19
10 Hours
Timber (x1), Leather (x1), Sharp-
doin’ it. Now I ain’t anywhere
ening Grit (x1), Drake Oil (x1),
374
750
River Clay (x5)
near my twilight years but I’ve
almost had the pleasure.
Hardened Timber (x5), Ma-
Dwarven Heavy
hakaman Steel (x3), Hardened
Two years ago,
Crossbow
24
12 Hours
Leather (x2), Thread (x4), Ogre
632
1274
was out in the foothils of the
Wax (x5), Dark Iron (x1)
Mahakams, travelin’ back
Hardened Timber (x6), Dark
toward Lyria. It’s cold as a
Elven Glaive
19
10 Hours
Steel (x4), Steel (x1), Leather (x4),
witch’s tit and I’m gettin’ awful
Feathers (x3), Sharpening Grit (x2),
692
1386
sick of jerky and dried fruit.
Ester Grease (x4)
Time for a hunt. Stalkin’ the
Hardened Timber (x2), Leather
foothils with my crossbow,
Elven Messer
19
10 Hours
(x3), Dark Steel (x3), Silk (x1),
Sharpening Grit (x1), Etching Acid
446
892
lookin’ for a deer or somethin’
(x1)
of the like when suddenly I
Hardened Timber (x4), Thread
hear somethin’ rushin’ me.
(x4), Wax (x4), Fifth Essence (x1),
Throw myself to the side just
Elven Travel Bow
22
11 Hours
Leather (x1), Feathers (x3), Beast
432
862
in time and find myself face ot
Bones (x2), Dark Steel (x1), Ester
face with a big, mean-lookin’
Grease (x5), Etching Acid (x3)
boar. Full grown and a meter
Hardened Timber (x6), Fifth
at the shoulders easy. Get off a
Gnomish Staff
22
11 Hours
Essence (x5), Darkening Oil (x3),
Dark Steel (x1), Double Woven
682
1364
shot with my crossbow but it
Linen (x1)
doesn’t bring the thing down
Dark Steel (x2), Hardened Timber
and it’s on me in a minute,
Halfling Rondel
19
10 Hours
(x1), Hardened Leather (x1),
tusk tearin’ into my leg. Cros -
Sharpening Grit (x3), Darkening
364
726
bow’s spent and the boar’s on
Oil (x1), Ester Grease (x2)
me so I pull out my cleaver.
Mahakaman Steel (x5), Hardened
Fine, Mahakaman-made,
Timber (x3), Hardened Leather
Mahakaman
(x2), Wolf Hide (x1), Sharpening
and just sharpened. Heh, had
Martel
22
11 Hours
Grit (x1), Ester Grease (x3), Drake
675
1350
one hell of a tus le with that
Oil (x2), River Clay (x4), Linen
boar. But nothin’ beats Ma-
(x1)
hakaman steel.
Hardened Timber (x2), Leather
–Rodolf Kazmer
Meteorite Sword
20
10 Hours
(x2), Meteorite (x5), Sharpening
Grit (x2), Etching Acid (x2), Ester
650
1312
Grease (x1)
Hardened Timber (x2), Silk (x1),
Vrihedd Cavalry
Dark Steel (x4), Sharpening Grit
Sword
24
12 Hours
(x3), Ester Grease (x4), River Clay
558
1117
(x4)
137
Grand Master Diagrams
Name
Crafting
DC
Time
Components
Investment Cost
Hardened Timber (x6), Ma-
Dwarven Pole
hakaman Steel (x3), Hardened
Hammer
25
13 Hours
Leather (x3), Sharpening Grit (x1),
624
1248
Ogre Wax (x1)
Hardened Timber (x6), Gold (x2),
Elven Walking
Ester Grease (x6), Wolf Hide (x2),
Staff
25
13 Hours
Dark Steel (x1), Silk (x1), Fifth
735
1470
Essence (x3), Gemstone (x1)
Hardened Timber (x8), Thread (x8),
Ogre Wax (x8), Fifth Essence (x2),
Elven Zefhar
25
13 Hours
Leather (x2), Feathers (x4), Beast
830
1660
Bones (x4), Dark Steel (x2), Ester
Grease (x8), Etching Acid (x6)
Hardened Timber (x4), Hardened
Gnomish Black
Leather (x2), Dimeritium (x1),
Axe
25
13 Hours
Dark Steel (x3), Sharpening Grit
688
1376
(x1), Ogre Wax (x1)
Hardened Timber (x2), Hardened
Leather (x1), Dimeritium (x2),
Gnomish Gwyhyr
25
13 Hours
Dark Steel (x1), Sharpening Grit
814
1628
(x3), Ester Grease (x4), Darkening
Oil (x1)
Hardened Timber (x2), Thread
Gnomish Hand
(x4), Wax (x2), Resin (x2), Dark
Crossbow
25
13 Hours
