The Van Rijn Method

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by Poul Anderson


  "By God!" Scobie hugged her. "You're a genius."

  Helmet against helmet, she smiled and said, "No. It's obvious, once you've seen for yourself." She was quiet for a bit while still they held each other. "Scientific intuition is a funny thing, I admit," she went on at last. "Considering the problem, I was hardly aware of my logical mind. What I thought was—the City of Ice, made with starstones out of that which a god called down from heaven—"

  "Jesus Maria!" Garcilaso spun about to stare at them.

  Scobie released the woman. "We'll go after confirmation," he said unsteadily. "To the large crater you'll remember we spotted a few klicks inward. The surface appears quite safe to walk on."

  "I called that crater the Elf King's Dance Hall," Broberg mused, as if a dream were coming back to her.

  "Have a care." Garcilaso's laugh rattled. "Heap big medicine yonder. The King is only an inheritor; it was giants who built these walls, for the gods."

  "Well, I've got to find a way in, don't I?" Scobie responded.

  "Indeed," Alvarlan says. "I cannot guide you from this point. My spirit can only see through mortal eyes. I can but lend you my counsel, until we have neared the gates."

  "Are you sleepwalking in that fairytale of yours?" Danzig yelled. "Come back before you get yourselves killed!"

  "Will you dry up?" Scobie snarled. "It's nothing but a style of talk we've got between us. If you can't understand that, you've got less use of your brain than we do."

  "Listen, won't you? I didn't say you're crazy. You don't have delusions or anything like that. I do say you've steered your fantasies toward this kind of place, and now the reality has reinforced them till you're under a compulsion you don't recognize. Would you go ahead so recklessly anywhere else in the universe? Think!"

  "That does it. We'll resume contact after you've had time to improve your manners." Scobie snapped off his main radio switch. The circuits that stayed active served for close-by communication but had no power to reach an orbital relay. His companions did likewise.

  The three faced the awesomeness before them. "You can help me find the Princess when we are inside, Alvarlan," Kendrick says.

  "That I can and will," the sorcerer vows.

  "I wait for you, most steadfast of my lovers," Ricia croons.

  Alone in the spacecraft, Danzig well-nigh sobbed, "Oh, damn that game forever!" The sound fell away into emptiness.

  III

  To condemn psychodrama, even in its enhanced form, would be to condemn human nature.

  It begins in childhood. Play is necessary to an immature mammal, a means of learning to handle the body, the perceptions, and the outside world. The young human plays, must play, with its brain too. The more intelligent the child, the more its imagination needs exercise. There are degrees of activity, from the passive watching of a show on a screen, onward through reading, daydreaming, storytelling, and psychodrama . . . for which the child has no such fancy name.

  We cannot give this behavior any single description, for the shape and course it takes depend on endlessly many variables. Sex, age, culture, and companions are only the most obvious. For example, in pre-electronic North America little girls would often play "house" while little boys played "cowboys and Indians" or "cops and robbers," whereas nowadays a mixed group of their descendants might play "dolphins" or "astronauts and aliens." In essence, a small band forms; and each individual makes up a character to portray, or borrows one from fiction. Simple props may be employed, such as toy weapons, or any chance object—a stick, for instance—may be declared something else such as a metal detector, or a thing may be quite imaginary, as the scenery almost always is. The children then act out a drama which they compose as they go along. When they cannot physically perform a certain action, they describe it. ("I jump real high, like you can do on Mars, an' come out over the edge o' that ol' Valles Marineris, an' take that bandit by surprise.") A large cast of characters, especially villains, frequently comes into existence by fiat.

  The most imaginative member of the troupe dominates the game and the evolution of the story line, though in a rather subtle fashion, through offering the most vivid possibilities. The rest, however, are brighter than average; psychodrama in this highly developed form does not appeal to everybody.

  For those to whom it does, the effects are beneficial and lifelong. Besides increasing their creativity through use, it lets them try out a play version of different adult roles and experiences. Thereby they begin to acquire insight into adulthood.

