The Sword Of Bheleu tlod-3

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The Sword Of Bheleu tlod-3 Page 26

by Lawrence Watt-Evans


  "No, no. They're not. I saw that many still lived."

  "That's good." His head fell back on the cushion she had slid beneath it.

  "Shandi…who was that? How could he do all that?"

  "I think it was the King in Yellow," Shandiph answered.

  "He has the sword now."

  Shandiph shook his head slightly. "He can't use it. Only the god's chosen one can use it."

  "Then it's all over?"

  He nodded, weakly.

  A servant appeared in the doorway, staring in astonishment.

  "Don't just stand there," Chalkara snapped, "Go find a physician!"

  The girl nodded and vanished, her running footsteps echoing in the stone corridor.

  Chalkara remained, kneeling over Shandiph's body, praying to the Lords of Eir that he wouldn't die.

  There was shouting outside his door; Karag dropped the last splintered fragment of the Great Staff and worked the latch.

  Servants and guardsmen were hurrying past; he reached out a soot-blackened hand and stopped a rushing housemaid.

  "What's happening?" he croaked.

  "Oh, my lord wizard, you're back!"

  "Yes, I'm back. What's going on?"

  "The Baron has just returned from Kholis, my lord, and they say he's angrier than anyone has ever seen him! The High King has again denied him the Barony of Skelleth, he says, and kidnapped his wizard-he means you! Oh, you had better go and see him at once!"

  Karag nodded. "I will go immediately." He released the woman's arm, and she ran off.

  He looked down at himself. He was filthy, his cloak was in tatters, but he was unhurt; the staff had protected him. Then that great burst of light had shattered the staff, and he had been certain he was about to die. He remembered that.

  Kubal had crept up behind the overman, as his plan called for, while Chalkara drew the pentagram, and he had used the transporting spell, but it hadn't worked; the sword had absorbed it somehow. The overman had laughed; Karag remembered that with painful clarity. The overman had laughed at his scheme.

  Then there had been a stranger in a ragged yellow cloak at the overman's side, taking the sword from him-and then he was here, in his own room.

  It didn't seem to make much sense.

  There was more shouting somewhere, and he decided against taking time to clean himself up. The Baron would be mad enough with him as it was. He joined the hurrying crowd in the passageway and made his way down to the great hall.

  As he walked in the door, the Baron, standing on the dais, immediately caught sight of him.

  "There you are, traitor! Have you returned to beg my forgiveness?"

  "What have I done, my lord? How did I come here?" He had decided instantly upon his approach; he would claim to remember nothing of the last few days. Let the Baron think he had been kidnapped.

  The Baron glared at him for a long moment, then said, "All right, I will accept you back, and you will tell me later what became of you. Right now I have more important matters to attend to. I have abrogated the covenant and declared war upon the Baron of Kholis, who calls himself King. My men are preparing to march even now, and the messengers I sent back from the false king's castle have had siege engines built. You, wizard, will aid me in this war with your spells."

  Karag stared up at his master in dismay.

  Garth sat quietly at the Forgotten King's table in the King's Inn, staring at his mug of ale. He and the old man had travelled all night and half the following morning to return to Skelleth, and Garth had then slept away the rest of the day. When he awoke, the King was back in his corner as if nothing had happened. There was no sign of the sword.

  Garth had gotten his ale and seated himself, but neither had spoken.

  Finally, the overman said, "It would seem that the Age of Destruction is averted; what does that do to the reckoning of time?"

  "Lessened, not averted," the old man replied

  "Only lessened?"

  "Yes. Already the Kingdom of Eramma is destroyed by civil war."

  "It is?"

  The old man nodded.

  Garth wondered at that. He saw no sign of any war, and no news of one had reached him since his return to Skelleth. Still, he knew that the Forgotten King had knowledge beyond the ordinary.

  "That's unfortunate. Wars are wasteful and unnecessary."

  The King did not reply.

  There was a moment of silence, and then Garth asked, "Who were those wizards? Why did they attack me?"

  "The Council of the Most High, as they call themselves, is sworn to preserve peace," the old man answered.

