Alan Cooper, Robert Reinmann, David Cronin - About Face 3- The Essentials of Interaction Design (pdf)

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  storyboard, 110, 126, 134

  text

  storytelling, 67, 110

  on toolbar, 495–496

  structural pattern, 158–159

  in visual interface, 310–311, 315

  structure of visual elements, 296–301

  text controls, 468–469

  stupid, making user feel, 97, 370–371, 531

  text edit controls

  style, integrating function and, 306–307

  clue boxes, 465–466

  style guide, 138

  handling out of bounds data, 466

  subject matter expert (SME) interview,

  insert and overtype entry modes, 467

  54–55

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  Index

  607

  units and measurements, 466–467

  transient posture

  using for output, 468

  appliances and, 198

  validation, 463–465

  description of, 169–172

  texture and visual interface design, 292

  excise and, 226

  37signals, Writeboard, 347

  handheld devices and, 190–191

  3D object manipulation, 415–420

  informational Web site and, 176

  thumbwheel, 462

  kiosks and, 194–195

  Tidwell, Jenifer ( Designing Interfaces), 157

  Web application and, 180–181

  tiling windows, 427

  transitory bulletin dialog box, 522–523

  The Timeless Way of Building (Alexander),

  transparency, 202–203

  156

  tree controls, 457

  title of dialog box, 508

  Tufte, Edward

  toggle, 444

  on quantitative presentation, 211

  tool selection and manipulation, 207–208

  The Visual Display of Quantitative

  toolbar controls, 496–499

  Information, 290, 313

  toolbars

  type size, 310

  balloon help, 497

  butcons and, 441–442

  U

  choice and, 217–219

  unbounded entry control, 458–459.

