Harladawn
A manderon city of Agrash Teen. Comprises two separate walled cities: Harl on the manderon bank and Dawn on the ranmeron bank of Agrash Teen. Founded in 220AC.
honey-loaf
Sweetened bread, baked by the Devastators beneath camp fires.
Inn, The
The inn on the shores of the Lake (q.v.).
innman
Landlord or innkeeper; always the owner of the inn, not his staff or managers.
ironwood
Strongest known wood. After special treatment and lacquering, virtually unbreakable and as strong as iron, hence its name.
Jahdemor
Lord of Day; the god of light and strength.
Janoven
Fabled port by the equally fabulous Sea. In Renjhoriskand, manderon of the Tanalume Mountains.
jhet-fibre
Exceedingly rare if not mythical cloth, woven specially by seamstresses from the Fane of the Overlord.
Kellan-Mesqa
See Devastators.
Khamharic victory
A victory gained at too great a cost, such as that gained (1227AC) by Lornwater’s General Somoror Khamha over the Hansenand Kellan-Mesqa.
Korm
Mythical controllers of the Kormish Warriors; believed to be only three in number.
Kormish Warriors
Mythical warriors of the Overlord. No Kormish Warrior, according to legend, knows to what end he works. Certain exceptional Warriors are permitted to be free agents, though always available if the Overlord requires them.
Lake, The
Lornwater Lake. Unnamed, because of the mystery and dread surrounding this stretch of water. All other lakes in the land save this one have been named by Kellan-Mesqa and are referred to as taals (q.v.).
launmark
Measurement of length. (1 launmark = 1400yds)
Lhoretsorel
Famed sorcerer, reputed author of the Book of Concealed Mystery.
Lornwater
Also called the Three Cities, comprising The Old City, the Second City, and the New City. Founded in 959AC.
madarkin
Hot seasonal wind from the varteron.
madurava
Compass. Floreskandian compasses are enormous. There are no portable ones. They are kept in Madurava Houses, usually one per city. (See Glossary C).
Manderranmeron Fault
Geological fault running the length of Floreskand and containing the four fault volcanoes: Danumne, Astle, Altohey and Olarian.
mark
Floreskandian measurement of length.
marnmark
Measurement of length. (10 launmarks = 1 marnmark. (1 marnmark = 8 miles)
melog
A blasphemous creature, magically created from inanimate matter.
mercenary
A legal gild, aka the Brethren of the Sword.
Meshanel
Jahdemor’s prophet (786-900AC).
messengers, The
Riders who convey news between cities using staging posts; known as Roumers.
mid-moon
Midnight – referred to as such regardless of the visibility of the moon.
mid-sun
Mid-day.
mindsaur
Leaves, shoots or resin of the saur plant, smoked as an intoxicant.
mists, the
Reference to the ranmeron borders of Floreskand, perpetually enshrouded by mists. Shomshurakand Barrier.
montars
Individual groups of Kellan-Mesqa, part of a horde, autonomous; small party of Devastators.
Moon
Eye of Nikkonslor.
moon
Month, in the context of time.
mort-taal
Ox-bow or cut-off taal.
names
Surname is said first, then the chosen or personal name; thus, Canishmel Bis refers to Bis (chosen) Canishmel (surname).
niedem newt
Crested, poisonous, its venom found mainly in the skin, muscle and blood and its eggs. Poison acts on nerves, preventing impulses from being transmitted to the muscle. Apart from insects, feeds on anjis newts.
night-devils
Dahal-nasqed.
Nikkonslor
Lord of Night.
Olarian
Volcano of Manderranmeron Fault.
orm
Time measurement; 20 orms per cycle. (1 orm = 1hr 12mins).
othenal
Mineral tar, found in the Othenal district of Renjhoriskand; similar to that derived from shagunblend.
paper
See reedpaper.
parchment
Common alternative to reedpaper.
Prime
The original, the biggest, the tallest, etc.
quarter
Seven days, in the context of time.
Quotamantir
The great sorcerer from KClenand. (Born ? – Died ?) Prominent 542-556AC.
Ranmeron Empire
Situated at the edge of the Mists; culturally different to the cities of Floreskand. Tarakanda.
reedpaper
Expensive paper, used exclusively by the affluent.
Royal Institute of Records
Situated on High Road, Lornwater’s Second City. Previously the Mythological Studies Institute, founded by King Datrek in 1293. Comprises: mythological studies, general studies, storyteller and historical records Departments.
roumers, the
Also referred to as the messengers.
