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GIFT: O'Donnell *
COMMON LABEL: Domination (Strong dominance)
Ability to penetrate or destroy another telepath's shields and take control of their mind. This is a rare and extremely powerful talent. It cannot be blocked.
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GIFT: O'Neill *
COMMON LABEL: Super shielding
A complex talent that provides the telepath with stronger, deeper shields, with 17 shield levels in the mind rather than the normal 9. Shields can be extended to others, even without physical contact. Shields can be projected onto others without their permission, blocking them from using their talents. Shields can be so strong that the telepath can mask their telepathy from other telepaths, and can even become invisible to others - telepaths and norms. A defense against any mental attack except the talent of Domination. The only complete defense against Neural Disruption.
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GIFT: De la Tour *
COMMON LABEL: Telekinesis
Manipulation of physical objects, including animate objects.
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GIFT: Murphy *
COMMON LABEL: Teleportation
Instantaneous relocation of an object or person. Usually only the person with the talent is relocated, but some talents can take another person or object with them, and some can relocate other objects or persons.
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GIFT: Kilpatrick
COMMON LABEL: Power Shielding/Shield Projection
Stronger than normal shielding with the ability to extend their shields to others with whom they have physical contact (the attributes of this Gift are part of those in the O’Neill Gift). May deflect or diminish an attack by Neural Disruption.
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GIFT: Christopoulos
COMMON LABEL: Aerokinesis/Air Shielding
Manipulation of air molecules - an air shield will harden air into a transparent, solid shield that will block a physical object, such as a bullet or car. This is the only talent that can block attacks of Electrokinesis, Ogonekinesis, Pyrokinesis, and Cryokinesis. Diminishes and deflects Neural Disruption.
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GIFT: O’Byrne
COMMON LABEL: Dominance (weak domination)
Ability to penetrate another telepath's shields and take control of their mind. This Gift is not as strong nor does it have the range and power of the O'Donnell Gift, and cannot penetrate the shields of one with the O’Neill Gift (the attributes of this Gift are part of those in the O'Donnell Gift).
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GIFT: Lindstrom
COMMON LABEL: Construction
Construction of mental constructs inside the mind of a person that create a strong illusion that the person is a different person, masking the underlying real personality, memories, etc. The person carrying the construct may or may not be aware of the overlying construct. Compulsions and other kinds of control can be built in if desired.
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GIFT: Shamun
COMMON LABEL: Precognition/Clairvoyance
Awareness of an event prior to it happening - may range from a "feeling" to clear "visions" of the event - may occur immediately prior to the event, days to weeks prior, or in some it manifests as visions of far-future events.
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GIFT: Lubomudrov
COMMON LABEL: Postcognition/Psychometry
Perceive information about events that have already occurred. Psychometry: is another form of postcognition. It enables a person to envision information about events that have already occurred by being in close contact with the area or object where the event took place.
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GIFT: de Filippo
COMMON LABEL: Magnetokinesis
Manipulation of magnetic fields. An adept can erase a computer hard drive by removing it’s magnetic charge or cause complex machinery, such as a car engine, a pistol or a lock, to freeze by magnetizing the parts so they can’t move. By putting a super magnetic charge on a piece of metal could cause it to attract other objects.
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GIFT: Sivakumar
COMMON LABEL: Pyrokinesis
Manipulation of fire, including starting fires, shielding from fire, and hurling fire.
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GIFT: van Serooskerken
COMMON LABEL: Cryokinesis
Can manipulate the temperature of an object or person to immediately drop to -20C. When applied to a person can put them into immediate hypothermic shock. Can condense moisture from the air or other source into ice. Can thaw frozen objects within seconds. A person with the Gift can regulate the temperature of their immediate environment (several inches) to allow them to be cool in hot weather or warm in cold weather.
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GIFT: Hakizimana
COMMON LABEL: Healing/Biokinesis
Healing and manipulation of a body to cure injury or disease. The method used is similar to micro-telekinesis, moving pieces of broken bones or sealing blood vessels, then using energy infusion to accelerate the bodies own healing mechanisms.
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GIFT: Jalair
COMMON LABEL: Animal Telepathy
Telepathic communication with animals - this is more of an empathy-influence communication. An adept can usually feel the “thoughts” of primitive creatures, such as reptiles, fish or insects, but can truly communicate only with mammals.
