tion. I leave to doctors to know about
mists to create the civic wonders
don’t deal with acid...but then again, Use invisible ink quite a bit, actual y. healin’ and I just sell supplies. Steri-mages would have provided not
acid can be a good weapon so it’s Heh, workin’ as a smuggler means lizin’ fluid’s usual y in high demand.
so long ago.
good to have a countermeasure.
ya have to leave invisible notes and
hidden annotations a lot.
Succubus’ Breath
–Brandon of Oxenfurt
Black Venom
Popular for bards. Succubus’ breath
Plenty of poisons in the world but Numbing Herbs
can real y get someone goin’ if ya
black venom’s probably the most Ya may not always be able to get to know what I mean. Never used it common. Definitely in the south. a doctor immediately. Havin’ some- myself. Never had to, heh.
Blackens the veins and causes terri- thin’ to kill the pain’s good.
ble pain.
Talgar’s Tears
Pantagran’s Elixir
Based off of one of the old lost bits
Bredan’s Fury
Pantagran of Lyria was a well- of technology cal ed Talgar’s winter.
Bredan, the Mad Chemist of Gheso. known alchemist in the North. Cre- Pour it on just about anythin’ and Heh, don’t get a name like that for ated this elixir which makes ya al it’ll freeze solid in an instant.
makin’ a new fertilizer. Hear after kinds of happy. Makes sense for a
Bredan created this explosive elixir Lyrian. Heh, rough place to live.
Wives’ Tears Potion
he disappeared. Sounds to me like he
This potion’s popular in large cities
proved useful to the Empire.
Perfume Potion
where there’re a lot of tavern. Some
Say perfume potion was created by alchemist threw this forumla togeth-
Chloroform
some alchemist to appease his angry er to counteract drunkard husbands
Chloroform’s for kidnappin’ people wife. It’s a precursor to perfume but throwin’ their weight around after a and calmin’ down folk who’re pan- if ya drink it, it’ll get ya drunk in an few too many drinks.
ickin’. Probably more for kidnappers, instant. Popular for kidnappers and
but I like to be positive sometimes, high society folk as well, heh.
Zerrikanian Fire
heh.
I don’t mess around with Zerrika-
nian fire. Never have, never will.
Stuff’s too dangerous. When it hits
air the stuff bursts into a horrid
green fire. They use a version of this
stuff in Zerrikanian fire scorpions.
90
Types of
Enhancements
Armor Enhancements
For the sake of flavor, en-
hancement appearances are
Armor Enhancements
based on where they apply.
Name
Effect
SP B
S
P Avail. Weight Price
Head enhancements are gen-
Chain Mail
+3
X
X
P
3
125
eraly gorgets to cover the
Dwarven
+5
X
X
R
3.5
195
neck, visors covering the face,
or bevors to cover the lower
Elven
+1 Stealth
+3
X
X
R
.5
200
face. Torso enhancements are
Fiber
Bleed Resistance
+1
E
.5
40
generaly pauldrons to cov-
Hardened Leather
Fire Resistance
+2
X
X
C
1.5
130
er the shoulders, besagues to
Steel
+4
X
X
P
3.5
145
cover the underarm, or vam-
Studded Leather
+2
X
C
1
80
braces covering the forearms.
Leg enhancements are gen-
eraly tassets to cover the hips
Armor enhancements are reinforcing parts
and thighs, sabatons to cover
added to a pre-existing set of armor. They are
the feet, or poleyns to cover
small patches rather than a large piece of ar-
the knees.
mor, added to critical locations on the armor
to reinforce it or give bonuses against certain
types of attacks and effects.
Parts of
Enhancements
You can choose to apply part
Different Enhancements
of an armor enhancement to
Enhancements are created and sold as sets. You
only one section of your ar-
apply an armor enhancement to every piece of
mor, if you want to split hairs.
armor that you are wearing at that time. See
The process is the same, but
the sidebar for details on splitting armor en-
the enhancement only ap-
hancements.
plies to one body part and
you have the other parts to
Adding & Removing
use later.
