The Lure of the Basilisk tlod-1

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The Lure of the Basilisk tlod-1 Page 15

by Lawrence Watt-Evans


  The Forgotten King led the way to the head of the stair, then turned and rasped, "The way is clear. The inn is closed, and the two goats are tied by the stable door."

  Garth nodded. "Thank you," he said, as he groped at his belt for his purse. "How much did the goats cost?"

  "They are paid for."

  Garth paused, and looked closely at the old man.

  Almost immediately he regretted doing so, as the man's mummylike hands and hidden face rather unsettled his nerves. He shrugged and left his money where it was. No doubt the King had more than enough gold to pay for such things, even if he hadn't seen fit to use it when last Garth was in Skelleth.

  "I thank you again," he said.

  "You pamper that animal," the old man replied.

  "Better to pamper it than risk letting it become uncontrollably hungry."

  "Perhaps." Without further ado Garth turned and strode down the stairs! As the Forgotten King had promised, the common room was empty and dark. The brass fittings of the liquor casks gleamed dully in the dim light that trickled in through the spotless windows, a light that did little to alleviate the blackness. Carefully, Garth crossed the tavern, managing to reach the door with only a single bumped shin. As quietly as he could contrive he slipped the latch, opened the door, and slid through into the noisome damp of the alleyway. There was a narrow overhang above him, so that the rain, which had lightened to a steady drizzle, did not immediately reach him. With that momentary respite, he straightened his cloak, pushed his sword out of sight, and stooped, so that when he stepped from the threshold he seemed once more a bent old man, albeit an exceptionally tall one, with hood pulled well forward to keep the rain from his eyes.

  A few paces to his left was the stable door. He headed that way, only to step ankle-deep in a foulsmelling puddle that he had not seen in the dark. The cold water thoroughly soaked the rags he had bound on in lieu of boots, and he wished again he knew some appropriate curse for such occasions. He started to step back out of the water, then changed his mind and strode on; what more could happen?

  He promptly cut his newly healed left foot on some sharp object under the even black surface of the water. Growling angrily, he marched on, and emerged without further hurt on the stable threshold. Peering inside, he could see nothing at all, but his hand on the doorframe encountered a tether. He pulled at it, and was answered with the bleating of a goat.

  Now it merely remained to get the goats to Koros, then to find and retrieve the basilisk. Dragging the reluctant goats, he marched off westward.

  It was well after midnight, and the streets were, as far as the overman could see, utterly deserted. He maintained his stoop and the concealment of his hood, which in any case kept off some of the rain, but decided against struggling through the murky sidestreets, risking losing himself again. He had just concluded that even the high road west from the village square would be safe, and clearly the best and fastest route, as he passed the dark doorway of the King's Inn, when someone stepped from the middle alley of the three that met the one he was in, scarcely a dozen yards away. The dim glow from the few remaining illuminated windows glinted yellowly from his shoulder, and Garth realized the man wore mail-it was one of the Baron's men-at-arms.

  It was only common sense, after all, for the Baron to post a guard on the inn. Garth silently reprimanded himself for not expecting it. It was too late to hide; the soldier had seen him. He kept on walking, dragging the goats, as if the man's presence were of no importance to him.

  "Ho, there!"

  Garth stopped short. He paused a second before replying, glancing about as if to be certain he was the one addressed.

  "Yes?" He pitched his voice an octave above its natural range.

  "What are you doing here?"

  "I'm going home."

  "Where's that?"

  "West of town."

  "Where did you get those goats?"

  "Bought them."

  "At midnight?"

  "This afternoon. I stopped for a drink or two, that's all."

  "Well, old man, I know they're stolen as well as you do. But I have orders to stay here and guard this pesthole of an inn. Maybe I could forget I saw you." As the conversation had proceeded both parties had kept moving, so that they were now only a few feet apart from one another, Garth keeping his head low so that all he could see of the soldier was his feet. He didn't see the guard's outstretched palm, but he caught the meaning of his remarks. The man wanted a bribe.

