shone like silver in the morning sun. Behind him the white-clad riders struck into a trot; the gaze of each, as he passed a certain spot, turned impersonally and with the desert man's lack of compassion, toward the cross and the gaunt figure that hung there, black against the sunrise. Their horses' hoofs beat out a knell in the dust. Lower and lower swept the wings of the hungry vultures.
The Pre-Cataclysmic Age (circa 20,000 BC)
Of that epoch known by the Nemedian Chronicles as the Pre-Cataclysmic Age, little is known except the latter part, and that is veiled in the mists of legend.
Known history begins with the waning of the civilization of the main, or Thurian continent... a civilization dominated by the kingdoms of Ramelia, Valusia, Verulia, Grondar, Thule and Commoria. These people spoke a similar language, suggesting a common origin. Though they don't seem to be in agreement. The barbarians of the age were the Picts, who lived on islands far out on the Western Ocean, the Atlanteans, who dwelt on a small continent between the Pictish islands and the Thurian continent, and the Lemurians, who inhabited a chain of large islands in the Eastern Hemisphere. There were vast regions of unexplored land, the civilized kingdoms, though enormous, occupied a relatively small portion of the whole planet. Valusia was the westernmost kingdom of the Thurian continent: her capital, the City of Wonders, was the marvel of her age. Grondar, whose people were less highly cultured than those of the other kingdoms, was the easternmost land. Among the less arid stretches of desert East of Grondar, in the serpent-infested jungles and among the snow-perched mountains, there lived scattered clans and tribes of primitive savages.
On the Far Eastern shores of the Thurian continent lived another race... human, but mysterious and non-Thurian, with which the Lemurians from time to time came in contact. They apparently came from a shadowy and nameless continent lying somewhere east of the Lemurian islands. Far to the South, there was a second mysterious civilization, unconnected with the Thurian culture and apparently pre-human in its nature.
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br /> The Thurian civilization was crumbling, their armies were composed largely of barbarian mercenaries. Picts, Atlanteans and Lemurians were their generals, their statesmen and often, their kings. Of the bickering of the kingdoms and wars between Valusia and Commoria, as well as the conquests by which the Atlanteans founded a kingdom on the mainland... there are more legends than accurate history.
Then the cataclysm rocked the world. Atlantis and Lemuria sank, the Pictish islands were heaved up to form the mountain peaks of a new continent, while sections of the Thurian continent vanished under the waves or sinking, forming great inland lakes and seas. Volcanoes broke forth and terrific earthquakes shook down the shining cities of the empires. Whole nations were blotted out and the face of the world was forever changed.
The Rise of the Hyborians (circa 17,000 - 15,000 BC)
When the great cataclysm caused the destruction of Atlantis and Lemuria, the inhabitants of the Pictish isles likewise perished. But a great colony of them, already settled along the mountains of Valusia's Southern frontier, were virtually untouched. Atlantis' kingdom on the main continent also escaped the common ruin, and to it came thousands of their tribesmen, fleeing in ships from the sinking land. Many Lemurians also made their way to the Eastern coast of the Thurian continent, only to be enslaved by the ancient race which already dwelt there. And their history, for thousands of years, became a story of brutal servitude.
In the Western part of the continent, thick jungles covered the plains, wild mountains were heaved up, and lakes covered the old cities in fertile valleys. Forced to battle continually for their lives, the Atlanteans yet managed to retain vestiges of their former state of advanced barbarism. Then, their struggling culture came into contact with the powerful Pictish nation. The stone-age kingdoms clashed, and in a series of bloody wars, the outnumbered Atlanteans were hurled back into savagery, and the evolution of the Picts was halted. Five hundred years after the cataclysm, the barbaric kingdoms had vanished.
To the far South, untouched by the cataclysm, is veiled in mystery, its destiny still pre-human. But a remnant of one of the non-Valusian civilized nations dwells among the low mountains of the Southeast. They are the Zhemri.
Meanwhile, in the far North, another people are slowly are coming into existence. A band of barely human savages had fled thither to escape destruction, they found the icy countries inhabited only by a species of snow-apes, whom they fought and drove beyond the arctic circle, to perish, as the savages thought. The primitive humans then adapted to their hardy new environment and survived.
Then, another lesser cataclysm further altered the appearance of the original continent and left a great inland sea to separate East and West. The earthquakes, floods and volcanoes completed the ruin of the barbarians, already begun by their fierce tribal wars.
A thousand years later, wandering bands of ape-men exist without human speech, fire or tools. These are the descendants of the once-proud Atlanteans. To the Southwest dwell scattered clans of degraded cave-dwelling savages, primitive of speech, yet still retaining the name of Picts. Far to the East, the enslaved Lemurians have risen and destroyed their masters. They are savages, stalking the ruins of a strange civilization. The survivors of that civilization have come westward, overthrowing the pre-humans of the south and founding a new kingdom called Stygia. In the North, one tribe is growing: the Hyborians or Hyboai. Their god is Bori, some great chief whom legend has raised to the status of a deity. 1,500 years in the snow-country have made them a vigorous and warlike race. And now, they are pushing southward in leisurely treks.
A wanderer to the North at about this time returned with the news that the Northern icy wastes were inhabited by ape-like men, descended from the beasts driven out of the more habitable land by the Hyborians' ancestors. To exterminate these creatures, a small band of warriors followed him beyond the arctic circle. None returned.
And meanwhile, the tribes of the Hyborians drifted ever southward, to make the following age an epoch of wandering and conquest.
