A blue-robed woman met them at the door. “Four?” she asked rhetorically. “You really should have sent word ahead.”
“Harkle sent us,” Regis explained. “We are not from these lands. Forgive our ignorance of your customs.”
“Very well, then,” huffed the woman. “Come along in. We are actually unusually unbusy for this time of the year. I am sure that I have room for your horses.” She led them into the structure’s main room, a square chamber. All four walls were lined, floor to ceiling, with small cages, just big enough for a cat-sized horse to stretch its legs. Many were occupied, their nameplates indicating that they were reserved for particular members of the Harpell clan, but the woman found four empty ones all together and put the companions’ horses inside.
“You may get them whenever you desire,” she explained, handing each of them a key to the cage of his particular mount. She paused when she got to Drizzt, studying his handsome features. “Who have we here?” she asked, not losing her calm monotone. “I had not heard of your arrival, but I am sure that many will desire an audience with you before you go! We have never seen one of your kind.”
Drizzt nodded and did not reply, growing increasingly uncomfortable with this new type of attention. Somehow it seemed to degrade him even more than the threats of ignorant peasants. He understood the curiosity, though, and figured that he owed the wizards a few hours of conversation, at least.
The Fuzzy Quarterstaff, on the back side of the Ivy Mansion, filled a circular chamber. The bar sat in the middle, like the hub of a wheel, and inside its wide perimeter was another room, an enclosed kitchen area. A hairy man with huge arms and a bald head wiped his rag endlessly along the shiny surface of the bar, more to pass the time than to clean any spills.
Off to the rear, on a raised stage, musical instruments played themselves, guided by the jerking gyrations of a white-haired, wand-wielding wizard in black pants and a black waistcoat. Whenever the instruments hit a crescendo, the wizard pointed his wand and snapped the fingers of his free hand, and a burst of colored sparks erupted from each of the four corners of the stage.
The companions took a table within sight of the entertaining wizard. They had their pick of location, for as far as they could tell, they were the only patrons in the room. The tables, too, were circular, made of fine wood and sporting a many-faceted, huge green gemstone on a silver pedestal as a centerpiece.
“A stranger place I never heared of,” grumbled Bruenor, uncomfortable since the underbridge, but resigned to the necessity of speaking with the Harpells.
“Nor I,” said the barbarian. “And may we leave it soon.”
“You are both stuck in the small chambers of your minds,” Regis scolded. “This is a place to enjoy—and you know that no danger lurks here.” He winked as his gaze fell upon Wulfgar. “Nothing serious, anyway.”
“Longsaddle offers us a much needed rest,” Drizzt added. “Here, we can lay the course of our next trek in safety and take back to the road refreshed. It was two weeks from the dale to Luskan, and nearly another to here, without reprieve. Weariness draws away the edge and takes the advantage from a skilled warrior.” He looked particularly at Wulfgar as he finished the thought. “A tired man will make mistakes. And mistakes in the wild are, more often than not, fatal.”
“So let us relax arid enjoy the hospitality of the Harpells,” said Regis.
“Agreed,” said Bruenor, glancing around, “but just a short rest. And where in the nine hells might the barmaid be, or do ye have to get to it yerself for food and drink?”
“If you want something, then just ask,” came a voice from the center of the table. Wulfgar and Bruenor both leaped to their feet, on guard. Drizzt noted the flare of light within the green gem and studied the object, immediately guessing the setup. He looked back over his shoulder at the barkeep, who stood beside a similar gemstone.
“A scrying device,” the drow explained to his friends, though they, by now, had come to the same understanding and felt very foolish standing in the middle of an empty tavern with their weapons in their hands.
Regis had his head down, his shoulders rolling with his sobs of laughter.
“Bah! Ye knew all along!” Bruenor growled at him. “Ye’ve been takin’ a bit of fun at our cost, Rumblebelly,” the dwarf warned. “For meself, I’m wondering how much longer our road holds room for ye.”