  "I have no money, sir, else I'd pay you for your kindness." He tried to make his voice shake as he said that, but the attempt sounded unnatural at best.

  The soldier peered at the bent, cloaked figure that still stood as tall as himself, and decided that he wasn't going to get any money without a fight. Annoyed, he ordered, "Well, be off with you, you and your damned goats. And take the rain with you." He turned, disgruntled, and splashed off to his lurkingplace in the middle alley.

  Trying to sound like any fawning peasant, Garth said, "Yes, sir, and thank you, thank you very much, and bless you, and may the gods keep you safe." He sloshed onward through the puddles, dragging his reluctant goats but being careful not to display too plainly his superhuman strength. It was only when he was well past the center alley, in fact at the corner of the westernmost alley near where he had waited before entering the tavern, that he dared to halt and abandon his role of an elderly human. Growling, he peered through the rain but could see nothing. He doubted that the small, pale eyes of humans were as good as his own blood-red ones, and therefore concluded that if he could see no one, no one could see him. He stood straight long enough to ease a little of the ache in his mistreated back, gave a jerk that sent the goats tumbling and bleating, then resumed his crouch more to keep his face dry than to maintain his faзade and marched off through the black and dripping streets.

  He made the rest of his journey without incident, looping through the noisome side streets until at last he emerged onto the west road, then making excellent time on that relatively wide, straight and well-drained street. The goats gave up fighting his superior strength, and in fact hurried on willingly, apparently hoping that the overman would get them in out of the rain.

  Even though there were no further delays other than the poor footing and visibility caused by the rain, Garth knew that only three hours remained before dawn when he finally found himself looking at the distinctive ruined wall that surrounded his chosen cellar. Since he hoped to slip into the baronial mansion before sunrise, he was hurried and impatient. He called out for Koros while still a dozen yards away.

  There was no response.

  Oh, well, Garth told himself, the beast must be asleep. He trudged on, leading the goats, which were beginning to show some signs of reluctance. Perhaps they had caught the scent of warbeast.

  Splashing through a puddle, Garth rounded a broken wall and peered into the darkness of the basement where he had left Koros. He was unable to distinguish a thing. Here he had no scattered light from the village windows, and the moon and stars were hidden by the clouds. The only light was a dim luminescence that seemed to come from the clouds themselves.

  It was hardly surprising that he could not see a black animal, no matter how large, in a pitch-dark hole. He wished he had some means of making a light, but there was nothing around not far too wet to catch a spark from his flint. He called again, to be answered only by the very faintest of echoes. As he continued to look downward, away from the pale glimmer of the sky, he had the impression that his eyes were adjusting to this more absolute darkness, yet the cellar continued to appear a smooth black. It seemed somehow unnatural; suddenly apprehensive, Garth groped for a chip of rubble and tossed it into the cellar, listening for the click of the pebble on the stone floor he had cleared that afternoon.

  Instead, he heard a small "ploosh" as the shard struck smooth water, and he realized why he had been apprehensive. His senses, either sight or sound, had detected the fall of rain on water rather than pavement, though
he had not immediately realized it. Though the storm had trailed off to little more than a drizzling mist, it was still there. However, Koros wasn't.

  The warbeast was more tolerant of water than its feline ancestors, and fully as obedient as one could reasonably expect, but it would scarcely stay in a hole flooded well over a foot deep. Garth crouched, thoughtfully, as he tried to guess where the creature would have gone upon deciding to abandon the place it had been ordered to stay.

  It seemed to him that it would do one of four things: it would seek out its master for further instructions; it would go hunting, as it had not been fed for a day or two; it would go home, either to Ordunin or, if its memory was long enough, to Kirpa; or it would merely seek shelter, a dry place where it could wait out the storm. And in any of those four cases, it might eventually return to await Garth.

