Alan Cooper, Robert Reinmann, David Cronin - About Face 3- The Essentials of Interaction Design (pdf)

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by About Face 3- The Essentials of Interaction Design (pdf)


  373

  Macintosh, 279–280, 424

  AutoFormat feature (Microsoft Word), 373

  MacPaint, 396–397, 425

  automatic save function, 358–359

  appliance, designing for, 198

  automotive interface, designing for,

  application

  197–198

  applying memory to, 266–268

  auto-scrolling, 402–404

  consistency and standards across,

  avoiding

  319–320

  blank slate, 215–216

  daemonic, 172–173, 198

  clutter, 307–308

  document-centric, 168

  control-laden dialog boxes, 439–440, 505

  full-screen, 427–428

  hierarchy in user interface, 247–248

  Internet-enabled, designing

  mode, 425–426

  multipaned, 428–429

  questions, 217–219, 256

  transient, 170–172

  twitchiness in drag-and-drop operation,

  Web, designing, 179–181

  404–406, 407

  application file, foreign application activity

  unnecessary reporting, 214–215

  on, remembering, 266

  visual noise, 307–308

  application modal dialog box, 509

  application status, 213–214, 363

  B

  archetype, 82–83

  Backspace key, 344, 345

  architectural design pattern, 156

  balance and symmetry in visual design,

  archiving document, 355

  300–301

  The Art and Science of Web Design (Veen),

  balloon help, 497

  175

  bang menu, 488–489

  Art Directors Toolkit (Code Line

  baseline grid, 416–417

  Communications), 171

  Becker, Marion Rombaur ( The Joy

  artifact model, 107

  of Cooking), 560

  associative retrieval, 327

  beginner

  atomic elements in interaction vocabulary,

  excise and, 225

  280–281

  graduating to intermediate user, 553–555

  atomic grid unit, 297

  intermediate compared to, 42–44

  attitude-oriented questions for ethno-

  mental model and, 46

  graphic interview, 66

  needs of, 45–46

  attribute, 325

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  Index

  583

  behavior

  breadcrumb display, 241

  design of, 11–12, 13

  bridging research-design gap

  idiosyncratically modal, 556–558

  activities for, 109

  of radio buttons, 446

  overview of, 18–19

  ranges of, 83

  requirements, 114–115

  visually communicating, 304–305

  requirements definition, 115–123

  behavior pattern

  scenarios, 110–113

  description of, 158

  Brightness & Contrast dialog box

  ethnographic interviews and, 63

  (Adobe Photoshop), 430–431

  identifying significant, 99–100

  building idioms, 280–282

  personas and, 76, 82

  bulletin dialog box, 522–523

  research phase and, 20–21

  Bullets and Numbering dialog box

  behavioral level of processing, 89–91

  (Microsoft Word), 301

  behavioral principle, 150, 151

  business decision maker, 566

  behavioral variable

  business driver, 53

  identifying, 98

  business goal, 14, 95

  mapping interview subjects to, 99

  business requirement, 122

  persona hypothesis and, 61–62

  butcon

  bell curve, 42

  combutcons, 447–448

  bending rules, 257–259

  description of, 495

  Bertin, Jacques ( The Semiology

  dynamic visual hinting and, 387

  of Graphics), 291

  as imperative controls, 441–442

  Beyer, Hugh ( Contextual Design), 58–59,

  labeling, 496

  84–85, 106, 118

  latching, 444–445

  BlackBerry (RIM), 188

  as memorization vectors, 555

  blank slate, avoiding, 215–216

  radio, 446–447

  blind Undo, 339

  Butler, Jill ( Universal Principles of Design),

  Blink (Gladwell), 89

  307

  blocking bulletin dialog box, 522

  button. See also butcon

  BMW iDrive system, 197

  flip-flop, 445

  Boolean logic, 34–35, 209

  on mouse, 380–382

  bounce, 404

  radio, 446–447

  bounded entry control, 457–459, 462

  button controls, 440–441

  bounding box, 418

  brainstorming, 117–118

  C

  brand guideline, 138

  calendar, 37–40

  brand requirement, 123

  camera movement, 420

  branding, 275–276, 306–307

  card sorting, 72

  Brazil (movie), 32

  caret, 395

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  584

  Index

  Carroll, John

  color-blindness, 312

  Making Use, 111–112

  combo box, 467, 499

  scenario-based design and, 110, 111–112

  combutcon, 447–448

  cascading dialog box, 527

  command, terminating, 508, 511

  cascading menu, 478, 485–486

  command vector, 551–552

  category-specific Undo, 344–345

  command-line interface, 224–225, 474

  causality, showing, 314

  commensurate effort, 245–246

  cellular telephone, 190–191, 492

  common sense and considerate product,

  change over time, showing, 316

  253

