400 Boys and 50 More

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400 Boys and 50 More Page 58

by Marc Laidlaw


  She let go of me then. It was almost painful, and I regretted it. I had grown so used to Katherine that I had almost become her. But now all gentleness fled. Her screaming fell harsh upon the rock as she turned and rushed away from me, toward the bright round opening no more than a hundred feet ahead, the gap through which sunlight streamed freely, that fissure with shards of carved and mortared stone scattered at its base, the broken remains of the Threshold itself, its lintel carved with sigils no one could remember how to read, nearly erased by time and then finished off completely by the helpful excavators.

  A hundred feet, and she ran fast, with a good start ahead of me on the narrow trail.

  Yet I slipped around her easily and passed through the neck of the evil stone bottle whose exterior was so thickly inhabited by those ignorant of its interior; whose contents had been a black wine aging slowly in the dark, growing more potent with each passing cycle. I slipped out and felt myself expanding, much grown in strength since the time of my confinement, all my voices rising rapturously, my millionfold wings unfurling, black sails hurling me outward into space as they caught and quickened in the all-enveloping—but all too easily smothered—light.

  And poor Katherine, coming up to her salvation, found only a black sky, curdling, and me in it.

  * * *

  “Nether Reaches” copyright 2106 by Marc Laidlaw. Read aloud at a WeirdCon circa 1996. First appeared in print at marclaidlaw.com in 2016.

  TOTAL CONVERSION

  On his way home from CompUSA with the latest overdrive processor and another 128 megs of RAM chips in the tiny trunk of his Alfa Romeo, Barton Needles cruised slowly past the high school and gazed through the chainlink fence at his so-called peers. It was a scene that should have set him tingling with nostalgia, like something out of a PG-13 teen romance movie: sociable kids taking lunch in the quadrangle, running laps on the track, throwing themselves at football dummies, laughing and shouting. But as the bell rang, calling the students back to classes, Barton mouthed the word “Losers,” and stepped on the gas.

  At home, he slung his backpack under the computer desk and nudged the mouse to kill the screensaver, which played continuous looped demos of his personal online Gorefest victories. A dozen e-mails sprang onto the screen, all received since that morning. He idly scrolled and deleted with one hand while gnawing at a tortilla smeared with peanut butter and jelly—he needed fuel before getting to work under the hood.

  There were three messages from GoreX: more optimistic notes on business plans and the revised royalty offer for the Skullpulper total conversion. Total bullshit was more like it. He would never work for them again, despite the latest personal pleading e-mail from Tom Ratchip, GoreX’s owner: “Bart, I am asking you as a friend and as your biggest fan to please reconsider your unreasonable position.”

  It took him about five seconds to type in, one-fingered, “TTML, AW” and sent the message. Talk To My Lawyer, Ass-Wipe. In other words, his dad.

  Ironically, Ratchip had forwarded a handful of semiliterate messages from delirious gamers, praising Skullpulper in what passed for gushing flattery. “wOOpee! Man thass kewl!” “Barton Needles is GOD!” “wtf is Needles doin workin on TCs? IMHO he shud have have his own fkn company—and prolly will!”

  My sentiments exactly, Barton thought; and how odd of Tom to send that one along. He “prolly” thought it was magnanimous of him.

  He deleted the fan transmissions as fast as he could scan them, holding back only on the last message, caught by its surprisingly formal structure—not to mention the absence of spelling errors.

  With stunning architecture, fantastic textures, terrifying new monsters and brilliant new skins for existing monsters, everything about Skullpulper is an improvement on the original game. This is the best Total Conversion we have seen of any game. Given that it is a TC of Gorefest, the reigning blockbuster, this means that Skullpulper is now the best 3D game in the world. Period.

  Barton leaned a bit closer to the screen, cramming the last of the tortilla into his mouth. Was this an advance review?—something from an upcoming issue of PC Gamer, maybe?