Sardan
Secret sect.
scribe
Fane clerk. Any recorder of archives.
sekor
Type of flower, with octagonal petals; regarded with religious significance, each god being given a different coloured sekor as an emblem.
set
Direction of wind.
shagunblend
Combustible tar-like substance; a method of illumination.
Shomshurakand
Mysterious land of mists beyond Carlash Teen.
Shomshurakand Barrier
Mists bordering Ranmeron Empire and Shomshurakand
Sianlar
City founded in 1160. The Fane of the Overlord was built here in 1241; situated on the Varteron Edge and has become a place of pilgrimage.
smalt
Glass derived from the treatment of cobalt ore.
sormakin
Seasonal wind from the ranmeron, bringing mist up from Shomshurakand.
Soveram
Mountain in Sonalume range, overlooking Arion and possessing two peaks, Soveram Marle and Soveram Torne, the latter peaks also known as the Twin Mountain.
stioner
Practitioner of stionery.
stionery
Weather prediction. Derived from a small chameleon called a stion, which changes colour with atmospheric pressure changes.
storytellers
Gild of tale tellers, graded in excellence by the pastel colours of their cloaks.
taal
Lake.
Taalland
Country of lakes; contain warm water and an abundance of fish.
Tanalumes
Mountain range 1200 launmarks manderon of Taalland. Believed to be an impenetrable barrier in the year 2050AC.
tangakol
Devastator shaman.
Tanlin, the
The Holy Book: The Book of the Living.
Tarakanda
The Ranmeron Empire.
teen
River.
toran
Ancestral home.
toumen
In military terms, 10,000 men.
troop
Usually refers to 50 soldiers or horsemen; half a gamen (q.v.).
tukluk
Serrated knife, brainchild of the Gild of Mercenaries.
underpeople
People who are never seen or heard; feared, perhaps mythical, inhabitants of the waterlogged disused mines of Lornwater.
Varteron Edge
The edge of the Floreskandian plateau; the Drop.
watchmen
City-wall or palace wall sentries, wearing distinctive plaid cloaks; policemen.
wordmasters
Most Floreskandians are illiterate. Professional readers and writers aka Wordsmiths sell their services; respected throughout society.
xadra
Grimoire; a manual of black magic.
xagga
Many-stringed musical instrument with flat shallow sound-box, popular in Arion.
GLOSSARY B
List of characters
Traditionally the surname comes first, followed by the given name.
Aba-pet Fara, female assassin
Aeleg, aide to Ulran
An-Sep, a thaumaturge
Aska, long-lost sister to Ulran
Badol Melomar, head and innman of the Open House Combine
Banstrike, Lornwater Watchman
Bashen Corl, head of a housestead
Berstram, Red Tellar man
Borsalac, Courdour Alomar’s horse
Cantonera, Lord, Soemoff
Cobrora Fhord, an ascetic city dweller
Conofrack Jasebours, father of Ulran
Cor-aba Grie, financier
Courdour Alomar, long-lived warrior
Cursh, Lornwater Watchman
Dab-su Hruma, captain, Arisa
Den-orl Pin, officer in charge of the royal stables
Dyr, son of Bashen Corl
Edu-seren Grippore, Arisan surgeon
Elar, mother of Ulran
Ephanel, enlistee for Red Tellar Inn
Etor, a Kellan-Mesqa warrior
Fahurar Grie, an Arisan thief
Fascar Dek, gildmaster of precious metals, city’s Great Gildmaster
Fet-usa Fin, a trader in weapons and poisons
Foo-sep, General, Arisa
Gel-en Bindar, innkeeper and rebel from Arisa
Grayatta Essalar, Arisan merchant
Grayatta Sapella, wife of Essalar
Iayen, daughter of King Yip-nef Dom
Illasa, Sister; Sardan witch with allegiance to Nemond Adama
Jan-re Osa, freed female slave
Jaryar, spouse of Courdour Alomar
Jentor, gildmaster for the assassins’ gild
Jikkos, queen, wife of King Saurosen
Krailek, enlistee for Red Tellar Inn
Laorge, retainer in Toran Nebulous
Marosa, a queen from myth
Meetel, enlistee for Red Tellar Inn
Mirmellor Dhal, an experienced poisoner
Neran, daughter-in-law of Bashen Corl, wife of Dyr
Nostor Vata
Olelsang, gildmaster of the saddle-makers gild
Por-al Row, alchemist of Arisa
Pro-dem Hom, speech writer for the king
Pro-dem Zimera, widow of Hom
Rakcra, a Kellan-Mesqa warrior
Reall Demorat, a champion duellist