When adding enhancements to armor, you
must roll a Crafting roll at DC:14. If you fail,
the enhancement doesn’t take and you must
try again. If you succeed, the enhancement
Resistances
adds its bonuses to the armor you apply it
to. An armor enhancement can’t be removed
Resistance Symbol
from a set of armor by damaging or breaking
Bludgeoning
B
the armor, but destroying the armor destroys
Slashing
S
the enhancement.
Piercing
P
To remove an armor enhancement
Elemental
E
you must make a DC:15 Crafting check. If you
fail, the armor enhancement remains on the
armor. If you succeed, you remove it, and can
add it to other armor.
91
Transportation
Dwarven Mounts
We dwarves can ride horses,
Getting from place to place is important, especial y when the front line of a war is coming
y’know. Heh, everybody thinks
towards you. On top of that, a horse can be very useful to get away from bandits or mon-
we ride ponies and rams and
sters quickly. All stats for mounts can be found at the end of the Bestiary on pg.312. Keep
boars and whatnot. Don’t get
in mind that for a knight or cavalier, a mount can be your greatest al y in combat as wel .
me wrong, if I could tame a boar
large enough to ride, probably
Mounts & Vehicles
would. But, nah, we ride horses
when we gotta. Can’t speak for
all dwarves but I ain’t a fan of
Name
Athletics
Control
Speed
Health
Weight
Cost
ridin’ in th
e first place. Like to
Mod
have me feet on the ground, and
Carriage
N/A
-1
Animal’s -3
60
600
660
I ain’t so fond of the wind rushin’
Cart
N/A
+0
Animal’s -1
30
300
200
through my beard.
Cutter
N/A
+0
10
60
610
1670
–Rodolf Kazmer
Horse
15
+2
20
30
100
520
Mule
10
+0
15
40
150
200
Ox
8
-2
15
65
300
278
Sailing Boat
N/A
-1
6
30
130
230
Sailing Ship
N/A
-2
8
80
2040
2180
War Horse
12
-2
18
50
270
1600
Outfitting Your Mount
Name
Avail.
Effect
Weight Cost
Saddles
Saddle
E
No penalties for Riding
5
100
Cavalry Saddle
P
+1 to Control checks for attacking
Built-in sheath for a weapon
6
325
Racing Saddle
C
+1 to Control checks for Riding
+1 SPD
3
200
Blinders
Blinders
E
+1 to calm your mount
.1
100
Racing Blinders
C
+2 to calm your mount
.1
125
Saddlebags
Saddlebags
E
Saddlebags have enough room to carry 25kg of
small or medium items in each of the two bags.
1.5
100
Rugged saddlebags that have enough room to
Military Saddlebags
P
carry 50kg of small or medium items in each of
the two bags, with straps for up to 6 large items
2
150
on the outside.
Barding
Leather Barding
P
SP: 10 to your whole mount
10
550
Chain Barding
R
SP: 15 to your whole mount
-1 to Control checks for Riding
25
1050
92
Crafting Without
Tools
Tool Kits
The right tools make work easy, and some jobs are impossible without them. Tool kits are
There are some tasks that can-
small to mid-sized collections of tools that help you perform certain tasks. Some tools
not be easily performed with-
(fishing, makeup) give bonuses to your work. Others (alchemy, forgery) are required to
out the proper tools. If you try
work at al .
to perform these tasks without
such tools, you take a -4 to the
Tool Kits
rol. The tasks that require tool
kits are:
Name
Effect
Conc. Weight Cost
Writing let ers
Alchemy Set
Allows you to craft alchemical items
L
3
80
Forging documents & coins
Amulet, Gemstone
Focus (3)
T
.1
500
Crafting or modifying weapons
Amulet, Simple
Focus (1)
T
.1
250
Crafting or modifying armor
Picking locks
Cooking Tools
Allows you to cook
L
3
15
Alchemy
Crafting Tools
Allows you to craft weapons & armor
L
5
83
Performing surgery
Disguise Kit
+2 Disguise
S
1
58
Cooking
Creating fine art
Fine Art Tools
Allows you to create a form of art (Painting,
S
2
55
Jewelry, Sculpture, etc.)
