Eve of Redemption Omnibus: Volumes 1-3

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Eve of Redemption Omnibus: Volumes 1-3 Page 166

by Joe Jackson


  Braum the Clairvoyant, “The Magnificent Intellect”: kwarrasti god of knowledge; eons-old friend of Ambergaust who serves as advisor to the head of the pantheon.

  Ellen Dragonborn, “Fruit of the Great Tree”: kwarrasti deity of love; mistrusted by many of her fellow deities.

  Appendix C: Geography and History

  The Continents: The five major continents and their associated islands.

  Askies, The Motherland: this island, located on the western and southern hemispheres, respectively, was the birthplace of the rir people and their civilization. Control of Askies was the main focus of the Apocalypse.

  The Isle of Morikk: this small island runs parallel to Askies’ west coast; it was the birthplace of the seterra-rir and is where the Temple of Archons is located. Since the war that nearly wiped out the seterra-rir, the island has been deserted.

  The Crystal Isles: these small, uninhabited rocky islands off the southeast of Askies were so named due to their polished, reflective surfaces.

  Terrassia: located on the northern and western hemispheres, Terrassia is the birthplace of numerous races: the fures-rir, the shakna-rir, the luranar, the kawarrasti, and the elves. It was the site of the third demon war, and saw a fair amount of fighting during the Apocalypse.

  Senkiro’s Solace: also called Druidia, this tiny island off of Terrassia’s southern coast was home to a secret priesthood for hundreds of years. The island is now considered haunted and is avoided by even the staunchest adventurers.

  Isle of the Maelstrom: this tiny island located north of Terrassia is sealed off by a magical vortex and is home to the High Council of Wizardry; so named because of the Council’s founder.

  Masceria: made up of many large islands, this continent lies north of Askies. Its inhabitants – mostly terra-rir and humans – prefer to remain isolated from the rest of the world, and are rumored to be far more technologically advanced than the rest of Citaria.

  Dannumore: this massive continent spans most of the eastern hemisphere. Populated primarily by the bah’qitur, much of it remains unknown and uncharted to non-bah’qitur society. It is rumored to have a population greater than the rest of the world combined.

  Tsalbrin: this semi-tropical island sits in a sea that juts into the east side of Dannumore’s northern half. It is home to humans and several species of rir, some of whom have also spread onto the coasts of Dannumore. Tsalbrin is also home to several tribes of czarikk, a few of the more savage humanoid species, and also several dragons.

  Arkalman: sparsely populated, smaller continent located south of Dannumore. It has a mixture of races, but tensions between them keep any from claiming dominance over the island.

  The Wars: These are the major wars recorded throughout the history of Citaria; ME denotes “Modern Era.”

  The First Demon War (ME 92): The first major clash between Seril’s serilis-rir and Gori Sensullu’s terra-rir; involved a nine-month siege of the holy city of Sarchelete. The war was ultimately won by the terra-rir thanks to the help of the recently-arrived humans and their adaptability; the serilis-rir were unable to tolerate the cold winter and those that could not flee north were slaughtered.

  The Second Demon War (ME 822-824): Seril’s second attempt at eradicating the terra-rir came shortly after the founding of the city of Gnarr. The war was fought primarily in the heartlands between Barcon and Gnarr, and was mainly an attrition-based war that left the rir and human populations of the heartlands badly decimated. Victory came after a being, rumored to have been an archangel, engaged Seril and forced her to retreat from Citaria.

  The Succession Wars (ME 1422-1484): As the rir and human populations continued to thrive and expand to the four corners of Askies, several wars broke out between the dominant cities of each province as they sought to crown a king. As the elders of the noble families of Barcon, Gnarr, Oge, DarkWind, Latalex, and Ceritan lost power or died off, the wars came to an end as the younger nobles agreed to form ducal councils. Askies was divided into counties and duchies, and while a king eventually came to power in the Strekan Province, his authority was limited to keeping the peace between the various duchies.