Steel (x2), Darkening Oil (x2),
317
634
Drake Oil (x1), Ester Grease (x1)
Meteorite (x5), Hardened Timber
Meteorite Chain
(x1), Hardened Leather (x1), Ester
Mace
25
13 Hours Grease (x1), Dark Steel (x1), Sharp-
676
1352
ening Grit (x1)
Hardened Timber (x2), Hard-
ened Leather (x1), Mahakaman
Tir Tochair Blade
26
13 Hours
Dimeritium (x2), Dark Steel (x1),
888
1776
Sharpening Grit (x1), Ester Grease
(x2), Draconid Leather (x1)
Ammunition Diagrams
Master Diagrams
Name
Crafting
DC
Time
Components
Investment Cost
Dwarven Impact
Mahakaman Steel (x1), Hardened
(x5)
20
1/2 Hour
Timber (x1), Feathers (x1), Ogre
184
100
Wax (x2), Iron (x1)
Dark Steel (x1), Hardened Timber
Elven Burrower
(x1), Feathers (x2), Sharpening Grit
(x5)
20
1/2 Hour
(x2), Ogre Wax (x1), Resin (x1),
185
100
Thread (x1)
138
Armor Diagrams
Elven Armor
The armor of the elves is puz-
Master Diagrams
<
br /> zling. They appear to wear
Name
Crafting
only padded and leather ar-
DC
Time
Components
Investment Cost
mor with perhaps a few smal
Hardened Leather (x12), Resin
metal insets. The only elves
Dwarven Cloak
18
9 Hours
(x10), Leather (x6), Thread (x10),
I’ve seen in metal armor, like
Ogre Wax (x10), Drake Oil (x2),
1050
2100
Ester Grease (x7), Cow Hide (x1)
light chainmail, were hard-
ened Scoia’tael types who
Hardened Wood (x5), Hardened
have turned their backs on
Elven Shield
20
5 Hours
Leather (x5), Dark Steel (x2), Ester
Grease (x2), Etching Oil (x4), Ogre
528
1050
many elven traditions. I know
Wax (x2)
that elves are somewhat ob-
Dark Steel (x3), Leather (x1), Ester
ses ed with aesthetics but I as-
Gnomish Buckler
22
6 Hours
Grease (x1), Etching Acid (x4),
335
674
sume this lack of heavy armor
Drake Oil (x1)
is due to some sort of nature
Halfling Protective
fixation or their armor is so
Doublet
18
9 Hours
Silk (x4), Double Woven Linen
(x2), Thread (x10), Cotton (x7)
281
562
permeated with magic that
Dark Steel (x12), Wolf Hide (x3),
metal armor is unneces ary.
Ester Grease (x10), Etching Acid
–Brandon of Oxenfurt
Scoia’tael Armor
20
20 Hours
(x12), Ashes (x10), Double Woven
Linen (x7), Darkening Oil (x4),
1738
3486
Hardened Timber (x12), Drake Oil
(x2), Thread (x9)
Grand Master Diagrams
Name
Crafting
DC
Time
Components
Investment Cost
Gnomish Chain
24
24 Hours Dark Steel (x8), Leather (x2), Dark-
ening Oil (x1)
736
1462
Dark Steel (x12), Mahakaman
Dimeritium (x2), Ester Grease (x8),
Gnomish Dragoon
Etching Acid (x12), Double Woven
Armor
25
25 Hours
Linen (x5), Darkening Oil (x4),
2131
4274
Drake Oil (x1), Meteorite (x1),
Thread (x15)
Hardened Timber (x10), Hardened
Mahakaman
Leather (x5), Ogre Wax (x3), Ma-
Pavise
26
7 Hours
hakaman Steel (x2), Ester Grease
788
1574
(x2), Etching Acid (x2), Leather
(x1)
Mahakaman Steel (x12), Ma-
hakaman Dimeritium (x2), Ester
Mahakaman Plate
Grease (x8), Etching Acid (x12),
Armor
28
28 Hours
Hardened Leather (x5), Darkening
2645
5286
Oil (x2), Drake Oil (x1), Meteorite
(x2), Ogre Wax (x3), Thread (x10)
139
Armor Enhancement Diagrams
Novice Diagrams
Mahakaman Steel
The best steel in the world’s
Name
Crafting
made in the Mahakaman
DC
Time
Components
Investment Cost
mountains. Ya can argue til
Fiber
14
3 Hours
Double Woven Linen (x1), Thread
ya turn blue in the ploughin’
(x2)
28
60
face but it’s always gonna be
Studded Leather
14
3 Hours
Leather (x1), Iron (x1), Thread (x1)
61
120
true. We dwarves are prob-
ably the best smelters in the
world and the craft’s just been
refined in the Mahakams.
