by David Weber
"That's my greatest concern, too," Emily put in, then moved her right hand in the gesture she used for a shrug as Honor and White Haven both looked at her. "Interstellar relations are so often a matter of perceptions rather than realities," she said. "If the Republic is trying to convince someone else—like the Sollies—that we're the villains of the piece, then this could play straight into their hands. They'll treat it as proof that we were expansionist all along, exactly as Honor has just suggested they will, and that in effect they had no choice but to attack us in self-defense."
"You may be right," her husband said after a few moments' thought. "Unfortunately, I don't think it changes the imperatives Willie and Elizabeth have to deal with. The bottom line, again, is that we have to have the Andie fleet if we're going to survive. There's not much point in worrying about anything else if we don't do that, after all. If we do," he shrugged, "then we can worry about other PR problems then."
Honor sat back in her chair, gazing at him intently, and then, finally, nodded. Her reservations hadn't disappeared, but as Hamish said, the imperatives of survival trumped them.
"Well," Emily said into the brief silence which followed, "I think that's quite enough politics for tonight."
"More than enough, as far as I'm concerned," White Haven agreed with a sour chuckle. "Your autocratic, aristocratic, stiff-necked, politics-hating husband is going to be up to his neck in them for the foreseeable future. I'm sure we'll be spending all too many nights discussing the entire depressing topic over dinner."
"That's as may be," she replied serenely, then smiled ever so slightly. "Actually, it should be rather interesting. You may not like politics, but that doesn't mean I don't, my dear!"
"I know," he said glumly. "In fact, that's about the only consolation I see."
"Oh, come now!" she scolded. "There's always Samantha, you know. I'm sure she'll be happy to bring her perspective to bear on your political problems."
"That's all we'd need!" Honor laughed. "I've spent decades trying to explain two-leg-style politics to Stinker here." She reached out and tugged on one of Nimitz's ears, and he swatted her wrist with a true-hand. "I can hardly wait to see what Her Nibs would have to say about them!"
"You might be pleasantly surprised, my dear," Emily told her. "In fact, Samantha and I have been having long and fascinating conversations about the differences between the People and us two-legs."
"You have?" Honor looked at her with interest.
"Oh, yes." Emily laughed quietly. "Fortunately, I only had to learn how to read her signs. She understood me just fine when I spoke to her, which was a good thing, since it would be just a little difficult to sign with only one hand. But poor Hamish has been so busy, what with one thing and another, that Samantha and I have had an opportunity for some uninterrupted 'girl talk' behind his back. It's amazing what . . . acute observations she had to make about him."
" 'Observations,' is it?" Hamish regarded her suspiciously.
"No one's telling tales out of school, dear," Emily reassured him. "On the other hand, Samantha did have several interesting pithy observations on the thickheadedness of humans in general."
"What sort of observations?" Honor asked.
"Largely on the inevitable differences between a race of empathic telepaths and a race which is 'mind-blind,' " Emily replied in a voice which was suddenly considerably more serious. "In fact," she went on quietly, "one of her most telling comments, I thought, was that by treecat standards, it's insane for two people not to admit what they feel for one another."
Honor froze in her chair, stunned by the totally unanticipated direction Emily had abruptly taken the conversation. She wanted to dart a glance at Hamish, but she couldn't. All she could do was stare at Emily.
"The societies are quite different, of course," Emily continued, "so it's inevitable that there shouldn't be a direct point-to-point correspondence between them. But the more she and I spoke about it, the more I came to see why a race of empaths would feel that way. They're right, you know. It's worse than just senseless for two people who love each other deeply, and who have no desire or intention to hurt anyone else, to condemn themselves to so much suffering and such bitter unhappiness just because two-leg society is mind-blind. That's not just foolish, it's insane. And the fact that the two people involved are doing it to themselves because they're such splendid and responsible human beings that they would rather suffer themselves than risk the possibility of hurting someone else doesn't make it any less insane. It may make them both people to be deeply admired . . . and trusted. But if they really thought about it, perhaps they would realize that the person whose pain they're trying to spare knows how much pain they're causing themselves. And perhaps, you know, she wouldn't want them to be hurt any more than they want her to be. And so, if they were treecats instead of humans, all three of them would know what each of them felt. And that no one was betraying anyone by being a loving, caring individual . . . and expressing that love."
She sat there in her life support chair, looking at Honor and Hamish with a small, gentle smile, and then she waved her right hand in that same shrug-equivalent gesture.
"I've given it quite a lot of thought, you know," she said, "and I've come to the conclusion, my dears, that treecats are really most remarkably sane individuals. I suspect that if you spent some time talking with them, or possibly even with each other, you might come to the same conclusion."
She smiled at them again, and then her life support chair moved silently back from the table.
"You might want to think about that," she told them as her chair floated towards the door. "But for now, I'm going to bed."
GLOSSARY
Alpha nodes—
The impeller nodes of a starship which both generate its normal-space impeller wedge and reconfigure to generate Warshawski sails in hyper-space.
Alpha translation—
The translation into or out of the alpha (lowest) bands of hyper-space.