  "Will they stop the war, then?"

  "They will try and fail."

  "Might they not attack me again-or you?"

  "No. They have no magic powerful enough and are scattered and weakened."

  "They seemed powerful to me"

  "They drew upon the vault where their ancestors stored away much of their power. I have sealed the vault against them."

  "Might they be able to stop the war, if they had this old magic?"

  The Forgotten King shrugged.

  Garth sipped his ale, then asked, "When will you send me after the Book of Silence?"

  "When I remember where it is."

  "When you remember? Then you knew once?"

  The King nodded.

  Garth sipped ale again, and asked, "Have you any idea how long it will take you to remember?"

  The King replied, "I know that it was I who moved the book from its place in Dыsarra, because no one save you and I can carry it and live. That is all I know. I may recall where I left it tomorrow, or not for thirty years. Until I do, do not bother me. You are free to do as you please, so long as you do not leave Skelleth for any extended period of time, until I remember. Now go away."

  Garth kept his face impassive as he picked up his mug and moved to another table. When he was sure that the old man could not see him, he allowed himself a bitter smile.

  The King had made an unusually long speech and an unusually careless one. He had failed to say what an extended period of time was, and Garth found no problem in thinking a year or two would not be excessive. The old man himself had freed Garth from much of the restraint his oath would have placed upon him; no one need know he was forsworn for some time yet.

  Anything might happen before the Forgotten King remembered; he might die, Garth might die, or the oath might be renounced. Garth's false semblance of honor might be retained for years, perhaps even for the rest of his life.

  He knew it to be a false semblance, for he had given his oath in bad faith. He gulped down the rest of his ale and signed to the innkeeper for another.

  He wondered whether there might not be a higher honor in sacrificing his name and good word for the lives of others.

  No, he told himself, he would not delude himself with such false excuses.

  The innkeeper approached with a fresh mug, but before he could place it on the table a sudden loud noise drew the attention of both overman and servitor. There was a burst of shouting and much rattling and thumping somewhere outside the King's Inn.

  After a moment of ongoing racket, the unmistakable roar of a warbeast sounded, and the taverner dropped the mug in surprise, denting the pewter vessel and spattering cold ale across the floor and Garth's legs. The overman paid no attention; he shoved back his chair, rose, and strode to the door to see what was happening, while behind him the innkeeper wiped at the floor with his apron.

  Garth had a moment of fear that a new battle had begun and that Skelleth was perhaps to be destroyed all over again. Could the King have been wrong about the wizards? Were they attacking anew?

  He dismissed such pessimistic thoughts almost immediately; the sounds were not those of battle, nor of any destructive magic he had yet encountered. There was a cheerful note to the shouting.

  He paused in the doorway and looked out. Directly before him was the dark hole where the Baron's mansion had stood, but beyond it the marketplace was bright
with torches and crowded with people and animals. The sun had been down for the better part of an hour, so this gathering was no ordinary trading.

  There were men, women, and overmen in the market, as well as several warbeasts and oxen. Most of the people, of whatever species, appeared to be clustered about a pair of warbeasts and a small group of overmen.

  Curious, and with nothing to prevent him from doing as he pleased, he marched down the ramp into the cellar pits, across the floor, and up the opposite slope toward the square. As he emerged, he spotted Saram in the midst of the mob, looking about wildly; Frima was near him, and Galt was approaching from the opposite direction.

  Garth looked over the central grouping; with a start, he recognized the warbeasts and one of the overmen. Tand and his party had returned.

  The apprentice trader looked exhausted, and at least one of his companions wore a bloody bandage. Behind him, Garth realized for the first time, were several overmen he had never seen before, wearing strange and outlandish attire-bright cloaks, enameled armor, flaring helmets. Most of them stood quite tall, taller than Garth or most other overmen of the Northern Waste. There were men as well, dressed similarly, and the oxen he had noticed before he now realized formed a line, drawing carts and wagons.

