Charge
tween the two beasts that make them up: lions and eagles. Unfortunately, combining lions
If a target moves more than
and eagles effectively creates a super-predator. Griffins are fast on the ground and fast in 10m away from the griffin,
it can charge and make a
the sky. They can cross large areas of difficult terrain by flying over it and spot hiding prey powerful claw attack at -4
with eagle eyes. That doesn’t even take into account how they pick up prey the size of a
which does 10d6 damage and
horse and drop it from 100 meters in the air. Luckily, griffins mostly just attack intruders knocks the target back 8m.
in their territory. The problem is that with war leaving corpses all over the open fields and If they strike anything while
flying back, the target takes
valleys, griffins are moving their territories from the high mountains to the low peaks and
appropriate ramming dam-
foothil s. Suddenly, small vil ages at the foot of the mountains are in a griffin’s territory age as if from a horse.
without even realizing it.
Feral
If you have to fight a griffin, do yourself a favor and
For the purposes of Aware-
stock up on ranged ammunition and hybrid oil. You’ll need
ness and Wilderness Surviv-
Skills
the ammunition because griffins like to attack from the
al, instinct gives them an INT
air, swooping down on their opponents. A direct hit with a
of 8.
Melee +9
crossbow bolt, spear, arrow, or other ranged weapon forces
Flight
the griffin to re-adjust in the air. If it fails, it will plummet to
Brawling +7
A griffin can take flight as a
the ground, take falling damage, and be more vulnerable. On
Dodge/Escape +7
movement. The griffin can
the ground you have to watch out for the griffin’s razor-sharp
only be knocked out of the
Athletics +7
air by stunning it or doing
claws. Not only will they tear you open, they leave vast bleed-
Awareness +10
more than 10 points of dam-
ing wounds. If you get too far from a griffin it’ll close distance
age with an attack. If the grif-
Stealth +4
with a charge: a tremendously powerful but inaccurate attack,
fin is knocked out of the air it
easier to dodge than the normal claw attacks, but a hit will Wilderness Survival +8
must make a DC:16 Athletics
spell doom for the average man. The last thing to watch for is
check or take ramming dam-
Resist Magic +9
age equal to how many me-
the griffin’s sonic cry. Fail to resist that and you’ll be a sitting
Endurance +3
ters it fell.
duck.
Courage +10
Night Vision
Griffins operate in areas of
dim light with no penalties.
Weapons
Loot
Name
DMG
Effect
ROF
Griffin feather (1d10)
Claws
6d6
N/A
2
Infused dust (1d6/2)
Bite
7d6+2
Bleed (50%)
1
Griffin egg (1d6/2)
294
Threat
Easy
Difficult
Bounty
30
Armor
8
INT
1
REF
6
DEX
7
BODY 8
SPD
7
EMP
1
CRA
1
WILL 6
LUCK 0
STUN 7
RUN 21
LEAP 4
STA
35
ENC 80
Height
Around 2.5 meters
Endrega Queens
Endrega queens are so similar to
REC
7
Weight
Around 200kg
arachasae that they are almost inter-
HP
changible. When you get to the depth
35
Environment Swamplands & floodplains
of an endrega nest you can use the
VIGOR 0
Intelligence
About as intelligent as a dog
stats for an arachas.
Organization
Groups of 3 to 9
295
Endrega
Vulnerabilities
Commoner Superstition (Education DC:12)
Insectoid Oil
Folk say endrega are just like any other bug. Heh, just an infestation ya have to get rid of to keep from spreadin’. Peasant remedies say ya gotta powder up a few peppers or some cinna-mon sticks and sprinkle the dust outside your house, and then pour a bit of vinegar in any water nearby. When you’re goin’ through the woods, rub half a lemon all over yourself. Lastly, Abilities
ya gotta soak any meat ya hunt out in the woods in vinegar so ya kill any eggs the endrega may have laid in ‘em. Folk come up with some pretty creative fixes, heh.
Pounce
–Rodolf Kazmer
An endrega doesn’t need to
take a running start when
leaping.
