Tales of Uncle Trapspringer ll-3

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Tales of Uncle Trapspringer ll-3 Page 28

by Dixie Lee Mckeone


  "He probably sent his minions on ahead of him," Tolem said. They all knew wizards relied on their arts, not on weapons. It was reasonable to assume that the magic-user was either shielded by his arts or his companions.

  The last volley brought no cries of pain. They heard nothing, no footsteps, no shuffling, no rattle of weapons. The complete silence was as eerie as the idea of enemies in the darkness.

  "Go get white robe," Umpth suggested. "Him fight black wizard."

  "No," the tallest of the dwarves, who was closest to the gully dwarves, grabbed Umpth's arm. "Leave him alone right now."

  "Yes, leave him be," Tolem said. "I don't hold with magic, but that creature with you is some sort of fiend. If I understood their talk, they're trying to send it back to its own world?" He was asking the question of Ripple.

  "That's what they want to do. That and get Orander, the red-robed wizard, back. Halmarain promised us he would give us some magic, but I don't know if he will. Wizards all seem to be as grumpy as dwarves-oh, I didn't mean… well, now that you've got your necklace back…"

  Trap had only half listened to the gully dwarf's suggestion and part of the conversation that followed. He was finding the silence and the inactivity boring in the extreme. He had been looking forward to a fight. What had happened?

  Had they killed all the humanoids? He didn't believe it. Even if every quarrel and each one of Ripple's arrows had been a fatal shot-which was highly unlikely-they had not sent enough missiles down the passage to account for all the humanoids. Since the last volley had not found targets, either the enemy had retreated or found a way to keep from being struck. While the dwarves asked questions and Ripple tried to explain, he edged away from the others. He crept closer to the dark mouth of the passage.

  To keep from being a target, he dropped flat on his stomach and crept up to the wall to see if he could see anything of interest. Keeping his head close to the floor, he eased forward and peered around the corner, and looked straight into the pig eyes of a metal-helmed goblin. The humanoid yipped in alarm and drew back. Trap jerked his head back and in an instant was on his feet, dashing for shelter.

  "They're crawling down the passage, they're already at the door," he called to the others. He raced for a broken table with a tilted top, looking for shelter and stones for his hoopak.

  "Let them have a low volley," Tolem shouted to the other dwarves. They sent six more quarrels down the passage and could be satisfied with the howls that returned.

  A low-voiced command from farther down the dark passage reached them and suddenly more than twenty humanoids rushed into the chamber. Some were still in a half crouch.

  Ripple and the six dwarves were ready with their missiles. They could see their targets and four bugbears fell dead before they had taken three strides into the lighted hall. The others leaped over their dead companions and were on the dwarves and kender before the crossbows could be loaded and cocked again.

  Trap, off to the side, picked up a large, jagged piece of rock and fitted it into to the pouch of his hoopak. He swung the weapon twice around his head before he let fly, and caught a goblin in the back of the neck, crushing its spine. He knelt behind the broken table and felt for another stone, his eyes on the battle in front of him.

  He found nothing, but he still had stones in his pouch, he remembered. When he dug in the bottom of the bag at his waist, he felt a ring. It slipped onto his finger and he was lost from his own sight again.

  He paused momentarily. Should he keep it on? Why not? The six dwarves and four companions were still far outnumbered, and they faced a wizard as well.

  Did he have any more flame balls? He wondered. He reached into his pouch again, but he faced the same trouble he had before. He could not distinguish a flame ball from a smooth stone without seeing it. The small missiles he was carrying would do no more than irritate the huge bugbears, so he opted to skip around the table and attack with his hoopak.

  He picked a likely target, a bugbear that seemed to be after the two cowering gully dwarves. Then he changed his mind. Tolem was holding off two goblins with mighty swings of his heavy axe, but behind him a third human-oid was dancing on the balls of his feet, working in position to attack from behind. The goblin found his opening and rushed forward, his spear ready. The kender, out of position to deliver a fatal blow, thrust his hoopak between the goblin's legs and tripped him up.