  Tand's mission to the Yprian Coast had obviously been successful; he had brought back a full caravan. Garth's bitter gloom dissipated in pleased surprise; he had held little real hope for Tand's errand after his own plans had been shattered by the Sword of Bheleu, the City Council's disavowal of his actions, and the disastrous battles with the wizards. He had somehow assumed, after all that, that nothing could ever go right again.

  Saram had spotted him and was calling and waving; Garth could not make out any words over the general hubbub, but it was plain that Saram wanted to speak with him. Accordingly, he shoved his way into the crowd, bellowing, "Make way! Make way!"

  Boots alternately sticking and sliding in the snow and mud underfoot, Garth finally managed to come within earshot of the acting Baron of Skelleth.

  "Garth!" Saram called. "Do you have any money?"

  "What?"

  It was Tand who replied. "These people have brought stocks of food, furs, and other goods, but they demand to see payment before they will allow any to be unloaded. There is nothing in Skelleth they wish to trade for; I promised them gold, told them that Ordunin was rich in gold."

  "Aye!" a new voice said in a harsh and alien accent. "The lad said there was gold to be had!"

  "There is!" Garth called back. He turned back toward the King's Inn and bellowed at the top of his lungs, "Ho! Koros!"

  He had left the warbeast in an alley at one side of the Inn; there were still too few buildings under roof in Skelleth to permit the stables to be used for mere beasts rather than homeless humans. Koros answered with an audible growl and emerged into the light of the market's torches.

  Garth called again, and the monstrous beast trotted forward. Disdaining the earthen ramps, it leaped down into the cellar pits and then out again on the market side and made its way across the square toward its master.

  The crowd parted before it, and it walked in silent majesty down a broad aisle to Garth's side.

  He took a sack from behind the saddle and pulled out a handful of Aghadite coins that glittered rich yellow in the firelight.

  Somewhere someone in the crowd applauded loudly, and the faces of the Yprians, half-hidden beneath their curious helmets, broke into smiles.

  "You see?" Tand said with perceptible relief, "I did not lie."

  "You did not lie, little one," agreed the Yprian spokesman. "Let the bargaining begin!"

  Garth lost track of what was happening for several minutes as the crowd gathered around the ox-drawn wagons with much loud talking. He made his way nearer; the presence of Koros at his heel meant that he need not fight the throng, which parted before the warbeast's fangs like snow before flame.

  When he reached the caravan, he saw that the villagers were unloading grain, furs, and other goods from the wagons, with Yprian humans keeping careful tally of what was taken, and the Yprian overmen overseeing the operation, making certain that everything went smoothly and no pilferage occurred. As each cart or wagon was emptied of what the people of Skelleth wanted, the man who had been watching it brought the listing of what had been taken and what was left to the group by the warbeasts where Tand, Saram, and several Yprians took note and added the items to their own listings. Galt had made his way in from the other side of the crowd and was watching with evident interest.

  Frima was shut out, being far too short to see above the shoulders of the traders; she came over, eyes shining in the torchlight, to speak to Garth.

  "Isn't it wonderful?" she exclaimed.

  "It is, indeed," Garth agreed.

  "There's enough here to last half the winter!"

  Garth could not help wondering aloud, "But what of the other half?"

  "Oh, don't worry! We'll manage something! Saram won't let Skelleth starve."

  Garth noted where she put her trust. "You seem pleased with Saram's company," he remarked.

  "Oh, I love him! He's so kind and gentle! Thank you, Garth, for rescuing me from Dыsarra and bringing me here!"

  Garth found himself amused by her shift in loyalties, but before he could reply, Saram, Tand, and an Yprian suddenly drowned out other conversation, debating the value of Yprian wine in belligerent shouts. Saram, quickly outmatched by the superhuman bellowings of the two overmen, dropped out and tried to settle grain prices with another of the caravan's attendants.

  Galt noticed Garth's presence and came over to speak.

  When the debate died suddenly with Tand's concession that even such a poor vintage was worth a pennyweight of gold for every twenty skins to a starving village, Galt remarked, "We are doing well. Our gold buys here seven times what it brought in Lagur."