Resistances
Witcher Knowledge (Witcher Training DC:10) Endrega only take half dam-
age from bleeding & slash-
Endrega are technical y insects—in the same way a lion is a cat. When you go out in swamp-
ing.
lands and flood plains you risk running into large groups of endrega. When fighting these
Poison Immunity
beasts, keep in mind that all endrega can pounce 4m from a standing start. A chasm or a
Endrega take no damage
wall may not save you. Endrega of all forms are immune to poisons thanks to the highly
from poison.
toxic nature of their bodies, and can resist slashing weapons thanks to their hard outer
Feral
shel s. Before hunting endrega, stock up on anything good against poison, such as golden
For the purposes of Aware-
oriole potions. Nearing a nest, you’ll probably run across workers first– the most common
ness and Wilderness Surviv-
form of endrega. Keep moving and avoid getting boxed in. Worker endrega claws are mild-
al, instinct gives them an INT
ly poisonous. Not too bad fighting one on one, but terrible if
of 6.
you’re surrounded by five or six. Survive 8-9 workers and you’ll
start seeing warriors. Warrior endrega are the meaner, more
Skills
dangerous cousins of the simple workers. They are incredibly
Melee +6
Sub-Species
aggressive and will attack constantly with their poisonous tail,
leaping after a target when it gets out of range. Once you’re on
Brawling +5
Drone’s Quills
top of the nest you’ll meet endrega drones. These drones exist
Dodge/Escape +6
An endrega drone can shoot
to fight and fertilize their queen. They are the most aggressive
quil s out in circle with a 5m
Athletics +5
endrega, and attack on sight with no provocation at al . Drones
radius. These quil s can
be
Awareness +5
will start by launching a barrage of poisonous quil s from their
dodged or blocked (DC:15).
For every point below the DC
abdomen before pouncing with their pincers. Since only the
Stealth +7
the target rol s they take 1d6
strongest drone can fertilize the queen, drones are always look-
Wilderness Survival +6
damage and are poisoned.
ing for a fight. Past all of these hazards you’ll find the queen
Resist Magic +6
Warrior’s Tail
and her eggs. If you make it to this point, you’ll have to avoid
An endrega warrior has a
Endurance +6
not only the queen but also all other endrega in the area. When
large tail that does 4d6+2
Courage +5
threatened, the queen will summon her entire hive to her aid.
damage and has a 50%
chance of poisoning.
Loot
Worker’s Claws
An endrega worker’s claws
Weapons
have a 25% chance of poi-
Venom extract (1d6/2)
soning.
Name
DMG
Effect
ROF
Endrega saliva (1d6/2)
Claws
3d6
N/A
1
Chitin scale (1d6/2)
296
Threat
Hard
Complex
Bounty
1000
Armor
20
INT
1
REF
9
DEX
6
BODY 13
SPD
5
EMP
1
CRA
1
WILL 5
LUCK 0
STUN 9
RUN 15
LEAP 3
STA
45
ENC 130
Height
Around 3 meters
REC
9
Weight
Around 800kg
HP
90
Environment Swamplands & floodplains
VIGOR 0
Intelligence
About as intelligent as a dog
Organization
Solitary
297
Arachasae
Vulnerabilities
Commoner Superstition (Education DC:15)
Insectoid Oil
Wanderin’ through a bog and think ya hear somethin’ move where ya don’t see anythin’?
Just lay down and play dead. Probably an arachas, and that spel s trouble for you. Arachas Soft Spot
are big, nasty whoresons that hide in the flood plains and marshes usin’ some kinda magical An arachas’ back has only 10
camouflage. They’re poisonous as all hell and suprisin’ly agile. Lucky for you, they got shite points of armor and does not
eyesight so they gotta see ya move. If ya hold still ya might make it. Just gotta sit still as a have its damage resistances.
statue and wait for it to move on.
–Rodolf Kazmer
Abilities
Witcher Knowledge (Witcher Training DC:16)
Pounce
Arachas are indeed very dangerous ambush predators. They stalk the swamps and flood
An arachas doesn’t need to
take a running start when
plains of the Continent, primarily along the Pontar and the Yaruga, and they apply a sort
leaping.
of camouflage to hide their entire massive body from sight. However this camouflage isn’t
Resistances
magical. An arachas hides its body inside a hollowed-out log or giant shell that matches the Arachasae only take half
environment it lives in. Arachasae are perfectly capable of seeing you if you stand stil , and damage from bleeding,
doing so will make you a perfect target. Hunting arachasae prefer to sneak up as close as
slashing, and piercing.
they can while camouflaged and then pounce on their prey. If the prey notices the arachas
Poison Immunity
and runs, it will shoot sticky webbing at the target to immobilize it before pouncing. Once
Arachasae take no damage
locked in melee combat an arachas will try to claw the oppo-
from poison.
nent to death, often blocking attacks with its hard pincers and
Camouflage
trying to pin their opponent.