  The Third Demon War (ME 1484-1487): While the Succession Wars were coming to a close, Seril attempted to capture the continent of Terrassia. During the initial years of the conflict, two new species of rir surfaced: the shakna-rir and the fures-rir. With the shakna-rir attacking from the balmy south and the fures-rir attacking from the frozen north, the armies of the serilis-rir were flanked and crushed. It was during the Third Demon War that the first recorded underworld invasion took place as well: a race of serpent people led by a sorcerer simply called Tempis’ra (his title, not his name) tried to establish a foothold in the southern jungles of Terrassia. In the ensuing clash between Tempis’ra and the arcanists of the rir armies, the southern jungles were completely destroyed, leaving a desert in their place, but the serpent people were exterminated.

  The Fourth Demon War (ME 1832-1835): With her armies replenished, Seril once again attempted to conquer Askies. In a move reminiscent of the First Demon War, the devil queen attempted to capture the holy city of Sarchelete and destroy the grand temples of her enemies. Better prepared to deal with the harsh winters of the south, the serilis-rir army laid siege to the city for well over a year, but was unable to break the city’s defenses. As mortal reinforcements arrived from the east, Seril was forced north to avoid being flanked, as she was during the Third Demon War. Her army was able to hold its own and inflict devastating casualties on their enemies, but the Devil Queen accepted a stalemate and retreated to the underworld by all reports.

  The False Apocalypse (ME 2452-2453): When the guardian demon called Erijinkor turned on his creator, many of the various priesthoods of the rir believed it marked the beginning of the Apocalypse. Soldiers from every major city were sent to Sarchelete to protect it from possible attack, but the attack never came. With the major cities and their leaders distracted, Seril launched one simple, brutal assault and captured the city of Oge. She made the city her base of operations, and rebuffed several attempts by the mortals to recapture it. To the surprise of many, the residents of Oge largely supported the devil queen once she took power. It was during this time that the major assassin guilds in Oge were merged into one guild called the Five Clans. The Five Clans was run by the brys known as Olgaryn, and under his leadership they answered to the devil queen herself.

  The War of Purity (ME 2878): With the appearance of the seterra-rir, the collective rir species of Askies launched an invasion of Morikk, seeking to wipe out what they believed was an attempt by Seril to infiltrate their very bloodlines. Curiously, the humans did not take part in this war. The seterra-rir population was believed to have been annihilated in this short, six-month conflict.

  The Bah’Qitur Invasion (ME 2879-2880): No one is quite sure what prompted the bah’qitur to invade Askies, but they sent a fleet to Askies’ northeast coast, near the city of Ceritopolonis. They captured the city and its surrounding territory easily, granting their army a port into which to bring reinforcements. Unfortunately for the bah’qitur, their plans to conquer Askies angered Seril, and she sent her serilis-rir army to bolster the mortal forces and drive the bah’qitur from “her” island. Few of the invaders returned home.

  The Fifth Demon War (ME 2880-2882): Once the bah’qitur were dealt with, Seril turned on the mortals once again. This time, however, a massive portion of her army turned on her, swearing fealty to the new lord of the serilis-rir, none other than Kaelariel. The guardian demon Serenjols delivered the most significant victory of the War when he killed Seril’s firstborn son, Urukh. Seril’s forces were decisively defeated in a massive battle at DarkWind, and the combined army of mortals and those serilis-rir loyal to Kaelariel drove the devil queen back to Oge. Kaelariel decided against a lengthy siege of Oge, as he believed the cost of life would be far too great with the devil queen herself living in the city. Satisfied that she was beaten, the newly sanctified god of freedom and
death instead began working on relations between the mortals and his people.

