Enchanter (Book 7)

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Enchanter (Book 7) Page 72

by Terry Mancour


  Diathesis inherent natural state of an object in relation to enchantment

  Diatyposis detailed description of an enchantment

  Difluent freely flowing magical energy

  Dimissory the portion of the enchantment that takes action on the world

  Dioric A fundamental definition of a basic enchantment

  Diremption splitting magical power into two streams to fuel separate enchantments

  Dirgible The ability of an enchantment to be directed by the user

  Discerptible an enchantment that can be operated away from a mage

  Discophorean multi-use enchantment

  Disimmure The process of retrieving an enneagram from an object

  Dispone the process of ordering an enchantment within a host object

  Dithyrambic The state of the raw, natural magical energy of the Magosphere

  Ditokous an enchantment producing two or more effects

  Diurgent The ability for the user of an enchantment to guide its results

  Diutiurnal a long-lasting enchantment

  Divagate an enchantment whose energies are not directed properly and is not functioning

  Docimasy the process of testing an object for suitability for enchantment

  Durity The longevity of an enchantment

  Dwaible an unstable enchantment

  Dystectic enchantments, spells, or objects that do not work well together thaumaturgically

  Edaphic enneagrams taken from land creatures

  Endixes A thaumaturgical indicator or result

  Entheate to magically power an enchantment

  Epincion ceremonial finish of an enchantment before final testing

  Eroteme an enchantment of inquiry, often used in thaumaturgical studies

  Estrapade the act of an enchantment rejecting the user or enchanter

  Eutectic easily combining two or more magical energies

  Famulus an enchanter’s magical assistant; also a thaumaturgical baculus

  Feazings the residue of left-over construction enchantments, some of which cause complications

  Feriation time spent allowing an enchantment to grow or mature

  Ferrule the metal end of a wand, staff or rod

  Fingent the molding and shaping of an object for enchantment

  Fissility The ability of a force or power to be split into useful streams

  Fixity The fixed state; stability; permanence of an enchantment of an object

  Flagitate the process of imbuing an enneagram or enchantment into an object

  Flexion a bend; a magical fold to determine the focus and direction of power

  Flype to expose the inner workings of an enchantment through thaumaturgy

  Foison a highly successful enchantment procedure

  Formant The initial definition for an enchantment that determines or defines its functions

  Fovea thaumaturgical nodes of connection between agent and energy

  Frigiferous an enchantment designed to lower temperatures

  Frigorific making something colder by magic

  Frit raw material for thaumaturgical glass

  Fulgent The capacity for an enchantment to produce light

  Fulmination an enchantment designed to produce a single sudden event

  Furibund very powerful arcane energies

  Futz a spell that has gone awry

  Helmenthus an object too flawed to be considered usable in enchantment without danger

  Hirrient the ability of an enchantment to emit sound or vibration

  Hormephia magical shock suffered by the enchanter after an enchantment

  Hoxter a magical pocket

  Hylozoic the capacity for enchanted objects to be lifelike

  Immure the process of permanently imbuing an object with an enneagram.

  Incicurable a material or object too unpredictable to be used in enchantment

  Jactitate to agitate magically over time

  Jubate radiating magical energy over long distances

  Lability an enchantments ability to effect the physical universe

  Lacis a network of smaller enchantments harnessed together for greater effect

  Lacuna Blank space or missing part

  Latitant an enchantment requiring a command for activation

  Loganimity the ability of an object to hold an enchantment over a long period of time

  Lorgnette the viewing glass on a baculus or other enchantment

  Lustration mental purification of the enchanter before attempting the enchantment

  Mactation Ending a life in order to harness a being’s enneagram for enchantment in necromancy

  Maculate to purposefully impurify arcane energies

  Magnality A greater enchantment

  Mandament command word or action for an enchantment

  Mandamus list of command words/actions for a specific enchantment

  Manubrium technical name for a wand or rod

  Mascaron special enchantments for greeting visitors or guarding a site

  Mathesis the process of learning and practicing a particular enchantment

  Meable easily activated by magical commands

  Medullary the interior working mechanism of enchantment

  Mensuration establishment of the magical capacities of an object

  Mentatiferous able to communicate telepathically

  Meracious a purified form of arcane energy

  Meristic divided into parts or segments

  Meromorphic fractional nature of enchantment

  Mesology ecology of enchantment

  Metabasis transferring an enneagram into an object

  Metagnostic an enchantment that works without understanding why

  Metagrobolize to reverse-engineer an existing enchantment

  Metastasis an enchantment that moves something from one place to another

  Metastrophe the exchange of power and action between an enchanter and his enchantment

  Metempsychosis transferring the enneagram of a dead or dying creature into a vessel

  Metope the active portion of a wand or rod, usually the head

  Metutials small disciplines and enchantments that must be performed for a greater enchantment

