Book Read Free

The Forbidden City

Page 17

by Ian Page


  [4] (The Game Rules) It is possible for your WILLPOWER to fall below zero. For example, if you are the victim of an attack that drains your WILLPOWER, your score may be forced below zero. If your WILLPOWER falls to zero or below, you will not be able to cast spells or use the magical properties of your Wizard's Staff until your score is again above zero. You can still use your Wizard's Staff in combat as a normal weapon, but you must deduct 6 points from your COMBAT SKILL.

  [5] (Magical Powers) If your WILLPOWER falls to zero or below, you will not be able to use the magical properties of your Wizard's Staff until your score is again above zero. You can still use your Wizard's Staff in combat as a normal weapon, but you must deduct 6 points from your COMBAT SKILL.

  [6] (Equipment) If you have mastered the Lesser Magick of Alchemy and therefore have a Herb Pouch, you may choose to keep potions, vials, or ingredients in either the Herb Pouch or your Backpack. All other Backpack Items must be kept in your Backpack.

  [7] (Equipment) The new Mongoose Publishing editions of the gamebooks clarify that ‘You may only use one Weapon at a time in combat.’

  [8] (Section 45) After taking the Karmo potion and fighting your opponent, halve your ENDURANCE and WILLPOWER scores. It is at your discretion whether you should apply the penalty to your ENDURANCE from the Random Number Table before or after halving your score. The former option is the most beneficial.

  [9] (Section 91) You are forced to choose to use a Magical Power, even though all the Powers that are available to you may require you to use more WILLPOWER points than you currently possess. If you do not have sufficient WILLPOWER points, you may choose to simply subtract the number of WILLPOWER points required to use the Power you select. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 of War of the Wizards for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

  [10] (Section 112) Remember to deduct the total from your WILLPOWER score before continuing your adventure.

  [11] (Section 133) If you wish to take the Sheath, record it as a Special Item on your Action Chart.

  [12] (Section 136) Remember to deduct the total from your WILLPOWER score before continuing your adventure.

  [13] (Section 148) If you have not already done so, mark the Black Rod as a Special Item on your Action Chart.

  [14] (Section 162) As you have used your Power of Evocation against the Deathgaunts, you should deduct 3 WILLPOWER points (cf. Section 120).

  [15] (Section 206) If you do not have sufficient WILLPOWER points, you may choose to simply subtract the specified number of WILLPOWER points. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 of War of the Wizards for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

  [16] (Section 207) You are forced to choose to use a Magical Power, even though all the Powers that are available to you may require you to use more WILLPOWER points than you currently possess. If you do not have sufficient WILLPOWER points, you may choose to simply subtract the number of WILLPOWER points required to use the Power you select. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 of War of the Wizards for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

  [17] (Section 262) As you are using your Wizard's Staff against the Scree Wyrm, you should deduct 1 WILLPOWER point.

  If you do not have sufficient WILLPOWER points, you may choose to simply subtract the specified number of WILLPOWER points. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 of War of the Wizards for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

  [18] (Section 287) You may be forced to choose to use a Magical Power, even though all the Powers that are available to you may require you to use more WILLPOWER points than you currently possess. If you do not have sufficient WILLPOWER points, you may choose to simply subtract the number of WILLPOWER points required to use the Power you select. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 of War of the Wizards for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

  [19] (Section 299) If you use a leaf from a Bundle of dried Azawood Leaves, the Bundle now has three leaves left.

  Table of Illustrations

  The following is a list of all Sections containing illustrations found in this book:

  Primary Illustrations

  Illustration I (Section 1)

  Illustration II (Section 4)

  Illustration III (Section 23)

  Illustration IV (Section 31)

  Illustration V (Section 60)

  Illustration VI (Section 66)

  Illustration VII (Section 76)

  Illustration VIII (Section 78)

  Illustration IX (Section 124)

  Illustration X (Section 125)

  Illustration XI (Section 145)

  Illustration XII (Section 182)

  Illustration XIII (Section 219)

  Illustration XIV (Section 225)

  Illustration XV (Section 247)

  Illustration XVI (Section 257)

  Illustration XVII (Section 275)

  Illustration XVIII (Section 298)

  Illustration XIX (Section 307)

  Illustration XX (Section 310)

  The Shadakine Empire

  Action Chart

  Secondary Illustrations

  Magical Powers

  37

  50

  52

  71

  72

  81

  103

  117

  133

  163

  188

  200

  209

  213

  222

  223

  249

  256

  258

  261

  269

  Project Aon License

  21 August 2009

  0. Preamble

  Joe Dever, author of the Lone Wolf game books, and Ian Page, author of the World of Lone Wolf books are providing certain of their works for free (gratis) download from the internet. Rob Adams, Paul Bonner, Gary Chalk, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, Peter Lyon, Trevor Newton, Peter Parr, Graham Round, and Brian Williams are similarly offering the illustrations that they did for these books. This license is intended to protect the rights of the authors and the illustrators, grant rights to their readers, and preserve the quality of the books distributed in this way.