  contextual, 503

  See also text edit controls

  customizable, 501–502

  Undo cache, 257

  description of, 493–494

  Undo feature

  direct manipulation and, 479

  blind and explanatory, 339

  docking, 500, 513

  category-specific, 344–345

  evolution of, 499–503

  comparison model, 343–344

  explaining controls on, 496–498

  deleted data buffer and, 346

  icons versus text on, 495–496

  designing, 337–338

  menus and, 494–495, 499–500

  as enabling exploration, 336–337

  as modeless idiom, 513

  file system and, 352

  movable, 500–501

  freezing, 348

  navigation and, 240

  group multiple, 342–343

  ribbon, 487–488, 502

  incremental and procedural actions, 338

  tools, navigation between, 235–236

  manifest model of, 341, 343

  Tools menu, 485

  multisession, 265–266

  ToolTips, 47, 466, 497–498

  Redo feature and, 341–342

  top-level window, 436

  single and multiple, 339–341

  touch screen, 188, 193–194

  unified file model and, 361

  transactional kiosk, 191–192, 193, 195

  users and, 335–336

  transactional Web site, 177–178

  versioning and reversion, 346–347

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  608

  Index

  Undo-proof operation, 348

  user goals

  unified file model

  creation of digital products and, 4–5

  abandoning changes, 361

  designing to meet, in context, 16–17

  communicating status, 363

  development process and, 9–10

  creating copy, 359

  end type, 93

  creating version, 361

  experience type, 92–93

  File menu, changing name and contents

  ignorance about, 8–9

  of, 362–363

  life type, 93–94

  naming and renaming, 359

  product success and, 25–26

  overview of, 357–358

  recognizing, 13–14

  placing and moving, 360

  successful products and, 96–97

  reversing changes, 361

  tasks and activities compared to, 14–16

  saving automatically, 358–359

  types of, 92–94

  specifying stored format, 360–361

  as user motivations, 94

  Universal Principles of Design (Lidwell,

  user interaction and mechanical-age

  Holden, and Butler), 307

  represented model, 36–37

  usability and grid system, 299

  user interface. See also metaphor in user

  Usability Engineering (Nielsen), 71, 144

  interface; visual interface design

  usability testing

  as artifact, 202

  description of, 70–71

  attractiveness of, 90

  design validation and, 142–143

  branding, customer experience, and,

  designer involvement in, 145–146

  306–307

  formative, conducting, 144–145

  excise in, 224–225

  in framework phase, 126

  experience levels and, 41–44

  summative and formative evaluations,

  graphic design and, 289

  144

  implementation model and, 32–33

  use case, persona-based scenario

  inflecting, 245–247

  compared to, 113

  invention of, 279

  useit.com Web site, 175

  mathematical thinking and, 34–35

  user. See also beginner; expert user; inter-

  mental models and, 31

  mediate user; user goals; user interface

  paradigms in design of, 270–276

  as elastic, 79–80

  well-balanced, 43–44

  ethnographic interview and, 67

  user interview, 56

  making feel stupid, 97, 370–371, 531

  user observation, 56–57

  perception of, by stakeholders, 54

  user profile, 85–86

  predicting actions of, 261–263, 268

  user research, 17, 18, 143. See also qualita-

  user archetype, 21

  tive research; research methodology

  user experience, 140, 177–178

  user role, 84–85

  user feedback session, 142–143

  36_084113 bindex.qxp 4/3/07 6:16 PM Page 609

  Index

  609

  V

  visual framework/visual language

  validation controls, 463–465

  strategy, 23

  validation scenario

  visual idiom, 276

  checking designs with, 135–136

  visual information design. See also visual

  description of, 113

  interface design

  refinement phase and, 23

  causality, showing, 314

  value and visual interface design, 291

  changes over time, showing, 316

  Vander Wal, Thomas (information

  content, ensuring, 315–316

  architect), 329

  enforcing visual comparisons, 314

  variables, 61�
��62, 98–99, 314–315

  multiple variables, showing, 314–315

  Veen, Jeffrey ( The Art and Science

  overview of, 289–290

  of Web Design), 175

  principles of, 313–314

  verbal thinker, 135

  quantifiable data, showing, 317

  verb-object ordering, 390–392

  text, graphics, and data, integrating, 315

  vernier mode, 407–408

  visual interface design. See also visual

  versioning, 346–347, 361

  information design

  vertex handle, 414–415

  art, other design disciplines, and, 288

  vertical axial symmetry, 300

  building blocks of, 290–291

  View menu, 484

  color in, 311–312

  views, 233, 238

  grouping elements and providing

  violating standards, 319

  hierarchy, 294–296

  virtual desktop, 427–428

  for handhelds and other devices, 312–313

  visceral level of processing, 89–90

  hue and, 292

  visible hierarchical menu, 476–477

  imagery, using, 302–305

  vision statement, creating, 116–117

  noise and clutter, avoiding, 307–308

  Visual Basic, 436

  orientation and, 292

  visual design framework

  overview of, 287

  defining, 136–139

  position and, 293

  description of, 126

  principles of, 293

  television-based interfaces, 195

  shape and, 291

  visual dislocation, hiding commands

  simplicity and, 308–309

  for, 220

  size and, 291

  The Visual Display of Quantitative

  structure and flow, providing, 296–301

  Information (Tufte), 290, 313

  style and function, integrating, 306–307

  visual excise, 226–227

  text and, 310–311

  visual feedback

  texture and, 292

  direct manipulation and, 386

  value and, 291

  drag-and-drop operation, 399, 401–402

  visual language study, developing, 136–139

  selection state, 396

  visual metaphor, 425

  sovereign interface and, 166–167

  visual noise, avoiding, 307–308

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  610

  Index

  visual style and sovereign interface, 166

  Windows (Microsoft). See also Microsoft

  visual thinker, 135

  Outlook; Microsoft PowerPoint;

  visual work, minimizing, 151

  Microsoft Word

  visualizing

  auto-scrolling, 403

  behavior, 304–305

  Confirm File Delete dialog box, 541

  interface, 131–133

  Disk Properties dialog box, 317

  vocabulary, interaction, 280–281

  Explorer, 212–213, 394

  File Manager, 211, 212–213

  W

  first version of, 427

  wait cursor hinting, 390

  user interface, 33

  Web, designing for, 174–175

  Vista, icons, 304

  Web application, 178–181

  XP taskbar, 173

  Web site, 175–178

  Windows menu, 483

  whiteboard, 133

  windows pollution, 434–436

  windows

  wire frame, 418

  Alto system, 423–424

  wizard, 561–562

  command-line interface compared to,

  WordStar, 165

  224–225

  workflow model, 106–107

  designing with, 430–436

  workflow-oriented questions for

  full-screen applications, 427–428

  ethnographic interview, 66

  keeping to minimum, 238

  working set, 552–553

  management of, 233

  world, information in, 553

  MDI versus SDI, 437–438

  world vector, 553–554

  multipaned application, 428–430

  Writeboard (37signals), 347

  overlapping, 426–427

  WriteRoom (Hog Bay Software), 206

  PARC principles, 425–427

  pluralized, 190, 436–437

  X

  pop-up, 190

  Xerox Palo Alto Research Center (PARC),

  position of, 264

  279, 423–427

  states, 436–437

  tiles, 427

  Y

  Yahoo! Widgets and iTunes, 170

  Z

  zoom, 420

  zooming, 236, 237

  37_084113 bob.qxp 4/3/07 6:16 PM Page 611

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  when their products help users

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  Alan Cooper founded our consulting fi rm in 1992 on this simple idea.

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  37_084113 bob.qxp 4/3/07 6:16 PM Page 612

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