  Such playacting ends when adolescence commences, if not earlier—but only in that form, and not necessarily forever in it. Grown-ups have many dream-games. This is plain to see in lodges, for example, with their titles, costumes, and ceremonies; but does it not likewise animate all pageantry, every ritual? To what extent are our heroisms, sacrifices, and self-aggrandizements the acting out of personae that we maintain? Some thinkers have attempted to trace this element through every aspect of society.

  Here, though, we are concerned with overt psychodrama among adults. In Western civilization it first appeared on a noticeable scale during the middle twentieth century. Psychiatrists found it a powerful diagnostic and therapeutic technique. Among ordinary folk, war and fantasy games, many of which involved identification with imaginary or historical characters, became increasingly popular. In part this was doubtless a retreat from the restrictions and menaces of that unhappy period, but likely in larger part it was a revolt of the mind against the inactive entertainment, notably television, which had come to dominate recreation.

  The Chaos ended those activities. Everybody knows about their revival in recent times—for healthier reasons, one hopes. By projecting three-dimensional scenes and appropriate sounds from a data bank—or, better yet, by having a computer produce them to order—players gained a sense of reality that intensified their mental and emotional commitment. Yet in those games that went on for episode after episode, year after real-time year, whenever two or more members of a group could get together to play, they found themselves less and less dependent on such appurtenances. It seemed that, through practice, they had regained the vivid imaginations of their childhoods, and could make anything, or airy nothing itself, into the objects and the worlds they desired.

  I have deemed it necessary thus to repeat the obvious in order that we may see it in perspective. The news beamed from Saturn has brought widespread revulsion. (Why? What buried fears have been touched? This is subject matter for potentially important research.) Overnight, adult psychodrama has become unpopular; it may become extinct. That would, in many ways, be a worse tragedy than what has occurred yonder. There is no reason to suppose that the game ever harmed any mentally sound person on Earth; on the contrary. Beyond doubt, it has helped astronauts stay sane and alert on long, difficult missions. If it has no more medical use, that is because psychotherapy has become a branch of applied biochemistry.

  And this last fact, the modern world's dearth of experience with madness, is at the root of what happened. Although he could not have foreseen the exact outcome, a twentieth-century psychiatrist might have warned against spending eight years, an unprecedented stretch of time, in as strange an environment as the Chronos. Strange it certainly has been, despite all efforts—limited, totally man-controlled, devoid of countless cues for which our evolution on Earth has fashioned us. Extraterrestrial colonists have, thus far, had available to them any number of simulations and compensations, of which close, full contact with home and frequent opportunities to visit there are probably the most significant. Sailing time to Jupiter was long, but half of that to Saturn. Moreover, because they were earlier, scientists in the Zeus had much research to occupy them en route, which it would be pointless for later travelers to duplicate; by then, the interplanetary medium between the two giants held few surprises.

  Contemporary psychologists were aware of this. They understood that the persons most adversely affected would be the most intelligent, imaginative, and dynamic—those who wer
e supposed to make the very discoveries at Saturn which were the purpose of the undertaking. Being less familiar than their predecessors with the labyrinth that lies, Minotaur-haunted, beneath every human consciousness, the psychologists expected purely benign consequences of whatever psychodramas the crew engendered.

  —Minamoto

  Assignments to teams had not been made in advance of departure. It was sensible to let professional capabilities reveal themselves and grow on the voyage, while personal relationships did the same. Eventually such factors would help in deciding what individuals should train for what tasks. Long-term participation in a group of players normally forged bonds of friendship that were desirable, if the members were otherwise qualified.

  In real life, Scobie always observed strict propriety toward Broberg. She was attractive, but she was monogamous, and he had no wish to alienate her. Besides, he liked her husband. (Tom did not partake of the game. As an astronomer, he had plenty to keep his attention happily engaged.) They had played for a couple of years, their bunch had acquired as many as it could accommodate in a narrative whose milieu and people were becoming complex, before Scobie and Broberg spoke of anything intimate.