  By viewing or downloading the books or the illustrations, you agree to refrain from redistributing them in any format for any reason. This is intended to protect readers from getting poor quality, unofficial versions or from being asked for payment in exchange for the books by someone who is redistributing them unofficially.

  Anyone who wishes to simply view or download the Internet Editions for their own personal use need not worry about running afoul of the terms of this License.
These activities are within acceptable behaviour as defined by this License.

  This section does not contain the legally binding terms of this license. Please read the precise terms and conditions of this license that follow.

  The current version of this license can be found at the following URL:

  http://www.projectaon.org/en/Main/License

  1. Definitions

  1.0

  ‘License’ shall hereafter refer to this document.

  1.1

  ‘Authors’ shall hereafter refer to Joe Dever, Ian Page, and Gary Chalk, copyright holders for the literary works covered by this license. Where Joe Dever, Ian Page, or Gary Chalk is mentioned singly, they will be referred to by name.

  1.2

  ‘Illustrators’ shall hereafter refer to Rob Adams, copyright holder of portions of The Magnamund Companion; Paul Bonner, holder of the copyrights for the illustrations of the World of Lone Wolf books; Gary Chalk, holder of the copyrights for the illustrations of Lone Wolf books one through eight counted inclusively, holder of the copyrights of portions of The Magnamund Companion, and holder of the copyrights for The Lone Wolf Poster Painting Book; Melvyn Grant, holder of the copyrights for the illustrations of Freeway Warrior 1: Highway Holocaust; Richard Hook, copyright holder of portions of The Magnamund Companion; Peter Andrew Jones, copyright holder for the illustrations used in the Lone Wolf 10th Anniversary Calendar; Cyril Julien, copyright holder of portions of The Skull of Agarash; Peter Lyon, copyright holder of portions of The Magnamund Companion; Trevor Newton, copyright holder of the illustrations of Voyage of the Moonstone; Peter Parr, copyright holder of the illustrations of Black Baron and White Warlord, Emerald Enchanter and Scarlet Sorcerer; Graham Round, copyright holder of portions of The Magnamund Companion; and Brian Williams, holder of the copyrights for the illustrations of Lone Wolf books nine through twenty-eight counted inclusively with the exception of the illustrations for book twenty-one, The Voyage of the Moonstone, holder of the copyrights of portions of The Skull of Agarash, and holder of the copyrights for the illustrations of books two through four, counted inclusively, of the Freeway Warrior series. Where Paul Bonner, Gary Chalk, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, Peter Lyon, Trevor Newton, Peter Parr Graham Round, or Brian Williams is mentioned singly, they will be referred to by name.

  1.3

  ‘Internet’ shall hereafter refer to any means of transferring information electronically between two or more ‘Licensees’. (The term ‘Licensee’ is defined in Section 1.5 of the License)

  1.4

  ‘Internet Editions’ shall hereafter refer to the document or documents, any parts thereof or derivative works thereof (including translations) made available to the public under the terms of this License via the Internet. The term ‘Internet Editions’ is limited to the electronic transcription of certain text and illustrations by the Authors and Illustrators respectively as listed hereafter.

  The following are the works written by Joe Dever which are being offered in English and Spanish under the terms of this license:

  Flight from the Dark;

  © 1984 Joe Dever and Gary Chalk.

  Fire on the Water;

  © 1984 Joe Dever and Gary Chalk.

  The Caverns of Kalte;

  © 1984 Joe Dever and Gary Chalk.

  The Chasm of Doom;

  © 1985 Joe Dever and Gary Chalk.

  Shadow on the Sand;

  © 1985 Joe Dever and Gary Chalk.

  The Kingdoms of Terror;

  © 1985 Joe Dever and Gary Chalk.

  Castle Death;

  © 1986 Joe Dever and Gary Chalk.

  The Jungle of Horrors;

  © 1987 Joe Dever and Gary Chalk.

  The Cauldron of Fear;

  © 1987 Joe Dever.

  The Dungeons of Torgar;

  © 1987 Joe Dever.

  The Prisoners of Time;

  © 1987 Joe Dever.

  The Masters of Darkness;

  © 1988 Joe Dever.

  The Plague Lords of Ruel;

  © 1990, 1992 Joe Dever.

  The Captives of Kaag;

  © 1991 Joe Dever.

  The Darke Crusade;

  © 1991, 1993 Joe Dever.

  The Legacy of Vashna;

  © 1991, 1993 Joe Dever.

