Star Wars Missions 008 - Togarian Trap

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Star Wars Missions 008 - Togarian Trap Page 4

by Dave Wolverton

If your confront# is lower than your roll#, subtract 10 MP from your MP total. You pitch forward on the first bounce and land on the ground. You are bruised, but not seriously hurt You pick yourself up and rejoin the Togorians.

  The Togorians rapidly hold counsel. As they sit, growling and yowling to one another, you take stock of the city. Tall buildings of stone are everywhere, and many windows shine with dim lights. You see some Togorians moving about on a nearby platform, perfectly at ease while walking in this foggy night

  “Any humans in the city will be under royal guard,” Fassool says. “The palace is not far. But you visitors will attract attention. Come with us, but try not to be too noisy. We have landed downwind from the royal apartments, so we do not have to worry about your stench alerting the guards. The fog will conceal most of our movements, but it would be best if you removed your loud footwear.”

  The Togorians are fortunate enough to have thick pads on their feet and they walk very silently.

  “I don’t like the idea of trying to walk barefoot on streets of stone in the dark,” you answer back. “Don’t worry about me, I’ll keep quiet.”

  The Togorian shakes his head. “As you wish.”

  He looks pointedly at your weapons. “Set your weapon to stun. We wouldn’t want to kill any female Togorians by accident.”

  You draw your weapon and follow the Togorians into the foggy night. They send scouts ahead to watch your path. They lead you through seemingly deserted buildings and out onto an industrial plaza where bales of cloth and crates of unknown goods form a maze.

  Near the palace — a tall building with royal spires like needles at the top — your guide halts. “It will be much harder from here,” he warns.

  The Togorians climb on some crates to get a better look at the palace. You notice the Millennium Falcon on a docking platform below you and to your right. The gangplank on the spaceship is down, and the working lights are on, as if someone is making repairs. A Wookiee lugs a portable welder down the gangplank and heads to the nose of the ship. Moments later, Solo himself walks down from the gangplank and shouts, “Chewie, quit messing around with that and give me a hand in here. I need some muscle on this wrench.”

  Chewbacca roars and follows Solo into the Falcon. You can see at least six Togorian guards outside the ship — two along a bridge between the palace platform and the loading platform, and another four stationed outside the ship. These guards are easily as large as the Wookiee.

  You nudge Fassool and point to the ship, wondering how to surprise the guards. Fassool growls low in his throat, and points to a platform far below you. The other Togorians study it and nod.

  The drop must be at least a hundred yards down. You wonder if the Togorians can handle such a fall.

  Nervously, you follow them back through the maze of boxes. They stop near some bales of rope and begin measuring out lengths. You suddenly understand their plan.

  “See that pole?” Fassool asks.

  On the end of the platform is a pole with a winch that can be used to transfer goods to the lower platform.

  “Yes,” you answer.

  “Tie the ropes to it. The guards will be less likely to spot a small creature like you. Still — be careful.”

  You take the ropes and sneak to the lip of the platform. The pole is on the very edge. You must tie the ropes to the pole without being noticed.

  To tie the ropes to the pole: Your stealth# + your skill# is your confront#. Roll the 6-dice.

  If your confront# is equal to or more than your roll#, add the difference +7 to your MP total. You manage to tie a few granny knots without being spotted.

  If your confront# is lower than your roll#, subtract the difference from your MP total. One of the guards glances up — you must stop tying and hunch down for a moment. Repeat the confront using the same equation until the knots are tied.

  The ropes are secured in such a way that you can’t really climb down — you have to grab the rope and swing to the platform below. If the ropes are cut too short, you’re going to have a rough fall when you try to swing down to the next platform. And if the ropes are cut too long, you will splat on the pavement.

  Worried, you crawl back to the Togorians.

  When you are all ready, Fassool says to you, “This is your fight. It is only right that you take the place of honor — at the front of the battle.”

  Grabbing your weapon, you run sideways, and leap into the darkness.

  You hurtle downward. As you reach close to the ground, you realize that the ropes are cut too short.