The Hyborian Kingdoms (circa 14,000 - 10,000 BC)
1,500 years after the lesser cataclysm which created the inland sea, tribes of twany-haried Hyborians have moved southward and westward, conquering and destroying many of the small unclassified clans. As yet, these conquerors have not come in contact with the older races. To the Southeast, the descendants of the Zhemri are beginning to seek to revive some faint shadow of their ancient culture. To the West, the apish Atlanteans have began the long hard climb back toward true humanity, while to the South of them, the Picts remain savages, apparently defying the laws of nature by neither progressing nor retrogressing. And, far to the South dreams the ancient, mysterious kingdom of Stygia. On its Eastern borders wander clans of nomadic savages already known as the sons of Shem, while next to the Picts, in the broad Valley of Zingg, protected by great mountains, a nameless band of primitives has created an advanced agricultural system and life.
Meanwhile, the first of the Hyborian kingdoms has come onto existence, the rude and barbaric kingdom of Hyperborea, which had its beginnings in a crude fortress of boulders heaped to repel tribal attack. There are few more dramatic events in history than the rise of this fierce kingdom, whose people turned abruptly from nomadic life to rear dwellings of naked stone, surrounded by cyclopean walls.
All this time, far to the East, the Lemurians are evolving a strange semi-civilization all their own, built on the wreckage of the one they overthrew. The Hyborians, meanwhile, have founded the kingdom of Koth, on the borders of the pastoral lands of Shem. The savages of the lands of Shem, through contact with the Hyborians and the ever ravaging Stygians, are slowly emerging from barbarism. Far to the North, the first kingdom of Hyperborea is overthrown by another tribe which, however, retains the old name. Southeast of Hyperborea, a kingdom of the Zhemri has come into being, under the name of Zamora. To the Southwest, invading Picts have merged the agricultural dwellers of the fertile Valley of Zingg. This mixed race in turn will be conquered by a roving tribe of Hybori, and from this mingled elements will come the kingdom called Zingara.
500 years later, the kingdoms of the world are clearly defined. The kingdoms of the Hyborians - Aquilonia, Nemedia, Brythunia, Hyperborea, Koth, Ophir, Argos, Corinthia and the Border Kingdom - dominate the Western world. Zamora lies to the East, Zingara to the Southwest of these. Far to the South sleeps Stygia, untouched by foreign invasions, though the peoples of Shem have exchanged the Stygian yoke for the less galling one of Koth. The Stygians have been driven South of the great river Styx, also called Nilus or Nile, which empties into the Western Sea. North of Aquilonia are the Cimmerians, ferocioius savages untamed by any invaders. Descended from the ancient Atlanteans, they are progressing more rapidly than their old enemies, the Picts, who dwell in the wilderness West of Aquilonia.
Another five centuries and the Hybori peoples are the possessors of a virile civilization, whose most powerful kingdom is Aquilonia, though others vie with it in strength and splendor. They are the supreme in the Western world. In the North, however, golden-haired, blue-eyed barbarians have driven the remaining Hyborian tribes out of all the snow-countries except Hyperborea. Their land is known as Nordheim, and they are divided into the red-haried Vanir and the yellow-haired Aesir. Now the Lemurians enter history again, as Hyrkanians. Pushing westward, one tribe establishes the kingdom of Turan on the Southwestern shore of the inland Vilayet Sea. Later, other Hyrkanian clans push westward around that sea's northern extremity.
Glancing briefly at the peoples of that age. The dominant Hyborians are no longer uniformly twany-haired and grey-eyed; they have mixed with other races, but this mixing has not weakened them. The Shemites are men of medium height with hawk noses, dark eyes and blue-black beards. The ruling classes of Stygia are tall men, dusky and straight-featured. The Hyrkanians are dark and generally tall and slender. The people of Nordheim retain their light skin, blue eyes and red or yellow hair. The Picts are the same type as they always were; short, very dar
k with black eyes and hair. The Cimmerians are tall and powerful, with dark hair and blue or grey eyes. South of Stygia are the vast black kingdoms of the Amazons, the Kushites, the Atlaians and the hybrid empire of Zembabwei. Between Aquilonia and the Pictish wilderness lie the Bossonian Marches, peopled by descendents of an aboriginal race mixed with Hyborians. They are stubborn fighters and great archers, as they must be to have survived centuries of warfare with the barbarians to the North and West.
This, then, was an "Age Undreamed Of", when shining kingdoms lay spread across the world like blue mantles beneath the stars.
This, then, was the age of Conan.
The Beginning of the End (circa 9,500 BC)
500 years after the time of King Conan, the Hyborian civilization was swept away while its vigorous culture was still in its prime. It was the greed of Aquilonia which indirectly brought about that overthrow. Wishing to extend their empire, her kings annexed Zingara, Argos and Ophir, as well as the western cities of Shem. Koth itself, with Corinthia and the eastern Shemitish tribes, was forced to pay Aquilonia tribute and lend aid in its wars. Nemedia, which had successfully resisted Aquilonia for centuries, now drew Brythunia and Zamora and secretly, Koth into an alliance against that western kingdom. But before their armies could join in battle, a new enemy appeared in the East. Reinforced by Hyrkanian adventurers, the riders of Turan swept over Zamora to meet the Aquilonians on the plains of Brythunia. Defeating the Turanians, the Aquilonians sent them flying eastward; but the back of the Nemedian alliance was now broken. The defeat of the Hyrkanians showed the nations the real power of Aquilonia.
Conan the Barbarian: The Chronicles of Conan (collected short stories) Page 79