ZetaTalk: Aftertime Living

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ZetaTalk: Aftertime Living Page 21

by Nancy Lieder


  After the switch, humans will find all the plants and animals now on the 3rd Density Earth, their beautiful world,

  has also moved. The humans of the future, the hybrids we are developing, will not live in a lifeless 4th Density

  world - spare, bleak, without vegetation, song birds, or fish. Where we will leave some agents of disease behind,

  the human body will still be subject to stress and degenerative diseases, as well as aging, as all this is inherent in

  the genetic structure of the human body. Lions and tigers and wolves will also come along, as without predators

  your wild herds would soon create a population problem. The starvation of many versus the occasional quick

  kill. Nature will continue as before.

  After the switch humans will find that all humans, whether they have graduated to a 4th Density spiritual plane

  or not, have moved. For some entities, they will recall living through the cataclysms and then later through a

  time when humans seemed more mentally connected and in touch with one another. Then, upon death, they will

  be moved to another 3rd Density world, with others who will share these memories. Back to 3rd Density, to

  continue their orientation lesson.

  All rights reserved: [email protected]

  http://www.zetatalk2.com/density/d14.htm[2/5/2012 11:19:41 AM]

  ZetaTalk: Left Behind

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  ZetaTalk: Left Behind

  Note: written Sep 15, 1996

  If the Sun moves into 4th Density, will it then leave 3rd Density? Yes. Those portions of the Sun which are inert, used up so to speak, will remain as a gravitational center for the 3rd Density planets orbiting the Sun, including the 12th

  Planet which is not scheduled to become a 4th Density planet in step with the Earth. With less of a gravitational pull, the 3rd Density planets in your Solar System will move outward, assuming a larger orbit. Life remaining on the

  surface of the 3rd Density Earth will freeze to death as the surface of the Earth cools under the diminishing rays from a dimming 3rd Density Sun. We will leave some undesirables behind - mosquitoes, for instance, which serve no

  biological purpose except to feed themselves and support the transport of parasites and disease, and tapeworms, who

  likewise are not a necessary link in any symbiotic cycle. The agents of many diseases such as a virus, bacteria, fungus, or invading parasite will not be moved during the shift. All these will freeze to death.

  Ultimately, even the core of the Earth will cool, the lava hardened, but life underground will continue for some

  Millennia before the heat at the center of your old home begins to fade. The Men In Black and others coexisting with

  you now, in underground homes, are not scheduled to move to 4th Density in step with humans living on the surface.

  The Men In Black and other underground inhabitants will live, for some Millennia, with the impression that your Sun

  died. Suns do die quickly, and not all have that last glorious burst of life, the Super Nova. Most do not. During the

  transition to 4th Density there will be enough fuel left in the 3rd Density Sun to give an orderly death. Those on the

  12th Planet, looking through their telescopes, will see a fading Sun, not one that winked out suddenly. They will

  assume that the Earth's Moon was torn away during their passage through the solar system, not unexpected as in truth

  this is how the Moon was placed as a satellite of the Earth in the first place.

  All rights reserved: [email protected]

  http://www.zetatalk2.com/density/d40.htm[2/5/2012 11:19:42 AM]