  To land safely, you must either seek to cushion the blow by using Power or use your strength.

  To land (using Power)*: Choose your Object Movement Power. Your Power# + your Power’s low-resist# + your strength# is your confront#. Roll the 6-dice.

  If your confront# is equal to or more than your roll#, add the difference +7 to your MP total. You gently float to the ground.

  If your confront# is lower than your roll#, subtract the difference from your MP total. The landing was a bit jarring, but you’ll be okay.

  *Note: This counts as one of three Power uses allowed on this Mission.

  To land (without Power): Your strength# +2 is your confront#. Roll the 6-dice.

  If your confront# is equal to or more than your roll#, add the difference +11 to your MP total. You swing down flawlessly.

  If your confront# is lower than your roll#, subtract the difference from your MP total. You swing down and land with a thud. Ouch!

  You roll to your feet near a Togorian guard. She turns and reaches for her weapon.

  You may try to put her to sleep using Power, stun her with your weapon, or fight her hand-to-hand.

  To put the guard to sleep (using Power)*: Choose your Sleep Power. Add your Power# to the Power’s mid-resist#. This is your confront#. Roll the 6-dice.

  If your confront# is equal to or more than your roll#, add the difference + 6 to your MP total. The guard falls asleep, purring like a kitten.

  If your confront# is lower than your roll#, subtract the difference from your MP total. The guard snarls and draws for her weapon. You must stun her or fight her hand-to-hand (below).

  *Note: This counts as one of three Power uses you are allowed on this Mission.

  To stun the guard: Your weaponry# plus your weapon’s close-range# is your confront#. Roll the 6-dice to shoot.

  If your confront# is equal to or more than your roll#, add the difference +5 to your MP total. Maybe a stunner isn’t as fancy as Power, but it can be just as effective.

  If your confront# is lower than your roll#, subtract the difference from your MP total. The guard swings her claws at you and knocks your weapon to the ground. Now you must fight hand-to-hand (below).

  To fight the guard hand-to-hand: You better hope size doesn’t matter — the guard definitely has the height advantage here. Your strength# + your stealth# +4 is your confront#. Roll the 12-dice.

  If your confront# is equal to or more than your roll#, add the difference +10 to your MP total. The bigger they are, the harder they fall.

  If your confront# is lower than your roll#, subtract the difference from your MP total. The guard lands a body blow. You have to rally here. Add +1 to your confront# for your new confront#. Repeat the confront using this new confront# until you have triumphed.

  In the darkness behind you, a Togorian male lands on his feet and bounds forward. He lunges at another nearby guard, and in moments they are struggling.

  You see the streaks of blaster bolts as the guards begin shooting. One of the Togorian males falls lifelessly from his swinging rope.

  At that moment, Han Solo shouts from the hatch of the Falcon, “Hey, what’s all the noise out there?”

  He sticks his head out of the hatch, sees you, and shouts, “Chewie, get us out of here!” He’s already turned around and running up the gangplank when you hear him add, “We got company.”

  The gangplank to the Falcon begins to close, and its auto-cannon drops. You
don’t want to take a stray round, and you’re not about to let Solo escape!

  You rush for the gangplank, and try to leap inside the Falcon before the door closes.

  To leap into the Falcon: Your strength# + your stealth# is your confront#. Roll the 6-dice.

  If your confront# is equal to or more than your roll#, add the difference to your MP total. You slip into the ship just as the hatch closes.

  If your confront# is lower than your roll#, subtract the difference from your MP total. The door begins to clamp shut on your foot. Repeat the confront until you make it inside.

  You make it under the door in the nick of time. As you do, you find a golden droid in the hall before you. “Oh, my!” he shouts. “Bounty hunters!”

  You must either shut him down or shove him aside.

  To shut down the droid: Your skill# +2 is your confront#. Roll the 6-dice.

  If your confront# is equal to or more than your roll#, add the difference to your MP total. The light in the droid’s eyes goes dim, and he slumps forward.