  "Fortunate indeed, since my supply is not unlimited; Tand has just sworn away half a pound of gold on wine and spices, if I heard right."

  "Yours is not the only gold in Skelleth; we'll take up a collection when time permits. And do not think Tand wastes the gold; we can send some of Saram's people to Ordunin with those wineskins and spice jars and bring you at least triple your money. You've got the trade you wanted, Garth."

  Garth nodded and watched.

  Half an hour later the trading was finished; the Yprian oxcarts were mostly empty, and Garth's gold was approximately halved. Skelleth's people were scattering to wherever they currently made their homes, makeshift for most, permanent for a lucky few; the food and goods purchased were being stored in one of the new houses, under the supervision of several of Saram's ministers, for later distribution, save for furs and warm clothing that had been handed out to the old, the ill-clad, and the children of the village. The Yprians themselves made camp in the market, where they could keep a good eye on their profits and their remaining goods. Garth, Tand, Galt, Saram, and Frima gathered in the King's Inn for a round of drinks to celebrate the evening's events before retiring.

  There was much congratulation of Tand and his fellows, and the apprentice trader remarked in reply, "It was mostly luck; they were eager to trade. In fact their leader, Fargan, tells me he's planning a second expedition, to be made with sledges instead of wagons, now that the snows have come."

  "We can use it," Saram said. "And we'll want to buy some of those sledges, or build our own, and send them up to Ordunin, Galt tells me."

  "There would be a fine profit in it," Galt agreed.

  "I might send a party to Ur-Dormulk as well," Saram mused.

  No one answered him; they were all tired and thirsty and preferred to drink.

  Garth leaned back in his chair, which creaked warningly beneath his weight, and sipped wine. He smiled to himself.

  False oath or no, and whatever the state of his personal honor, there was no denying that he had done at least some good here. The gold he had brought from the temple of Aghad and the knowledge of overmen on the
Yprian Coast acquired in Dыsarra had saved Skelleth from starvation. The trade he had sought was at last a reality, and Ordunin would be free of Lagur's monopoly. He was himself free of the Sword of Bheleu. His enemies were defeated, and the Baron of Skelleth dead.

  Things might be better, but for the present they would do.

  GLOSSARY OF GODS MENTIONED IN THE TEXT.

  (There are four classes of deity in Eramman theology. Dagha is in an unnamed class by himself, above all others. The other major gods are divided into the seven Lords of Eir, or beneficent gods, and the seven Lords of Dыs, or dark gods. Finally, there are innumerable Arkhein, or minor gods, who are neither wholly good nor wholly evil, but cover a broad range between. This glossary is arranged alphabetically, disregarding these distinctions and the elaborate hierarchy within each group, but each god's listing specifies in which of the categories he belongs.)

  AAL: Reckoned either second or third of the Lords of Eir, Aal is the god of growth and fertility; he is worshipped widely, being the special favorite of farmers and pregnant women.

  AGHAD: Fourth among the Lords of Dыs, Aghad is the god of hatred, loathing, fear, betrayal, and most other actively negative emotions. He is widely sworn by, but worshipped only by his relatively small cult.

  AMERA: Goddess of the day, Amera is seventh and last among the Lords of Eir. She is worshipped widely nevertheless and revered as the mother of the sun.

  ANDHUR: One of the two aspects of Andhur Regvos, sixth Lord of Dыs, Andhur is god of darkness. He is extremely unpopular.

  ANDHUR REGVOS: See ANDHUR and REGVOS.

  AYVI: First of the Lords of Eir, Ayvi is the god of life and conception. Since he is ruler only of the creation of life, and not its preservation or improvement, he is prayed to only by would-be parents and breeders of livestock. His name is rarely used; like his dark counterpart, The God Whose Name Is Not Spoken, he is usually referred to by description rather than by name, e.g., Life, the Life-God, the Birth-God (inaccurate but common), the First God.

  BEL VALA: God of strength and preservation, Bel Vala is rated either second or third among the Lords of Eir. He is a favorite god of soldiers and warriors, and supposed to be of particular aid if prayed to in times of dire stress.

 

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