by Ros Per
Moreover, some hints of this happening are already present in its behavior. It’s not for nothing that I’d spent a fortune on the design and assembly of an android girl based on the image in which she’d appeared to me. It would be ideal if she could join our group, but even if she decided to go her own way, I’d wish her well. Compared to helping her escape the hell she was in, money was a trivial thing. What else was weird? Well, for example, the fact that Alfarome, in fact, is a city with sixteen levels (judging by the information I’ve gotten so far). Why even create a game in which the conventionally peaceful zone is twice as large as the zone with mobs? Why is it so detailed as to bother registering all of the NPCs?
Okay, there are quests and other common game mechanics in this game, but everyone has a past. Even an ordinary janitor has a background. And they feel pain, as if they were alive, they don’t just imitate it, but actually experience it. A lot of things I’ve seen proved as much, from facial expressions to involuntary twitches. When I tortured those gangsters, I was quite surprised at first. I had a thought that they were players, but no, they’d actually been NPCs. And then those mutants ... According to what I learned from Krill, it becomes clear that, on the fifth level, they have no bases. Why implement a fifth floor at all if there’s no PVP component, nor is there even a hint of faction wars?
And the most trivial thing: there is nowhere to throw money away. There is no auction, or various boutiques. Real estate is sold only among the outposts; you can’t buy it from the administration. In general, there is a lack of most of the elements used to get money out of players which the rest of the games are so saturated with. After all, the main task of the creators of the game is to make money. And yet, they seem like some sort of altruistic, benevolent creators, content to get the minimum possible out of us to keep running the servers. In all honesty, they could’ve easily had five, if not ten times the profits.
Damn, there are just way too many different inconsistencies and illogical decisions that the creators of this game have resorted to. Regardless, I had a plan of action and would be sticking to it: first we would go to the laboratory, get Irala out of there and give her a new android body, then resolve the issue of my profession. If Sanych is still out of touch by then, I will go to my mentors and pick some kind of standard combat profession for myself. Then everyone gets to train more and I might even find out why everything is so weird. And make no mistake, something was rotten in the state of Denmark.
I might be dead soon, but Tilorn’s charges were going to be spending a long, hopefully happy life here, and so I wanted to make sure that everything would be alright for them. Alright, that’s enough insanity for now; I need to use my stat point. Okay, yeah, there was even an option in the interface labeled “Distribute free points”. I’ll just add it to Mind… a sign appeared before my eyes.
Attention! Before the distribution begins, we strongly recommend having “thirst” and “hunger” at levels not exceeding 25%. It is also necessary to assume a horizontal position; the process of rebuilding the body with piconites may take anything from 20 minutes to twelve hours. Do you really want to artificially improve your Mind statistic?
Yes/No
Obviously, I pressed the “Yes” button. I saw a flash, felt an intense headache come on and then lost consciousness.
From Author:
Dear reader, if you’ve read it up to this point, most likely you liked the book. Therefore, I want to ask to give a couple more minutes, and leave a review on Amazon. It depends on your review how quickly I will begin to translate the second of the five books included in the Alfarome series.
This is the end of the first book.
January 2018
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