  If your confront# is lower than your roll#, subtract the difference from your MP total. The droid swats at you with his metal hands and shouts, “Oh,oh,get away from me!” In frustration, you decide to shove him aside (below).

  To shove the droid aside: Your strength# +2 is your confront#. Roll the 6-dice to knock the droid down.

  If your confront# is equal to or more than your roll#, add the difference to your MP total. The droid falls over and shouts, “How horrible! We droids seem to be made to suffer!”

  If your confront# is lower than your roll#, subtract the difference from your MP total. The droid grapples with you, shouting, “I've got him. Master Luke! Help me, Artoo!” Repeat the confront until you can knock this golden droid to the floor.

  A small astromech droid rolls up to you. You decide to leap over it.

  To leap over the small droid: Your strength# +1 is your confront#. Roll the 6-dice to hurdle over the droid.

  If your confront# is equal to or more than your roll#, add the difference to your MP total. This droid makes an excellent hurdle. You may proceed.

  If your confront# is lower than your roll#, subtract the difference from your MP total. You knock the droid as you come down, and land clumsily on the other side.

  You run further within the Falcon, up a short corridor. You don’t want any Rebel scum sneaking up behind you, so you dart left, to make sure the crew’s quarters are clear.

  As you run into the quarters, you see Grubba the Hutt sitting at a gaming table. On the other side of the table is a handsome young man with sandy blond hair.

  Grubba glances up at you and says, “It’s about time you showed up. Life with Rebels is boring!”

  The young man jumps up and shouts, “Han, in here!” He reaches to draw a lightsaber from his side.

  Your fire your stunner, and the young man twists his wrist. The lightsaber ignites and blocks the bolt.

  “I’m coming, Luke!” Solo shouts.

  You are face-to-face with Luke Skywalker, the Rebel pilot who blew up the Death Star.

  What a reward you’ll get for this catch!

  “I give you your choice,” Luke says. “Surrender... or die!”

  “And I’ll not give you any choice, Skywalker,” you answer with a smile. You raise your stunner and begin to fire rapidly. He blocks the blaster bolts in an amazing display of prowess.

  You may seek to put Luke Skywalker to sleep using Power, run defense by using Object Movement Power, or shoot him with your stunner.

  To put Skywalker to sleep (using Power)*: Choose your Sleep Power. Add your Power# to the Power’s high-resist# +3 for your confront#. Roll the 12-dice.

  If your confront# is equal to or more than your roll#, add the difference +15 to your MP total. Skywalker drops like an anvil.

  If your confront# is lower than your roll#, subtract the difference from your MP total. Skywalker warns, “The light side of the Force is more powerful than the dark.” You must stun him (below).

  *Note: This counts as one of three Power uses you are allowed on this Mission.

  To penetrate Skywalkers defense while shooting (using Power)*: Choose your Object Movement Power. Your Power# + your Power’s high-resist# +3 is your confront#. Roll the 12-dice.

  If your confront# is equal to or more than your roll#, add the difference +15 to your MP total. Skywalker’s lightsaber goes flying from his hand. You fire your stunner into him at point-blank range, and Skywalker goes out cold.

  If your confront# is less than your roll#, subtract the difference from your MP total. Skywalker hardly misses a beat as he grabs the lost lightsaber in mid-air, then swings at you. You must now fight with your stunner (below).

  *Note: This counts as one of three Power uses you are allowed on this Mission.

  To fight Skywalker with your stunner: Skywalker advances on you, swinging his lightsaber. You fire as you retreat. Choose your weapon. Your weaponry# plus your weapon’s short-range# +3 is your confront#. Roll the 12-dice to fight Skywalker.

  If your confront# is equal to or more than your roll#, add the difference +7 to your MP total. Luke misses and takes a hit to the ribs, dropping with a stunned sigh. You may proceed.

  If your confront# is lower than your roll#, subtract the difference from your MP total. Repeat the confront until Luke is stunned.

  Even though the young Jedi is down, you don’t want to take any chances with him. You pull some restraints from your belt and begin to cuff him.

  Grubba shouts, “Hey, let me do that!”

