The Witcher Pen & Paper RPG

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The Witcher Pen & Paper RPG Page 62

by Cody Pondsmith


  Charge

  tween the two beasts that make them up: lions and eagles. Unfortunately, combining lions

  If a target moves more than

  and eagles effectively creates a super-predator. Griffins are fast on the ground and fast in 10m away from the griffin,

  it can charge and make a

  the sky. They can cross large areas of difficult terrain by flying over it and spot hiding prey powerful claw attack at -4

  with eagle eyes. That doesn’t even take into account how they pick up prey the size of a

  which does 10d6 damage and

  horse and drop it from 100 meters in the air. Luckily, griffins mostly just attack intruders knocks the target back 8m.

  in their territory. The problem is that with war leaving corpses all over the open fields and If they strike anything while

  flying back, the target takes

  valleys, griffins are moving their territories from the high mountains to the low peaks and

  appropriate ramming dam-

  foothil s. Suddenly, small vil ages at the foot of the mountains are in a griffin’s territory age as if from a horse.

  without even realizing it.

  Feral

  If you have to fight a griffin, do yourself a favor and

  For the purposes of Aware-

  stock up on ranged ammunition and hybrid oil. You’ll need

  ness and Wilderness Surviv-

  Skills

  the ammunition because griffins like to attack from the

  al, instinct gives them an INT

  air, swooping down on their opponents. A direct hit with a

  of 8.

  Melee +9

  crossbow bolt, spear, arrow, or other ranged weapon forces

  Flight

  the griffin to re-adjust in the air. If it fails, it will plummet to

  Brawling +7

  A griffin can take flight as a

  the ground, take falling damage, and be more vulnerable. On

  Dodge/Escape +7

  movement. The griffin can

  the ground you have to watch out for the griffin’s razor-sharp

  only be knocked out of the

  Athletics +7

  air by stunning it or doing

  claws. Not only will they tear you open, they leave vast bleed-

  Awareness +10

  more than 10 points of dam-

  ing wounds. If you get too far from a griffin it’ll close distance

  age with an attack. If the grif-

  Stealth +4

  with a charge: a tremendously powerful but inaccurate attack,

  fin is knocked out of the air it

  easier to dodge than the normal claw attacks, but a hit will Wilderness Survival +8

  must make a DC:16 Athletics

  spell doom for the average man. The last thing to watch for is

  check or take ramming dam-

  Resist Magic +9

  age equal to how many me-

  the griffin’s sonic cry. Fail to resist that and you’ll be a sitting

  Endurance +3

  ters it fell.

  duck.

  Courage +10

  Night Vision

  Griffins operate in areas of

  dim light with no penalties.

  Weapons

  Loot

  Name

  DMG

  Effect

  ROF

  Griffin feather (1d10)

  Claws

  6d6

  N/A

  2

  Infused dust (1d6/2)

  Bite

  7d6+2

  Bleed (50%)

  1

  Griffin egg (1d6/2)

  294

  Threat

  Easy

  Difficult

  Bounty

  30

  Armor

  8

  INT

  1

  REF

  6

  DEX

  7

  BODY 8

  SPD

  7

  EMP

  1

  CRA

  1

  WILL 6

  LUCK 0

  STUN 7

  RUN 21

  LEAP 4

  STA

  35

  ENC 80

  Height

  Around 2.5 meters

  Endrega Queens

  Endrega queens are so similar to

  REC

  7

  Weight

  Around 200kg

  arachasae that they are almost inter-

  HP

  changible. When you get to the depth

  35

  Environment Swamplands & floodplains

  of an endrega nest you can use the

  VIGOR 0

  Intelligence

  About as intelligent as a dog

  stats for an arachas.

  Organization

  Groups of 3 to 9

  295

  Endrega

  Vulnerabilities

  Commoner Superstition (Education DC:12)

  Insectoid Oil

  Folk say endrega are just like any other bug. Heh, just an infestation ya have to get rid of to keep from spreadin’. Peasant remedies say ya gotta powder up a few peppers or some cinna-mon sticks and sprinkle the dust outside your house, and then pour a bit of vinegar in any water nearby. When you’re goin’ through the woods, rub half a lemon all over yourself. Lastly, Abilities

  ya gotta soak any meat ya hunt out in the woods in vinegar so ya kill any eggs the endrega may have laid in ‘em. Folk come up with some pretty creative fixes, heh.

  Pounce

  –Rodolf Kazmer

  An endrega doesn’t need to

  take a running start when

  leaping.