  Mimature assume a property of another thing

  Minacious when use of an enchantment produces danger for the enchanter

  Minuend raw material for an enchanted object

  Mirabiliary the technical name for an enchanter’s workshop

  Mirablia the practical effect of an enchantment

  Mirific the technical name for the act of enchantment

  Misaunter a failure of enchantment to do what it is supposed to

  Mnemon a unit of memory or knowledge; often a chapter or recipe for enchantment

  Mnemotechy an enchantment designed to help assist in other enchantments

  Mnesnic enchantments regarding memory

  Modillion often part of an enchanted wand behind the metope, usually the method of action

  Modius a special thaumaturgical headdress enchanted to assist in magical work

  Molimen the portion of the enchantment requiring greatest effort for the enchanter

  Mollescent an object's readiness for receiving enchantment

  Molochize to consume an object or substance during the course of an enchantment

  Monanthis an enchantment having a single purpose

  Midificate to build the structural underpinnings for an enchantment from scratch

  Mycterynt enchantments useful for nighttime activities

  Oakus the financial resources dedicated to building an enchantment

  Obduracy the need for an enchanter to continuously maintain an enchantment

  Obecuitate an enchantment containing an enneagram

  Obedible an object that will bend to an enchanter’s commands

  Objuration a class of binding enchantments

  Obluctation magical resistance in an object

  Obmutescent an enchantment designed to redu
ce or eliminate noise

  Obnixily putting forth incredible effort, will and desire

  Obnubilate to use an enchantment to obscure

  Obsecrate to invoke an enchantment into an object

  Obsign to conclude and test an enchantment; “sealing” the spell

  Obstriction the designed object and outcome of an enchantment

  Obtest to order an enchantment

  Obtundant to dampen the magical force in an enchantment

  Obturate the act of finishing and sealing an enchantment before testing

  Obvention a beneficial side-effect of an enchantment

  Ocellus enchantment for observing some portion of the physical world

  Odeum a presentation space for presenting and explaining new enchantments

  Olamic pre-historic enneagrams

  Ommateum the multiple sensory enchantments (ocellus) in a greater enchantment

  Omniama the details of a particular enchantment

  Onomastic an enchantment designed to be used by one or only a few people

  Ontal the effect an enchantment has on reality

  Operose a series of small, incremental enchantments

  Ophiuran a single-use enchantment that consumes the object in the action

  Oppilate a class of enchantments for stopping or abating magical power

  Optative the expressed desire of the enchanter

  Optificer the individual who actually crafts the object for enchantment

  Opuscule a minor essay in enchantment, often a step to a larger one

  Ordinant another term for enchanter

  Oread basic earth elemental

  Oemus a short mantic invocation used in enchantment

  Organity referring to the collection of enchantments in an object

  Organon a field of inquiry and system of thaumaturgy

  Osculant an enchantment designed to work action on the subject over a prolonged period

  Pabulous The need for an enchantment to require a constant energy flow

  Pachynsis thickening of an enchantment to workable size

  Palingenisis technical name for re-initiating an enneagram

  Palinola The repetitive practice of an enchantment’s preparation until it is perfect

  Pampin A tendril of magical energy from an enchantment that acts upon the physical universe

  Pandation The warping of magical power to a more useful form

  Panesthesia the requirement of near-total self-awareness in an ennegream

  Paraclete A magical interface between the user and the enchantment

  Paraesthesia tingling sensation on the skin as a side-effect of enchantment

  Paravail Minor enchantments, often temporary

  Paravant Initiatory phase of enchantment

  Parergon a secondary enchantment built to compliment the primary

  Parvipotent weak enchantments requiring very little power

  Patible the ability of an object to accept an enchantment

  Periclitate an enchantment that is inherently dangerous to the user

  Pernoctation referring to an enchantment that takes several hours to complete

  Pervulgation a popularly published work on a specific area of thaumaturgy

  Pessomancy magic using rocks, crystals, or stone

  Philonoist technical term for a thaumaturgical student

  Philotherian an enchantment that involves or acts on animals

  Philoxenic an enchantment designed to entertain

  Physitistic an enchantment designed to act on the natural world

  Pillion physical seat of a secondary enchantment (paregon)

  Plangent a sound designed to be emitted by an enchantment

  Plangonal a creator of magical effigies or dolls

  Quadrel a unit of an enneagram

  Raisorial an enchantment that gathers energy from surrounding natural sources

  Raith a three-month period usually required to build a decent enchantment

  Recrudescence a resurgence of active enchantment after a period of abatement

  Rectigrade class of projecting, active enchantments

  Redintegrate to make whole again; to restore an ancient enchantment that has lost power

  Refrangible the capacity of natural arcane energies to be transformed into other forms