  The humanoid's stone-headed spear went flying out of his hand just as Tolem stepped aside to avoid a thrust from the goblin in front of him. The goblin that the dwarf faced took the accidental spear thrust in the center of the chest.

  Trap was bumped from behind and turned to see a goblin staring at something he had felt but could not see. Trap speared him with the sharp, metal-tipped point of his hoopak.

  Two other goblins had seen their companion mysteriously fall and then die by some unseen agency. They backed away and shouted to the wizard that they were facing magic.

  Trap ignored them as he looked around for his sister. He was just in time to see her backing away from a bug-bear that was twice her height. As the large creature stalked her with a raised, stone headed club, she caught the butt of the iron wood whippik in her left hand and the leather loop in her right. In a lightning move she skipped to the side, jumped onto a stone bench, and then the table it flanked. She let the leather thong go and flailed the bug-bear across the face. He screamed and dropped his club as he put his hands over his eyes.

  Not to be outdone, Trap raised his hoopak and whacked another bugbear across the face. He missed the eyes but connected with the creature's snout-like nose, breaking and shoving it back into his skull, a fatal blow.

  "Trap?" Ripple asked. She had seen the bugbear fall without any visible force. "Are you wearing a ring?" Ripple asked, her glances darting as she looked for her brother and any close enemies at the same time. "Isn't this fun? I was beginning to think we'd never do anything interesting."

  She ducked a thrown spear and when it bounced off the wall she picked it up. Grabbing the butt end, she swung it around her head let go, sending it whirling into the melee.

  Three of the dwarves were surrounded by goblins, but they were holding their own and even driving the creatures back toward the passage when the wizard stepped into view. He cocked his head as if listening to something beyond the battle.

  His eyes burned in anger and he muttered an incantation. When he finished, an icy storm swept down onto the defenders and attackers alike. Icy pellets struck the humanoids and demi-humans as if they had each been shot from a sling. The force of the magic storm drove them back toward the far door of the chamber. Behind the wall of stinging ice the black-robed wizard passed unchallenged.

  Even though he was still invisible, Trap backed away with the others, trying to stay out of range of the stinging hail.

  The gully dwarves, who had stayed at the back of the gold trimmed hall were the first to reach the passage, the dwarves and kender backing along in their wake. They were followed by the goblins. The larger bugbears had to stoop to pass under the lower ceiling. A tacit truce existed as humanoid and demi-human alike tried to escape the storm.

  The pelting ice followed them down a long corridor. The torches on the walls were extinguished one by one as the storm reached them. They retreated in light and behind them the darkness flowed before the storm.

  Everyone followed the course set by the Aghar, so Trap was not surprised when he backed through a doorway and found himself in Chalmis Rosterig's laboratory. A brief look showed him it was only slightly different from Orander's, with shelves of books and scrolls, bubbling liquids and strange objects in glass jars.

  At the far end of the chamber, Halmarain stood holding the gate stone in one hand, and Beglug's arm with the other. She was singing a note that sounded vaguely familiar to Trap. She could not seem to get off one discordant note and Trap would have liked to help her with her tone. Chalmis stood by her, intoning a spell that seemed to affect her voice, since it was deeper and lo
uder than usual.

  The ice storm had stopped just inside the door, and was sweeping around, curving so the dwarves, kender, and humanoids were all trapped against the left wall.

  The kender saw Chalmis start as Draaddis Vulter appeared in the doorway. Chalmis bent over Halmarain. He moved his lips in speech, but the howling of the humanoids, the threats and shouts of the dwarves, and the rattle of ice on the floor kept Trap from hearing the white-robed wizard's voice. Then Chalmis straightened and muttered, his hand raised. The ice storm disappeared, and Trap discovered he was no longer invisible.

  The white-robed wizard continued his chanting and a glow rose around the tiny human female who stood with the gate stone in one hand and held Beglug's arm with the other. She kept up the discordant note.

  Freed from the fear of the ice pellets, the humanoids attacked the dwarves and the kender again. The dwarves' axes hacked at the spears and clubs. Trap was hard pressed to slip away from a goblin that was intent on pinning him to the stone wall with a stone-tipped spear.