  The Deathlord of Ixia;

  © 1992, 1994 Joe Dever.

  Dawn of the Dragons;

  © 1992 Joe Dever.

  Wolf's Bane;

  © 1993, 1995 Joe Dever.

  The Curse of Naar;

  © 1993, 1996 Joe Dever.

  Voyage of the Moonstone;

  © 1994 Joe Dever.

  The Buccaneers of Shadaki;

  © 1994 Joe Dever.

  Mydnight's Hero;

  © 1995 Joe Dever.

  Rune War;

  © 1995 Joe Dever.

  Trail of the Wolf;

  © 1997 Joe Dever.

  The Fall of Blood Mountain;

  © 1997 Joe Dever.

  Vampirium;

  © 1998 Joe Dever.

  The Hunger of Sejanoz;

  © 1998 Joe Dever.

  The Magnamund Companion;

  © 1986 Joe Dever.

  Freeway Warrior 1: Highway Holocaust;

  © 1988 Joe Dever.

  Freeway Warrior 2: Slaughter Mountain Run;

  © 1988 Joe Dever.

  Freeway Warrior 3: The Omega Zone;

  © 1989 Joe Dever.

  Freeway Warrior 4: California Countdown;

  © 1989 Joe Dever.

  Black Baron;

  © 1986 Joe Dever.

  White Warlord;

  © 1986 Joe Dever.

  Emerald Enchanter;

  © 1986 Joe Dever.

  Scarlet Sorcerer;

  © 1986 Joe Dever.

  The following are the works written by Ian Page which are being offered in English under the terms of this license:

  Grey Star the Wizard;

  © 1985 Ian Page.

  The Forbidden City;

  © 1986 Ian Page.

  Beyond the Nightmare Gate;

  © 1986 Ian Page.

  War of the Wizards;

  © 1986 Ian Page.

  The illustrations created by Rob Adams for the following book are part of the illustrations being offered under the terms of this License:

  The Magnamund Companion;

  Some illustrations © 1986 Rob Adams.

  The illustrations created by Paul Bonner for the following books are part of the illustrations being offered under the terms of this License:

  Grey Star the Wizard;

  Illustrations © 1985 Paul Bonner.

  The Forbidden City;

  Illustrations © 1986 Paul Bonner.

  Beyond the Nightmare Gate;

  Illustrations © 1986 Paul Bonner.

  War of the Wizards;

  Illustrations © 1986 Paul Bonner.

  The illustrations created by Gary Chalk for the following books are part of the illustrations being offered under the terms of this License:

  Flight from the Dark;

  Illustrations © 1984 Joe Dever and Gary Chalk.

  Fire on the Water;

  Illustrations © 1984 Joe Dever and Gary Chalk.

  The Caverns of Kalte;

  Illustrations © 1984 Joe Dever and Gary Chalk.

  The Chasm of Doom;

  Illustrations © 1985 Joe Dever and Gary Chalk.

  Shadow on the Sand;

  Illustrations © 1985 Joe Dever and Gary Chalk.

  The Kingdoms of Terror;

  Illustrations © 1985 Joe Dever and Gary Chalk.

  Castle Death;

  Illustrations © 1986 Joe Dever and Gary Chalk.

  The Jungle of Horrors;

  Illustrations © 1987 Joe Dever and Gary Chalk.

  The Magnamund Companion;

  Some illustrations © 1986 Gary Chalk.

  The Lone Wolf Poster Painting Book;

  © 1987 Ga
ry Chalk.

  The text written by Gary Chalk for the following book is being offered in English under the terms of this License:

  The Lone Wolf Poster Painting Book;

  © 1987 Gary Chalk.

  The illustrations created by Melvyn Grant for the following book are part of the illustrations being offered under the terms of this License:

  Freeway Warrior 1: Highway Holocaust;

  Illustrations © 1988 Melvyn Grant.

  The illustrations created by Richard Hook for the following book are part of the illustrations being offered under the terms of this License:

  The Magnamund Companion;

  Some illustrations © 1986 Richard Hook.

  The illustrations created by Peter Andrew Jones for the following book are part of the illustrations being offered under the terms of this License:

  Lone Wolf 10th Anniversary Calendar;

  Illustrations © 1994 Peter Andrew Jones.

  The illustrations created by Cyril Julien for the following book are part of the illustrations being offered under the terms of this License:

  The Skull of Agarash;

  Some illustrations © 1994 Cyril Julien.

  The illustrations created by Peter Lyon for the following book are part of the illustrations being offered under the terms of this License:

  The Magnamund Companion;

  Some illustrations © 1986 Peter Lyon.

  The illustrations created by Trevor Newton for the following book are part of the illustrations being offered under the terms of this License:

  Voyage of the Moonstone;

 

‹ Prev