  characteristics of persona, 100–101

  communicating status, 363

  charged cursor tool, 410–411

  communication

  check box, 443–445, 451

  personas and, 79

  checkmark menu item, 489

  visual interface design and, 288

  choice

  Compare function, 343–344

  providing, 217–219, 256

  comparison, enforcing visual, 314

  remembering, 263–264

  competitive audit, 57

  chord-clicking, 384

  complementary colors, 311

  Chounard, Yvon (founder Patagonia), 154

  composite archetype, 75–76, 82

  chromostereopsis, 311

  compound, 280–281

  Civilization (Sid Meier), 545

  CompuServe Navigator, 434–435, 438

  clarity of transient application, 170

  computer

  Claxton, Guy ( Hare Brain, Tortoise Mind),

  interactivity and, 11

  89

  thinking of product as, 183

  click target, 194

  as working for human, 368

  clicking with mouse, 383–385

  computer literacy, 27

  Close button, 512

  Computers as Theater (Laurel), 110

  closing document, 352–353

  conceptual model, 28–29

  clue box, 465–466

  conceptual principle, 150

  clutter, avoiding, 307–308

  conducting ethnographic int
erview

  Code Line Communications, Art Directors

  methods of, 65–68

  Toolkit, 171

  overview of, 63

  cognition, stimulating, 155

  phases, teams, and timing of, 64

  cognitive dissonance, 33

  team review and, 68

  cognitive processing, 89

  configuration

  cognitive work, minimizing, 151

  differentiating between command and,

  coherence, internal, 155

  216–217

  collaboration by designer, 566–567

  offering option for to user, 555–557

  color and visual interface design, 292, 302,

  Confirm File Delete dialog box (Microsoft

  311–312

  Windows), 541

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  Index

  585

  confirmation dialog box

  constraint, technical, 53

  description of, 539, 541–542

  constructing

  eliminating, 543–544

  context scenario, 119–122

  human behavior and, 542

  key path scenario, 133–135

  confirmation message

  constructing persona

  bulletin dialog box and, 523

  checking for completeness and

  as excise, 228–229

  redundancy, 101–102

  conflating what and how questions,

  designating types, 104–106

  114–115

  expanding description of, 102–103

  conflicting interests in development

  identifying behavioral variables, 98

  process, 9

  identifying significant behavior patterns,

  connection, 420–421

  99–100

  conscientiousness of considerate product,

  mapping interview subjects to behavioral

  253–254

  variables, 99

  consensus and persona, 79

  steps for, 97–98

  considerate product

  synthesizing characteristics and relevant

  as anticipating human needs, 253

  goals, 100–101

  characteristics of, 251

  content

  as conscientious, 253–254

  in dialog boxes, managing, 523–528

  as deferential, 252

  quality, relevance, and integrity of,

  as failing gracefully, 256–257

  ensuring, 315–316

  as forthcoming, 252–253

  context

  as keeping mum about problems,

  definition of, 122

  254–255

  designing to meet goals in, 16–17

  as keeping user informed, 255

  as driving design, 185

  as knowing when to bend rules, 257–259

  context scenario

  as not asking a lot of questions, 256

  constructing, 119–120

  overview of, 250

  description of, 112–113

  as perceptive, 255–256

  example of, 120–121

  as self-confident, 256

  requirements definition and, 22

  as taking interest, 251–252

  Contextual Design (Beyer and Holtzblatt),

  as taking responsibility, 259

  58–59, 84–85, 106, 118

  as using common sense, 253

  contextual inquiry, 58–59

  consistency in design, 317–320

  contextual toolbar, 503

  Constantine, Larry

  contextualizing information, 210–213

  Software for Use, 43

  contiguous selection, 392–393

  on user role, 84

  contrast, 312

  constrained drag, 412

  control integration, 196

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  586

  Index

  control manipulation, 408–409

  D

  control panel, 173

  daemonic posture, 172–173

  controls. See also selection controls

  data

  avoiding control-laden dialog boxes,

  integrating text, graphics, and, 315

  439–440, 505

  out of bounds, handling, 466

  display, 468–472

  qualitative, inferring goals from, 88–89

  entry, 457–468

  quantifiable, showing, 317

  imperative, 440–443

  data element

  keeping to minimum, 238

  defining, 128

  mapping to functions, 242–245

  grouping, 130–131

  onscreen, 312

  data entry. See also input

  types of, 439

  auditing compared to editing, 371–374

  convergence device, 189

  fudgeability and, 371

  Cooper, Alan