  “Go ahead, worm,” you answer. Grubba hurries forward and begins to secure Skywalker.

  You hear the trace of a footfall and glance behind you. The beautiful Princess Leia Organa is rushing toward you while loading a blaster.

  You realize that your own weapon needs to be reloaded. You decide to knock her weapon aside.

  To disarm Leia: Your strength# +1 is your confront#. Roll the 6-dice.

  If your confront# is equal to or more than your roll#, add the difference + 3 to your MP total. Leia’s weapon goes spinning away.

  If your confront# is lower than your roll#, subtract the difference from your MP total. Repeat the confront until Leia drops her weapon.

  You point your own weapon at Leia and say, “Give it up, Princess, or when this blaster bolt takes your head off, it will mess up your hair real bad!”

  At that moment, a brilliant flash of red light whips past your shoulder. The blaster bolt tears open an access panel. You hear the scream of rending metal. Molten fragments fly everywhere.

  Leia takes advantage of the distraction by trying to escape.

  You move to restrain her.

  To restrain Princess Leia: Your strength# + your stealth# is your confront#. Roll the 6-dice.

  If your confront# is equal to or more than your roll#, add the difference to your MP total. Princess Leia won’t break free again. You may proceed.

  If your confront# is lower than your roll#, subtract the difference from your MP total. Luckily, the princess doesn’t get far — at least not far enough to find a weapon. You move to restrain her again. Repeat this confront until you have done so.

  Chewbacca roars in anger, and you throw yourself to the floor just as another flash of red shoots overhead. Through the smoky hallway, you see Chewbacca, mouth wide in a snarl as he reloads his bowcaster.

  You must load your stunner first.

  To reload your stunner: Your skill# +2 is your confront#. Roll the 6-dice.

  If your confront# is equal to or more than your roll#, add the difference to your MP total. When they say that “the hand is quicker than the eye,” they’re talking about your hands.

  If your confront# is less than your roll#, subtract the difference from your MP total. Chewbacca takes a quick shot, and you have to jump aside. Repeat the confront until you can reload.

  The big Wookiee roars in defiance. Right now, you desperately wish that there was a way out of this ship. Unfortunately, Ch
ewbacca is blocking the only exit.

  You can try to put Chewbacca to sleep using Power, or you can stun him.

  To put Chewbacca to sleep (using Power)*: Choose your Sleep Power. Your Power# + your Power’s mid-resist# +1 is your confront#. Roll the 6-dice.

  If your confront# is equal to or more than your roll#, add the difference to your MP total. The Wookiee drops to the floor and lies like a rug. You will not have to stun Chewbacca, and may proceed.

  If your confront# is lower than your roll#, subtract the difference from your MP total. You must fight the Wookiee (below).

  *Note: This counts as one of three Power uses you are allowed on this Mission.

  To fight Chewbacca: Your weaponry# plus your weapon’s mid-range# is your confront# Roll the 6-dice to fight Chewbacca.

  If your confront# is equal to or more than your roll#, add the difference +3 to your total. It was a solid hit, but it takes more than that to knock down a Wookiee. You must stun him again (below).

  If your confront# is less than your roll#, subtract the difference from your MP total. Repeat the confront until you hit Chewbacca.

  To stun Chewbacca again: You hit Chewbacca once, but the huge Wookiee doesn’t go down. Instead, he drops his bowcaster and staggers toward you, anger raging in his eyes. You’ve heard about the horrors of Wookiee hand-to-hand combat. They specialize in ripping off people’s arms and legs. You can’t let him reach you. You back up a step and fire again. Your weaponry# + your weapon’s short-range# is your confront#. Roll the 6-dice.

  If your confront# is equal to or more than your roll#, add the difference to your MP total. Chewbacca drops with a howl. He is safely stunned. You may proceed.

  If your confront# is less than your roll#, subtract the difference from your MP total. Repeat the confront until you hit Chewbacca.

  The corridors of the Falcon are choked with so much smoke from the gunfire that you can hardly breathe. You drop low to the ground and head for the cockpit.

 

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