Journeyman Diagrams
Why d’ya think the clans up
in the mountains get so lit-
Name
Crafting
DC
Time
Components
Investment Cost
tle hassle from humans? If
Chain Mail
17
5 Hours
Steel (x2)
96
187
Mahakam turns its back on
ya, ya can forget about Ma-
Hardened Leather
16
4 Hours
Hardened Leather (x1), Leather
(x1), Thread (x5), Wax (x3)
97
195
hakaman steel.
–Rodolf Kazmer
Steel
18
5 Hours
Steel (x2), Thread (x3), Etching
Acid (x2)
109
217
Master Diagrams
Name
Crafting
DC
Time
Components
Investment Cost
Elven
24
6 Hours
Dark Steel (x1), Hardened Leather
(x1), Thread (x5), Feathers (x1)
149
300
Dwarven
24
6 Hours
Mahakaman Steel (x1), Wolf Hide
(x1), Thread (x5)
144
292
140
Fixing & Salvaging
Smithin’ Magic
Disassembling Weapons
Obtain the Materials
Ever seen a smith take a
& Armor
When re-crafting a weapon or armor you
handful of broken arrows,
When you disassemble a weapon or piece of need to add some of the original materials
some leather and a split hel-
armor you break it down into the compo- to fill in for broken pieces. To fix a weapon
met and make a sword?
nents that made it. However, some of these or armor gather 1 unit of each material list-
Magical, it realy is.
components are damaged by the process: ed in the original diagram.
–Rodolf Kazmer
you gain half of each type of component
back, minimum 1 each.
Tools
Repairing a weapon or armor requires all
Fixing Broken Weapons & the same tools needed to make it initial y.
Armor
When a weapon or armor is broken (i.e. it Roll
loses all of its SP to attacks and whatnot) When fixing a weapon or armor you must
the weapon or armor ceases to function. make a Crafting roll at a DC equal to the
Any weapon or armor can be fixed with a crafting DC of the item minus 5. For every
Crafting rol . The process of fixing a weap- rune/glyph/enhancement placed on the
on or armor is simple and similar to crafting item, the DC goes up by 2. If you succeed
a weapon or armor of the same type. You at this check then the item
is fixed. If you
must:
fail this rol , the item remains broken and
the extra materials you added for repairs are
Salvage
used up. As with regular crafting you can at-
You can’t fix a weapon or armor if you don’t tempt a recovery check at the same DC as
have it in hand. You don’t necessarily need the crafting DC you just rolled.
all of the pieces but you need to have the
base weapon or armor.
141
Alchemy System
Huntin’ Guts
Sometimes this world’s a mi-
raculous ploughin’ place. Heh,
The process of crafting alchemical solutions in the Witcher world consists of three es-
the thought that a dwarf like
sential steps:
me can make hundreds of
crowns selin’ a few sloppy
1. Determine if you have the formula required.
bags of guts from a bunch of
God-forsaken monsters truly
2. Determine if you have the components.
is amazin’. –Rodolf Kazmer
3. Make an Alchemy roll.
142
Determine If You Have The Make Your Alchemy Roll
Formula
Once you have your ingredients, it’s time to
Alchemical
Every alchemical solution in the Witcher create your solution. Your formula indicates
TRPG has a formula that acts as a recipe, the time required and also the difficulty.
Substances
listing all ingredients and how to process First, tell your GM that you’re spending the
Alchemy depends on nine special them for the desired effect. Having a writ- required time. Then make your Alchemy alchemical substances. You can exten formula’s explicit instructions in front of skill roll at a DC equal to the Difficulty of tract the same alchemical substanc-your grants you a +2 to the Alchemy skill the formula. If you succeed, you’ve created
es from many raw materials. Alche-
roll to make the item.
one dose of the formula. If you fail, you re-
mists will pick, dig up, or hack off al
fined too little or combined too soon and
kinds of things to get them.
Determine If You Have The the result is useless.
Ingredients
Formulas always indicate the type and num- Recovery (The Optional Step)
ber of alchemical substances required for You have one chance, immediately after you
Vitriol
the product they create. Alchemy isn’t par- fail the Alchemy check, to recover some in-
ticular about the raw material you get the gredients from the failed creation. You can
substance from, just that you use enough of make an Alchemy roll versus the formula’s
each and in the proper proportions. Final- DC. If you succeed, you recover one of the
Rebis
ly, you need an alchemy set, a required tool alchemical substances that you used in pure without which alchemy is impossible.
form.
Aether
Quebrith
Hydragenum
Vermilion
Sol
Caelum
Fulgur
143
Substances
Newt Eyeballs
Apparently some alchemical
Vitriol
The Witcher Pen & Paper RPG Page 32