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28. Magic Shooting Out Of People’s Fingers
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Acknowledgements
This book would not have been possible without the support and help of many other people. My partner Jay Priest tops the thank you list for his design work on the book, support in getting the whole project off the ground, sound advice, help with the research and business aspects, and – above all – for his patience and unfailing support over the year-and-a-half it took me to write it.
Keith Grimes and David McCullough’s insights and suggestions were incredibly helpful, as was their willingness to help me sift through dozens and dozens of good (and many not so good) games when putting together the book’s game guide. Also a special thanks to Keith for making the i
Book version possible.
Tom Homewood gets a big thank you for his work on the cover design and his advice on typeography as does my crack proofreading team of Ruth Smith, Cathy Wallace and Rachael Wood, who were willing to make their way through a book on a subject they knew nothing about in meticulous detail. Cathy Wallace gets an extra mention for her tweets.
My Japanese translator Klara Ellefson went beyond the call of duty by providing me with numerous useful insights in Japanese culture and through her willingness to help track down several of the Japanese developers I interviewed.
Thanks also go to: Cathy Campos of Panache PR for her patience with the delays to the book’s completion and her PR work, Jess McAree for the legal pointers, and Jon Savage for inspiration (although he doesn’t know it).
Lastly, and by no means least, I’ll like to thank the hundreds of game industry veterans, PRs and agents who I contacted while researching this book for the time they took in answering my many questions, helping me track down the information I needed and for digging out photos or images for the book. A special thanks goes to Ralph Baer, Dona Bailey, Dave Nutting, Cynthia Franco (of the DeGolyer Library at Southern Methodist University, Dallas), Richard Garriott, Eugene Jarvis, Ed Logg and Philip Oliver who all went the extra mile.
Table of Contents
About The Autho
Title Page
Copyright Page
Dedication
Foreword by Richard Garriott
Introduction
1. Hey! Let’s Play Games!
2. Avoid Missing Ball For High Score
3. A Good Home Recreation Thing
4. Chewing Gum, Bailing Wire And Spit
5. The Biggest Eureka Moment Ever
6. High-Strung Prima Donnas
7. Pac-Man Fever
8. Devilish Contraptions
9. Uncle Clive
10. Th
e French Touch
11. Macintoshization
12. A Tool To Sell Software
13. I Could Have Sworn It Was 1983
14. Interactive Movies
15. Ah! You Must Be A God
16. A Plane To Moscow
17. Sega Does What Nintendon’t
18. Mortal Kombat
19. A Library In A Fish’s Mouth
20. The Ultimate Display
21. We Take Pride In Ripping Them To Shreds
22. Beatmania
23. You Haven’t Lived Until You’ve Died In MUD
24. Second Lives
25. Little Computer People
26. All-Access Gaming
27. The Grooviest Era Of Crime
28. Magic Shooting Out Of People’s Fingers
Gameography
Hardware Glossary
References
Acknowledgements
Replay: The History of Video Games Page 68