  Resistances

  Witcher Knowledge (Witcher Training DC:10) Endrega only take half dam-

  age from bleeding & slash-

  Endrega are technical y insects—in the same way a lion is a cat. When you go out in swamp-

  ing.

  lands and flood plains you risk running into large groups of endrega. When fighting these

  Poison Immunity

  beasts, keep in mind that all endrega can pounce 4m from a standing start. A chasm or a

  Endrega take no damage

  wall may not save you. Endrega of all forms are immune to poisons thanks to the highly

  from poison.

  toxic nature of their bodies, and can resist slashing weapons thanks to their hard outer

  Feral

  shel s. Before hunting endrega, stock up on anything good against poison, such as golden

  For the purposes of Aware-

  oriole potions. Nearing a nest, you’ll probably run across workers first– the most common

  ness and Wilderness Surviv-

  form of endrega. Keep moving and avoid getting boxed in. Worker endrega claws are mild-

  al, instinct gives them an INT

  ly poisonous. Not too bad fighting one on one, but terrible if

  of 6.

  you’re surrounded by five or six. Survive 8-9 workers and you’ll

  start seeing warriors. Warrior endrega are the meaner, more

  Skills

  dangerous cousins of the simple workers. They are incredibly

  Melee +6

  Sub-Species

  aggressive and will attack constantly with their poisonous tail,

  leaping after a target when it gets out of range. Once you’re on

  Brawling +5

  Drone’s Quills

  top of the nest you’ll meet endrega drones. These drones exist

  Dodge/Escape +6

  An endrega drone can shoot

  to fight and fertilize their queen. They are the most aggressive

  quil s out in circle with a 5m

  Athletics +5

  endrega, and attack on sight with no provocation at al . Drones

  radius. These quil s can
be

  Awareness +5

  will start by launching a barrage of poisonous quil s from their

  dodged or blocked (DC:15).

  For every point below the DC

  abdomen before pouncing with their pincers. Since only the

  Stealth +7

  the target rol s they take 1d6

  strongest drone can fertilize the queen, drones are always look-

  Wilderness Survival +6

  damage and are poisoned.

  ing for a fight. Past all of these hazards you’ll find the queen

  Resist Magic +6

  Warrior’s Tail

  and her eggs. If you make it to this point, you’ll have to avoid

  An endrega warrior has a

  Endurance +6

  not only the queen but also all other endrega in the area. When

  large tail that does 4d6+2

  Courage +5

  threatened, the queen will summon her entire hive to her aid.

  damage and has a 50%

  chance of poisoning.

  Loot

  Worker’s Claws

  An endrega worker’s claws

  Weapons

  have a 25% chance of poi-

  Venom extract (1d6/2)

  soning.

  Name

  DMG

  Effect

  ROF

  Endrega saliva (1d6/2)

  Claws

  3d6

  N/A

  1

  Chitin scale (1d6/2)

  296

  Threat

  Hard

  Complex

  Bounty

  1000

  Armor

  20

  INT

  1

  REF

  9

  DEX

  6

  BODY 13

  SPD

  5

  EMP

  1

  CRA

  1

  WILL 5

  LUCK 0

  STUN 9

  RUN 15

  LEAP 3

  STA

  45

  ENC 130

  Height

  Around 3 meters

  REC

  9

  Weight

  Around 800kg

  HP

  90

  Environment Swamplands & floodplains

  VIGOR 0

  Intelligence

  About as intelligent as a dog

  Organization

  Solitary

  297

  Arachasae

  Vulnerabilities

  Commoner Superstition (Education DC:15)

  Insectoid Oil

  Wanderin’ through a bog and think ya hear somethin’ move where ya don’t see anythin’?

  Just lay down and play dead. Probably an arachas, and that spel s trouble for you. Arachas Soft Spot

  are big, nasty whoresons that hide in the flood plains and marshes usin’ some kinda magical An arachas’ back has only 10

  camouflage. They’re poisonous as all hell and suprisin’ly agile. Lucky for you, they got shite points of armor and does not

  eyesight so they gotta see ya move. If ya hold still ya might make it. Just gotta sit still as a have its damage resistances.

  statue and wait for it to move on.

  –Rodolf Kazmer

  Abilities

  Witcher Knowledge (Witcher Training DC:16)

  Pounce

  Arachas are indeed very dangerous ambush predators. They stalk the swamps and flood

  An arachas doesn’t need to

  take a running start when

  plains of the Continent, primarily along the Pontar and the Yaruga, and they apply a sort

  leaping.

  of camouflage to hide their entire massive body from sight. However this camouflage isn’t

  Resistances

  magical. An arachas hides its body inside a hollowed-out log or giant shell that matches the Arachasae only take half

  environment it lives in. Arachasae are perfectly capable of seeing you if you stand stil , and damage from bleeding,

  doing so will make you a perfect target. Hunting arachasae prefer to sneak up as close as

  slashing, and piercing.

  they can while camouflaged and then pounce on their prey. If the prey notices the arachas

  Poison Immunity

  and runs, it will shoot sticky webbing at the target to immobilize it before pouncing. Once

  Arachasae take no damage

  locked in melee combat an arachas will try to claw the oppo-

  from poison.

  nent to death, often blocking attacks with its hard pincers and

  Camouflage

  trying to pin their opponent.

