The Witcher Pen & Paper RPG

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The Witcher Pen & Paper RPG Page 1

by Cody Pondsmith




  1

  2

  Cast & Crew

  Writers

  Jakub Rebelka

  Typography

  Karl Warlow

  Cody Pondsmith

  Jim Daly

  Cody Pondsmith

  Kimberlee “Bugs” Walters

  Lisa Pondsmith

  Kamil Kozłowski

  Mike Pondsmith

  Krzysztof Olejnik

  Katarzyna Niemczyk

  Maciek Szuba

  Cover

  Katarzyna Redesiuk

  Editing

  Michał Knitter

  Dave Raposa

  Lasahido Lius

  Fran Stewart

  Michał Twardziński

  Lea Leonowicz

  J Gray

  Patrick Ludwig-smith

  Illustration

  Lorenzo Mastroianni

  Piotr Mysłek

  Adam Kozłowski

  Marcin Przybyś

  Playtesters

  Przemysław Bober

  Adrian Madej

  Marek Madej

  Aaron Burdett

  Rafał Pośnik

  Adrian Smith

  Marian Chomiak

  Aleksander Wojtal

  Roxanna Phan

  Alejandro Mirabal

  Marta Dettlaff

  Andreas Föl

  Sara Dolan

  Alicja Kapustka

  Michał Buczkowski

  Anni Buck

  Sarah West

  Andrzej Dybowski

  Monika Zawistowska

  Anthony Robben

  Shane Seay

  Anna Podedworna

  Nemanja Stankovic

  Birte Großkordt

  Shawn Rathjen

  Bartłomiej Gaweł

  Paweł Dobosz

  Brynn Rollosson Halbhuber

  Shawn Schultz

  Bartosz Gaweł

  Paweł Mielniczuk

  Cassandra Rathjen

  Sheila Olson

  Bogna Gawrońska

  Paweł Świeżak

  Craig “Wuruhi” Hyder

  Tara Pondsmith

  Bruno Biazotto

  Piotr Żyła

  Dagmara Bohdana Wojtczak

  Thomas Schönherr

  Bryan Sola

  Przemek Truściński

  David Willner

  Urszula Kuśnieruk

  Chris Rallis

  Sławomir Maniak

  Diana Zierke

  William “Billis” Dodge II

  Damian Bajowski

  Tokkun Studio

  Dominika Zimon

  Zach Barber

  Darek Zabrocki

  Victor Titov

  Emili Scherrer

  Diego de Almeida

  Ernst Roth

  Special Thanks To

  Dominik Redmer

  Layout & Design

  Filip Barański

  CDPR:

  Grafit Studio

  Cody Pondsmith

  Heather Barber

  Grzegorz Krysiński

  Mike Pondsmith

  Holly Berman

  Jan Rosner

  Joanna Wieliczko

  Grzegorz Przybyś

  Isaac Ailes

  Marcin Batylda

  Grzegorz Rutkowski

  Jakub Zapała

  Marcin Blacha

  Ilker Serdar Yildiz

  Julian Kuśnieruk

  Jan Marek

  Justin Bales

  Michał Nowakowski

  Przemysław Juszczyk

  Jaye Kovach

  Kai Großkordt

  PRODUCT: WI11001 ISBN: 1-891933-24-8

  THE WITCHER® is a registered trademark of CD PROJEKT S.A. THE WITCHER

  © R.Talsorian Games, Inc., 2018

  game © CD PROJEKT S. A. All rights reserved. THE WITCHER game is based on

  P.O.Box 82922, Kenmore, WA USA 98028

  the prose of Andrzej Sapkowski. PRINTED IN CANADA

  3

  Table of Contents

  Introduction.................................4 Combat......................................148 Game Master’s Guide..............210