Regis looked up at the glare of his dwarven friend, matching it suddenly with a firm stare of his own. “We have walked and ridden more than four hundred miles together!” he retorted. “Through cold winds and orc raids, brawls and battles with ghosts. Allow me my pleasure for a short while, good dwarf. If you and Wulfgar would loosen the straps of your packs and see this place for what it is, you might find an equal share of laughter yourself!”
Wulfgar did smile. Then, all at once, he jerked back his head and roared, throwing away all of his anger and prejudice, so that he might take the halfling’s advice and view Longsaddle with an open mind. Even the musical wizard stopped his playing to observe the spectacle of the barbarian’s soul-cleansing scream.
And when he had finished, Wulfgar laughed. Not an amused chuckle, but a thunderous roll of laughter that flowed up from his belly and exploded out his widethrown mouth.
“Ale!” Bruenor called into the gemstone. Almost immediately, a floating disk of blue light slipped over the bar, bearing to them enough strong ale to last the night. A few minutes later, all traces of the tensions of the road had flown, and they toasted and quaffed their mugs with enthusiasm.
Only Drizzt kept his reserve, sipping his drink and staying alert to his surroundings. He felt no direct danger here, but he wanted to keep control against the wizards’ inevitable probing.
Shortly, the Harpells and their friends began to make a steady stream into The Fuzzy Quarterstaff. The companions were the only newcomers in town this night, and all of the diners pulled their tables close by, trading stories of the road and toasts of lasting friendship over fine meals, and later, beside a warm hearth. Many, led by Harkle, concerned themselves with Drizzt and their interest in the dark cities of his people, and he had few reservations about answering their questions.
Then came the probing about the journey that had brought the companions so far. Bruenor actually initiated it, jumping up onto his table and proclaiming, “Mithril Hall, home of me fathers, ye shall be mine again!”
Drizzt grew concerned. Judging by the inquisitive reaction of the gathering, the name of Bruenor’s ancient homeland was known here, at least in legend. The drow didn’t fear any malicious actions by the Harpells, but he simply did not want the purpose of the adventure following, and possibly even preceding, him and his friends on the next leg of the journey. Others might well be interested in learning the location of an ancient dwarven stronghold, a place referred to in tales as, “the mines where silver rivers run.”
Drizzt took Harkle aside. “The night grows long. Are there rooms available in the village beyond?”
“Nonsense,” huffed Harkle. “You are my guests and shall remain here. The rooms have already been prepared.”
“And the price for all of this?”
Harkle pushed Drizzt’s purse away. “The price in the Ivy Mansion is a good tale or two, and bringing some interest into our existence. You and your friends have paid for a year and more!”
“Our thanks,” replied Drizzt. “I think that it is time for my companions to rest. We have had a long ride, with much more before us.”
“Concerning the road before you,” said Harkle. “I have arranged for a meeting with DelRoy, the eldest of the Harpells now in Longsaddle. He, more than any of us, might be able to help steer your way.”
“Very good,” said Regis, leaning over to hear the conversation.
“This meeting holds a small price,” Harkle told Drizzt. “DelRoy desires a private audience with you. He has sought knowledge of the drow for many years, but little is available to us.”
“Agreed,” replied Drizz
t. “Now, it is time for us to find our beds.”
“I shall show you the way.”
“What time are we to meet with DelRoy?” asked Regis.
“Morning,” replied Harkle.
Regis laughed, then leaned over to the other side of the table where Bruenor sat holding a mug motionless in his gnarled hands, his eyes unblinking. Regis gave the dwarf a little shove and Bruenor toppled, thudding into the floor without even a groan of protest. “Evening would be better,” the halfling remarked, pointing across the room to another table.
Wulfgar was underneath it.
Harkle looked at Drizzt. “Evening,” he agreed. “I shall speak to DelRoy.”
The four friends spent the next day recuperating and enjoying the endless marvels of the Ivy Mansion. Drizzt was called away early for a meeting with DelRoy, while the others were guided by Harkle on a tour through the great house, passing through a dozen alchemy shops, scrying rooms, meditation chambers, and several secured rooms specifically designed for conjuring otherworldly beings. A statue of one Matherly Harpell was of particular interest, since the statue was actually the wizard himself. An unsuccessful mix of potions had left him stoned, literally.