  The Fall of Terrassia (ME 2880-2884): Aided by an unknown source, the demon king Celigus Chinchala invaded the continent of Terrassia in the year ME 2880. With Kaelariel and the mortal forces largely focused on defeating Seril in the Fifth Demon War, Chinchala was opposed only by the residents of Terrassia itself. Chinchala formed a foothold in the northeast of the badlands, and launched his first invasion directly into the shakna-rir empire. Despite numerous attempts by the northern cities to draw him off from his attack on Aurun Ch’Gurra, Chinchala’s tactical brilliance left his enemies completely dumbfounded. Chinchala captured the shakna-rir capital of Aurun Ch’Gurra with little trouble, and invaded the palace himself to force the queen, Gwendolyn Tumureldi, to surrender. Curiously, he allowed the queen to continue ruling her empire so long as she ultimately answered to him. Chinchala then moved on to capture Solaris, Dira Ch’Tori, and even the frozen capital of the fures-rir kingdom, Castle Tenari. Chinchala never bothered with the elves of Laeranore, and relinquished his command of the major kingdoms after a short – and prosperous – five years, saying only that a time would come when he would reclaim the thrones he was vacating. To date, no one is quite sure why Chinchala conquered the island in the first place or why he promised to retake it in the future.

  The Culling (ME 2880-Present): After the defeat of their imperial army on Askies, war broke out on Dannumore between those bah’qitur loyal to the church and those loyal to the imperial line. Little is known of the reasoning behind this war, or its results, but by all accounts it rages even still.

  The Apocalypse (ME 3050-3058): The final war between Gori Sensullu and Seril, the Apocalypse saw perhaps Seril’s greatest effort in conquering Askies. Using the trust garnered by Kaelariel’s loyalists against them, Seril was able to weaken most of the major cities of Askies from within before her actual attacks began. In one long, calculated move, she was able to capture most of the major cities and nearly all of the important smaller ones within weeks. Under the command of Kaelariel and the demon king Celigus Chinchala, the mortal forces sought first to bolster those cities not already captured and to seal off the west side of the island from attack – thus protecting the holy city of Sarchelete. The two sides traded victories for years, as the mortals worked to liberate each of the captured cities. The brilliance of Kaelariel’s son, Kris Jir’tana, along the Barrier Mountains and the stonewall tactics of Chinchala along the Ceritan Mountains kept Seril’s forces contained to the heartlands of the continent. The breaking of the siege of DarkWind was one of the most significant victories for the mortals, as it broke the spine of Seril’s most powerful battalion. Soon after, the archmage Percival Cintalas was able to kill Seril’s mate, the warlock Shawn Gobrae, leaving the devil queen with few allies. Once the devil queen was driven back to Oge, Kaelariel besieged the city and fought the devil queen to the death. At the same time Kaelariel killed Seril, Gori Sensullu also died, bringing the conflict between the two to a close.

  Appendix D: The Kings and Races of Mehr’Durillia

  The Demon Kings: The seventeen kings of Mehr’Durillia, arranged into hierarchical order of their Council under the Overking:

  The Overking – the highest ranking king and the undisputed ruler over the world of Mehr’Durillia. He rules over Mehr’Durillia by use of the kings below him, who are arranged into a hierarchy and meet twice per year in council.

  Baal, the Storm Lord – king of the volcanic wastelands known as Antumorgh, Baal is second only to the Overking on the Council.

  Koursturaux S’Bakthra, the Crimson Huntress – king of the realm of Mas’tolinor, believed to have once been the Overking’s lover. She is one of only two females among the Council, and is called a king to respect her equality among her peers.

  Baphomet, the Lord of Curses – king of the realm of Teradda, Baphomet is also called the Harmauth Lord, for he resembles a black harmauth.

  Abaddon, the Silent Destroyer – king of the realm of Vistarra, Abaddon has a reputation for being unmatched in his viciousness in battle.

  Sekassus Siskarridis, the Calculating – king of the realm of Sorelizar, Sekassus is one of the eldest kings not included among the Ancient Ones (those of the top five ranks).

  Celigus Chinchala, the White King – king of the desert realm of Sansrigar, he now makes his residence on the world of Citaria. Believed a traitor to the Overking and all of his peers, he yet remains a member of the Council.

  Augrus Tiveron, the Ashen Warmonger – king of the realm of Horturris, this deity of the Koryon pantheon draws his roots from conquests upon Mehr’Durillia.