  Document Outline

  zetatalk2.com

  ZetaTalk: Aftertime Living

  ZetaTalk: Government Collapse

  ZetaTalk: Devastation

  ZetaTalk: Carry-On Goverment

  ZetaTalk: Martial Law

  ZetaTalk: Bunker Goverment

  ZetaTalk: Government

  ZetaTalk: New MJ12

  ZetaTalk: Aftertime MJ12

  ZetaTalk: Live ZetaTalk

  ZetaTalk: Internet

  ZetaTalk: Coast to Coast

  ZetaTalk: Devastated Cities

  ZetaTalk: Machine Age

  ZetaTalk: Worthless Money

  ZetaTalk: Precious Possessions

  ZetaTalk: Barter System

  ZetaTalk: Safe Havens

  ZetaTalk: Individual Preparations

  ZetaTalk: Personal Decisions

  ZetaTalk: Rescue Expectations

  ZetaTalk: Survivors

  ZetaTalk: Death Rate

  ZetaTalk: Magnetic Pulse

  ZetaTalk: Preexisting Health

  ZetaTalk: Unhealthy Environs

  ZetaTalk: Survival Groups

  ZetaTalk: Group Policy

  ZetaTalk: Small Groups

  ZetaTalk: Service-to-Others

  ZetaTalk: Guided

  ZetaTalk: Mainstay for Others

  ZetaTalk: After the Cataclysm

  ZetaTalk: Great Opportunities

  ZetaTalk: Pole Shift

  ZetaTalk: Aftertime

  ZetaTalk: Orientation Test

  ZetaTalk: Actions

  ZetaTalk: Sharing Supplies

  ZetaTalk: Anxieties

  ZetaTalk: Aftertime Religions

  ZetaTalk: Other Explanations

  ZetaTalk: Self Sufficient

  ZetaTalk: High Tech

  ZetaTalk: Characteristics

  ZetaTalk: Sorted Out

  ZetaTalk: Spontaneous Groups

  ZetaTalk: Survivor Allegiance

  ZetaTalk: Elite Enclaves

  ZetaTalk: Led by Children

  ZetaTalk: What the Heart Seeks

  ZetaTalk: Coordination

  ZetaTalk: Aftertime Raids

  ZetaTalk: Prison Gangs

  ZetaTalk: Hybrid Homes

  ZetaTalk: Cataclysm Link

  ZetaTalk: Time Frame

  ZetaTalk: Hybrid Colonies

  ZetaTalk: Intermarriage

  ZetaTalk: Team Mates

  ZetaTalk: Walk Openly

  ZetaTalk: Quake Swarms

  ZetaTalk: Pre-Shift Quakes

  ZetaTalk: Meteor Showers

  ZetaTalk: Imploding Cities

  ZetaTalk: Exploding Factories

  ZetaTalk: Months Before

  ZetaTalk: Rotation Stops

  ZetaTalk: Dark Side Clues

  ZetaTalk: Scripted Drama

  ZetaTalk: Hour After

  ZetaTalk: Rotation Returns

  ZetaTalk: New Geography

  ZetaTalk: Sharper Axis

  ZetaTalk: Climate Changes

  ZetaTalk: New Climate

  ZetaTalk: Deserts

  ZetaTalk: Some Countries

  ZetaTalk: Prevailing Winds

  ZetaTalk: Downwind

  ZetaTalk: Return to Normalcy

  ZetaTalk: Exploding Toads

  ZetaTalk: Melting Ice Caps

  ZetaTalk: Rising Seas

  ZetaTalk: Sea Level

  ZetaTalk: Atmosphere Loss

  ZetaTalk: Nuclear Winter

  ZetaTalk: Gloom

  ZetaTalk: Drizzle

  ZetaTalk: Natural Resources

  ZetaTalk: Rebirth

  ZetaTalk: Seeds of Rebirth

  ZetaTalk: Human Health

  ZetaTalk: Shock

  ZetaTalk: Rotting Bodies

  ZetaTalk: Starvation

  ZetaTalk: Social Services

  ZetaTalk: Beg to Die

  ZetaTalk: Starvation

  ZetaTalk: Best Nutrition

  ZetaTalk: Seasons Shift

  ZetaTalk: Forcast Seasons

  ZetaTalk: Restart Gardens

  ZetaTalk: Crop Adjustments

  ZetaTalk: Flocks and Herds

  ZetaTalk: Ocean Life

  ZetaTalk: Inland Lakes

  ZetaTalk: Gererating Electricity

  ZetaTalk: Storing Fuel


  ZetaTalk: New Sources

  ZetaTalk: Perpetual Power Pack

  ZetaTalk: Civilization

  ZetaTalk: Short Wave

  ZetaTalk: Magnetic Pulse

  ZetaTalk: Safe Water

  ZetaTalk: Pollutants

  ZetaTalk: Industrial Areas

  ZetaTalk: Ruined Worlds

  ZetaTalk: Cleanup

  ZetaTalk: Earth Switch

  ZetaTalk: Left Behind

  FB2 document info

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  Document creation date: 30.8.2012

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