Andermani Empire—
Empire founded by mercenary Gustav Anderman. The Empire lies to the "west" of the Star Kingdom, has an excellent navy, and is the Star Kingdom's primary competitor for trade and influence in the Silesian Confederacy.
Andies—
Slang term for citizens and (especially) the military personnel and forces of the Andermani Empire.
BB—
Battleship. At one time, the heaviest capital ship but now considered too small to "lie in the wall." Average tonnage is from 2,000,000 to 4,000,000 tons. Employed by some navies for rear area system security but no longer considered an effective warship type.
BC—
Battlecruiser. The lightest unit considered a "capital ship." Designed to destroy anything it can catch and to outrun anything that can catch it. Average tonnage is from 500,000—1,200,000 tons.
Beta node—
Secondary generating nodes of a spacecraft's impeller wedge. They contribute only to the impeller wedge used for normal-space movement. Less powerful and less expensive than alpha nodes.
BLS—
Basic Living Stipend. The welfare payment from the PRH government to its permanent underclass. Essentially, the BLS was a straight exchange of government services for a permanent block vote supporting the Legislaturalists who controlled the government.
DD—
Destroyer. The smallest hyper-capable warship currently being built by most navies. Average tonnage is from 65,000—80,000 tons.
"Down the throat shot"—
An attack launched from directly ahead of an impeller-drive spacecraft in order to fire lengthwise down its impeller wedge. Due to the geometry of the impeller wedge, this is a warship's most vulnerable single aspect.
DN—
Dreadnought. A class of warship lying midway between battleships and superdreadnoughts. No major navy is currently building this type. Average tonnage is from 4,000,000 to 6,000,000 tons.
CA—
Heavy cruiser (from Cruiser, Armored). Designed
for commerce protection and long-endurance system pickets. Designed to stand in for capital ships against moderate level threats. Average tonnage is from 160,000—350,000 tons, although that has begun to creep upward towards traditional battlecruiser tonnage ranges in some navies.
Centrists—
A Manticoran political party typified by pragmatism and moderation on most issues but very tightly focused on the Havenite threat and how to defeat it. The party supported by Honor Harrington.
CIC—
Combat Information Center. The "nerve center" of a warship, responsible for gathering and organizing sensor data and the tactical situation.
CL—
Light cruiser. The primary scouting unit of most navies. Also used for both commerce protection and raiding. Average tonnage is from 90,000—150,000 tons.
CLAC—
LAC carrier. A starship of dreadnought or superdreadnought size configured to transport LACs through hyper-space and to service and arm them for combat.
COLAC—
Commanding Officer, Light Attack Craft. The commander of the entire group of LACs carried by a CLAC.
Committee of Public Safety—
The committee established by Rob S. Pierre after his overthrow of the Legislaturalists to control the PRH. It instituted a reign of terror and systematic purges of surviving Legislaturalists and prosecuted the war against the Star Kingdom.
Confederation Navy—
Organized naval forces of the Silesian Confederacy.
Confeds—
Slang term for citizens of the Silesian Confederacy and (especially) for members of the Confederation Navy.
Conservative Association—
A generally reactionary Manticoran political party whose primary constituency is the extremely conservative aristocracy.
Coup de Vitesse—
A primarily offensive, "hard style" martial art preferred by the RMN and RMMC. Main emphasis is on weaponless combat.
Crown Loyalists—
A Manticoran political party united around the concept that the Star Kingdom requires a strong monarchy, largely as a counter balance to the power of the conservative element in the aristocracy. Despite this, the Star Kingdom's more progressive aristocracy is heavily represented in the Crown Loyalists.
Dolist—
One of a class of Havenite citizens totally dependent on the government-provided Basic Living Stipend. As a group, undereducated and underskilled.
ECM—
Electronic counter measures.
EW—
Electronic warfare.
FIA—
Federal Investigative Agency. The national police force of the restored Republic of Haven.
FIS—
Federal Intelligence Service. The primary espionage agency of the restored Republic of Haven.
Ghostrider, Project—
A Manticoran research project dedicated to the development of the multi-drive missile and associated technology. The original Ghostrider blossomed into a large number of sub-projects which emphasized electronic warfare and decoys as well as offensive missiles.
Gravity waves—
A naturally occurring phenomenon in hyper-space consisting of permanent, very powerful regions of focused gravitic stress which remain motionless but for a (relatively) slow side-slipping or drifting. Vessels with Warshawski sails are capable of using such waves to attain very high levels of acceleration; vessels under impeller drive are destroyed upon entering them.
Grav pulse com—
A communication device using gravitic pulses to achieve FTL communications over intrasystem ranges.
Grayson—
Habitable planet of Yeltsin's Star. Star Kingdom of Manticore's most important single ally.
Hyper limit—
The critical distance from a given star at which starships may enter or leave hyper-space. The limit varies with the mass of the star. Very large planets have hyper limits of their own.
