Mistborn Trilogy
Page 149
Or, rather, his rubbing had been changed somehow. Changed to reflect what the thing had wished Sazed to read. I write these words in steel, Kwaan’s first words said, for anything not set in metal cannot be trusted.
Sazed shook his head. They should have paid attention to that sentence. Everything he had studied after that had, apparently, been a lie. He looked up at the plate, scanning its contents, coming to the final section.
And so, they read, I come to the focus of my argument. I apologize. Even forcing my words into steel, sitting and scratching in this frozen cave, I am prone to ramble.
This is the problem. Though I believed in Alendi at first, I later became suspicious. It seemed that he fit the signs, true. But, well, how can I explain this?
Could it be that he fit them too well?
I know your argument. We speak of the Anticipation, of things foretold, of promises made by our greatest prophets of old. Of course the Hero of Ages will fit the prophecies. He will fit them perfectly. That’s the idea.
And yet…something about all this seems so convenient. It feels almost as if we constructed a hero to fit our prophecies, rather than allowing one to arise naturally. This was the worry I had, the thing that should have given me pause when my brethren came to me, finally willing to believe.
After that, I began to see other problems. Some of you may know of my fabled memory. It is true; I need not a Feruchemist’s metalmind to memorize a sheet of words in an instant. And I tell you, call me daft, but the words of the prophecies are changing.
The alterations are slight. Clever, even. A word here, a slight twist there. But the words on the pages are different from the ones in my memory. The other Worldbringers scoff at me, for they have their metalminds to prove to them that the books and prophecies have not changed.
And so, this is the great declaration I must make. There is something—some force—that wants us to believe that the Hero of Ages has come, and that he must travel to the Well of Ascension. Something is making the prophecies change so that they refer to Alendi more perfectly.
And whatever this power is, it can change words within a Feruchemist’s metalmind.
The others call me mad. As I have said, that may be true. But must not even a madman rely on his own mind, his own experience, rather than that of others? I know what I have memorized. I know what is now repeated by the other Worldbringers. The two are not the same.
I sense a craftiness behind these changes, a manipulation subtle and brilliant. I have spent the last two years in exile, trying to decipher what the alterations could mean. I have come to only one conclusion. Something has taken control of our religion, something nefarious, something that cannot be trusted. It misleads, and it shadows. It uses Alendi to destroy, leading him along a path of death and sorrow. It is pulling him toward the Well of Ascension, where the millennial power has gathered. I can only guess that it sent the Deepness as a method of making mankind more desperate, of pushing us to do as it wills.
The prophecies have changed. They now tell Alendi that he must give up the power once he takes it. This is not what was once implied by the texts—they were more vague. And yet, the new version seems to make it a moral imperative. The texts now outline a terrible consequence if the Hero of Ages takes the power for himself.
Alendi believes as they do. He is a good man—despite it all, he is a good man. A sacrificing man. In truth, all of his actions—all of the deaths, destructions, and pains that he has caused—have hurt him deeply. All of these things were, in truth, a kind of sacrifice for him. He is accustomed to giving up his own will for the common good, as he sees it.
I have no doubt that if Alendi reaches the Well of Ascension, he will take the power and then—in the name of the presumed greater good—will give it up. Give it away to this same force that has changed the texts. Give it up to this force of destruction that has brought him to war, that has tempted him to kill, that has craftily led him to the north.
This thing wants the power held in the Well, and it has raped our religion’s holiest tenets in order to get it.
And so, I have made one final gamble. My pleas, my teachings, my objections, and even my treasons were all ineffectual. Alendi has other counselors now, ones who tell him what he wants to hear.
I have a young nephew, one Rashek. He hates all of Khlennium with the passion of envious youth. He hates Alendi even more acutely—though the two have never met—for Rashek feels betrayed that one of our oppressors should have been chosen as the Hero of Ages.