  Then he saw that it hadn’t been forwarded from GoreX after all. The return address read simply: “[email protected].” Mildly weird. Orgs were generally, what, nonprofit groups, religious institutions, stuff like that? The thought of a Skullpulper fan heading up an organized religion was amusing. Like getting fanmail from the Pope.

  He continued scrolling through the letter, but the praise of Skullpulper was confined to one paragraph. The next one was far more intriguing:

  Because of your obvious brilliance, Mr. Needles, we are writing to inquire as to your team’s availability for another total conversion project.

  My team, he thought. That would be me, myself and I.

  We have acquired from a third party developer the code to what we consider an extraordinary game. The original program has never been released, and due to legal complications cannot be published or otherwise distributed in its current form. While the source code may not be altered in any manner, we believe that would make your task all the easier. You need not concern yourself with programming or behavior issues, but merely convert the outward appearance of existing game elements. We believe you could accomplish this quite rapidly, and we are prepared to pay extremely well for your services. If you would kindly respond to this e-mail with a simple affirmation (and the appropriate information regarding your financial institution), we will be delighted to demonstrate our intentions by immediate electronic deposit of a one-third advance into any account you specify. Once you have verified the availability of the funds and consented to this project, we will forward everything you need to commence the conversion. You may use your own utilities if you prefer; but we will provide all textures, skins, and entity models for conversion. You may work independently and at your own speed (keeping in mind that time is of the essence), transferring files to us only when you are pleased with them. We will compile the files and, of course, take full responsibility for the ultimate conversion.

  Barton was sitting down by the time he’d read this far. Could this be real money? The GoreX boys were a bunch of cheapshit assholes. The artists and programmers were okay, but a bunch of suits had taken over the company since he’d first agreed to do the conversion, and they had done nothing but try to chisel him down and cheat him out of a profit from the moment they’d realized they had a wildfire hit on their hands—something that might give the original game, Gorefest, a run for its money.

  If these Noware people were serious, he was prepared to put together something that would blow away even Skullpulper. It would be supremely satisfying to snatch the ground out from GoreX.

  He’d have to top himself, work harder than he had on Skullpulper, and of course it all depended on the raw materials he had to work with. He couldn’t imagine how some nonprofit organization had come up with decent code—let alone code competitive with what was already on the market—but they seemed serious. No harm in seeing how serious.

  Barton composed a one-letter reply—“Y”—and regretted having to mar its perfect symmetry by appending his clunky account information.

  At 4:17 he sent the message. At 4:26, when he walked back into his room, gouging a cold spoon into a pint of espresso ice cream, a reply was waiting in the mailbox: “Electronic deposit complete.”

  Was this for real? No organization worked that fast. There were committees, accountants, people who filled out the requests and submitted them to others who had authority, and on and on.

  He connected to his bank. Checking deposits. There was something new, today’s date, timeclocked at 4:22 p.m.

  At first the amount itself didn’t register. Until he saw the dollar sign in front of it, he thought it was his account number. It had almost that many digits.

  * * *

  “Well, the money’s clear, but I can’t get a lead on these Noware people,” his father announced the next evening over dinner.

  “Keep trying
,” Barton instructed. “I’ll start work on the TC. Put that money somewhere nice and warm where it can breed. I won’t touch it yet. I’ll be too busy. This is the last sit-down dinner I’ll be eating with you two for a while.”

  “What about school?” his mother asked. “Have you given any thought to going back?”

  “Did you see the size of that deposit?” his father asked. “At this point, for what Barton wants to do, school has become irrelevant."

  “This conversation has become irrelevant,” Barton said, pushing away from the table.

  He went to his room and organized his desk to the tune of explosions and screams from Gorefest battles. He meant to replace the screensaver with a Skullpulper deathmatch, but so far he hadn’t done much online battling in his own game. The TC had only been available for a week; he’d been busy.