  Recent History...................................10

  Combat Basics.................................151

  Running Witcher.............................216

  Hero Characters................................12

  Critical Wounds..............................159

  Encounters.......................................219

  •

  Geralt of Rivia.....................12

  Effects................................................161

  Rewards............................................221

  •

  Yennefer of Vengerburg....13

  In Depth Combat............................163

  Random Possessions......................223

  •

  Dandelion............................14

  Magic Resolution............................166

  Relics & Min-Maxers.....................224

  •

  Zoltan...................................15

  Transportation & Cavalry.............169

  Good NPCs......................................226

  •

  Triss Merigold....................16

  Example Combat............................172

  Campaigning...................................227

  •

  Vernon Roche.....................17

  Healing..............................................173

  Curses...............................................230

  •

  Iorveth..................................18

  Optional Rules.................................175

  World States....................................232

  •

  Letho of Gulet.....................19

  •

  Monsters in the Novels..........175

  •

  Adrenaline................................175

  Witchers....................................236

  Creating Your Character...........20 • Verbal Combat........................176

  Witcher Lifepath.............................238

  Races.....................................................21

  Life As A Witcher............................241

  Lifepath................................................25

  World.........................................178 Witcher Gear...................................246

  Life Events & Style.............................31

  The Northern Kingdoms...............180

  Mutagens..........................................251

  Professions..........................................37

  •

  Redania..............................182

  •

  Bard.......................................38

  •

  Kaedwen............................183

  Relics.........................................252

  •

  Craftsman............................39

  •

  Aedirn................................184

  Experimental Technology.............254

  •

  Criminal...............................40

  •

  Temeria................... ..........185

  Runes & Glyphs..............................256

  •

  Doctor...................................41

  •

&n
bsp; Skellige...............................186

  Relic Items........................................257

  •

  Mage.....................................42

  •

  Kovir & Poviss..................187

  •

  Man At Arms......................43

  •

  The Hengefor’s League...187

  Bestiary. . . . . . . . . . . . . . . . . . . 266

  •

  Merchant.............................44

  •

  Lyria & Rivia.....................188

  Monster Types................................268

  •

  Priest.....................................45

  •

  Cidaris...............................188

  •

  Bandits..............................270

  •

  Witcher.................................46

  •

  Verden................................188

  •

  Mages................................272

  Statistics..............................................47

  The Elderlands.................................189

  •

  Scoia’tael Archers............274

  Skills.....................................................49

  •

  Mahakam..........................190

  •

  Drowners..........................276

  Skill Resolution..................................57

  •

  Dol Blathanna...................191

  •

  Ghouls...............................278

  Leveling Up.........................................59

  The Empire of Nilfgaard................192

  •

  Grave Hags.......................280

  Reputation...........................................60

  •

  Nilfgaard...........................194

  •

  Wraiths..............................282

  Skill Trees............................................61

  •

  Etolia..................................195

  •

  Noon Wraiths..................284

  •

  Vicovaro............................195

  •

  Wolves & Wargs..............286

  Gear.............................................71 • Gemmera..........................195

  •

  Werewolves......................288

  Weapons..............................................72

  •

  Ebbing................................196

  •

  Sirens.................................290

  Armor...................................................78

  •

  Maecht..............................196

  •

  Griffins..............................292

  Elderfolk Armory...............................83

  •

  Mettina.............................196

  •

  Endrega.............................294

  Alchemical Items...............................87

  •

  Gheso.................................197

  •

  Arachasae.........................296

  Armor Enhancements......................90

  •

  Nazair.................................197

  •

  Golems..............................298

  Transportation...................................91

  •

  Mag Turga.........................197

  •

  Fiends................................300

  Tool Kits..............................................92

  •

  Angren...............................198

  •

  Nekkers.............................302

  General Gear.......................................93

  •

  Cintra.................................198

  •

  Rock Trolls.......................304

  Beyond the Borders........................199

  •

  Wyverns............................306

  Magic...........................................98 • Zerrikania.........................200

