by John Austin
HEARING LOSS vs DECOMPOSITION
However, you may lose all hearing ability during later stages of post-life. Eventually your ear canals (external auditory canals) will clog with decomposing tissue, blocking the inner ears’ ability to function. In addition, you may experience an increasing problem maintaining your balance. Hearing impairment from decomposition in the ear canals can sometime be cured with a quick dip in water, but damage to the inner ear cannot be undone.
Nose
On a hunt, your nose can capture the sweet fragrance of human flesh. Cleverly located between your eyes, but slightly lower, your zed sniffer is capable of not only smelling living prey up to a mile away but also determining its direction. This can be more difficult in an urban environment ; the abundance of odors is sometimes overwhelming.
During decomposition, your nose fills with low levels of toxic mucus. When the living prey’s pheromones—found in their blood, sweat, and other secretions—come in contact with this mucus, your nose instantly registers it and triggers adrenaline-like neurotransmitters in your brain. Which direction your prey is located is then determined by which nasal receptors detect a change in contact levels. When the prey’s direction is pinpointed, you’re off and shambling toward it. (Sounds advanced, doesn’t it?)
Excessive snot may seep into your mouth—which can lead to projectile vomiting, since your body will reject consuming anything other than flesh. Your nose will also experience bleeding after a full meal.
SMELLING EFFICIENCY (TERRAIN)
Sensory Deprivation
Unfortunately, the humanoid body (living or zed) is equipped with only two eyes, two ears, and one nose. Most zeds eventually lose one or more of these organs through clumsiness, human resistance, or severe decomposition. (“Everyone freeze—my eyeball just popped out!”) Don’t be alarmed if you are missing one of your senses; you can still call on the senses of other zombies through communal hunting. By mobbing together, you not only increase your physical strength but also join up with recently reanimated, fresh zeds who are capable of locating humans more than a mile away.
If attacking with a horde is impossible, sense-deprived zombies should consider “hide and wait” hunting techniques (see “Waiting for Food,” page 48).
Body Language
Article VIII of the Zombie Code strictly prohibits zombies from attempting to engage in coherent speech, under penalty of tongue removal (see “The Zombie Code,” page 143). But are zombies even capable of talking? Verbal communication is very rare for a zed, because the z-virus damages the auditory center of the brain. If speech is possible, it’s usually slurred gibberish. Ever hear the phrase “Spray it, don’t say it”? Zombies coined that! Most of us are limited to moaning or screaming when alerted to danger or potential prey. Sorry to knock you off your pedestal, but most predatory animals use the same techniques to rally or warn their fellow hunters—including the brainy breathers.
In situations that require more precise communication, your best bet is to resort to nonverbal techniques—flirtatious gestures, facial expressions, etc. Swinging your hips or turning your head in the direction of your quarry will send a directional message rippling through the horde.
What’s Your Body Type?
Don’t worry, this isn’t a quiz! The undead come in all shapes and sizes, but whether dismembered or appendage-privileged, each zombie body can be stuffed into one of three basic categories. Once you determine your body type, exploit your strengths and avoid your weaknesses.
Ectomorph (Bony): An ectomorph is a small and fragile zed with narrow shoulders and hips. Its body is lightly muscled but flexible, with a longer stride, and it is capable of unusual speeds (a.k.a. banshee speeds). Ectomorphs should eat human flesh frequently but in small amounts.
Ideal Horde Duties: Tracking and hunting human flesh.
Mesomorph (Shambler). This zed is considered lean and muscular, at least for a decomposing body. Its shoulders are usually wider than its hips, and it is typically stronger than zombies of the other two body types. However, mesomorphs have a tendency to overdo it, and often suffer muscle damage as a result.
Ideal Horde Duties: Barricade smashing or human extraction.
Endomorph (Boomer). An endomorph’s shape resembles an apple or pear, with a larger bottom than top. Sometimes called a hulk, it is both curvy and overweight, less agile, and sometimes slower than zombies of the other two body types. Endomorphs should monitor flesh consumption, as they have a higher risk of gastric explosion. Larger bodies also make larger targets. Tight squeezes can be problematic.
Ideal Horde Duties: Bullet shielding and toxic landmine laying.
Post-life Expectancy
Unfortunately, reanimated bodies don’t shamble forever. How long you last depends on two things: the current condition of your corpse and your monthly flesh diet. Ultimately, natural decay will eat away at your body, eventually rendering your corpse incapable of movement before you finally dissolve into nothingness. Zombies take longer to decay than conventional cadavers, because the potent z-virus fends off bacteria and other organisms that cause decomposition. However, if you neglect to nourish the virus by feeding on uninfected flesh, you will disintegrate at a more traditional rate; a starving zombie’s “shamble span” is estimated at four to nine months. (Your results may vary.) On the other hand, if you regularly feed on the living to maintain your decomposing body (see “Human Buffet,” page 105), you could last for two years or more.
ZOMBIE SURVIVAL
Body Q&A
Many flesh-craving zeds are quick to join the hunt before asking themselves some very important questions. We’ve picked the brains of fellow zombies and documented the most-moaned questions.