  If it had gone seeking Garth, it might even now be lost in the village, wandering the empty streets in search of him. That could be very bad, but there was nothing Garth could do about it. If it had gone home, well, it was gone. Likewise, if it was hunting, it would come back in its own time and not before, and there was no way Garth could find it. He might search the area on the chance that it merely sought shelter and found some nearby, but the overman did not feel that it would be wise to waste the time. Instead he would leave the goats here, and hurry back to Skelleth after the basilisk. When he had delivered the monster to the Forgotten King there would be time enough to find Koros. The only thing he regretted was that he had left his supplies in the cellar, where they undoubtedly remained somewhere under the dark rainwater. He did not care to venture down there after them.

  His decision reached, he looped the goats' tether around a narrow stone that protruded from the ruin and hurried back toward the high road. Without the goats to impede him he made much better time. Though the rain continued, the thin trickle made little difference. He still had better than two hours until dawn when he reached the empty village square.

  It bothered him somewhat that Koros had vanished, and also that he had no supplies except his sword and axe, both hidden under his gray patchwork cloak. His feet were both chilled through and thoroughly uncomfortable in their sopping rags, and the cut on his left sole, which had seemed insignificant at first, was becoming painful enough that he found himself limping. He wished that he had found himself a cobbler and gotten new boots before undertaking any further adventures. It was too late to turn back now. Koros might be found by the Baron's men at any time, revealing its master's continued presence in Skelleth. Also, the longer the Baron retained the basilisk the more likely harm would be done.

  The square was deserted, but the Baron's mansion plainly wasn't. There were lights visible in several of its windows. Still, Garth doubted that there were many people within awake enough to oppose him; most likely the Baron and a few chosen men were doing something, perhaps studying the basilisk.

  Though there were lit windows, there were fully as many that were dark. Garth chose a convenient one of these and carefully pried open the casement. The lock gave little resistance, and Garth decided it must not have been properly set. His choice of window had been lucky, he told himself. Then the hinges squealed, and he realized why the lock hadn't held; the casement didn't fit its frame correctly, which both loosened the lock and twisted the hinges. He froze momentarily, but there was no sign of activity in response to the sound.

  More cautiously than before, he inched the window open a little further until the could squeeze himself through. Slowly he slid himself past the frame, easing his battered feet onto the floor inside gently, lest the floor squeak as the window had.

  The room he found himself in was at least as dark as the square outside; darker, in truth, since there was no glow from the illuminated windows here. He could make out no detail at all, though he had a vague idea of the chamber's size. It was medium large, perhaps twenty feet square, with a ceiling that seemed uncomfortably low to the seven-foot overman. There was no sign of life. Garth thought he could see a large dark table in the center of the room, and there was a dim glow under one door as if a torch were lit, not in the next chamber, but in the one beyond. That was the only door he could see in the darkness; others, if there were others, blended invisibly with the walls.

  His bare toes, protruding from their wrappings, felt the edge of a lush carpet. Almost without thinking, he reached down, tore off the drenched tatters, and let his bare feet enjoy the feel of the thick, soft pile. He stripped away his dripping cloak as well. He wanted to leave no watery trail through the mansion. Gathering up the wet cloth, he dumped it all unceremoniously out the window, then drew the casement shut, being careful not to let it squeak as it had when opened. He could retrieve the garments in case he wanted to disguise himself again for a leisurely departure, but he would not be encumbered if fast action were necessary. Nor would the wet rags prove that he had entered the mansion, since they were outside. The only evidence inside was the damp spot at the edge of the carpet, which, with luck, would dry out before it was noticed. It had certainly been a considerably neater entrance than that he had contrived in Mormoreth; there was no fallen canopy nor dangling rope this time.

  He considered his next move. He had no idea where to find the basilisk. The house was not overlarge. It could be searched in less than an hour, ordinarily; the necessity of stealth would not more than double that. He would begin, optimistically, by exploring those rooms he could reach which were unlit and presumably unoccupied.