  •

  Katakans...........................308

  Mage Spells.......................................101

  •

  Ofier...................................200

  •

  Cats & Dogs.....................310

  Priest Invocations............................109

  •

  The Far North..................200

  •

  Birds & Serpents.............311

  Witcher Signs...................................114

  Powerful Alliances..........................201

  •

  Horses & War Horses....312

  Rituals................................................116

  •

  Witchers............................202

  •

  Oxen & Mules..................313

  Hexes..................................................120

  •

  Mages................................204

  Places of Power.................................122

  •

  The Havekar......................205

  Quest.........................................314

  Learning Magic................................123

  •

  The Scoia’tael....................205

  •

  The Mage Hunters..... .....206

  Character Sheets......................326

  Crafting.....................................124 • The Crescent Moon.........206

  Crafting System...............................126

  Powerful Religions..........................207

  Index..........................................330

  Crafting Components.....................128

  •

  Melitele..............................208

  Crafting Diagrams...........................130

  •

  The Eternal Fire...............208

  Author Info...............................334

  Fixing & Disassembling..................140

  •

  Freya..................................209

  Alchemy System...............................141

  •

  The Great Sun..................209

  Alchemical Substances...................143

  Alchemical Formulae......................146

  4

  5

  The World of

  the Witcher

  Dark Fantasy,

  Witcher Style

  If you took a look through the

  Table of Contents, you may

  have noticed that this book has

  a fairly large Game Master’s

  Guide. All of that is dedicated

  “People,” Geralt turned his head, “like to invent monsters and

  to teaching new Game Masters

  (GMs) and helping long-time

  monstrosities. Then they seem less monstrous themselves. When they

  GMs run games in this dark

  get blind-drunk, cheat, steal, beat their wives, starve an old woman,

  and grit y world. The Witch-

  when they kill a trapped fox with an axe or riddle the last existing

  er is a ‘Dark Fantasy.’ Unfor-

  tunately, all too often dark

  unicorn with arrows, they like to think that the Ba
ne entering cottag-

  fantasy just gets boiled down

  es at daybreak is more monstrous than they are. They feel better then.

  to “fantasy where everyone

  They find it easier to live.”

  dies and nothing good ever

  happens.” That’s not the case

  –Andrzej Sapkowski, The Last Wish

  for The Witcher. Its strength

  as a world is contrasting dark

  and horrific danger with brief

  moments of genuine joy and

  revelry. So if you want to get a

  better idea for the setting of this

  TRPG or how a game in the

  world of The Witcher should

  go, head on back to the World

  The Witcher role playing game is set in a small communities. Once-proud elves and

  section on pg.179 or the Game

  world of dark, adult fantasy where happy dwarves are kept in hovels and executed dai-Master’s Guide on pg.211.

  endings are rare and actions have conse- ly, often for crimes they have not even com-

  quences, often swift and brutal.

  mitted. Hatred and fear fuel this great blaze,

  In the war-torn lands of the Conti- and most will continue feeding the fire ‘til

  nent, murder, assault, and theft are a daily their last dying breath. There are no heroes,

  threat and only the strong survive. Thieves only people.

  Dice You’ll Need

  run rampant and mercenaries are as nu-

  Whether you’re a hard-bitten mer-

  Luckily, the Witcher TRPG

  merous as the doctors who heal them or cenary who lives from job to job never ask-

  only needs two types of dice!

  the priests who inter them. Only the brav- ing questions, or an idealistic bard traveling

  You’ll need ten-sided dice

  est souls venture into the wilderness, where the land to spread some cheer and revelry in

  and six-sided dice to play the

  witchers armed with razor-sharp silver these dark days, you must fight if you want

  game.

  swords hunt monsters armed not only with to survive in a world determined to break

  tooth and claw but magic as wel .

  you. Though happy endings are rare, the

  In the cities, the poor scrabble to darkness makes the joyful moments all the

  survive in filthy tenements and the rich sweeter, and companionship is one of the

  perch high above on the unstable towers of greatest treasures that you can attain. For

  their power, some advised by clever mages better or worse, this is your world.

  constantly looking for the best opportuni-

  ties. Humans reign supreme, save for a few

  6

  The Origins

  dreds upon hundreds of creatures

  No one knows how the Continent spilled out. The reasonably mun-

  came to be, though every religion dane world of the gnomes and

  has some opinion on the subject. dwarves was suddenly filled with

  All we know is that the Continent creatures of all shapes and sizes as

 

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