  Skills

  Arachasae have a +10 to

  When fighting an arachas, apply something to help

  Stealth in their home terrain

  fight poison, such as gold oriole potion. It’s also good to load

  Melee +5

  when they aren’t moving.

  up on insectoid oil and, when possible, stay behind the ara-

  Brawling +5

  Webbing

  chas. Arachas back armor is always the weakest—a well-

  If an enemy gets more than

  Dodge/Escape +8

  placed strike to the back will usual y penetrate. It’s also good

  8m from the arachas, it will

  Athletics +5

  to position yourself so a pouncing arachas may plummet off

  shoot webbing at a range of

  10m with Athletics. If it hits,

  Awareness +6

  of drops or ram hard objects and take damage. Arachasae are

  the target is grappled until

  often confused with endrega queens. An endrega queen is so

  Stealth +6

  they can make a DC:16 Phy-

  similar to an arachas that many academics believe the two Wilderness Survival +4

  sique check or do 10 points of

  species may be related, with many thinking that arachasae

  damage to the webbing.

  Resist Magic +9

  mutated from endrega. The best way to distinguish an ara-

  Feral

  Endurance +5

  chas from an endrega queen is their location. Arachasae are

  For the purposes of Aware-

  solitary predators and can be found alone in the wilderness.

  Courage +10

  ness and Wilderness Surviv-

  Endrega queens are found in their nest, surrounded by other

  al, instinct gives them an INT

  of 6.

  endrega.

  Loot

  Arachas eyes (1d6/2)

  Weapons

  Arachas chitin (1d6)

  Name

  DMG

  Effect

  ROF

  Venom extract (1d6)

  Claws

  5d6

  Poison (25%)

  2

  Arachas venom (1d6)

  298

  Threat

  Hard

  Simple

  Bounty

  1200

  Armor

  20

  INT

  1

  REF

  10

  DEX

  6

  BODY 13

  SPD

  4

  EMP

  1

  CRA

  1

  WILL 4

  LUCK 0

  STUN 8

  RUN 12

  LEAP 2

  STA

  -

  ENC 130

  Height

  Around 2.5 meters

  REC

  8

  Weight

  Around 900kg

  HP

  80

  Environment Around ruins or mage towers

  VIGOR 0

  Intelligence

  Incapable of
thought

  Organization

  Solitary

  299

  Golems

  Vulnerabilities

  Commoner Superstition (Education DC:16)

  Elementa Oil

  Golems are the only man-made monster out there. Folk say they’re made with the power of

  the elements and brought to life by the souls of the dead. Heh, seems pretty far-fetched to me Electricity Vulnerability

  since necromancy’s il egal all over the Continent, but who knows? What I do know is there’s Golems are vulnerable to

  no stoppin’ a golem on the loose without a witcher or a whole garrison. Folk say a chargin’

  electricity, which may disrupt

  golem can run right through a house and out the other side, not even going through the door.

  them. If they take more than

  –Rodolf Kazmer

  10 points of damage, they

  must roll a Stun save under 7.

  Dimeritium Bombs

  Witcher Knowledge (Witcher Training DC:14) When struck by a dimeriti-

  um bomb a golem becomes

  disrupted and sluggish. They

  Golems are incredibly simple monsters that are nonetheless incredibly dangerous. Your

  are incapable of using their

  average golem was created by a mage for defense or manual labor, or perhaps to guard

  crushing force or charge and

  something important. A golem takes its orders and follows them to the letter. Forever.

  take a -2 to all stats for the

  A golem told to guard a vase will do so until it dies, which may be centuries (or even

  duration of the bomb.

  millennia) later. This also means a golem told to fetch water from a well will continue to

  fetch bucket after bucket until it is told to stop. Golems aren’t creative, but they are very persistent. You face a golem for one of three reasons. Reason one: you need something that

  Abilities

  a powerful mage doesn’t want you to get. In this case at least the golem is stationary–you’ll have time to plan ahead and prepare. Reason two: you are attacking a mage and said mage

  Crushing Force

  Due to the incredible force

  has a golem. Once again, at least you’ll have time to plan ahead. Reason three: a mage has

  with which they punch, a

  created a golem specifical y to kill you. This is the worst case. It will chase you ‘til the day golem cannot be parried and

  you die, and probably dig up your corpse to check that you’re

  does double ablation dam-

  real y dead. It might even give your corpse a few bone-shatter-

  age to weapons, shields, or

  ing punches just to make sure.

  armor.

  Skills

  If you have to fight a golem, stock up on dimeritium

  Charge

  bombs. While they won’t ‘shut off’ a golem, they will make it

 

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