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GIFT: Krasevec
COMMON LABEL: Distance Communication
Telepathic communication over long distances - often hundreds of miles. This can’t be blocked by physical means but strong electro-magnetic fields may interfere.
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GIFT: Soul Reading or Truth Saying
The ability to see auras, essentially reflections of people's souls. Part of this Gift enables the adept to see what Gifts a telepath has. This is a late developing Gift, and as the telepath matures, evolves into the ability to determine if someone is telling the truth.
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GIFT: Matter Merge
The ability of a person to change the speed with which the molecules in his/her body resonate to match that of a different form of matter. By matching resonance with a solid object, the telepath can move through the object.
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GIFT: Soul Thief
Ability to take a soul from a person's body and implant it in another body. The adept can also use another telepath's Gifts and use any of the normal Talents that a telepath can use on themselves on others, such as pathogen scans.
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GIFT: Rivera #
COMMON LABEL: Neural Disruption
Neural energy from the wielder is projected into the neural network of a victim, disrupting their neural network. Depending on the strength of the projection, can be used to shock/stun a victim, or can burn out the neural synapses, causing permanent damage. At its most extreme completely burns out the mind of the victim. A weak talent must be in physical contact with the victim. A strong talent can strike several victims at once, and at a considerable distance. This type of attack cannot be blocked by mental shields except by one having the Super Shielding talent. It can be deflected or diminished by one with the Power Shielding talent. Without strong focus and direction, everyone in the vicinity of the wielder is at risk.
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GIFT: Simsek #
COMMON LABEL: Electrokinesis
Channeling of electrical energy. The wielder can drain electrical circuits, store the electricity in their own neural network temporarily, and discharge the energy into another object or the air. Care must be taken by the wielder as too much electricity, such as trying to channel a lightning strike, may overload the wielder's own neural circuits. As a weapon, the channeler may be able to discharge the energy for a considerable range, both distance and breadth. Without strong focus and direction, everyone in the vicinity of the wielder is at risk. As a weapon cannot be blocked by mental shields.
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GIFT: Petrescu #
COMMON LABEL: Orgonekinesis (life energy)
Proje
ction of life energy into another person or animal. A person possessing the Talent always also possesses Energy Draining. Depending on the strength used by the wielder, this can be used to restore a person's life energy after being drained or wounded, or as a weapon. This type of attack cannot be blocked by mental shields except by one having the Super Shielding talent. It can be deflected or diminished by one with the Power Shielding talent.
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GIFT: Farooqui #
COMMON LABEL: Energy Draining (human or animal)
Drain a person's life energy from them. Similar to the drain a Succubus effects during sex. A weak talent must be in contact with a victim. A strong talent can drain several victims at once at a considerable distance. This type of attack cannot be blocked by mental shields except by one having the Super Shielding talent. It can be deflected or diminished by one with the Power Shielding talent.
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GIFT: Kashani #
COMMON LABEL: Druid or Succubus
Found only in women (X-linked trait). The Druid Gift includes both mental Talents and physiological attributes. The genitalia have several internal and external differences from normal female genitalia. Specialized glands in the groin, breasts, underarms, and throat contain strong sexual pheromone attractants and the release of these chemicals as an invisible aerosol is under the wielder's control. Spectacular physical beauty is also considered part of the manifestation of this Gift. Other attributes include specialized modifications of Charisma (Glamour or the Glam), Empathic Projection (Influence) and Energy Draining (the Drain).
When a Druid has sex with a man, his climax causes an automatic reaction in the Druid, she drains his life energy by about 75%, which puts him into an immediate stupor until his energy levels can recharge. This cannot be blocked by mental shielding. Evidence exists that this is at least partially enhanced by a reaction to chemicals in the man's semen, as wearing a condom cuts the energy drain to about 60%.
Notes on Kashani (Druid) Gift: Limited evidence indicates that certain other Talents are strongly tied to the Succubus gene, indicating an interrelated gene complex - full Neural disruption, Empathic Projection, Electrokinesis, Orgonekinesis, and Energy Draining have been found in all Druids tested. It also has been found that carriers of the S-gene, both men and women, manifest the same Gift/Talent complex as full Succubi, with the exception of the Succubus Gift.
Succubus Ascendant: An Urban Fantasy (The Telepathic Clans Saga Book 4) Page 27