Skills
Arachasae have a +10 to
When fighting an arachas, apply something to help
Stealth in their home terrain
fight poison, such as gold oriole potion. It’s also good to load
Melee +5
when they aren’t moving.
up on insectoid oil and, when possible, stay behind the ara-
Brawling +5
Webbing
chas. Arachas back armor is always the weakest—a well-
If an enemy gets more than
Dodge/Escape +8
placed strike to the back will usual y penetrate. It’s also good
8m from the arachas, it will
Athletics +5
to position yourself so a pouncing arachas may plummet off
shoot webbing at a range of
10m with Athletics. If it hits,
Awareness +6
of drops or ram hard objects and take damage. Arachasae are
the target is grappled until
often confused with endrega queens. An endrega queen is so
Stealth +6
they can make a DC:16 Phy-
similar to an arachas that many academics believe the two Wilderness Survival +4
sique check or do 10 points of
species may be related, with many thinking that arachasae
damage to the webbing.
Resist Magic +9
mutated from endrega. The best way to distinguish an ara-
Feral
Endurance +5
chas from an endrega queen is their location. Arachasae are
For the purposes of Aware-
solitary predators and can be found alone in the wilderness.
Courage +10
ness and Wilderness Surviv-
Endrega queens are found in their nest, surrounded by other
al, instinct gives them an INT
of 6.
endrega.
Loot
Arachas eyes (1d6/2)
Weapons
Arachas chitin (1d6)
Name
DMG
Effect
ROF
Venom extract (1d6)
Claws
5d6
Poison (25%)
2
Arachas venom (1d6)
298
Threat
Hard
Simple
Bounty
1200
Armor
20
INT
1
REF
10
DEX
6
BODY 13
SPD
4
EMP
1
CRA
1
WILL 4
LUCK 0
STUN 8
RUN 12
LEAP 2
STA
-
ENC 130
Height
Around 2.5 meters
REC
8
Weight
Around 900kg
HP
80
Environment Around ruins or mage towers
VIGOR 0
Intelligence
Incapable of
thought
Organization
Solitary
299
Golems
Vulnerabilities
Commoner Superstition (Education DC:16)
Elementa Oil
Golems are the only man-made monster out there. Folk say they’re made with the power of
the elements and brought to life by the souls of the dead. Heh, seems pretty far-fetched to me Electricity Vulnerability
since necromancy’s il egal all over the Continent, but who knows? What I do know is there’s Golems are vulnerable to
no stoppin’ a golem on the loose without a witcher or a whole garrison. Folk say a chargin’
electricity, which may disrupt
golem can run right through a house and out the other side, not even going through the door.
them. If they take more than
–Rodolf Kazmer
10 points of damage, they
must roll a Stun save under 7.
Dimeritium Bombs
Witcher Knowledge (Witcher Training DC:14) When struck by a dimeriti-
um bomb a golem becomes
disrupted and sluggish. They
Golems are incredibly simple monsters that are nonetheless incredibly dangerous. Your
are incapable of using their
average golem was created by a mage for defense or manual labor, or perhaps to guard
crushing force or charge and
something important. A golem takes its orders and follows them to the letter. Forever.
take a -2 to all stats for the
A golem told to guard a vase will do so until it dies, which may be centuries (or even
duration of the bomb.
millennia) later. This also means a golem told to fetch water from a well will continue to
fetch bucket after bucket until it is told to stop. Golems aren’t creative, but they are very persistent. You face a golem for one of three reasons. Reason one: you need something that
Abilities
a powerful mage doesn’t want you to get. In this case at least the golem is stationary–you’ll have time to plan ahead and prepare. Reason two: you are attacking a mage and said mage
Crushing Force
Due to the incredible force
has a golem. Once again, at least you’ll have time to plan ahead. Reason three: a mage has
with which they punch, a
created a golem specifical y to kill you. This is the worst case. It will chase you ‘til the day golem cannot be parried and
you die, and probably dig up your corpse to check that you’re
does double ablation dam-
real y dead. It might even give your corpse a few bone-shatter-
age to weapons, shields, or
ing punches just to make sure.
armor.
Skills
If you have to fight a golem, stock up on dimeritium
Charge
bombs. While they won’t ‘shut off’ a golem, they will make it
The Witcher Pen & Paper RPG Page 62