Alendi will need guides through the Terris Mountains. I have charged Rashek with making certain that he and his trusted friends are chosen as those guides. Rashek is to try and lead Alendi in the wrong direction, to dissuade him, discourage him, or otherwise foil his quest. Alendi doesn’t know that he has been deceived, that we’ve all been deceived, and he will not listen to me now.
If Rashek fails to lead the trek astray, then I have instructed the lad to kill Alendi. It is a distant hope. Alendi has survived assassins, wars, and catastrophes. And yet, I hope that in the frozen mountains of Terris, he may finally be exposed. I hope for a miracle.
Alendi must not reach the Well of Ascension, for he must not be allowed to release the thing that is imprisoned there.
Sazed sat back. It was the final blow, the last strike that killed whatever was left of his faith.
He knew at that moment that he would never believe again.
Vin found Elend standing on the city wall, looking over the city of Luthadel. He wore a white uniform, one of the ones that Tindwyl had made for him. He looked…harder than he had just a few weeks before.
“You’re awake,” she said, moving up beside him.
He nodded. He didn’t look at her, but continued to watch the city, with its bustling people. He’d spent quite a bit of time delirious and in bed, despite the healing power of his newfound Allomancy. Even with pewter, the surgeons had been uncertain if he’d survive.
He had. And, like a true Allomancer, he was up and about the first day he was lucid.
“What happened?” he asked.
She shook her head, leaning against the stones of the battlement. She could still hear that terrible, booming voice. I am FREE….
“I’m an Allomancer,” Elend said.
She nodded.
“Mistborn, apparently,” he continued.
“I think…we know where they came from, now,” Vin said. “The first Allomancers.”
“What happened to the power? Ham didn’t have a straight answer for me, and all anyone else knows are rumors.”
“I set something free,” she whispered. “Something that shouldn’t have been released; something that led me to the Well. I should never have gone looking for it, Elend.”
Elend stood in silence, still regarding the city.
She turned, burying her head in his chest. “It was terrible,” she said. “I could feel that. And I set it free.”
Finally, Elend wrapped his arms around her. “You did the best you could, Vin,” he said. “In fact, you did the right thing. How could you have known that everything you’d been told, trained, and prepared to do was wrong?”
Vin shook her head. “I am worse than the Lord Ruler. In the end, maybe he realized he was being tricked, and knew he had to take the power rather than release it.”
“If he’d been a good man, Vin,” Elend said, “he wouldn’t have done the things he did to this land.”
“I may have done far worse,” Vin said. “This thing I released…the mists killing people, and coming during the day…Elend, what are we going to do?”
He looked at her for a moment, then turned back toward the city and its people. “We’re going to do what Kelsier taught us, Vin. We’re going to survive.”
THE END OF BOOK TWO
ARS ARCANUM
1. Metals Quick-Reference Chart
2. Names and Terms
3. Summary of Book One
You can also find extensive annotations of every chap
ter in the book, along with deleted scenes, a very active blog, and expanded world information at www.brandonsanderson.com.
NAMES AND TERMS
ALENDI: A man who conquered the world a thousand years ago, before the Lord Ruler’s Ascension. Vin found his journal in the Lord Ruler’s palace, and thought—at first—that he had become the Lord Ruler. It was later discovered that his servant, Rashek, killed him and took his place. Alendi was a friend and protégé of Kwaan, a Terris scholar who thought that Alendi might be the Hero of Ages.
ALLOMANCY: A mystical hereditary power involving the burning of metals inside the body to gain special abilities.
ALLOMANTIC METALS: There are eight basic Allomantic metals. These come in pairs, comprising a base metal and its alloy. They can also be divided into two groups of four as internal metals (tin, pewter, copper, bronze) and external metals (iron, steel, zinc, brass). It was long assumed that there were only two other Allomantic metals: gold and atium. However, the discovery of alloys for gold and atium has expanded the number of metals to twelve. There have been rumors of other metals, one of which has been discovered. (See also: Aluminum.)