Q: Do I need air?
A: No. While a living human can only live approximately six minutes without air, a zombie is entirely oxygen independent. Its respiratory system, whether damaged or intact, is obsolete. Zeds can even survive in aquatic environments without risk of drowning, though prolonged exposure to water can increase decomposition. Of course, this also means you are safe from suffocation.
Q: Am I vulnerable to anything?
A: Yes: brain damage by cranial penetration, brain stem trauma, or decapitation will stop you in your tracks. If your head is damaged by fire, this can also lead to termination, though your complete cremation could take up to 40 minutes (see “The Flame,” page 92).
Q: Am I allergic to anything?
A: Yes. Human bodies that have been dead longer than 12 hours should not be consumed. This tainted flesh has no nutritional value and may cause stomach buildup and absorption blocking. Improper feeding can lead to blindness and other complications. Toe tags are a good indicator that your meal is spoiled.
Q: Do controlled substances affect me?
A: Most drugs, poisons, and gases have no effect on you, though under rare circumstances, intoxicated humans can cause disorientation (see “Intoxicated Humans,” page 11). You should avoid acid, which can quickly dissolve the flesh it contacts, though acid damage is generally highly localized.
Q: Did the z-virus heal my human impairments?
A: Possibly, depending on the damage. The virus will not regenerate missing body parts, but it does form new intercellular connections to reanimate your undead corpse. On rare occasions these connections will reactivate previously nonfunctional organs, curing blindness, deafness, or other infirmities left over from your human years.
3. KNOW YOUR ENEMY
Who is your enemy?
Simply put, your enemy is a warm body containing an uninfected human brain. The world is filled with more than 6 billion of them—that’s an astounding 135 million tons of gray matter, or 10.3 million fully loaded dump trucks! Unfortunately, humans refuse to simply load their brains into dump trucks for us to consume. Instead, even in the midst of a full-blown zombie outbreak, the breathers’ inquiring minds will continue to focus on their own selfish needs. In order to hunt them successfully, you’ll need to understand what those ne
eds are and how they influence the behavior of your prey.
Human Needs
Breathers are quite capable of pigging out, just like you. A zed once witnessed a single human downing 80 chicken nuggets in five minutes. And while this is abnormal, a healthy mortal will need to digest roughly 2,500 calories of food a day—about 40 chicken nuggets—to maintain their fragile biological processes. That’s approximately 1.2 pounds of chow, about one-third the weight of an average adult human brain. Along with fast food, they also need water, shelter, and alcohol. These are the bare essentials a human requires to live long and prosper.
But then some old guy named Maslow made a real mess of things by beefing up this list with a few “emotional” needs. They include a sense of belonging, self-esteem, and self-actualization, whatever the hell that is. And while friendship and respect are not essential for our survival, according to Maslow they are a must for humanity.
This baffling array of needs will eventually affect the sanity of all last-ditch defenders of the living. As they yearn for respect, friendship, or sexual intimacy—our money is on intimacy—they will neglect their more basic needs and their personal safety. By understanding this tendency, we can exploit humans’ weaknesses. The following insights expose how vulnerable the living truly are, not knowing that at any moment their civilization hangs by a vein.
Hierarchy of Needs Maslow’s pansy ass hierarchy of needs, with the more basic needs at the bottom.
Humans Will Make Mistakes
During past crises, both natural and zombie-made, humans have made costly miscalculations or become disoriented to the point of uselessness. The next zombie plague will be no different. Both physical and emotional needs will hamper their decision making and increase your feeding opportunities. What follows are some major mistakes your prey will likely make.
Poorly Prepared
Most humans approach the likelihood of a zed epidemic the same way they approach the possibility of a huge asteroid hitting the earth: they assume it just isn’t going to happen. Tell that to what became the Gulf of Mexico 60 million years ago! Even after reports of the walking dead start coming in, some humans will assume it’s a media hoax, not unlike the alien attack panic caused by Orson Welles in 1938. (Aliens? Yeah, right!)
This skepticism has crippled their preparedness. As we’ve moaned before, humans need an ample amount of provisions to survive. They are very capable of this task; their homes are stockpiled with enough pornography to outlast an outbreak, but they can’t eat porn. In a single year, a human will need about 430 pounds of food and 170 pounds of water … or 91 cases of beer. Except for screwball survivalists, how many humans do you think actually have this much stockpiled today? The answer is very few. No wonder humans cut and run once the party runs out of chips and salsa.
Crawling out of their protective shelters, humans will be drawn to places such as Super Food City and Doug’s Donut World to find anything edible. Desperation can also lead to violence among remaining survivors; they might attack each other over Twinkies and Spam. These scenarios can produce wounded or hungry humans, slow-moving zombie food that you can quickly gobble up.
However, do not assume that all mortals will be unprepared for a zombie uprising. Zed groupies and other secret “zombie awareness” groups are ready. However, none of these brainy bands have amassed numbers large enough to hinder a ziege.