Fishing Gear
+2 Wilderness Survival for fishing
T
.5
27
Tinker’s Forge
Forgery Kit
Allows you to make false coins & false documents
S
.5
58
Crafting weapons and armor
Makeup Kit
+2 Seduction & Charisma
T
.5
35
with metal requires a forge. If
you can’t get to a permanant
Merchant’s Tools
+2 Business for appraising goods
S
1.5
60
forge, you need a tinker’s forge.
Surgeon’s Kit
Allows you to perform surgery
S
1
83
Telecommunicator
Allows you to communicate with the Telecom-
L
4
1000
munication ritual
Vials in Alchemy
Thieves’ Tools
Allows you to pick locks
T
1
80
Sets
Tinker’s Forge
Allows you to forge weapons and armor any-
L
5
111
Alchemy sets have a number
where
of vials and bot les to hold
Writing Kit
Allows you to write letters, notes, and such
S
1
25
the potions you create. If you
want to get specific about it,
each alchemy set holds 10 vi-
als for formulae.
Magical Amulets
Amulets function as magi-
cal focuses, and many mages
choose to carry them instead
of staves. This has become
especialy common with the
Witch Hunts burning across
the North.
93
General Gear
General Gear
Containers
Services
Name
Weight Cost
Name
Weight Cost
Name
Cost
20m of Rope
1.5
20
Bandolier
1
19
Bath, Cold
8
Dice Poker Board
.5
25
Basket
.5
10
Bath, Hot
>
16
Bedroll
1.5
16
Belt Pouch
.1
7
Carriage Ride
85
Candles (x5)
.5
5
Sack
.1
3
Chronicler
25
Chalk
.1
2
Satchel
1
14
Craftsman (Per Piece)
35
Flint & Steel
.1
6
Secret Pocket
.1
11
Doctor (Per Patient)
50
Grappling Hook
.5
13
Sheath, Bow
1.5
24
Entertainment (Per Hour)
10
Gwent Deck
.1
5
Sheath, Garter
.1
11
Fence
1/4 of the
Hand Mirror
.5
27
Sheath, Sleeve
.1
13
“Take”
Hireling (Per Day)
15
Holy Symbol
.1
14
Wooden Chest
1
18
Investigator
45
Hourglass
1
38
Wooden Chest, Large
10
30
Laundry
8
Hourglass, Minute
.1
18
Lawyer
50
Instrument
1
38
Food & Drink
Messenger
10
Journal/Ledger
.5
8
Prostitute (Per Hour)
12
Lantern
1
33
Name
Weight Cost
Rented Horse (Per Day)
50
Lantern, Bul seye
1
39
A Simple Meal
1
10
Sea Voyage
85
Loaded Dice
.1
12
A Good Meal
2.5
30
Toll Gate
10
Lock
.1
34
A Feast
5
100
Lock, Strong
.1
68
Raw Meat
1
8
Manacles
.5
30
Sweets
1
5
Lodging
Map of the Continent
.1
18
Alcohest
1
8
Beer
1
5
Quality
Cost
Perfume/Cologne
.1
22
Spirits
1
10
Straw On the Floor (Per Night)
2
Pipe
.1
19
Wine
1
8
Sketchy Inn Room (Per Night)
4
Pitons (x5)
.5
10
Cheap Inn Room (Per Night)
8
Prosthetic, Basic
1
50
Prosthetic, Quality
1.5
100
Clothing
The Witcher Pen & Paper RPG Page 22