  Remipid a multi-limbed magical construct

  Remontad an enchanter who seeks seclusion for study and work

  Resipiscent to regain sanity after a brief period of insanity; a charm to do the same

  Rhabdomancy the art of building rods, staves and wands

  Runcation the removal of flaws and imperfections from an object or enchantment

  Rupestrian an enchantment using stones and rocks

  Rupicaline natural magical properties of stones and rocks

  Saltus breach of continuity; jump to a conclusion

  Saprogenic an enchantment encouraging aging and decay

  Saxatile magic pertaining to rocks and minerals

  Siffilate a sub-vocalized magical command

  Sigillate the process of inscribing enchanting runes

  Sloyd an enchanter’s highly skilled mundane assistant

  Snath a curved rod or staff

  Sodality an organized group of enchantments

  Sollaret the base of a wand or rod

  Spartle an enchantment’s misfiring

  Specilate the process of refining a rod’s functional enchantment

  Stereognosis the thaumaturgical process of determining the arcane properties of an object

  Sternutation the sudden release of magical power

  Suggilated a well-refined object ready for enchantment

  Supernaculum an enchantment that exhausts its power source

  Swarf arcane residue remaining after enchantment

  Symposiarch The lead enchanter of a team; project leader

  Tarantas a class of enchantment involving motion

  Tath an unexpected benefit from an enchantment

  Tatonnement experimentation; trial and error during the enchantment process

  Tautomeris possessing more than one structure under magical influence

  Taxeme basic thaumaturgical description of an enchantment

  Tegmenals class of enchantment involved in covering or protecting

  Telaesthes class of enchantment involved in remote detection

  Telarians class of enchantment involving lines of force

  Telegnosis technical term for scrying

  Telergy specific arcane energy involved in telepathy

  Telic enchanter’s stated declaration of purpose and intent

  Telisis a class of enchantment designed to encourage natural processes

  Tellary class of enchantment that projects magical force in a cone or directed area

  Telodynamic an enchantment that can receive its power from a distance

  Telos enchanter’s summation of his ultimate purpose in performing the enchantment

  Telos Stated aim or objective of an enchantment

  Tentamen a thaumaturgical experiment

  Teratogenic Enchantment designed to produce larger creatures

  Terete term to describe basic shape of a wand or rod

  Terret a ring or swivel which some wands attach at the base to secure to a lanyard

  Tersive pertaining to magical cleansing of an object

  Testicond an enchanted device that carries its own power source

  Tewel the interior of a wand or rod that has been hollowed out to place enchantments

  theandric an enchantment involving divine magic

  Thecate the outermost level of enchantments for an object

  Theokton An enchantment designed to reduce a god or goddess

  Theomorphic an enchantment designed to fundamentally alter the nature of something

  Theriolater technical thaumaturgic term for a beastmaster

  Theriotic an enchantment that has a negative and often malicious effect on the user

  Tirocinium th
e first test of an enchantment

  Titivation Putting ornamental or artful touches on an enchantment

  Tomentose an object or substance that easily radiates arcane power

  Tonitrous an enchantment designed to produce a sudden loud noise

  Tonitruone a wand that produces a concussive blast

  Torsel physical feature within or on an object that bears the enchantment

  Toxiphiline class of enchantment of directed, controlled release of magical power

  Tralatition Metaphorical model of an enchantment useful for establishing purpose

  Traliniation Deviation from a historical enchantment for purposes of experimentation

  Tranche Portion of the oakus portioned out for a particular enchantment

  Tranchet Specialized thaumaturgical wand used for shaping magical energies

  Transilient effect of enchantment that occurs at a distance, without crossing intervening space

  Translative a class of enchantment designed to transform one type of arcane power into another

  Transpics a class of basic enchantments that are easily understood by beginners

  Trental A discussion of the tests and effects of an enchantment after it is finished

  Tronc The profits of sale of an enchantment to be divided between the members

  Trutinate The process of discussion and deliberation about an enchantment

  Tycholosis the installation of enchantments to ward a user’s safety

  Urticate the act of using an enchantment in an offensive manner

  Valgus an over-burdened enchantment

  velleity lowest degree of volition; slight wish without any impulse to action

  Vespine a thaumaturgical device designed to seek out something

  Viaticum a rod or wand specifically designed to aid in travel

  Vibrissae thaumaturgically sensitive enchantments

  Virgulate enchantments best suited for rods, wands, and staves

  Vittate the magical extension of a useful stream of arcane power

  Vouraginous an enchantment that absorbs all the magical power in an area

  Warison a noise used in enchantment to signal the activation of a device

  Xenothral an enchantment that collects ambient arcane readings

  Xertz an enchantment that consumes power indiscriminately

  Xyresic an enchantment designed for cutting and separating

 

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