  By then, the story they enacted was doing so, and maybe it was not altogether by chance that they met when both had several idle hours. This was in the weightless recreation area at the spin axis. They tumbled through aerobatics, shouting and laughing, until they were pleasantly tired, went to the clubhouse, turned in their wingsuits, and showered. They had not seen each other nude before; neither commented, but he did not hide his enjoyment of the sight, while she colored and averted her glance as tactfully as she was able. Afterward, their clothes resumed, they decided on a drink before they went home, and sought the lounge.

  Since evenwatch was approaching nightwatch, they had the place to themselves. At the bar, he thumbed a chit for Scotch, she for pinot Chardonnay. The machine obliged them and they carried their refreshments out onto the balcony. Seated at a table, they looked across immensity. The clubhouse was built into the support frame on a Lunar gravity level. Above them they saw the sky wherein they had been as birds; its reach did not seem any more hemmed in by far-spaced, spidery girders than it was by a few drifting clouds. Beyond, and straight ahead, decks opposite were a commingling of masses and shapes which the scant illumination at this hour turned into mystery. Among those shadows the humans made out woods, brooks, pools, turned hoar or agleam by the light of stars which filled the skyview strips. Right and left, the hull stretched off beyond sight, a dark in which such lamps as there were appeared lost.

  The air was cool, slightly jasmine-scented, drenched with silence. Underneath and throughout, subliminal, throbbed the myriad pulses of the ship.

  "Magnificent," Broberg said low, gazing outward. "What a surprise."

  "Eh?" asked Scobie.

  "I've only been here before in daywatch. I didn't anticipate a simple rotation of the reflectors would make it wonderful."

  "Oh, I wouldn't sneer at the daytime view. Mighty impressive."

  "Yes, but—but then you see too plainly that everything is manmade, nothing is wild or unknown or free. The sun blots out the stars; it's as though no universe existed beyond this shell we're in. Tonight is like being in Maranoa," the kingdom of which Ricia is Princess, a kingdom of ancient things and ways, wildernesses, enchantments.

  "H'm, yeah, sometimes I feel trapped myself," Scobie admitted. "I believed I had a journey's worth of geological data to study, but my project isn't going anywhere very interesting."

  "Same for me." Broberg straightened where she sat, turned to him, and smiled a trifle. The dusk softened her features, made them look young. "Not that we're entitled to self-pity. Here we are, safe and comfortable till we reach Saturn. After that we should never lack for excitement, or for material to work with on the way home."

  "True." Scobie raised his glass. "Well, skoal. Hope I'm not mispronouncing that."

  "How should I know?" she laughed. "My maiden name was Almyer."

  "That's right, you've adopted Tom's surname. I wasn't thinking. Though that is rather unusual these days, hey?"

  She spread her hands. "My family was well-to-do, but they were—are—Jerusalem Catholics. Strict about certain things; archaistic, you might say." She lifted her wine and sipped. "Oh, yes, I've left the Church, but in several ways the Church will never leave me."

  "I see. Not to pry, but, uh, this does account for some traits of yours I couldn't help wondering about."

  She regarded him over the rim of her glass. "Like what?"

  "Well, you've got a lot of life in you, vigor, sense of fun, but you're also—what's the word?—uncommonly domestic. You've told me you were a quiet faculty member of Yukon University till you married Tom." Scobie grinned. "Since you two kindly invited me to your last anniversary party, and I know your present age, I deduced that you were thirty then." Unmentioned was the likelihood that she had still been a virgin. "Nevertheless—oh, forget it. I said I don't want to pry."