Hyper-space—
Multiple layers of associated but discrete dimensions which bring points in normal-space into closer congruence, thus permitting effectively faster than light travel between them. Layers are divided into "bands" of closely associated dimensions. The barriers between such bands are the sites of turbulence and instability which become increasingly powerful and dangerous as a vessel moves "higher" in hyper-space.
IAN—
Imperial Andermani Navy.
Impeller drive—
The standard reactionless normal-space drive of the Honor Harrington universe, employing artificially generated bands (or "wedges") of gravitic energy to provide very high rates of acceleration. It is also used in hyper-space outside gravity waves.
Impeller wedge—
The inclined planes of gravitic stress formed above and below a spacecraft by its impeller drive. A military impeller wedge's "floor" and "roof" are impenetrable by any known weapon.
Inertial compensator—
A device which creates an "inertial sump," diverting the inertial forces associated with acceleration into a starship's impeller wedge or a naturally occurring gravity wave, thus negating the g-force the ship's crew would otherwise experience. Smaller vessels enjoy a higher compensator efficiency for a given strength of wedge or gravity wave and thus can achieve higher accelerations than larger vessels.
InSec—
Internal Security. The secret police and espionage service of the PRH under the Legislaturalists. Charged with security functions and suppression of dissent.
LAC—
Light Attack Craft. A sublight warship type, incapable of entering hyper, which masses between 40,000 and 60,000 tons. Until recently, considered an obsolete and ineffective warship good for little but customs duty and light patrol work. Advances in technology have changed that view of it.
Laser clusters—
Last ditch, close range anti-missile point defense systems.
Liberal Party—
A Manticoran political party typified by a belief in isolationism and the need for social intervention and the use of the power of the state to "level" economic and political inequities within the Star Kingdom.
Legislaturalists—
The hereditary ruling class of the PRH. The descendants of the politicians who created the Dolist System more than two hundred years before the beginning of the current war.
Manties—
Slang term for citizens of and (especially) military personnel/forces of the Star Kingdom of Manticore.
MDM—
Multi-drive missile. A new Manticoran weapon development which enormously enhances the range of missile combat by providing additional drive endurance.
NavInt—
Shortened version of Naval Intelligence. The naval intelligence agency of the Republic of Haven.
New Men—
A Manticoran political party headed by Sheridan Wallace. Small and opportunistic.
Office of Naval Intelligence (ONI)—
The RMN's naval intelligence service, directed by the Second Space Lord.
Peeps—
Slang term for citizens and (especially) military personnel of the Peoples' Republic of Haven.
Penaids—
Electronic systems carried by missiles to assist them in penetrating their targets' active and passive defenses.
Pinnace—
A general purpose military small craft capable of lifting approximately 100 personnel. Equipped with its own impeller wedge, capable of high acceleration, and normally armed. May be configured for ground support.
Powered Armor—
Battle armor combining a vac suit with protection proof against most man-portable projectile weapons, very powerful exoskeletal "muscles," sophisticated on-board sensors, and maneuvering thrusters for use in vacuum.
Progressive Party—
A Manticoran political party typified by what it considers a pragmatic acceptance of real politik. It is somewhat more socially liberal than the Centrists but has tradition
ally considered a war against Haven as unwinnable and believed that the Star Kingdom's interests would be best served by cutting some sort of "deal" with the PRH.
Protector—
Title of ruler of Grayson. Equivalent to "emperor." The current protector is Benjamin Mayhew.
PubIn—
Office of Public Information. Propaganda arm of the PRH under both the Legislaturalists and the Committee of Public Safety.
PRH—
Peoples' Republic of Haven. The name applied to the Republic of Haven during the period when it was controlled by the Legislaturalists and/or the Committee of Public Safety. It was the PRH which began the current war by attacking the Star Kingdom of Manticore and the Manticoran Alliance.
Republic of Erewhon—
Government of the Erewhon System. A single-system unit which controls the Erewhon Wormhole Junction connecting the Solarian League and the Phoenix Wormhole Junction. A member of the Manticoran Alliance since before the start of the current war.
Republic of Haven—
The largest human interstellar political unit after the Solarian League itself. Until recently it was known as the Peoples' Republic of Haven, ruled by an hereditary governing class known as the Legislaturalists until they were overthrown by Rob S. Pierre. Thereafter controlled by Pierre through the Committee of Public Safety until it, too, was overthrown in turn and the original constitution of the Republic was reinstated.
RHN—
Republic of Haven Navy. Navy of the Republic of Haven as reorganized by Thomas Theisman.
RMAIA—
Royal Manticoran Astrography Investigation Agency. Agency created by High Ridge Government to explore the Manticoran Wormhole Junction searching for additional termini.
RMN—
Royal Manticoran Navy.
RMMC—
Royal Manticoran Marine Corps
SD—
Superdreadnought. The largest and most powerful hyper-capable warship. Average tonnage is from 6,000,000—8,500,000 tons.
Shuttles—
Small craft employed by starships for personnel and cargo movement from ship to ship or ship to surface. Cargo shuttles are configured primarily as freight haulers, with limited personnel capacity. Assault shuttles are heavily armed and armored and typically are capable of lifting at least a full company of ground troops.