  Ripple was holding her own against a bugbear twice her height. While backing down the passage she had pulled a small barbed steel ball from her pouch, removed the protective covering and had attached it to her whippik. Her mini-morningstar could hold off creatures much larger than herself.

  In the doorway of Chalmis' workroom, Draaddis Vulter cursed as his ice storm was dispelled. He began another chant. The ear-splitting reports of cracking stone filled the chamber and reverberated off the walls. Directly in front of the black-robed wizard, the floor moved and up heaved a stone creature with four legs, six arms, and no head. The stone golem ignored the battle between the dwarves and kender and the humanoids and charged the white-robed wizard.

  Chalmis was already chanting, from the floor came another roar of breaking rock. A series of tentacles, also of flexible stone, grabbed at Draaddis's crawling golem and lifted it off its feet. The four-legged creature slammed down to the floor with a force that shook everyone in the chamber.

  Ripple fell and was nearly speared by a goblin. Umpth, equally off balance, had tried to support himself with the wheel. It slipped out of his hands, bounced up, and caught the goblin on the side of its head. The half-stunned goblin rose to its feet, glared at the gully dwarves, and shook its head to clear its already slow wits.

  Seeing the humanoid's attention turned toward them, Umpth grabbed the wheel and stepped back, holding his artifact in front of him as if it were a shield. Grod, similarly threatened, seemed to suddenly remember that he carried an axe and pulled it from it's sheath. He attempted to raise it over his head, but he lost his grip and it struck the wall behind him. As the steel blade ricocheted off the wall, it caught the goblin a stunning blow with the handle.

  That was enough battle for the gully dwarves. Umpth grabbed the wheel, Grod picked up his sodden blanket, and they raced around the stone monsters who were still battling in the center of the chamber. Three of the tentacles had broken off and disappeared back into the floor. Two of the six arms and one leg of the first monster were also broken and had disappeared.

  Trap jumped to the side just as a bugbear rushed him. The huge humanoid brought its heavy, iron-tipped club down with a blow that would have crushed the kender's skull if it had connected. The kender's dodge caught the bugbear unprepared. His heavy weapon continued down and struck the floor with a blow that jarred the beast's entire arm. While he was still vibrating from the shock, Trap flipped his hoopak around and threw his entire weight against the weapon as he drove it into the bug-bear's chest.

  Though intent on his own battle, he was vaguely aware of Beglug, who stood by Halmarain. The little fiend seemed to be waking up, beginning to recognize the fight going on around him. Suddenly he charged the tentacles of the stone golem created by Chalmis and bit off an arm. The remainder of the writhing tentacle threw him side-ways where his claws ripped out the throat of a goblin who was backing away from a dwarf's swinging axe. His eyes glowing with the light of battle, Beglug charged toward Ripple.

  Trap was, at the moment, backing away from a bug-bear's long spear while he waited for an opportunity to move in and used his much shorter reach. He nodded in satisfaction as he saw the merchesti heading in his sister's direction. If Beglug joined with her, they could protect each other and inflict considerable damage on their enemies. At least that was what he thought. He realized his error when he heard Ripple's voice.

  "Beglug, what are you doing?"

  Beglug was swatting at her, his claws extended.

  Trap had never run away from an enemy, but at that moment he was more interested in what was happening with his sister and Beglug than the bugbear. He glanced around, noticed he was perilously close to the remaining tentacles of the stone golem and ducked under one, falling and rolling as he used their threat to dodge the bugbear. The humanoid, too intent on his intended victim to take proper precautions, lunged forward and was grabbed by a stone arm.

  Trap rose to his feet and dodged right between a dwarf and a goblin as he tried to reach Ripple. He was prevented from going to her side by a new influx of the enemy that had been late arriving in Chalmis Rosterig's laboratory.

  Another score of goblins and bugbears swarmed in, causing Trap and the six dwarves to retreat until their backs were to the wall. The gully dwarves raced between the backs of the goblins and stone golems, seeking a safe corner, but ended up coming face-to-face with Draaddis Vulter. The wizard raised a threatening hand.