Then there was Bidderdoo, the family dog, who had once been Harkle’s second cousin—again, a bad potion mix.
Harkle kept no secrets from his guests, recounting the history of his clan, its achievements, and its often disastrous failures. And he told them of the lands around Longsaddle, of the Uthgardt barbarians, the Sky Ponies, they had encountered, and of other tribes they might yet meet along their way.
Bruenor was glad that their relaxation carried a measure of valuable information. His goal pressed in on him every minute of every day, and when he spent any time without making any gains toward Mithril Hall, even if he simply needed to rest, he felt pangs of guilt. “Ye have to want it with all yer heart,” he often scolded himself.
But Harkle had provided him with an important orientation to this land that would no doubt aid his cause in the days ahead, and he was satisfied when he sat down for supper at The Fuzzy Quarterstaff. Drizzt rejoined them there, sullen and quiet, and he wouldn’t say much when questioned about his discussion with DelRoy.
“Think to the meeting ahead,” was the drow’s answer to Bruenor’s probing. “DelRoy is very old and learned. He may prove to be our best hope of ever finding the road to Mithril Hall.”
Bruenor was indeed thinking to the meeting ahead.
And Drizzt sat back quietly throughout the meal, considering the tales and the images of his homeland that he had imparted to DelRoy, remembering the unique beauty of Menzoberranzan.
And the malicious hearts that had despoiled it.
A short time later, Harkle took Drizzt, Bruenor, and Wulfgar to see the old mage—Regis had begged out of the meeting in lieu of another party at the tavern. They met DelRoy in a small, torchlit, and shadowy chamber, the flickerings of light heightening the mystery in the aged wizard’s face. Bruenor and Wulfgar came at once to agree with Drizzt’s observations of DelRoy, for decades of experience and untold adventures were etched visibly into the features of his leathery brown skin. His body was failing him now, they could see, but the sheen of his pale eyes told of inner life and left little doubt about the sharp edge of his mind.
Bruenor spread his map out on the room’s circular table, beside the books and scrolls that DelRoy had brought. The old mage studied it carefully for a few seconds, tracing the line that had brought the companions to Longsaddle. “What do you recall of the ancient halls, dwarf?” he asked. “Landmarks or neighboring peoples?”
Bruenor shook his head. “The pictures in me head show the deep halls and workplaces, the ringing sound of iron on the anvil. The flight of me clan started in mountains; that’s all I know.”
“The northland is a wide country,” Harkle remarked. “Many long ranges could harbor such a stronghold.”
“That is why Mithril Hall, for all of its reputed wealth, has never been found,” replied DelRoy.
“And thus our dilemma,” said Drizzt. “Deciding where to even begin to look.”
“Ah, but you have already begun,” answered DelRoy. “You have chosen well to come inland; most of the legends of Mithril Hall stem from the lands east of here, even farther from the coast. It seems likely that your goal lies between Longsaddle and the great desert, though north or south, I cannot guess. You have done well.”
Drizzt nodded and broke off the conversation as the old mage fell back into his silent examination of Bruenor’s map, marking strategic points and referring often to the stack of books he had piled beside the table. Bruenor hovered beside DelRoy, anxious for any advice or revelations that might be forthcoming. Dwarves were patient folk, though, a trait that allowed their crafting to outshine the work of the other races, and Bruenor kept his calm as best he could, not wanting to press the wizard.
Some time later, when DelRoy was satisfied that his sorting of all the pertinent information was complete, he spoke again. “Where would you go next,” he asked Bruenor, “if no advice were offered here?”
The dwarf looked back to his map, Drizzt peering over his shoulder, and traced a line east with his stubby finger. He looked to Drizzt for consent when he had reached a certain point that they had discussed earlier on the road. The drow nodded. “Citadel Adbar,” Bruenor declared, tapping his finger on the map.
“The dwarven stronghold,” said DelRoy, not too surprised. “A fine choice. King Harbromm and his dwarves may be able to aid you greatly. They have been there, in the Mithril Mountains, for centuries uncounted. Certainly Adbar was old even in the days when the hammers of Mithril Hall rang out in dwarven song.”