  Feeling his way along the wall, he stumbled slightly against a chair and caught himself with his hand on what felt very much like a doorframe rather than an ordinary wall panel. Detouring around the chair, he investigated further and found the latch-handle. It opened readily, and he entered the next room, as dark as the first.

  There was no evidence of what he sought; most especially, he could detect no scent of the monster. He groped onward, through another door that admitted him to the entry hall he had seen when first escorted into the house; he could recognize it, even in the dark, by its dimensions, its relative location and its odor of polished wood. The door to the audience chamber was closed, and a bright line of light showed over the top. Interestingly, the bottom met its sill so closely that the overman could not detect as much as a flicker from beneath the heavy doors, but the glow at the top was more than enough to keep him away. Instead he crossed to the far side, where another dark doorway led to the east wing, where he had spent the preceding night.

  His nostrils caught a faint whiff of basilisk, and he decided that, wherever it was now, the monster must have been brought in, this way. Pausing, he tried to locate the faint scent more exactly, but could not. With a shrug, he crept on through the east doorway. The door itself was wide open.

  He was in a hallway. Ahead on his left was the stairway leading to the bedrooms, while ahead on his right a paneled gallery led to the room where he had dined as the Baron's guest. He recalled that there was a door leading under the stairs just before the entrance to the dining hall. It had been closed when he had passed it before.

  Peering into the gloom at the head of the stairs he thought he could detect light, and possibly voices. Furthermore, it seemed very unlikely that the Baron would haul the creature up there. He decided to leave any searching of the upper floor for last, and proceeded cautiously down the right-hand gallery. The entrance to the refectory was dark; the door under the stairs wasn't quite. A very faint glimmer could be seen under it, as of a light around at least one corner.

  Although the dining hall seemed almost as unlikely as the bedrooms, for the sake of thoroughness Garth decided to investigate it, rather than the illuminated and therefore dangerous doorway. He reached for the latch-handle, only to find it locked. His immediate reaction was to consider this evidence that the basilisk was indeed within; but, recalling his several similar premature guesses in Mormoreth, he paused to consider the matter further. He had the advantage this time of having seen the room, a large and richly furnished chamber.
It occurred to him that those furnishings, which included gold candlesticks, were worthy of protection. The door was undoubtedly locked to prevent light-fingered servants from making off with what were probably the most valuable items in the house.

  Not that that meant that the basilisk wasn't there; it would make sense to put it in a place that had good, solid locks. However, it did mean that, for the moment at least, Garth wouldn't seek it there. He knew almost nothing about picking locks, and forcing them, which he was rather better at, was often a noisy, messy job, and always left traces. Should he not find the monster elsewhere he could always return.

  Turning from the locked door he was confronted with the need for decision; he could ignore the faint light and try the door under the stairs, he could move on to the upper floor, or he could retrace his steps to the west wing and check for other doors in the first two rooms he had explored. He sniffed the air, hoping it would yield a clue.

  There was a trace of basilisk odor, as there had been in the entrance hall. The basilisk had been brought into the east wing, though once again, he could not tell exactly where.

  With a shrug, he turned to the door beneath the stairs; it was closest. It opened readily, admitting the overman to a tiny roomlet, scarcely bigger than a closet, with doors on three of its four sides. He had entered by one of these. Both the others showed light at the bottom, though one was bright and the other dim. The dim one was on his left, and could only lead to stairs going down, parallel to the stairs that ended somewhere over his head. After a brief consideration, Garth was sure that the other led into the kitchens; the door through which the servants had entered during his meal as the Baron's guest was only a few feet away, and it would be logical for the kitchens to be convenient to both dining hall and cellars. It would also be logical to put the basilisk in the cellars, where there would be no need to shutter windows to prevent casual passers-by from glancing in and being petrified. The light under that door was quite faint. Garth decided to risk the stairs. The door opened easily, though with a faint squeak, as if it were not used often.

 

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