Awakening

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Awakening Page 42

by Lara Morgan


  Oldest of the Four Lost Gods

  Perrin

  Worker in the Serpent Dome

  Petar

  Dream seer

  Prin

  Morfessa’s assistant

  Rorc

  Commander of the Faithful and Chief of Armies in Salmut

  Shaan

  An orphan living at the Red Pepino, worker in the serpent yards of Salmut

  Shila

  Dreamer of the Jalwalah clan

  Tallis

  Hunter of the Jalwalah clan, son of Mailun and earth brother to Jared

  Thadin

  Warrior chief of the Jalwalah clan and member of the Guide Circle

  Torg

  A man of the Serpent Isles and owner of the Red Pepino

  Tuon

  Prostitute at the Red Pepino and Shaan’s best friend

  Vail

  One of the Four Lost Gods

  Veila

  The Seer of Salmut, who has quested the Void to discover Azoth’s return

  Vilan

  Winemaker who runs an outpost for serpent riders in Shalnor

  Serpents

  Nuathin

  The most ancient serpent in the Dome

  Marathin

  Attar’s serpent and one opposed to Azoth’s return

  Haraka

  Bren’s serpent, also opposed to Azoth’s return

  The Four Lost Gods

  Paretim, Fortuse, Epherin, Vail

  GLOSSARY

  Al Hanatoha

  the ancient city in the Wild Lands where Azoth once ruled

  Alhanti

  hybrid creatures created by Azoth using the Birthstone. A mixture of serpent and human, very tall and strong, they were the warrior force of Azoth’s fallen empire 2000 years earlier.

  Amora

  a slave girl instrumental in the downfall of Azoth’s empire. It was Amora who heard the Birthstone speak to her in a dream and awakened the four elder gods who then banished Azoth for his crimes. Amora led the people away from the fallen empire to a new land on the edge of the sea and established the city of Salmut.

  Birthstone

  the legendary seed from which all life sprung and the source of the ancient gods’ power. Once in five pieces, its power was shared equally by the ancient gods who used it to create the people, plants and animals of the world. Stolen and made whole by Azoth who used it to enslave the human race and create a hybrid human/serpent being, it disappeared when the four older gods banished Azoth to the abyss. It is the key to Azoth’s power.

  Black Mountains

  a range of mountains of totally barren black rock that forms the north-eastern border of the clan lands.

  Clans of the desert

  Baal, Halmahda, Jalwalah, Raknah,

  lands

  Shalneef

  Council of Nine

  body of councillors who administer the day-to-day affairs of the city of Salmut and surrounding villages

  Crist

  an hallucinogenic and highly addictive drug

  Crooked Man

  the self-proclaimed head of all thieves in Salmut

  Faithful, The

  the most powerful force in Salmut, formed to guard against Azoth’s return and comprising two factions: Hunters who are preternaturally good at capturing their prey, and Seducers who can infiltrate and influence minds

  Fledglings

  newly recruited serpent riders still in training

  Foundation Scroll

  the charter written at the founding of Salmut after the banishment of Azoth and the reformation of a new world. It contains the details of the pact for peace between human and serpent and warns for constant vigilance against the return of the banished god Azoth.

  Free Lands

  land stretching from the feet of the Goran Ranges and bordered by the desert lands of the Clans, the cold lands of the Ichindar peoples and the Sergessen Sea. Split from the rest of Saranthium 223 years ago during the war of the Free Lands. Still a trading partner.

  Guides

  the creators and guardians of the desert clans. Including: Sabut, Wahtu, Antil, Enocia (the Outcast), Kaa (death)

  Guides Circle

  Seven men and women who rule the Jalwalah clan

  Haldar

  head covering made of thick cloth worn by desert clans for sun protection

  Hasan Dag

  capital city of the Free Lands Hive the collective mind communication of a group of serpents experienced as a river of light suspended in a void. Also describes a family or tribe of serpents led by one older serpent

  Inti

  the name the Wild Lands people give the sun

  Kaf

  thick hot drink similar to coffee, sweetened with honey

  Mind join

  a more complex form of communication between serpents

  Mind voice

  the method riders use to communicate with serpents

  Muthu

  four-legged animal with coarse hair and a single small hump across the withers. Foul smelling and found in coastal regions and in the desert

  Nonyu

  a spicy tea

  Primate

  head of the Sisters of Amora

  Prophet Scrolls

  a history of Azoth’s empire written by a slave who escaped at the time of Azoth’s banishment. Kept on the Serpent Isles

  Prophet’s Ring

  gold ring stolen from Azoth by the Prophet

  Rain Lands

  ancient name for the Wild Lands

  Redfruit

  a fleshy, sweetly tart fruit with one large seed

  Rogue serpents

  black hides and larger than the serpents that live in Salmut. They have been attacking people of the clans and villages on the edges of the desert seemingly without reason.

  Sabut’s Well

  oasis and gathering place of all clans

  Salmut

  capital of Saranthium, home to the Guardian

  Saranthium

  the continent created by the Birthstone and the five ancient gods

  Scanorians

  a cave-dwelling race that live mainly in the Pleth Mountains but are sometimes seen in the plains near the River Plethnor

  Sept

  a division of the serpent rider army consisting of ten serpents and their riders

  Sept Leader

  a commander of a sept of serpent riders. There are eight sept leaders

  Serpent Dome

  enormous column-shaped building housing the serpents of Salmut

  Serpent Isles

  a group of islands south-west of Salmut in the Sergessen Sea. Breeding ground of the serpents and home to proud seafaring people

  Serpent Yards

  large complex of grounds and buildings housing the serpents and serpent riders

  Shalnor

  large coastal town at the mouth of the River Pleth. Renowned for its vineyards

  Sisters of Amora

  order of women dedicated to studying Amora’s life and the healing arts

  Stolen Well

  small water well on the edge of Jalwalah territory

  Temple of Amora

  place of worship for Amora and the Four Lost Gods. Houses the Sisters of Amora, serves as a meeting place for the Faithful and those who work for them, and is also the residence of the Consul of the Faithful. Commander Rorc also keeps rooms here.

  Torin

  trading port of the Free Lands and its second largest city

  Void

  the place between dreaming and waking, scried by seers seeking to find answers and wisdom. Few have the talent to truly plumb its depths. Also called the World Between by the Wild Lands people.

  Wetlander

  term used by clan people to describe coastal dwellers

  Well

  the home of a desert clan

  Wild Lands

  tropical, mountainous area thickly covered in jungle. Home to small villages of jungle people and the site o
f the ancient city of Azoth’s past empire.

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  ISBN: 978-0-85799-099-0

  Title: Awakening

  Copyright © 2013 by Lara Morgan

  All rights reserved. By payment of the required fees, you have been granted the non-exclusive, non-transferable right to access and read the text of this e-book on-screen. No part of this text may be reproduced, transmitted, down-loaded, decompiled, reverse engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereinafter invented, without the express written permission of publisher, Harlequin Enterprises (Australia) Limited, Locked Bag 7002, Chatswood D.C. NSW, Australia, 2067.

  All characters in this book have no existence outside the imagination of the author and have no relation whatsoever to anyone bearing the same name or names. They are not even distantly inspired by any individual known or unknown to the author, and all incidents are pure invention.

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