  in lists, 455

  Communication Play, 316

  missing data, 369–371, 532–533

  customer-relationship management

  data immunity, 368–369

  application, 516

  data integrity, 367–368

  GettyGuide kiosk, 192

  data requirement, 122

  rich visual modeless feedback, 546

  data retrieval

  smart desktop phone design, 184

  attribute-based, 327–330

  Softek Storage Manager, 334

  digital methods of, 327

  copy, creating, 359

  in digital world, 326–330

  Corel Painter, 433

  indexed, 325–326

  Cronin, Dave (designer), 115

  by location, 324–325

  Csikszentmihalyi, Mihaly ( Flow: The

  natural language output and, 333–334

  Psychology of Optimal Experience), 201

  overview of, 323

  cursor

  database

  pointing and, 386–390

  completeness of, 232

  selection and, 390–396

  querying, 334

  cursor hinting, 382, 388–389, 400

  retrieving information from, 330–333

  customer, integrating into design

  debounce, 404–405

  process, 10

  decision-set reduction, 267–268

  customer experience, brand, and user

  deduced information, remembering, 265

  interface, 306–307

  default, remembering, 263–264

  customer goals, 95

  defining

  customer interview, 55

  industrial design framework, 139–140

  customer persona, 84, 105

  interaction framework, 127–136

  customer requirement, 123

  visual design framework, 136–139

  customizable toolbar, 501–502

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  Index

  587

  degree

  human situations, improving, 153

  of dislocation, 246

  pragmatic, 154

  of risk exposure, 247

  purposeful, 153

  deleted data buffer, 346

  Design Within Reach Web site, 239

  del.icio.us, 329

  designer

  DeMarco, Tom ( Peopleware: Productive

  alert dialog boxes and, 540

  Projects and Teams), 201

  collaboration by, 566–567

  demographic variable, 61–62, 98

  as researcher, 18–19

  depthcueing, 416–417

  usability testing and, 145–146

  desensitizing mouse, 407–408

  user as, 67

  design. See also design principles; designer;

  designing. See also harmon
ious

  designing; goal-directed design

  interaction, designing

  definition of, 4

  for appliance, 198

  letting context drive, 185

  for audible interface, 199

  in manufacturing, evolution of, 11–12

  for automotive interface, 197–198

  to meet goals in context, 16–17

  for behavioral response, 90–91

  as product definition, 18

  desktop software, 163–168

  scenarios in, 111–112

  embedded system, 182–188

  translating research into, 19

  for handheld, 189–191

  design communicator, 133

  informational Web site, 175–176

  design framework. See also interaction

  Internet-enabled application, 181

  framework

  for kiosk, 191–195

  description of, 125–126

  for reflective response, 91

  industrial, 126, 139–140

  for television-based interface, 195–197

  interaction, defining, 127–128

  transactional Web site, 177–178

  visual, 126, 136–139, 195

  Undo system, 337–338

  The Design of Everyday Things (Norman),

  for visceral response, 90

  282, 283, 553

  for Web, 174–175

  design principles

  Web application, 179–181

  behavioral and interface-level, 151

  Designing Interfaces (Tidwell), 157

  by chapter, 569–574

  Designing Visual Interfaces (Mullet and

  description of, 149, 150

  Sano), 205, 288

  for embedded systems, 182–188

  desire, 155

  levels of detail and, 150

  desktop software, designing, 163–168

  design team, size of, 59

  development process

  design values

  conflicting interests in, 9

  description of, 150, 151–152

  evolution of, 6

  elegant, 154–155

  successful, 12

  ethical, 152

  user goals and, 9–10

  harm, minimizing, 152–153

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  588

  Index

  development support phase of

  digital product

  goal-directed design, 23

  as assuming technological literacy, 7

  Dewey Decimal System, 325–326

  building successful, 12

  diagonal axial symmetry, 300

  conflicting interests and, 9

  dial, 460–461

  creation of, 4–5

  dialog box. See also error message;

  development process and, 3–4, 5, 6

  specific dialog boxes

  as exhibiting poor behavior, 8

  alert, 539–541

  as ignorant about users, 8–9

  appropriate uses for, 505–507

  lack of process and, 9–10

  beginners and, 46

  planning and designing, 13

  bulletin, 522–523

  as requiring humans to do heavy lifting, 8

  cascading, 527–528

  as rude, 5, 7

  confirmation, 541–544

  successful, 25–26

  content in, 523–528

  task-based focus of, 15

  control-laden, avoiding, 439–440, 505

 

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