Insufficiently Protected Against Infection
“Bless you!” is just a polite way to say, “Thanks for the z-virus!” Most breathers are sneezers who do not take necessary precautions during a viral outbreak. Mouths, noses, eyes, and wounds should all be covered, but they won’t be. Their careless behavior is our opportunity to recruit new members to our undead team (see “Infecting,” page 117).
Humans who are already infected but who have not yet succumbed to death and reanimation will further our causes by continuing to interact with the general public. Some will use public transportation as they search for a cure or try to find family. While it’s pure carelessness on the part of the breathers, we welcome their assistance.
Terrible with Weapons
According to our undead sources, the human race hasn’t yet cloned Chuck Norris. (Phew!) Even luckier for us, only a small percentage of the living have even been trained to be mercenaries. Yes, weapon possession is high, but they mostly consist of cutlery knives and nontraceable handguns—“miniweapons,” you might say. Scrambling for protection, humans might use anything, from clubbed weapons to simple wooden boards.
Unless they land a lucky blow to your head, most of these weapons will have no effect on your pain-impervious body. What’s more, such weapons require the attacker to be in close proximity, making them easy targets for vomit (see “Projectile Vomiting,” page 82). And many improvised weapons cause extensive blood splatter, increasing the risk of infection.
Even gun-toting humans are a manageable threat, as most of them have terrible aim. And as battles rage on, there will be an ammunition shortage; bullets will run out quickly. If you stay to the rear of an attacking horde, you can reduce the risk of a fatal head shot (see “Avoiding the Bullet,” page 84).
Physically Not Fit
Human obesity levels are grossly underestimated; the majority of humans are not built for combat. These “biggest losers” have two options: fight or flee. Most jelly bellies choose to avoid pudgy-hand-to-zombie-hand combat, and flee. They can exhibit impressive feats of speed on their oversized legs, but eventually the Big Macs take their toll, causing fatigue and excruciating sideaches.
In the end, the brain-eating turtle wins the race. A persistent zed will exhaust them, though the hunter may face the unpleasant possibility of having to watch these humans blow chunks. If that doesn’t make you sick, take a look at the human food below.
Predisposed to Insanity
Breathers are crazy. Their personal feelings can erupt in all sorts of hysterical ways, inevitably decreasing their chances of survival. At the slightest suggestion that they might end up on our menu, humans will panic. They’ll randomly wave swords or shoot aimlessly, slashing fellow defenders’ jugulars or worse. In addition, claustrophobia, video game withdrawal, or a misguided urge to reunite with family and pets can lead to an ill-advised journey out of a hiding place. Most of this craziness adds up to an easy meal for you.
By the end of a truly devastating zombie outbreak, the breathers may have succumbed to total desperation. They may take their own lives to avoid joining the ranks of the undead—or they may try to join our ranks even without being infected (see “The Mentally Disturbed,” page 12).
Always Drawing Attention to Themselves
Hey, look at me, I’m at Pacific Playland! Humans continually evolve and have, just recently, mutated into multitaskers. Case studies have shown that the living today are incapable of sitting quietly. They constantly create noises by humming, tapping, whistling, and talking. These annoying noises piss us off—and tip us off that dinner is served!
Zeds have also observed that the living find it necessary to surround themselves with objects that increase their visibility. Barking dogs, vehicles, weapons, electrical appliances, and other technologies flash before our eyes and ring in our ears, helping us pinpoint which direction we should shamble. When humans shoot out a window, turn on the lights, or let the family dog bark, they’re letting you know that you’ll be eating good.
At the Mercy of Big Brother
If it’s anything like the TV show Big Brother, the human resistance is going to be a train wreck! There is no question that during a z-virus epidemic, military personnel or other government officials will be dispatched to “assist” the living. However, this aid will take the form of containment only—officials will simply set up a large perimeter around the infected area.
At this point, it’s open season on everyone trapped inside the confines of zombieland. Humans barricaded in homes or other shelters are just leftovers for us to claim. Eventually we’ll infect or eat everyone within the p
erimeter, swell our numbers, and prepare to assault the humans’ main line of defense.
There Is No “I” in Human
Unlike the efficient, self-motivated zed, panicked humans need someone to slap them around and tell them what to do. This freakish weakness soon becomes a burden. It starts with complaining, then leads to questioning leadership. Eventually it escalates into something uglier: a once-powerful breather band can be torn apart by irreconcilable differences, making it vulnerable to a zombie horde’s attack. Not unlike a severed appendage flailing on the ground, a separated individual becomes an easy target.
Not to toot our own horns, but there is an “I” in zombie!
How to Kill a Human
Yes, the living can experience minor injures—muscle soreness, sprains, contusions, tendinitis, and possible fractures—but none of them will guarantee you a brainy dessert. If you scratch or bite a human, they will be infected by the z-virus and will eventually die and join our cause—but you want to eat, dammit! What you need to do is kill a human, not just harm it. Knock it cold to the ground, then chow down until your face is painted red.