  He decided that before beginning on the Noware project, he would treat himself to one last Skullpulper battle—one that would leave his name ringing in the ears of the Pulper community. It was time to liquefy a few skulls.

  He pulled on his Intraspexion 3D goggles and connected to GoreWorld, the network of servers dedicated to endless Gorefest and Skullpulper online wars. It took about a second to find a battle in progress; he mouse-clicked on a maelstrom icon and was sucked right in.

  “Lord Needles enters fray,” said a little voice in the headset, barely audible above the screams of his first victim. He was in the best of his own deathmatch levels, “The Killing Floor”—three stories of metal ramps and catwalks with adjoining corridors that wove in and out of each other. The Killing Floor was a Möbius strip, a hollow hypercube; you could walk through a gate at one end of a room and find yourself coming in at the far side of the same room. There were ten players already in the map, and as soon as news spread that Lord Needles had jumped in, the number of players joining from other sites began to soar. It topped at thirty-six—the max limit for this level—and by then things were getting crowded.

  Lord Needles cleared the mob as fast as it respawned.

  From his first victim—a startled blur of neon colors with a human face, quickly transformed into beautifully rendered chunks of flying meat—he had liberated a stomp-gun and an ammo pack. As orange streaks of firebolts began to seek him on his ledge, he spied a lift just rising past. He leapt aboard, riding the platform two levels up, clearing catwalks of upright figures and strewing the room with a rain of bloody meat.

  Within seconds he had the high-ground. A Tesla-cannon floated in midair, just out of reach, but for Lord Needles it was money in the bank. A normal jump would fall short, and leave you plunging to the Killing Floor below, which rippled periodically with gnashing spikes as the walls closed in and caught anyone not fortunate enough to have rocket-jumped onto a ledge. Lord Needles turned his back to the gun, slid until his heels were at the edge of empty air, then fired the stomper at the nearest wall. The recoil blew him backward, all the way across the gap; in midflight, with a clang, he snagged the Tesla, then came down smack on a suit of glowing armor that snapped into place around him. He held his fire until the level was full again, crawling with gamers hoping for a shot at him. They’d all go to bed happy tonight, bragging of how they’d actually been reduced to ground-round by Lord Needles himself.

  The world is good, he thought. This one, anyway.

  * * *

  “Who’s building your levels?” he queried n01. “If you want an exciting, comprehensive package, full of traps and murderous surprises, I’m a skilled mapper as well. I can do more than just straight conversion.”

  “We understand that you are an excellent level designer,” n01 replied via e-mail. “However, the world is already complete in every respect. It merely needs total conversion, element by element. Please restrict yourself to that task.”

  Oh well. Maybe they’d come around. He’d never seen a game yet that couldn’t stand to be improved—unless it was one of his own.

  Barton saw no reason not to use the same procedures he’d used when converting Gorefest into Skullpulper. You built a world up from the basics. Code was more basic than textures, but he didn’t have access to that. So he’d start with textures, then do models (and the sounds that went with them), and finally (best for last) invent a new armament.

  “The number of textures in the game is immense,” a message from n01 had informed him. “However, if you will kindly assemble the elements of a new visual language, we have utilities to employ your textures as the basis for an almost infinite variation of new patterns.”

  So they took shortcuts, but that was kewl. So did he. Even his rush-jobs still had the definitive Needles look. With the money he was making, he could have afforded to hire a few artists, but he prided himself on being a renaissance kid. This was to be his vision, start to finish.

  He began with a tile, 64 by 64 pixels square, blown up to fill his screen. One pixel at a time, he began to shade and sketch and manipulate until he had an interesting texture. He used his much-hacked version of Mickey’s MasterPainter, a Disney painting program he’d been using for all his art projects since he was six years old. Sometimes he started with a blank tile; more often he worked from an existing image—such as a photograph or a modified tile from Skullpulper. He designed brown panels striated with darker lines, punctuated with knotholes like long, torn, gaping faces. He made tiles of grainy gray and speckled brown, poking up from matted green, to serve as rocky ground and sparse vegetation. He created panels set with gruesome demonic faces, leering fanged gargoyles. Mushroom-hued alien textures. Metal meshwork smeared with what looked like old, rotten blood. Tessellated grids clotted with hair and tissue. He made everything a designer would want in a world.