Ranell, son of Ulran
Rashen Pellore, a mercenary
Regloma Troglan, a champion duellist
Sarolee, Cobrora Fhord’s horse
Saurosen, king of Lornwater
Scalrin, a red tellar
Ska-ama, madam of the House of Velvet, Lornwater
Slane, son of Bashen Corl
Solendoral, a Kellan-Mesqa warrior
Tanellor, Lord, Duke of Oxor
Trellen, Red Tellar man
Trulan, the royal torturer of Yip-nef Dom
Ulran, innman of the Red Tellar Inn
Usa, long-lost sister to Ulran
Versayr, Ulran’s horse
Welde Dep, special investigations watchman, Lornwater
Wolderiq, a Kellan-Mesqa warrior
Woura, a Kellan-Mesqa woman
Wral, wife of Laorge
Yip-dor Fla, cousin to Yip-nef Dom
Yip-nef Dom, King of Arisa
Yoan, wife of Bashen Corl
Yorda, enlistee for Red Tellar Inn
Zen-il, Prime Watchman, Lornwater
Glossary C
Madurava – compass bearings
There are eight points on the Floreskandian Compass (madurava) which are read in a clockwise direction:
Manderon
-
north
Dunsaron
-
east
Ranmeron
-
south
Varteron
-
west
Mandunron
-
North-east
Dunranron
-
South-east
Ranvarron
-
South-west
Varmanron
-
North-west
Glossary D
The Arisan Calendar
There are 13 moons of 28-day periods in a year. Each moon is named after a constellation:
Sekous
Viratous
Dandulous
Ramous
Centirous
Juvous
Fornious
Darous
Lamous
Sortulous
Anticous
Petulous
Airmous
Each moon is divided into Quarters. There are 7 days and 7 nights in each Quarter.
Days: Nights:
Sabin Sabinma
DekinDekinma
SidinSidinma
DloinDloinma
SufinSufinma
DurinDurinma
SapinSapinma
These days are numbered One to Four, depending on which Quarter they are in;
thus the 16th day of the 4th month in 1470 would be written as follows:
Third Dekin of Ramous, 1470AC.
Glossary E
Lords and Gods - religious structure
There are three major religions in Floreskand:
1) The Overlord (orthodox)
2) The Hidden God; worshipped in Tarakanda.
3) The Inner God; followed by those who don’t believe in outside influences.
In the orthodox religion of Floreskand, there are 3 tiers of gods:
1) The Overlord is the Highest God
2) The Great Lords and Lady; siblings; gods of the second rank
3) The High Lords are gods of the third rank
Overlord
-
Daqsekor
Great lord of Day
-
Jahdemor
Great lord of Night
-
Nikkonslor
Great lady of Land
-
Arqitor
High lord of Light
-
Brilansor
High lord of Dark
-
Bridansor
The Less Lords (more commonly lesslords) are spirit messengers/workers of the gods and demi-gods. Arqitor is the most powerful after the Overlord, being the balance between her brothers Jahdemor and Nikkonslor. She also has her own spirits in the Madurava. Jahdemor and Arqitor have their white lesslords. Nikkonslor and Arqitor have their black lesslords.
Lesslords of
White
Black
winds
Sansor
Lamsor
water
Alasor
Mussor
fire
Osasor
Honsor
mountains
Sursor
Frasor
war
Dassor
Baosor
woods
Amasor
Chasor
roads
Inasor
Labsor
valleys
Ronsor
Trasor
animals
Marsor
Tassor
birds
Opasor
Vensor
Under each lesslord is a host of lesser spirits. Nobles believe themselves related to the gods, and
are thus referred to as Lords.
Gods of emotions are linked to the physical world.
Next from the Royal Institute of Records, Lornwater
FLORESKAND: KING
Morton Faulkner
When Ulran and Cobrora Fhord left Lornwater on their quest to resolve the mystery of the red tellars (Floreskand: Wings), the city was ripe for rebellion against King Saurosen, holder of the Black Sword.
In charge of the Red Tellar Inn, Ulran’s son Ranell is drawn into a conspiracy with nobles to support Prince Haltese, the king’s heir, to overthrow the tyrant. Inevitably, as a mining disaster and a murder in a holy fane stoke the fires of discontent, open rebellion swamps the streets.
Conflict turns into civil war, where the three cities’ streets become a battleground. Conflict is not confined to Lornwater, however. There’s fighting below ground in the mysterious tunnels and caves of the Underpeople, and within the forest that surrounds the city, and ultimately in the swamps and lakes of Taalland.
Floreskand_Wings Page 39