ALLOMANTIC PULSE: The signal given off by an Allomancer who is burning metals. Only someone who is burning bronze can “hear” an Allomantic pulse.
ALLRIANNE: Lord Ashweather Cett’s only daughter.
ALUMINUM: A metal Vin was forced to burn in the Lord Ruler’s palace. Once known only to the Steel Inquisitors, this metal, when burned, depletes all of an Allomancer’s other metal reserves. Its alloy, if it has one, is unknown.
AMARANTA: One of Straff Venture’s mistresses. An herbalist.
ANCHOR (ALLOMANTIC): A term used to refer to a piece of metal that an Allomancer Pushes on or Pulls on when burning iron or steel.
ASCENSION (OF THE LORD RULER): The Ascension is the term used to describe what happened to Rashek when he took the power at the Well of Ascension and became the Lord Ruler.
ASHFALLS: Ash falls frequently from the sky in the Final Empire because of the Ashmounts.
ASHMOUNTS: Seven large ash volcanoes that appeared in the Final Empire during the Ascension.
ASHWEATHER: Lord Cett’s first name.
ATIUM: A strange metal formerly produced in the Pits of Hathsin. It collected inside of small geodes that formed in crystalline pockets in caves beneath the ground.
BIRCHBANE: A common poison.
BOXING: The slang name for an imperial gold coin. The name comes from the picture on its back of Kredik Shaw, the Lord Ruler’s palace—or, the “box” in which he lives.
BREEZE: A Soother on Kelsier’s crew, now one of Elend’s foremost counselors.
BRONZEPULSE: Another term for an Allomantic pulse.
BURN (ALLOMANCY): An Allomancer utilizing or expending the metals in their stomachs. First, they must swallow a metal, then Allomantically metabolize it inside of them to access its power.
BURNLANDS: The deserts at the edges of the Final Empire.
CAMON: Vin’s old crewleader. A harsh man who often beat her, Camon was cast out by Kelsier. The Inquisitors eventually killed him.
CANTON: A suboffice within the Steel Ministry.
CETT: Lord Ashweather Cett is the most prominent king who has managed to gain power in the Western Dominance. His home city is Fadrex.
CHANNEREL: The river that runs through Luthadel.
CLADENT: Clubs’s real name.
CLIP (COINAGE): The nickname for an imperial copper coin in the Final Empire. Commonly used by Mistborn and Coinshots for jumping and attacking.
CLUBS: A Smoker on Kelsier’s crew, now general of Elend’s armies. He once was a skaa carpenter.
COINSHOT: A Misting who can burn steel.
COLLAPSE, THE: The death of the Lord Ruler and the fall of the Final Empire.
COPPERCLOUD: The invisible, obscuring field set up by someone burning copper. If an Allomancer burns metals while within a coppercloud, their Allomantic pulses are hidden from those burning bronze. The term “Coppercloud” is also, sometimes, used to refer to a Smoker (a Misting who can burn copper).
DEEPNESS, THE: The mythological monster or force that threatened the land just before the rise of the Lord Ruler and the Final Empire. The term comes from Terris lore, and the Hero of Ages was the one prophesied to come and eventually defeat the Deepness. The Lord Ruler claims to have defeated it when he Ascended.
DEMOUX, CAPTAIN: Ham’s second-in-command, a soldier in Elend’s palace guard.
DOCKSON: Kelsier’s old right-hand man, informal leader of his crew now that Kelsier is dead. He has no Allomantic powers.
DOMINANCE (FINAL EMPIRE): A province of the Final Empire. Luthadel is in the Central Dominance. The four surrounding dominances are called the Inner Dominances, and include most of the population and culture of the Final Empire. After the Collapse, the Final Empire shattered, and different kings took power, trying to claim leadership of the various dominances, effectively turning each one into a kingdom of its own.
DOX: Dockson’s nickname.