  Trap had only a moment to see Ripple, on the other side of the chamber, backing away from the maddened merchesti. She was attempting to hold him off, but the little fiend was clearly trying to kill the kender girl. She had dropped her whippik, which was useless in trying to defend herself from the little fiend. She used a fallen bug-bear's spear, careful not to give Beglug the opportunity to bite it.

  Trap could see she was trying not to harm the creature, she was just protecting herself from it. What she had not noticed was that she was backing straight into Halmarain, who seemed so deep into her spell-casting that she was unaware of anything else.

  Trap, still just holding his own against two goblins could not go to her.

  "Grod, help Ripple!" he shouted, but the gully dwarf, spinning to locate the kender in the melee, spotted another figure. Draaddis Vulter was raising his hand to throw another spell at the white-robed wizard.

  "No like ice!" Grod said and slung his blanket at the wizard. The heavy, wet covering fell over the wizard's face and head and caused the human to stagger. As Draaddis Vulter tried to keep his balance his feet carried him backward a few steps. With the blanket over his head he staggered too close to Ripple for the gully dwarves' peace.

  "Leave Pretty Kender alone!" Umpth shouted and used his most powerful weapon. He threw the wheel. It struck Draaddis in the middle of his back and stumbled toward Halmarain.

  At just that moment the little wizard raised her eyes and saw the blanket-shrouded figure hurtling toward her. The tone she had been holding rose in terror.

  A glow rose from the gate stone and formed half an arc in the air. Suddenly a void formed right beside her. A searing hot wind blew into the chamber and extinguished all the light.

  Chapter 37

  In the darkness Trap heard a roar he recognized. A human voice cried out in surprise and alarm. A hot wind blew through the chamber, and he jumped back as he felt the touch of a giant clawed hand. It passed him by and a bugbear gave a scream of terror. Two other howls of fear and pain followed as the kender pressed himself against the wall.

  Beglug suddenly gave a gurgling, delighted cry. After Beglug's outburst, several seconds of quiet followed when all they could hear was the sound of the hot wind blowing in the passage. Then the wind stopped. Moments later the dark chamber was dimly illuminated by the light from three wizard's staves. The smallest light, Halmarain's, was barely an inch off the floor. She lay sprawled on her stomach, hardly daring to raise her head.

  The second belonged to Chalmis, and the third t
o a red-robed wizard who had disappeared weeks before. He looked thin and tired.

  Trap recognized Orander, noticed the wizard's weakened condition, and hurried forward to pick up an overturned stool that lay next to a broken table. He placed the stool so the wizard could rest.

  "You're Orander, and we've been searching for you. Well, not really for you, but for a wizard that could help get you back because Halmarain said you would give us some magic if we helped, and even if she does say it was my fault you went through the wrong door, I do think-"

  "Master Orander!" Halmarain rose to a sitting position and stared up at her teacher with tears streaming down her face. "You're alive! I didn't dare hope, " she sobbed. "We tried to get to you before-"

  "Time must not be the same over there, " Chalmis said to the new arrival, ignoring the outbursts of his visitors.

  "If it had been I would not have survived, " Orander said weakly when he learned he had been absent from Krynn for weeks. "Since I had one of the stones, I could follow Halmarain's progress, though the distance wasn't the same either, I suppose. I was constantly followed by the merch-esti. What it wanted, I do not know… " He frowned as he watched his student. "Girl, what's the matter?"

  Halmarain had been twisting as if to work out a cramp, and massaging her shoulder.

  "It's nothing now that you're back, " she said. "In the darkness someone knocked me down and stepped on me. Draaddis Vulter! He was staggering toward me when the portal opened. "

  "He went through to Vasmarg, " Trap said, awed. He looked around. The black-robed wizard had disappeared along with the battling stone golems. The surviving humanoids were backing away toward the entrance to the wizard's workroom. They fled with the dwarves urging them on.

  The two gully dwarves eyed the chatting wizards and walked over to Ripple.

  "Eat now?" Grod asked as if the battle between the dwarves, kender, and goblins, the test of magic between wizards, and the opening of a portal to another plane had only been an interruption of more important matters.

 

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