  After days of unbroken work, Barton began to see his custom textures everywhere. This always happened in the middle of a project. When he lay down to snatch a few hours of sleep, colored tiles replicated themselves on the undersides of his eyelids, wallpapering the interior of his brain with riveted blue panels, ocher brickwork, coppery asphalt. When he woke and wandered upstairs for more of the sugary espresso fuel he craved, the walls seemed to crawl with patterns he had designed. The biggest difference between the visual content of his dreams and his waking hours was the lack of a monitor framing his dreams. And sometimes he dreamed the monitor as well.

  It was more than a week before he had a complete set of textures he was happy with—the makings of a new world. He gathered the files into a single pack, zipped it up, and e-mailed it to Noware. That was at 3:14 a.m. on a Saturday.

  Just before noon of the same day, when he finally rolled out of bed, there was a message from n01 waiting in his mailbox. He expected, at worst, a mere confirmation: Textures received. At best, the usual raves. What greeted him was both unexpected and unwelcome.

  Excellent work, Mr. Needles (may we call you Lord?)! Many of these are everything we had hoped for, and should serve to fill in every aspect of our game. However, we note that overall there is a certain grim, even cruel, quality to the work. We discern little of lightness here, little of humor or human kindness—

  “Human kindness?” he said with a sleepy snarl. “What is this shit?”

  We are therefore returning certain textures which we consider inappropriate for this conversion, and request that you kindly recast them with a somewhat more benign demeanor. It is our intention that this game be significantly less grueling and gruesome than the usual fare. We believe our conversion will find a ready niche in a world already saturated with bloodlust and senseless violence.

  Attached to this message was a file comprised of every tile that was even slightly macabre or sinister: the demon faces, the gory floors, the gears clogged with flesh.

  In Barton’s first flush of disgust and indignation, he started a letter like those he had fired at GoreX toward the end of the Skullpulper conversion, letting his venom shape and seethe through every bitter sentence. But gradually he found himself reconsidering such a rash response. If Noware had stated their intentions at the outset, h
e could have told them to flick off before agreeing to their terms. But now…the money. Yes, the money, already beginning to bubble yeastily and rise like wonderful dough, inflating….

  In the end, he deleted the letter.

  Why had they picked him for the TC? They knew his work—they’d praised it. Had they sought him out with the ulterior intention of subverting his natural style? He still suspected they were some sort of quasi-religious outfit. Maybe it was Barton himself they wished to convert.

  Well, they couldn’t touch him. He would do what they asked, but in the end he would have his way. In the end it would be Lord Needles’s world.

  He treated the revision work with economical disdain, devising a program to switch the goriest tones of clotted blood with soothing pinks, soft blues, subdued nursery-room yellows. The multitude of fierce icons were more difficult to alter, but he devised a fractal filter that softened and blurred the masks of evil, then re-sharpened them into whimsical forms. Wicked spikes and jagged fangs softened into curls and spirals like multicolored rotelle pasta. The grimly leering slits of demon-serpent eyes became cheerful crescent moons mounted on the fuzzy cheeks of smiling-snouted orange teddy bears.

  Barton reserved the serpent smirks for himself. And carefully laid the groundwork for his subversive masterpiece.

  The batch of revised textures, fired back at Noware approximately 12 hours after their rejection, met with no further objection: “Textures received. More than acceptable. Please commence entity conversion based on the attached model files.”

  This terse message was accompanied by an immense collection of .mdl files. Once he began to examine the files, he was disappointed to find how utterly unimaginative they were.

  No monsters. No aliens. No marine sergeants frothing bloody foam.

 

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