ELEND VENTURE: King of the Central Dominance, son of Straff Venture.
EXTINGUISH (ALLOMANTIC): To cease burning an Allomantic metal.
FADREX: A modestly sized, well-fortified city in the Western Dominance. Capital city and home to Ashweather Cett. A main place of stockpile for the Canton of Resource.
FELT: Once one of Straff’s spies, the man was (like most of Straff’s employees) left behind at the fall of Luthadel. He gave his allegiance to Elend instead.
FINAL EMPIRE: The empire established by the Lord Ruler. The name came from the fact that, being immortal, he felt that it would be the last empire the world ever knew, since it would never fall or end.
FLARE (ALLOMANTIC): To draw a little extra power from an Allomantic metal at the expense of making it burn faster.
GNEORNDIN: Ashweather Cett’s only son.
GORADEL: Once a soldier in the Luthadel Garrison, Goradel was guarding the palace when Vin decided to infiltrate and kill the Lord Ruler. Vin convinced him to switch sides, and he later led Elend through the palace to try and rescue her. Now a member of Elend’s guard.
HAM: A Thug on Kelsier’s crew, now captain of Elend’s palace guard.
HAMMOND: Ham’s real name.
HATHSIN: See Pits of Hathsin.
HERO OF AGES, THE: The mythological prophesied savior of the Terris people. It was foretold that he would come, take the power at the Well of Ascension, then be selfless enough to give it up in order to save the world from the Deepness. Alendi was thought to be the Hero of Ages, but was killed before he could complete his quest.
INQUISITORS, STEEL: A group of strange creatures, priests who served the Lord Ruler. They have spikes driven completely through their heads—point-first through the eyes—yet continue to live. They were fanatically devoted to him, and were used primarily to hunt out and kill skaa with Allomantic powers. They have the abilities of a Mistborn, and some others.
IRONEYES: Marsh’s nickname in the crew.
IRONPULL: Pulling on a metal when Allomantically burning iron. This Pull exerts a force on the metal item, yanking it directly toward the Allomancer. If the metallic item, known as an anchor, is heavier than the Allomancer, he or she will instead be Pulled toward the metal source.
JANARLE: Straff Venture’s second-in-command.
JASTES LEKAL: Heir to the Lekal house title, one of Elend’s former friends. He and Elend often talked politics and philosophy together with Telden.
KANDRA: A race of strange creatures who can ingest the dead body of a person, then reproduce that body with their own flesh. They keep the bones of the person they imitate, using them, as kandra themselves have no bones. They serve Contracts with mankind—which must be bought with atium—and are relatives of mistwraiths.
KEEPER (TERRIS): “Keeper” is often used as simply another term for a Feruchemist. The Keepers are actually an organization of Feruchemists dedicated to discovering, then memorizing, all of the knowledge and religion
s that existed before the Ascension. The Lord Ruler hunted them to near extinction, forcing them to remain hidden.
KELL: Kelsier’s nickname.
KELSIER: The most famous thieving crewleader in the Final Empire, Kelsier raised a rebellion of skaa and overthrew the Lord Ruler, but was killed in the process. He was Mistborn, and was Vin’s teacher.
KHLENNIUM: An ancient kingdom that existed before the rise of the Final Empire. It was Alendi’s homeland.
KLISS: A woman whom Vin knew in the court at Luthadel. She eventually turned out to be an informant for hire.
KOLOSS: A race of bestial warriors created by the Lord Ruler during his Ascension, then used by him to conquer the world.
KREDIK SHAW: The Lord Ruler’s palace in Luthadel. It means “the Hill of a Thousand Spires” in the old Terris language.
KWAAN: A Terris scholar before the Ascension. He was a Worldbringer, and was the first to mistakenly think that Alendi was the Hero of Ages. He later changed his mind, betraying his former friend.
LADRIAN: Breeze’s real name.
LESTIBOURNES: Spook’s real name.