“Is Citadel Adbar your advice to us, then?” Drizzt asked.
“It is your own choice, but as good a destination as I can offer,” replied DelRoy. “But the way is long, five weeks at the least if all goes well. And on the east road beyond Sundabar, that is unlikely. Still, you may get there before the first colds of winter, though I doubt that you would be able to take Harbromm’s information and resume your journey before the next spring.”
“Then the choice seems clear,” declared Bruenor. “To Adbar!”
“There is more you should know,” said DelRoy. “And this is the true advice that I shall give to you: Do not be blinded to the possibilities along the road by the hopeful vision at the road’s end. Your course so far has followed straight runs, first from Icewind Dale to Luskan, then from Luskan to here. There is little, other than monsters, along either of those roads to give a rider cause to turn aside. But on the journey to Adbar, you shall pass Silverymoon, city of wisdom and legacy, and the Lady Alustriel, and the Vault of Sages, as fine a library as exists in all the northland. Many in that fair city may be able to offer more aid to your quest than I, or even than King Harbromm. And beyond Silverymoon you shall find Sundabar, itself an ancient dwarven stronghold, where Helm, reknowned dwarf-friend, rules. His ties to your race run deep, Bruenor, tracing back many generations. Ties, perhaps, even to your own people.”
“Possibilities!” beamed Harkle.
“We shall heed your wise advice, DelRoy,” said Drizzt.
“Aye,” agreed the dwarf, his spirits high. “When we left the dale, I had no idea beyond Luskan. Me hopes were to follow a road of guesses, expectin’ half and more to be nothing of value. The halfling was wise in guiding us to this spot, for we’ve found a trail of clues! And clues to lead to more clues!” He looked around at the excited group, Drizzt, Harkle, and DelRoy, and then noticed Wulfgar, still sitting quietly in his chair, his huge arms crossed on his chest, watching without any apparent emotion. “What of yerself, boy?” Bruenor demanded. “Have ye a notion to share?”
Wulfgar leaned forward, resting his elbows on the table. “Neither my quest, nor my land,” he explained. “I follow you, confident in any path you choose.
“And I am glad of your mirth and excitement,” he added quietly.
Bruenor took the explanation
as complete, and turned back to DelRoy and Harkle for some specific information on the road ahead. Drizzt, though, unconvinced of the sincerity of Wulfgar’s last statement, let his gaze linger on the young barbarian, noting the expression in his eyes as he watched Bruenor.
Sorrow?
They spent two more restful days in the Ivy Mansion, though Drizzt was hounded constantly by curious Harpells who wanted more information about his rarely seen race. He took the questions politely, understanding their good intentions, and answered as best he could. When Harkle came to escort them out on the fifth morning, they were refreshed and ready to get on with their business. Harkle promised to arrange for the return of the horses to their rightful owners, saying that it was the least he could do for the strangers who had brought so much interest to the town.
But in truth, the friends had benefited more for the stay. DelRoy and Harkle had given them valuable information and, perhaps even more importantly, had restored their hope in the quest. Bruenor was up and about before dawn that last morning, his adrenaline pumping at the thought of returning to the road now that he had somewhere to go.
They moved out from the mansion throwing many good-byes and lamenting looks over their shoulders, even from Wulfgar, who had come in so steadfast in his antipathy toward wizards.
They crossed the overbridge, saying farewell to Chardin, who was too lost in his meditations of the stream to even notice, and soon discovered that the structure beside the miniature stable was an experimental farm. “It will change the face of the world!” Harkle assured them as he veered them toward the building for a closer look. Drizzt guessed his meaning even before they entered, as soon as he heard the high-pitched bleating and cricketlike chirping. Like the stable, the farm was one room, though part of it had no roof and was actually a field within walls. Cat-sized cows and sheep mulled about, while chickens the size of field mice dodged around the animals’ tiny feet.
“Of course, this is the first season and we have not seen results yet,” explained Harkle, “but we expect a high yield considering the small amount of resources involved.”
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