  "Go ahead, Colin," she urged. "That line from Burns sticks in my mind, since you introduced me to his poetry. 'To see oursels as others see us!' Since it looks as if we may visit the same moon—"

  Scobie took a hefty dollop of Scotch. "Aw, nothing much," he said, unwontedly diffident. "If you must know, well, I have the impression that being in love wasn't the single good reason you had for marrying Tom. He'd already been accepted for this expedition, and given your personal qualifications, that would get you in too. In short, you'd grown tired of routine respectability and here was how you could kick over the traces. Am I right?"

  "Yes." Her gaze dwelt on him. "You're more perceptive than I supposed."

  "No, not really. A roughneck rockhound. But Ricia's made it plain to see, you're more than a demure wife, mother, and scientist—" She parted her lips. He raised a palm. "No, please, let me finish. I know it's bad manners to claim somebody's persona is a wish fulfillment, and I'm not doing that. Of course you don't want to be a free-roving, free-loving female scamp, any more than I want to ride around cutting down assorted enemies. Still, if you'd been born and raised in the world of our game, I feel sure you'd be a lot like Ricia. And that potential is part of you, Jean." He tossed off his drink. "If I've said too much, please excuse me. Want a refill?"

  "I'd better not, but don't let me stop you."

  "You won't." He rose and bounded off.

  When he returned, he saw that she had been observing him through the vitryl door. As he sat down, she smiled, leaned a bit across the table, and told him softly: "I'm glad you said what you did. Now I can declare what a complicated man Kendrick reveals you to be."

  "What?" Scobie asked in honest surprise. "Come on! He's a sword-and-shield tramp, a fellow who likes to travel, same as me; and in my teens I was a brawler, same as him."

  "He may lack polish, but he's a chivalrous knight, a compassionate overlord, a knower of sagas and traditions, an appreciator of poetry and music, a bit of a bard . . . Ricia misses him. When will he get back from his latest quest?"

  "I'm bound home this minute. N'Kuma and I gave those pirates the slip and landed at Haverness two days ago. After we buried the swag, he wanted to visit Bela and Karina and join them in whatever they've been up to, so we bade goodbye for the time being." Scobie and Harding had lately taken a few hours to conclude that adventure of theirs. The rest of the group had been mundanely occupied for some while.

  Broberg's eyes widened. "From Haverness to the Isles? But I'm in Castle Devaranda, right in between."

  "I hoped you'd be."

  "I can't wait to hear your story."

  "I'm pushing on after dark. The moon is bright and I've got a pair of remounts I bought with a few gold pieces from the loot." The dust rolls white beneath drumming hoofs. Where a horseshoe strikes a flint pebble, sparks fly ardent. Kendrick scowls. "You aren't with . . . what's his name? . . . Joran the Red? I don't like him."

  "I sent him packing a month ago. He got the idea that sha
ring my bed gave him authority over me. It was never anything but a romp. I stand alone on the Gerfalcon Tower, looking south over moonlit fields, and wonder how you fare. The road flows toward me like a gray river. Do I see a rider come at a gallop, far and far away?"

  After many months of play, no image on a screen was necessary. Pennons on the night wind stream athwart the stars. "I arrive. I sound my horn to rouse the gatekeepers."

  "How I do remember those merry notes—"

  That same night, Kendrick and Ricia become lovers. Experienced in the game and careful of its etiquette, Scobie and Broberg uttered no details about the union; they did not touch each other and maintained only fleeting eye contact; the ultimate goodnights were very decorous. After all, this was a story they composed about two fictitious characters in a world that never was.

  The lower slopes of the jökull rose in tiers which were themselves deeply concave; the humans walked around their rims and admired the extravagant formations beneath. Names sprang onto lips, the Frost Garden, the Ghost Bridge, the Snow Queen's Throne, while Kendrick advances into the City, and Ricia awaits him at the Dance Hall, and the spirit of Alvarlan carries word between them so that it is as if already she too travels beside her knight. Nevertheless they proceeded warily, vigilant for signs of danger, especially whenever a change of texture or hue or anything else in the surface underfoot betokened a change in its nature.

 

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