  Sheila Darkstorm, the Queen of Nightmares – king of the realm of Malmortia, this succubus-turned-deity was first a king among demons on Mehr’Durillia. She is also a deity of the world of Koryon, and the only other female on the Council.

  Morduri Irrasitus, the Reluctant Prince – king of the realm of Pataria, the elestram is one of the youngest kings on the Council, yet holds a high rank regardless.

  Emanitar Te’Mordrin, the Spotted Lion – king of the realm of Tess’Vorg, the elder mallasti holds a low position on the Council despite being older than nearly all the other kings.

  Xafastu Kenochian, the Advocate – king of the realm of Kalrossus, this cunning being is believed to be the son of the Overking and Koursturaux.

  Ouraggra Gelarri, the Prince of the Air – king of the realm of Resaddek, this valirasi noble rose to the position of king through cunning and power-grabbing.

  Lestanaek Cabra, the Blademaster – king of the realm of Ekkristis, the erestram was also a noble who rose to the position of king after many thousands of years of gathering strength. Reputed to be unbeaten in martial combat.

  Garrivokt Solimant, the Great Herdmaster – king of the realm of Zaphatar, this harmauth is the sole surviving son of Baphomet. Rules a realm populated primarily by the mighty harmauths, lending his army greater strength than its size would indicate.

  Arku Chinchala, the Black Reaver – king of the realm of Si’Dorra, this half-erestram king is reputed to be the cousin of Celigus Chinchala. A vicious king with few allies, he has invaded Citaria once before, unsuccessfully.

  Arlerase Chinchala, the White Prince – king of the realm of Arlerase, the youngest and weakest of the kings is undoubtedly the son of Celigus Chinchala. Though weak in terms of station and military strength, Arlerase controls considerable trade of food and goods, making him an economic power amongst his peers.

  The Races of Mehr’Durillia: These are the many races of the world of Mehr’Durillia, also called the Underworld. They are arranged here in order of their relative social station, as viewed by the demon kings, from least to greatest.

  Syrinthis: also called syrinthian in both singular and plural, these are the snake-folk of Mehr’Durillia. They are primarily found in the realm of Sekassus the Calculating, and serve him without question. They are about the same size as a skinny human, and live for about the same amount of time as humans do.

  Valirasi: considered repulsive by many, these humanoid vulture-like creatures are viewed as vicious, bestial, and stupid. They are actually very cunning but also volatile. They are usually between six and seven feet tall and have broad wingspans, and can live for a little over a hundred years.

  Succubus/Incubus: these demons of temptation are normally mostly human in appearance despite the way the other races of Mehr’Durillia look. They are not known to have a defined lifespan, but are typically quite beautiful and serve the many kings.

  Mallasti: also called hyena-demons, these humanoid hyena creatures are known to be powerful sorcerers. They are typically between six and seven feet tall, but are very dense, heavy creatures. They can live for almost 4500 years.

  Elestram: also called jackal demons, these humanoid jackal creatures have an affinity for wizardry and stealth, and are incredibly intelligent. They stand between six and a half and seven and a half feet tall, are lanky and not as heavy as a mallasti, and
may also live for nearly 4500 years.

  Erestram: also called wolf demons, these folk stand nearly ten feet tall in most cases. They are very physically imposing and powerful, and have a natural resistance to magic of both the arcane and divine varieties. An erestram may live for as long as 4500 years.

  Sylinth: the partially humanoid cobra-men of Mehr’Durillia are about fifteen feet in length from snout to tail, and are considered vicious and cunning. They live primarily in the realm of Sorelizar as servants of Sekassus the Calculating. A sylinth may live for as many as 5000 years.

  Harmauth: also called ram demons, these great humanoid creatures stand at or over ten feet tall when fully extended. They are the most physically powerful of all the races on Mehr’Durillia, and generally serve as bodyguards or generals for the kings. A harmauth may live for as many as 5000 years.

 

 

 


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